Pros and Cons: Sorcerer vs. Oracle


Advice

1 to 50 of 62 << first < prev | 1 | 2 | next > last >>

Okay, this is not a bash thread. I don't care about opinions or biased outlooks on your favorite class. I want to know the pros and cons of a sorcerer, and the pros and cons of an oracle. Facts compared to facts.

Anyone willing to contribute?

(Thank you in advance)


This seems like an odd comparison, like apple vs orange. Are you interested in which is a better class at what they do, which is better at doing a specific role, a straight sorcerer to oracle comparison, something else?

Scarab Sages

Oracle has better HP, BAB, and Mysteries are generally better than bloodlines

Arcane VS Divine is a wash, but the sorc list is generally better at everything except healing, which it can't do at all.

Sorc doesn't have a curse

Those are the pros and cons, but that doesn't really answer which one is better.


Personally, I like the Sorcerer because there are only so many viable Oracle builds. They have similar spellcasting but the number of Mysteries that an Oracle gets are like Battle, Life, or Heavens, and the rest are kind of just derivative. I mean, they're great from a roleplaying perspective if you always wanted to play a holy fire purging the evil scum kind of character, but mechanically, Oracles just don't have the diversity of really effective Bloodlines like the Sorcerer does.

They do two very different roles though. It's really apples and oranges.


Agreeing with the others here; apples versus oranges. I haven't had a bunch of interaction with the oracle class, but what I've seen makes me think: "Well, they're both spontaneous spellcasters, so they're similar in that regard, and you CAN turn an oracle into a blaster, but they're still very different classes."

If you want facts, I will say it is very easy to cheese up your damage with a sorcerer via bloodlines, though you can probably manage something similar with an oracle. Oracles can actually be competent martial combattants, whereas sorcerers really can't (unless you count Transformation, which I have mixed feelings about). Heck, recently I saw a thread where someone splashed Earth Oracle as a martial character to create a build that threw rocks at people and decimated things with said rocks ruthlessly. Then again, a Theologian whose domain is Fire can splash Sorcerer to cheese up the damage even more with those Fire domain spells...

Both are very different classes, and both have mechanics you can blatantly abuse (and make awesome by abusing). Again, I've mostly seen sorcerers in action; what I CAN say is that the sorcerer is a very flexible class, especially since you can go Sage (Wildblooded version of Arcane) and make an Intelligence-based sorcerer.


You're asking about spontaneous divine casters vs spontaneous arcane casters. Both are specialized, but sorcerer's maintain much of the versatility of a general arcane caster, because there are only so many "tricks". As an oracle many of the very situationally useful divine spells you'll have on scrolls (negating the main advantage of divine casting clerics tbh), because you can't afford to take them as a known spell.

That said, as a specialized caster either way you'll find yourself using the tricks you always use, since it is what you have. Compare at level 8, you'll have 3 revelations and 4th level spells as an oracle, but only one 4th level (not counting your Cure/Inflict spell), vs two bloodline powers and one 4th level spell as a sorcerer.

They're really two completely difference classes that can't be well compared in terms of their abilities, because they do completely different things, and either can hyper-specialize in being very good at something, and this can be almost anything.
Enchantment sorcerer
Heavens Oracle
Life Oracle
Dragon Sorcerer (high strength) -> dragon discipline,
etc…

If you want to blast, sorcerer's are better than flame oracles, and that is hardly a subjective comparison when you consider the orc bloodline.
If you want to heal, oracles do that.
Other than that, you can do what you'd like to do, by selecting the correct curse/mystery or bloodline.


Oracle provided you are willing to be a Half-Elf, because then with Paragon Surge you get access to all spells from both the Cleric/Oracle list and the Sorcerer/Wizard list, while the Half-Elf Sorcerer only get the full Sorcerer/Wizard list.

Oracles also can use their casting stat for AC, which can come in extremely handy when paired with Celestial Obediance (Arshea) for massive AC (Be LG and use Bestow Grace of the Champion to get CHA to save and AC again when using smite)

As stated above their HP, BAB and Skils are better than Sorcerers.

So ya... going to have to go with Oracles here.


I have a lot more experience with Oracles than I do with Sorcerers. That said, I have trouble coming up with a useful sorcerer build because every time I compare it to a sorc1/wizX build it never measures up. If you want to blast you get a lot more by becoming an Admixture wizard with 1 level of crossblooded sorcerer to get 2 blasting arcana. If you don't want to blast but want arcane spells just play a wizard or witch. If you want to be a full caster face type play an oracle or a bard. If you want to know everything play a half-elf oracle with eldritch heritage: arcane and abuse the spell Paragon Surge.
As for Oracles, I do see 3 main builds: The faux cleric (life oracles), The SoS specialist (heavens oracles), and The faux BSF (battle oracles).


1 person marked this as a favorite.

To add to gregory collony's oracle repertorium, an Aasimar lunar oracle with racial heritage (half-elf) can have:

- A way overpowered Animal Companion, thanks to the aasimar alt. favored class bonus and the feat Celestial Servant.
- Access to paragorn surge and the eldrich heritage arcana, so all the spells and an improved familiar.
- Can be a great melee with the shapechanging revelation, and can also cast while at it with Deaf+Wolfscarred curses (dual cursed oracle arcehtype) + Escew Material + Still Spell.

I see it as the ultimate character ;)


Thank you kindly, Mors and Greg. That last tid bit gave me an answer to what i was looking for.


Nullmancer wrote:

Okay, this is not a bash thread. I don't care about opinions or biased outlooks on your favorite class. I want to know the pros and cons of a sorcerer, and the pros and cons of an oracle. Facts compared to facts.

Anyone willing to contribute? (Thank you in advance)

With paragon surge cheese, the Oracle can know any wizard/sorcerer and cleric/oracle spells, at a moment's notice. So there's that. If your DM doesn't allow that, though, the Sorcerer gets access to what is, overall, a stronger spell list.


Squirrel_Dude wrote:
Nullmancer wrote:

Okay, this is not a bash thread. I don't care about opinions or biased outlooks on your favorite class. I want to know the pros and cons of a sorcerer, and the pros and cons of an oracle. Facts compared to facts.

Anyone willing to contribute? (Thank you in advance)

With paragon surge cheese, the Oracle can know any wizard/sorcerer and cleric/oracle spells, at a moment's notice. So there's that. If your DM doesn't allow that, though, the Sorcerer gets access to what is, overall, a stronger spell list.

True. If Paragorn Surge is banned, then you need to search more specifically what kind of nitche you want to acomplish.

For one, Kitsune fey sorcerers make for the best enchanters in game.

You are welcome Nullmancer.


Even without Paragon Surge the Mnemonic Vestment still exists as does the False Priest archetype and the Human/Half Elf FCB allowing access to far more spells.

Overall I find both classes to be highly effective. The Wizard list is better than the Cleric one for battlefield control and utility but the Cleric list brings far more condition removal and some highly abusable control (hello Word spells and caster level boosts). Mysteries have generally better effects than bloodlines with some exceptions but Sorcerers get 3 extra bonus feats over their career.

Sorcerers do have the ability to grab Int or Wis as their casting stat (although Empyreal is pretty bad) both of which are better than Cha. Int in particular allows a huge range of skills which Oracles struggle with. Skilled Oracles are largely pushed into Lore which is to be fair a decent Mystery. Oracles do get to make Colour Spray an effective save or die for most of their career.

Overall pretty much a wash between the two. Both can be game destroying in the hands of someone who knows what they are doing.

The Exchange

Imbicatus wrote:
Arcane VS Divine is a wash, but the sorc list is generally better at everything except healing, which it can't do at all.

With the exceptions of Infernal Healing and Infernal Healing, Greater.


And the various summoned monsters which can cast heal spells.


And the Wish spell which can potentially raise the dead, though it has its drawbacks. The list goes on.


1 person marked this as a favorite.

Sorcerer Pros:

-Spell list is awesome.

-Spontaneous Arcane casting is good. Technically worse than Prepared, but has a couple of upsides.

-Bloodlines range from terrible to great, most falling into the "okay" range both thematically and mechanically.

Sorcerer Cons:

-Low HP and BaB, no armor.

-Most Bloodlines fall into the "okay" category, with very few popping at you besides the default Arcane Bloodline.

Oracle Pros:

-Spell list is pretty good.

-Most Mysteries are pretty good, though a few like Wood and Metal are entirely redundant. Battle, Metal, Life, Lore, Dark Tapestry (my personal favorite), and JuJu (only for Necromancy though) are all awesome thematically and mechanically.

-Decent BaB and HP makes mixing it up a viable proposition (unless you're a Blackened Oracle or most Wrecker Oracles).

Oracle Cons:

-Spontaneous Divine casting is comparatively worse. You go from knowing all the spells to a limited number, as contrasted to knowing a lot of spells versus less for Arcane.

-Curses. At low levels is actually a drawback on most Curses.

Grand Lodge

Well, there is the Eldritch Heritage/Paragon Surge combo for Oracles.


Rynjin wrote:

-Spontaneous Divine casting is comparatively worse. You go from knowing all the spells to a limited number, as contrasted to knowing a lot of spells versus less for Arcane.

I tend to disagree with this. While what you say is right the Cleric list is not as good as the Wizard one meaning there are fewer really strong spells which you need to pick up. Many of them are fairly situational and dont rely on caster level and so are easily used as scrolls. Stuff like Remove Paralysis and Lesser Restoration are exteemely useful to have when they come up but work just as well from a scroll. I dont really expect many Clerics to memorise this sort of stuff either.


Rynjin wrote:

Sorcerer Pros:

-Spell list is awesome.

-Spontaneous Arcane casting is good. Technically worse than Prepared, but has a couple of upsides.

-Bloodlines range from terrible to great, most falling into the "okay" range both thematically and mechanically.

Sorcerer Cons:

-Low HP and BaB, no armor.

-Most Bloodlines fall into the "okay" category, with very few popping at you besides the default Arcane Bloodline.

Oracle Pros:

-Spell list is pretty good.

-Most Mysteries are pretty good, though a few like Wood and Metal are entirely redundant. Battle, Metal, Life, Lore, Dark Tapestry (my personal favorite), and JuJu (only for Necromancy though) are all awesome thematically and mechanically.

-Decent BaB and HP makes mixing it up a viable proposition (unless you're a Blackened Oracle or most Wrecker Oracles).

Oracle Cons:

-Spontaneous Divine casting is comparatively worse. You go from knowing all the spells to a limited number, as contrasted to knowing a lot of spells versus less for Arcane.

-Curses. At low levels is actually a drawback on most Curses.

Agree with this except I don't think spontaneous casting is inferior, I think it is superior because of the ability to cast the appropriate spell a number of times as needed (assuming you have it, which means good spell selection is important).

Also I will point out a large number of games are probably played at a level where Paragon Surge is not available or only has a few castings (level 8+ to get it off the top of my head) so to cite it as the be all and end all is not wholly accurate. The Elven Ancient Lorekeeper Oracle's ability to access Arcane spells is probably more useful in my opinion although I accept they don't get a charisma bonus.


Fact: oracles can be made for multiclassing or as dips and a concept be not only effective but possibly optimal whereas sorcerer can have multi class but is usually FAR more narrow.

Fact: oracles are most commonly party friendly in their designs, as many divine casters are, but a sorcerer is control or offensive in nature. IF u accept that a fair assumption for the sake of generalities then I conclude that DC checks and charisma need not be as high with oracles. It may be advantageous to do so depending on many variables but the oracle has mean options on stat arrays.

Fact: oracles can heal or mend the party but sorcerer can not.

Opinion based on experience: the spontaneous casting is more valuable to the oracle than sorcerer AS IS knowing more spells. The reason is when the party needs that spell to save them from negative levels, dying, or save or sucks u as the oracle don't have to have planned well ahead on how many u needed.

Fact: many of the various mysteries offer revelations that scale or are good at set levels. Meaning u will almost never have a choice of revelations that is t relevant to ur level at the time u get to pick one. Some even stay relevant through entire game. Side note: I am less confident in my abilit to say that a sorcerers bloodlines offer scaling or meaningful abilities that would not be able acquire by other means such as gaining feats.

Fact: oracles have the POTENTIAL to be effective 3/4 BAB combatants. To do so requires certain mysteries but they are competent at the least and effective on average. Lunar, bones, battle, lore are prime examples but there may be others. A sorcerer on the other hand is rarely even capable of being a front man.

Conclusion: the sorcerer has potency but the oracle has diversity while maintaining its effectiveness.


Renegadeshepherd wrote:
Fact: oracles can be made for multiclassing or as dips and a concept be not only effective but possibly optimal whereas sorcerer can have multi class but is usually FAR more narrow.

Not a Fact. Sorcerer multiclasses reasonably well with Dragon Disciple and/or Eldritch Knight for a gish character. One level of crossblooded Draconic/Orc sorcerer is about the best dip available for anyone wanting to engage in blasting.

Quote:
Fact: oracles can heal or mend the party but sorcerer can not.

Not a Fact. Between the False Priest archetype, Infernal Healing or Summon Monster you can actually bring quite a significant amount of healing. You wont be doing much of it in combat but mid combat healing is generally a bad idea.

Quote:
Fact: many of the various mysteries offer revelations that scale or are good at set levels. Meaning u will almost never have a choice of revelations that is t relevant to ur level at the time u get to pick one. Some even stay relevant through entire game. Side note: I am less confident in my abilit to say that a sorcerers bloodlines offer scaling or meaningful abilities that would not be able acquire by other means such as gaining feats.

The reality is that many bloodlines and mysteries are largely garbage as are most Wizard Schools and Cleric Domains. There are a small number of standout options in each category.

Dark Archive

I can't seem to understand how the paragon surge and eldrich heritage: Arcane work together. Could someone ellaborate?
Spoiler contains paragon surge's text, Eldrich Heritage and the 1st bloodline power of the arcane bloodline.

Spoiler:

Paragon Surge:You surge with ancestral power, temporarily embodying all the strengths of both elvenkind and humankind simultaneously, and transforming into a paragon of both races, something greater than elf or human alone. Unlike with most polymorph effects, your basic form does not change, so you keep all extraordinary and supernatural abilities of your half-elven form as well as all of your gear. For the duration of the spell, you receive a +2 enhancement bonus to Dexterity and Intelligence and are treated as if you possessed any one feat for which you meet the prerequisites, chosen when you cast this spell.

Eldrich Heritage: Benefit: Select one sorcerer bloodline. You must have Skill focus in the class skill that bloodline grants to a sorcerer at 1st level (for example, Heal for the celestial bloodline). This bloodline cannot be a bloodline you already have. You gain the first-level bloodline power for the selected bloodline. For purposes of using that power, treat your sorcerer level as equal to your character level – 2, even if you have levels in sorcerer. You do not gain any of the other bloodline abilities.

Arcane Bond (Su): At 1st level, you gain an arcane bond, as a wizard equal to your sorcerer level. Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar or bonded object. Once per day, your bonded item allows you to cast any one of your spells known (unlike a wizard’s bonded item, which allows him to cast any one spell in his spellbook). This ability does not allow you to have both a familiar and a bonded item.


You use Paragon Surge to take Improved Eldritch Heritage which requires you to have Eldritch Heritage. The Arcane Bloodline has a level 9 ability (New Arcana) which allows you to add up to 3 Wizard spells to your spells known. It is accessible by Improved Eldritch Heritage.

Grand Lodge

1 person marked this as FAQ candidate.
Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Squirrel_Dude wrote:
Nullmancer wrote:

Okay, this is not a bash thread. I don't care about opinions or biased outlooks on your favorite class. I want to know the pros and cons of a sorcerer, and the pros and cons of an oracle. Facts compared to facts.

Anyone willing to contribute? (Thank you in advance)

With paragon surge cheese, the Oracle can know any wizard/sorcerer and cleric/oracle spells, at a moment's notice. So there's that. If your DM doesn't allow that, though, the Sorcerer gets access to what is, overall, a stronger spell list.

Even with Paragon Surge, you can only effectively add spells from your class list. There's no use adding a sorcerer/wizard spell to your spells known when you don't have any sorcerer spell slots to cast it with.

OP, if you're looking to choose between classes, I strongly suggest that you don't make your choice based on questionable corner rule interpretations.

Make your choice on what kind of role, what kind of character you wish to play. Sorcerers and Oracles are two very different kinds of characters with relatively little overlap in between, just as Wizards and Clerics are. Look at the classses, see the roles they play and decide which will make you happier. THAT IS THE BEST CLASS.


Tomppa, what you are missing is the feat Improved Eldritch Heritage. If you are level 11, and you have the feat Eldritch Heritage (Arcane), and you know the spell Paragon Surge you can cast Paragon Surge to give yourself the feat Improved Eldritch Heritage (Arcane) to get access to the level 9 arcana of the arcane bloodline.

Edit: ninja'd upthread


LazarX wrote:
Even with Paragon Surge, you can only effectively add spells from your class list. There's no use adding a sorcerer/wizard spell to your spells known when you don't have any sorcerer spell slots to cast it with.

The New Arcana ability contains no such restriction. Lots of people dont like what it does because it is a very strong ability. Paragon Surge overall is due to be beaten to death with the nerf bat.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
andreww wrote:
LazarX wrote:
Even with Paragon Surge, you can only effectively add spells from your class list. There's no use adding a sorcerer/wizard spell to your spells known when you don't have any sorcerer spell slots to cast it with.
The New Arcana ability contains no such restriction. Lots of people dont like what it does because it is a very strong ability. Paragon Surge overall is due to be beaten to death with the nerf bat.

I'm not talking about the Arcana ability. Fine you're an oracle, you use Paragon Surge to learn Fireball. Great and jim dandy. You can now fire off the spell using the third level sorcerer spell slot.. THAT YOU DON'T HAVE.


LazarX, in the arcana it says: New Arcana (Ex): At 9th level, you can add any one spell from the sorcerer/wizard spell list to your list of spells known. This spell must be of a level that you are capable of casting. You can also add one additional spell at 13th level and 17th level.

Note that it says to your list of spells known. It does not say to your list of sorcerer spells known. I think if they were making Arcane as a new bloodline it would be nerfed, but it is the default, it is the way it is and it gives you lots of power without Paragon Surge. I can't tell you how many times I've read on the forums, basically no matter what class you are, you need to get this bloodlines powers somehow.


No, you're just flat out wrong. Nowhere does it say "using your sorcerer spell slots" in the ability.

"At 9th level, you can add any one spell from the sorcerer/wizard spell list to your list of spells known. This spell must be of a level that you are capable of casting. You can also add one additional spell at 13th level and 17th level."

It adds it to YOUR spell list, ie, Oracle spell list.

Scarab Sages

2 people marked this as FAQ candidate. 1 person marked this as a favorite.

Actually, RAW, there is an interpretation that it doesn't work at all.

"At 9th level, you can add any one spell from the sorcerer/wizard spell list to your list of spells known. This spell must be of a level that you are capable of casting. You can also add one additional spell at 13th level and 17th level."

As an oracle, you are not capable of casting sorcerer/wizard spells of ANY level. Even if you have a sorcerer/wizard on your list from your mystery/ancient lorekeeper, that is treated as an oracle spell.

If you aren't capable of casting sorcerer/wizard spells of any level, you can't add any spell to your list of spells known.


Imbicatus, it says any one spell from the sorcerer/wizard list. It does not say any one sorcerer/wizard spell.

I have seen builds that are clerics, druids, oracles, bards, summoners and inquisitors all take the eldritch heritage (arcane) feat chain and improved familiar. If you can't use the feat Improved Eldritch Heritage (arcane) to add wizard spells to your spell list I think they would have made that known by now.

Paragon Surge is the real cheese here. It lets you take 2 feats and then take the 3rd one over and over again with different choices via the spell. If you had to actually take the feat you would get stuck with whatever spell you picked, but because you are only virtually taking it, you just get whatever spell is useful now and if you need a different one in 30 minutes no problem, just cast paragon surge again and you get to make different choices.


Arcane spont > Divine spont

Oracles do get sexy class features extra spells earlier than Sorcerers to make up the difference, but unless you delve into some serious cheese via feat and/or spell selection, an equally optimize Sorcerer always comes out on top when it comes to just spellcasting.

Once ALL the class features are taken into account, they are about the same balance wise. Just like when comparing Wizards and Clerics.


Rynjin wrote:
Dark Tapestry (my personal favorite)

Hell yeah.

Liberty's Edge

Going with the Paragon Surge benefit as well;

Half Elf Oracle, Lunar Mystery, Ancient Lorekeeper Archetype

Use the Elf favored class bonus for oracle (same as Aasimar)

Eldritch Heritage: Arcane.

Some basic options allow you to:

End up with an over powered animal companion, your favorite arcane spells of level 0-8 (albeit as level 1-9 spells), familiar, Cha to AC, full time darkvision and finally, paragon surge for whatever specific spells you might need at the time.

No need to try to convince your GM that "Racial heritage: Half Elf" is legit, nor a need to waste the feat. Also the free Skill Focus feat gets you on the way and having elven blood opens up the Lorekeeper and FCB.

Pick your style of either melee or caster focused and then grab a curse that is fitting. Can't go with the extra cheddar and go dual cursed, however, because both archetypes change your spell list.

An alternate version is to go with the Life mystery using the same options and make a very versatile healer/controller or healer/blaster type.

Basically comes down to the fact that with specific choices and options, an oracle can be a more durable/versatile sorcerer option, in some regards. Though an oracle won't be able to match up to a specialized sorcerer in their niche, they can be built to mimic a lot of the abilities.


And, after all, imitation is the sincerest form of flattery...


Shulme-Silule wrote:
Rynjin wrote:
Dark Tapestry (my personal favorite)
Hell yeah.

*High five for insane Oracles*


And their dead wives.


Okay, so I was going to ask how an oracle gains the arcane spell Paragon Surge. Then, I looked up how an oracle gains Paragon Surge. Afterwards, my brain finally caught back up to the cheesiness of the Ancient Lunar Lorekeeper, and said, "...holy nut balls...I think we just broke the game people...Um...how do we fix it?"


Ummm... Paragon surge is a cleric spell, so there is no need for Lorekeeper. Its not really cheesy either. Probably the strongest thing around yes, but no cheese is required.


wait...so then why go lorekeeper in the first place if you already have access to every spell in the game?

and also, after double checking the rules and such, I found this.

Pathfinder wrote:
Elf Blood: Half-elves count as both elves and humans for any effect related to race.

It says effect. The Lorekeeper archetype isn't an effect. It's an archetype. How does a half-elf gain an elven archetype?


blackbloodtroll wrote:
Well, there is the Eldritch Heritage/Paragon Surge combo for Oracles.

True, getting repeatedly punched in the face by your GM is a major downside.

Liberty's Edge

Nullmancer wrote:

wait...so then why go lorekeeper in the first place if you already have access to every spell in the game?

and also, after double checking the rules and such, I found this.

Pathfinder wrote:
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
It says effect. The Lorekeeper archetype isn't an effect. It's an archetype. How does a half-elf gain an elven archetype?

FAQ on Half Elf/Half Orc ability access

FAQ wrote:

Half-Elf or Half-Orc: Can a character of either of these races select human racial archetypes (such as from Advanced Race Guide?

Yes. Half-elves and half-orcs may select racial favored class options, archetypes, traits, and so on, as if they were a full member of both races (a half-elf can select elf and human rules elements, a half-orc can select human and orc rules elements).

Edit 9/26/13: This is a reversal of an earlier ruling. This resolves a discrepancy between this FAQ and two Advanced Player's Guide FAQs.

Also, the reason for the Lorekeeper archetype is simply to have certain spells always available to you, especially prior to level 11 when you can cast Paragon Surge to gain access to Improved Eldritch Heritage. Yes the Lorekeeper spells will be 1 level higher than normal, but that still gives access to a lot of great options on a full time basis.

You could even decide to be caster based and have (As a Lunar Mystery, Ancient Lorekeeper):

Blackened Curse, granting Burning Hands, Scorching Ray, Flame Sphere, Wall of Fire, Delayed Blast Fireball to your Oracle for some offense.

A 1.5x level Animal Companion, Tiger(big cat) being the best option for pounce.

Charisma mod for AC, ideally matched with Noble Scion (War) to get Cha mod for initiative as well.

Then choices of Darkvision, a shape change ability, natural attack ability or what have you from your other Revelation choices.

Several of your favorite wizard spells as a bonus to your selected spells, in addition to having every cure spell and whatever divine spells best fit your needs. Paragon Surge/Improved Eldritch Heritage doesn't happen til level 11 and uses a 3rd level spell... here you can have certain spells you use often always available.

A familiar of your choice from the arcane heritage... very useful, especially down the road if you can squeeze in improved familiar... and also very cool from a concept/rp stance in terms of being sort of like a sorcerer.

Ability down the road (level 11+) to use Paragon Surge to gain access to Improved Heritage(Arcane) and have whatever situational arcane spell you need OR use it to gain Expanded Arcana to grab whatever Divine spell you need at the time. Being a Half Elf you already got the free skill focus to start off the Eldritch Heritage tree anyway as well.

And all of this is on a 3/4 BAB, d8, medium armor wearing chasis with better skill points and the same saves as a standard Sorcerer.

Now, I won't say it is the most powerful anything, but the build is one of the most versatile I have come up with, and I love it because it has a whole lot of toys in the toybox.


I agree with most of the above post. I will just add that, while the Ancient Lorekeeper is a great arcehtype (probably the best for most Oracle builds) the Lunar oracle benefits more form the dual-cursed arcehtype IMO. The Wolfscarred + Deaf curse gives you a free bite attack and Silent spell, combine it with Still spell and Escew materials and you can cast while shapechanged! It also gives you access to the Misfortune revelation, which is one of the most awesome revelations that exist.

Also, for the divien caster, the best animal companion is the deinonychus/velociraptor. What you really care is to have many attacks and Pounce, you have spells for size increases and Str enchantments. The deinonychus/velociraptor is a great choice from lvl 1, but until the 7th lvl the Ape is a bit better. At 7th lvl the deinonychus has 5 attacks + Pounce, making him the optimal choice. If you can swap ACs in-game, you know what to do.


Oracles get 2 more skill points.

...Hey its something.

Liberty's Edge

XMorsX wrote:
I agree with most of the above post. I will just add that, while the Ancient Lorekeeper is a great arcehtype (probably the best for most Oracle builds) the Lunar oracle benefits more form the dual-cursed arcehtype IMO. The Wolfscarred + Deaf curse gives you a free bite attack and Silent spell, combine it with Still spell and Escew materials and you can cast while shapechanged! It also gives you access to the Misfortune revelation, which is one of the most awesome revelations that exist.

I agree if you are going for a melee-centric oracle. If going for a caster based, however, the melee attacks don't outweigh the boost from the Lorekeeper spells, IMO.

XMorsX wrote:
Also, for the divien caster, the best animal companion is the deinonychus/velociraptor. What you really care is to have many attacks and Pounce, you have spells for size increases and Str enchantments. The deinonychus/velociraptor is a great choice from lvl 1, but until the 7th lvl the Ape is a bit better. At 7th lvl the deinonychus has 5 attacks + Pounce, making him the optimal choice. If you can swap ACs in-game, you know what to do.

While the Raptor has more attacks at 7+, the Tiger (Cat, Big) has more strength.

The Raptor will have:
1d8+2 (6.5)
1d8+2 (6.5)
1d6+2 (5.5)
1d4+2 (4.5)
1d4+2 (4.5)
Avg 27.5 total
And has pounce to use them all on a charge.

The Tiger will have:
1d8+5 (9.5)
1d6+5 (8.5)
1d6+5 (8.5)
Avg 26.5 total
And has pounce to use all on a charge.
However, the Tiger also has Grab to start a free grapple and Rake for additional damage while grappling, so after the first round the Tiger wins out on damage against anything it is able to grab.


I was refering specificaly for the case of divine casters that can buff their pets. I am pretty certain that with the Strengh and size buffs at their disposal they can make great use of the sheer number of atatcks.

Make 3 comparisons at various lvls, with:

1) Divine Favor + Bull's Strenght at 5th lvl
2) Divine Power + Mighty Strength + Righteous Might at 11th lvl
3) Divine Power + Mighty Strength + Frightful Aspect at 17th lvl

I am sure that as we progress in lvls, the gap between the Tiger and Deinonychus DPR will widen.


Actually, the tiger gets to make both of its rakes on a pounce attack, giving them the exact same amount. And considering it can easily get rakes on subsequent turns, it doesn't really fall behind at all in damage, while having a solid +6 strength and the very useful grab.


Fair argument. So we have the same number of attacks (the two of the tiger's are more situational though) but:

Tiger: +2 bonus to Strenght (normalised to medium size) comperatively to the Dinonychus, grab ability, better stat adjustment unbuffed.

Dinonychus: +4 bonus to Con comperatively to the Tiger (normalised to medium size), scent ability, more reliable attack routine.

IMO at higher lvls (10+) Deinonychus still is worth more. But for the lower lvls, when you neither have so strong buffs, nore it is likely to have it buffed all the time (less castings), the Tiger is probably more useful. The lower lvls is when the grab ability is going to have merit too, at higher lvls grabing CR equivalent monsters is nearly impossible, so teh tiger loses much of its power (grab + 2 attacks).


Nullmancer wrote:

Okay, this is not a bash thread. I don't care about opinions or biased outlooks on your favorite class. I want to know the pros and cons of a sorcerer, and the pros and cons of an oracle. Facts compared to facts.

Anyone willing to contribute?

(Thank you in advance)

Oracles are better/

d8, 4 skill points, better skills, better armour, better BAB

and now the cleric lists have low level save or die/suck
the best high level save or dies

equal summoning

and blasts.

Granted there is not a broad selection but its there.

Better healing and better buffs!

1 to 50 of 62 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Pros and Cons: Sorcerer vs. Oracle All Messageboards

Want to post a reply? Sign in.