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YES! Please make fewer feats, all of which stand on their own, rather than having lists of prerequisites.
Feats get boring.
Characters get so many feats that there's a design problem trying to make each feat interesting. I understand that you don't want to give a 5th level character 3-8 special abilities on top of what they get from class and other sources. However, a huge number of interesting feats require boring (numerical bonus only) or almost unrelated prerequisites. Not only does that make a bloated list, but it means players often sit with boring or unused feats on their character sheets.
- Spell Focus (only effects spells with saves) is required before taking Augment Summoning (only effects spells without saves).
- Dodge (AC) required before taking Spring Attack (movement), and
- Spring Attack before Whirlwind Attack (attacks during which you can't move).
- Improved Trip (eliminates a penalty) required before... you get the point by now!
Feat selection is a skill tester.
One of the biggest problems with d20 (D&D 3.0, 3.5, Pathfinder) is that a player's skill and experience with the game system often leads them to make characters with wildly varying effectiveness. It's okay if an experienced player can squeeze more out of a class than a newb, but the characters should at least belong in the same adventure together.
There are many reasons for this, but one is feats. There are a huge number of feats to choose from, and often you have to plan multiple prerequisites of ability score, level, other feats, and miscellaneous features to get the ones you want, planning which must take place many months in advance. Beginners make choices that seem cool and effective, but often fail to make a character build that works as expected.