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Grand Lodge

Bump for druids

Grand Lodge

Kelladorf Wizzlefarb wrote:

"You mean I won't be the only prankster in the Society any more?" asks a small, blue skinned gnome with green hair sticking out in all directions.

"I don't do that combat maneuver stuff, though. I mostly just make fun of enemies, first to demoralize them, then to mock them, so they can't concentrate on what they're doing in fights."

Versatile Performance with Perform: Comedy as my intimidation skill to demoralize enemies, leaving them shaken (-2 to hit rolls, saves, skill checks, etc), then Mock bardic performance while their save is still at -2 to give them additional -2 to hit that stacks with the -2 from being shaken.

"Remember that Mocking people only works if they understand you, so be sure you have the Gift of Tongues" alternate racial trait that lets you learn 2 languages for each rank in linguistics "and learn as many languages as you can."

Here's a link to a thread I started when I made this character. And this one. And this one.

Very helpful.

Thank you!

Grand Lodge

Does sleight of hand break stealth if not used as a combat maneuver?

If invisible, can I sleight of hand as a skill? Unclear because RAW says we cannot use that skill in combat.

Grand Lodge

Bueller? BUMP

Grand Lodge

I am planning on making a PFS gnome prankster. I have a few questins about the archetype, and I would like some advice on making him viable. I do not need him to be min maxed only helpful to the group.

Questions

the swap ability replaces the Loremaster ability. I read somewhere on this forum that the swap ability is gained at level 5, however the archetype does not list a particular level when this ability is gained so I assume the actual truth is the ability is gained at level 1. Is this correct?

I plan to utilize vanish often at higher levels in order to use swap and dirty trick ability without provoking attacks of opportunity. Has anyone or an FAQ established if the steal or the dirty trick combat maneuvers would break invisibility? What about sleight of hand?

Gnome bard (prankster)

STR 10
DEX 14
CON 12
INT 12
WIS 8
CHA 19

Feats (order of selection advice appreciated)
Spell focus illusion
Improved initiative
Threatening illusion
Go unnoticed
Greater steal (does the swap ability count as improved steal here?)

Traits
Excitable
Magical lineage - silent image

Spells known (selection order appreciated again)
Silent image
Confusion
Hideous laughter
Vanish
Grease
Disguise self

Tactics
Inspire courage
Threatening illusion to provide flanks
Mock to debuff engaged creatures

Any advice and help here is greatly appreciated.

Grand Lodge

Cornielius wrote:

Sounds like a cool document.

I'll take a look at it later (when I'm not at work).

Have you considered putting a skills modified section?
Fly and stealth are adjusted by size, climb by strength, and elementals adjust dex.

Does it include CMB and CMD?

And thank you for the work you have put into this- it is an AWESOME idea!

So glad that so many are enjoying this.

I am not currently planning on adding AC, CMB, CMD, or any other of the static values that are only size dependent.

Keeping the chart to a minimum allows for a much easier game use for the variable stats such as damage, movement, and special attacks/senses.

You should be able to calculate the different size mods once for values like AC, CMD, CMB when you gain access to a new set of critters.

If the majority of people in this forum would like these values over a simple sheet, let me know and I will reassess my opinion.

Grand Lodge

Mith'aj the Tactful wrote:

I've imported the sheets into Google Drive, and it should be available publicly. Commands are just like Excel, so additions/modifications (adding sheets, formulas) should be easy.

Find it by clicking here.

Outstanding! Thank you, Mith'aj!

Grand Lodge

Atarlost wrote:

Ape is terrible. You're forgetting something really important: druids are not proficient in all simple weapons. No longspear for you.

At level 7 the best medium form is the deinonychus. It has pounce and manipulative forelimbs. Item use is not your job, but you should be able to open doors and pick things up to examine them and likely use wands if you have wild speech. At level 8 the best medium form will be the leopard. It can't pick up a scroll, but if you have wild speech one of your companions can hold it open for you if you're the only one who can use it. Rake is very good. Medium earth elementals also become of interest in that they can use normal adventuring equipment, which will save you on wild armor.

Going forward most dungeons will be large. Not all, but you can afford some size shifts. Dire Tiger (for pounce), Arsinoitherium (for vital strike abuse), and Dire Hyena (for reach) are good large choices at level 8.

One of the best combat tricks the druid has is to cast frostbite before battle and then use normal attacks to deliver it. At your level you'd do 7d6+49 nonlethal damage over two or three rounds as a deinonychus on top of your normal melee damage. For lethal damage Produce Flame is capped on damage scaling but not on attacks and would add a flat 1d6+5 to all your attacks if you use normal attacks to deliver it. Both are level 1 spells.

Because of these two spells I recommend favoring lots of attacks and pounce, though the dire hyena is better at delivering single touch attacks.

Produce flame cannot be used like frostbite per RAW. It is not a "touch" range spell, and thus does not behave like a regular touch spell. It has a range of 0 and only allows you to make touch attacks (melee or ranged) to do the 1d6+5 damage NOT the touch effect as part of a natural attack. Your DM may allow it, but per RAW only frostbite allows for the ridiculous damage abuse.

Hope this helps.

Grand Lodge

Imbicatus wrote:
This is a great tool, thanks! Do you have any plans on adding Bestiary 4 critters to the mix?

I do not have the Bestiary 4 yet. But once I get it, I will probably update accordingly.

The password is "pathfinder" if you feel brave enough to try yourself.

If I were more familiar with GoogleDocs, I would post these there for everyone's benefit.

-Shoemaker

Grand Lodge

Mith'aj the Tactful wrote:
Ilelen wrote:
Mith'aj the Tactful wrote:

The level 8 version doesn't have the correct attack values for rows 20 - 34 (looks like they are still referencing level 6 'Notes' sheet). One cannot edit the cells without a entering a password in attempt to unprotect the sheet.

Thanks for putting this together!

I was having the same issue. I guessed "pathfinder" and it worked. All lower case. Then just do a Find & Replace on lvl6 to lvl8, seems to work fine now. Steve

"1-2-3-4-5? I have the same combination on my luggage!"

I get paralyzed by the sheer immensity of the information space making up potential passwords, so I don't even try. Common sense prevailed.

Thank you, Ilelen.

GOOD GUESS!

Thank you for finding this error. It is now fixed.

Grand Lodge

Here is a link to a slowly growing template resource I am making for wild shape.

This link will take you to level 4, 6, and 8 excel spreasheets that will show you every available form for that level from bestiary 1-3. If you use the drop down lists at the bottom of the sheet for your STR Bonus and your BAB, all of the numbers for to-hit and damage are calculated for all of the forms.

(I will be making level 10 soon. I hope.)

Hope this helps!

Grand Lodge

I seem to remember reading about a trait that allows you to select two languages when you put a rank into linguistics.

Anyone know what I am talking about, or is it just a dream I had?

Grand Lodge

This entire character will be negated by a first level Shield Spell unless we can find a way to bypass the second sentence.

Grand Lodge

Symar wrote:

Very very handy.

However the level 6 sheet has Poison on some animals. Poison isn't granted until Beast Shape 3 (level 8)

Thank you, Symar!

I have removed the "poison" from the octopus and the "disease" from the vulture that were mistakenly left in those entries.

Your feedback is greatly appreciated.

-Shoemaker

Grand Lodge

TyrKnight wrote:

The rule has always been that sneak attack can only be applied to spells that deal damage, and it was same type of damage done by the spell. You sneak with ray of frost and all your damage is cold.

If you aren't dealing damage, you can't deal extra damage by hitting a creature in a vulnerable spot.

Can anyone find where this is stated as RAW?

Grand Lodge

lucesque wrote:
Shoemaker wrote:
lucesque wrote:
Shoemaker wrote:

Does a spell or spell like ability require damage to utilize sneak attack?

Specifically, I am thinking the enchanter daily power of dazing touch. Could I apply sneak attack damage to the melee touch attack?

You wouldn't be able to apply this effect to a Sneak Attack. The only thing that would benefit you is your target would lose their Dex bonus against the touch-attack, if anything.

Can anyone explain why according to RAW?

The sneak attack ability says clearly that all that is required is an attack roll and the necessary circumstances for a sneak attack.

Assuming I had flank, why no sneak attack damage dice on a melee touch attack without damage?

Not trying to be difficult. Just trying to find the RAW to support it when I need it show others.

I think the only handy thing I can find is for Arcane Tricksters.

Surprise Spells: At 10th level, an arcane trickster can add her sneak attack damage to any spell that deals damage, if the targets are flat-footed. This additional damage only applies to spells that deal hit point damage, and the additional damage is of the same type as the spell. If the spell allows a saving throw to negate or halve the damage, it also negates or halves the sneak attack damage.

A lot of everything else I'm finding is along these lines. I don't really find anything that talks about delivering touch attacks on a sneak attack (at least with an ability that deals no damage), but I'm not sure of being able to pass touch attacks through a weapon in that way. Maybe someone else can provide perspective for you. My impression has been always that Sneak Attack and Touch Attacks cannot stack without some special ability.

The Arcane Trickster's surprise spells is a special ability that allows SA damage on any spell doing damage WITH OR WITHOUT AN ATTACK ROLL.

A rogue can definitely use sneak attack with a spell such as ray of frost or scorching ray per FAQ and RAW because they have attack rolls. However, I am not convinced that a spell requiring an attack roll which does not deal damage misses out on the sneak attack damage.

My research has not found an official ruling. Anyone know if damage is required to enable sneak attack?

Grand Lodge

Cao Phen wrote:

I was informed by someone that Power Attack affected the Bleed Damage given by Belier's Bite. I personally think that Power Attack does not apply, since it is a seperate damage dice that is in addition to the static damage. The person stated that it was posted up in these forums, but searching via Google and this searchbar, I pull up nothing.

Is the person correct, or was I safe to assume that my original assumtion was right?

I cannot think of any reason why the two feats would effect one another.

I think your assumption is correct.

Grand Lodge

lucesque wrote:
Shoemaker wrote:

Does a spell or spell like ability require damage to utilize sneak attack?

Specifically, I am thinking the enchanter daily power of dazing touch. Could I apply sneak attack damage to the melee touch attack?

You wouldn't be able to apply this effect to a Sneak Attack. The only thing that would benefit you is your target would lose their Dex bonus against the touch-attack, if anything.

Can anyone explain why according to RAW?

The sneak attack ability says clearly that all that is required is an attack roll and the necessary circumstances for a sneak attack.

Assuming I had flank, why no sneak attack damage dice on a melee touch attack without damage?

Not trying to be difficult. Just trying to find the RAW to support it when I need it show others.

Grand Lodge

You should not need a password.

Simply use the highlighted drop down boxes to enter the necessary information.

Grand Lodge

1 person marked this as FAQ candidate.

Does a spell or spell like ability require damage to utilize sneak attack?

Specifically, I am thinking the enchanter daily power of dazing touch. Could I apply sneak attack damage to the melee touch attack?

Grand Lodge

Shoemaker wrote:
Lincoln Hills wrote:
Three.

Thank you for the quick response.

Can you provide any official information to back this up?

Thank you in advance!

NINJA'D (twice!)

Grand Lodge

Lincoln Hills wrote:
Three.

Thank you for the quick response.

Can you provide any official information to back this up?

Thank you in advance!

Grand Lodge

Armors and shields made from mithral have their armor
check penalties decreased by 3 (to a minimum of 0).

Weapons and armors fashioned from mithral are always
masterwork items.

Masterwork versions of armor or shields have its armor
check penalty lessened by 1.

Does mithral armor have a total decrease of 3 or 4 to the armor check penalty?

Grand Lodge

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Mortagon wrote:
Very good work Shoemaker, my party's druid will be very happy for this :)

Very glad to be helpful. Lord knows I have received tons of useful advice and tools off of these forums. I am very pleased to have something to offer back.

Grand Lodge

Blackstorm wrote:
Dotted. Really nice idea. Have you thought of using gdocs to let it available also via web? And another question, shouldn't be nice collecting all the calculators to one single file, multitabbed?

I had not thought about google docs. Great idea. Now I just need to figure out how to use it. :)

A single file with all of the calculators is also a great idea. I do know how to do that! I will try to get that up ASAP.

Thank you much for the constructive feedback, Blackstorm.

Grand Lodge

shadowkras wrote:
Quote:

Giant Porcupine Medium tail slap +7 (2d6+6)

Is this a mistake? Or are porcupines really that scary?

That is correct from the rule book.

The damage calculation uses your STR mod for damage bonus, gives and additional +2 STR for being a medium creature, and has 1.5x STR bonus for being a single natural attack.

The 2d6 is the base damage for the medium Giant Porcupine on page 222 of Bestiary 3.

Combine with the 40' move rate and the vital strike feat and you have a very nasty creature.

However, if you really want to powergame, I prefer the Deinonychus for the multiple attacks. Cast a frostbite on yourself prior to wildshape and you can do 2d8+10, 1d6+5, 1d4+2, and 4d6+16 (no save) in a single round at level 4.

Grand Lodge

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Since I am a PFS player, I thought I would include my Druid Wildshape Calculator in this forum for those that can benefit.

Druid Wildshape Calculator for levels 4, 6, & 8

ENJOY!

-Shoemaker the Gnome

Grand Lodge

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Updated level 4 and level 6 links above. (fixed a few minor errors)

Here is the level 8 Druid Wildshape List -

Level 8 Wildshape Calulator

As before, simply enter your STR Bonus and BAB at the bottom of the sheet and all numerical values for all possible creatures from Beastiary 1-3 will be accurate. All modes of movement, available special attacks, and senses are included.

Please let me know if you find and mistakes.

ENJOY!

Shoemaker the Gnome

Grand Lodge

Jiggy wrote:
Shoemaker wrote:
Perhaps my character just doesn't know that the "lucky gestures and sounds" he does is actually a spell...
How does someone spend an hour each morning requesting individual spells (and the specific number of each) from his deity without realizing he's doing so? I could get behind it a little more with a spontaneous caster, but a prepared caster literally decides each morning what they can do and how often. To do that, then claim not to realize what you're doing, all while having a solid WIS score... It creates a level of internal inconsistency/paradox/self-contradiction that really bothers me.

This is a very good point.

I had not considered the act of preparing spells required each day as it definitely removes the oblivious concept.

I would not enjoy playing a character that disturbed anyone else's enjoyment of the game and I appreciate your honest feedback, Jiggy.

I suppose I can just make the verbal and semantic components small prayers to Desna. I can even come up with a list of fun halfling twists on common luck phrases.

C'mon Desna, Daddy needs a new foot waxing!

Grand Lodge

Jiggy wrote:

Is anything changing mechanically for anyone involved?

Is command still language-dependent and mind-affecting? Can NPCs still identify what you're casting with Spellcraft? Would it be any harder than normal for someone to recognizing that you were casting a spell in the first place?

Nothing would be changeing mechanically so as not to disturb the hundreds of nuances of game play. I just do not want to "cast spells". I want to have "luck" for myself and my party.

Perhaps my character just doesn't know that the "lucky gestures and sounds" he does is actually a spell...

Love the responses so far. Thank you, all.

Grand Lodge

I am creating a "Lucky Halfling" Cleric with the Luck and Liberation Domains, Variant Channeling:Luck, Adaptable Luck, etc.

I would like to use the granted spells to emulate having a lucky Halfling around.

Assuming that I do not alter the Somatic, Verbal, Material needs of a spell, and by RAW the effects would still be a spell for all purposes, would anyone see a DM in PFS having a problem this? Note - I do not want to change the type bonus on a spell, only the flavor.

Examples -

Command - "DROP" - The creature trips at an opportune moment

Bless - everyone gets a little bit more "lucky"

Entropic Shield - lucky miss

Sanctuary - Enemy fumbles weapon when about to attack

Liberation Granted Power (freedom of movement) - The Creature Grappling me in its maw sneezes and I am free

ETC

So long as I do not change the requirements or effects, could the flavor of just getting lucky all the time be accepted at the table for PFS?

Thank you all in advance for your opinions.

Grand Lodge

Congratulations, Joanna.

In my brief time with PFS vs. 20 years of home games, I can honestly say that your skill and enthusiasm have kept me wanting to come back for more PFS games than I had ever expected.

I look forward to participating in your next 150!

-The Druid guy who attends over-dressed

Grand Lodge

Are wrote:

If I skimmed properly (I apologize whether I did or didn't, as you've put in a lot of good work collecting all of the information!), it looks like you haven't taken the size bonuses/penalties for simply being a smaller/larger size into account; those mean the attack bonus for wild shaping into animals is almost always the same (except for Diminutive), since the extra STR gained for each higher size category is cancelled out by the size penalty to attacks.

Medium is +2 STR, no penalty, for a total of +1 to attacks.
Large is +4 STR, -1 size penalty, for a total of +1 to attacks.
Huge is +6 STR, -2 size penalty, for a total of +1 to attacks.

Similarly for taking smaller forms:
Small is no STR bonus, but with +1 size bonus, for a total of +1 to attacks.
Tiny is -2 STR, +2 size bonus, for a total of +1 to attacks.

Diminutive is the only wild-shape-applicable size that differs, with -4 STR and +4 size bonus, for a total of +2 to attacks.

I had not factored that in. I have made the changes to the documents to account for size penalties/bonuses.

Thank you, Are!

Grand Lodge

Blueluck wrote:
I like it! I'll play around with it a little more, and make some suggestions. But, for now, have you considered adding some of the other stats for each form?

Thank you, Blueluck! :)

I look forward to any suggestions.

I considered including AC, but it is the same for every animal of any given size, so it seemed unneccesary. Once I know that Medium = AC 18 or whatever, I don't need it anymore.

What other information could be utilized in the form?

Grand Lodge

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Hello Pathfinders!

I have created a Wildshape Calculator for Level 4 and Level 6 Druids.

Level 4 Wildshape Calculator

Level 6 Wildshape Calculator

Simply enter your STR BONUS and BAB in the fields at the bottom of the first worksheet, and watch as all available animals and elementals have the attack bonus and damage calculated immediately.

Additionally, the movement forms and special attacks are listed if applicable.

I will try to do level 8 and 10 this week.

I appreciate any feedback.

Enjoy!

Grand Lodge

2 people marked this as a favorite.

Here is the updated list for level 6 Druid Wildshape.

Level 6 Wildshape Calculator

Large and Tiny creatures have been added as well as the increased move rates and special attacks where applicable.

Small Elementals are also included.

To use this list, simply select your natural STR bonus and your BAB from the drop down list at the bottom of the first worksheet. All attack bonuses and damage bonuses will automatically calculate.

ENJOY!

Grand Lodge

Silbeg wrote:
Shoemaker wrote:

Hello Pathfinders!

I would like to share this list I made for Druid Wildshape options at level 4.

Wild Shape.xslx

There you go... fixed it for you.

and thank you. Dierdre (my halfling druid) is going to need this, eventually.

Thank you, Silbeg. I am new to the forums. Could you explain how you changed the link title?

-Shoemaker

Grand Lodge

6 people marked this as a favorite.

Hello Pathfinders!

I would like to share this list I made for Druid Wildshape options at level 4.

https://dl.dropboxusercontent.com/u/106729030/Lvl4%20wild%20shape.xlsx

You can enter your STR Bonus and BAB in the drop-down lists at the bottom and all of the calculations for Attack Bonus and Damage will be correctly calculated for all Medium and Small animals from the three Bestiaries.

I have factored in the +2 STR for the medium size creatures (as per Beast Shape I).

I have not included AC calculations; mainly because the AC for any given size does not change once you have calculated it once.

I am working on Beast Shape II (Druid level 6) which will include Large and Tiny size animals.

Hope you enjoy and feel free to let me know if you think any changes would be helpful.

-Shoemaker the Gnome

Grand Lodge

June Soler wrote:
please download a copy of the PFS Organized Play Guide it will help you with your questions.

Must of missed that part.

Thanks, everyone!

Grand Lodge

Spellcasting is listed as an item which can be purchased in Chapter 6 of the CRB. Assuming a character has the money to purchase the spell, are there any rules prohibiting a player from purchasing these spells in PFS?

Specifically, Permanency would be a spell I could justify purchasing for a few of my characters, but I am sure there are others that could be very helpful.

Does the 3,000gp (as mentioned in the spellcasting description in Chapter 6) apply to PFS, or can we purchase any spells provided we have the gp?

Has anyone used this for any spells or can you share any thoughts you have on what might be fun or useful to have cast?

Thanks in advance for your help!

Grand Lodge

Xaratherus wrote:

The CRB later states:

Fighting Defensively as a Full-Round Action wrote:
Fighting Defensively as a Full-Round Action: You can choose to fight defensively when taking a full-attack action. If you do so, you take a –4 penalty on all attacks in a round to gain a +2 dodge bonus to AC for until the start your next turn.
So you can fight defensively on a standard action or as part of a full-attack action.

AWESOME!

I appreciate the quick response!

Grand Lodge

This CRB states:

Fighting Defensively as a Standard Action: You can
choose to fight defensively when attacking. If you do so,
you take a –4 penalty on all attacks in a round to gain a +2
dodge bonus to AC until the start of your next turn.

Does this mean that you cannot fight defensively when using a full attack action or flurry of blows?

Grand Lodge

Is there an FAQ or section that updates what weapons are added to the various classes starting proficiency list?

Grand Lodge

For classes such as druid, rogue, and monk that only have a specific list of weapon proficiency, is there a rule or list that applies to what new weapons from the various guides and modules are available for those classes?

Thank you in advance for your response.