Thanks for reminding me about Bless. I get it as a domain spell as I went life domain, but I keep forgetting about it. We're not high-level yet, so most of the attacks against us have targeted AC. Bless is nice period, but will help even more when we have to make saves more often.
Per what Steve mentioned, another thing to watch for is concentration. Hex, Shield of Faith, Bless, Blur, and Haste are great, but you can only use one of them at a time.
My guy's AC is normally 18 or 23 with Shield. If he uses concentration on Shield of Faith, that goes to 20/25. That's without heavy armor. I just go with the dragon armor the sorcerer gets (13+DEX) and the physical shield. I try to be stealthy, plus I dumped STR, so no plans to get any heavy armor unless I run across some mithral.
I think a rogue (assassin)/monk (shadow) would be a fun ninja.
My friend is going to do that combo when we get around to playing.
I'm currently playing a sorcerer/cleric/warlock combo (ultimately sorcerer 17/cleric 1/warlock 2). The plan is to do a lot of Scorching Ray. Each ray is a separate attack that you can add Hex and CHA bonus too. Same thing with Eldritch Blast and Agonizing Blast. Or use Quickened Spell to do both. The one level dip in cleric is useful for shield proficiency, Cure Wounds, and Guidance.
Re: School Savant, this favored class bonus:
"Wizard: Select one arcane school power at 1st level that is normally usable a number of times per day equal to 3 + the wizard's Intelligence modifier. The wizard adds +1/2 to the number of uses per day of that arcane school power."
...is not available to the arcanist. For my divination wizard, that's 10 extra rerolls per day by level 20. That and getting spells at 3, 5, 7, etc. instead of 4, 6, 8, etc. makes me still lean towards the wizard.
If you took 10 levels of rogue, you could take:
"Stealthy Sniper (Ex): When a rogue with this talent uses the Stealth skill to snipe, she only suffers a –10 penalty on the Stealth check, instead of –20."
...which stacks with Swift as Shadows.
You could also take Improved Eldritch Heritage to get Shadow Well.
so why bother playing a Sorcerer when a different class does everything they do and is more effective 90% of the time?
The arcanist table shows he gets up to 4 spells/day, whereas the sorcerer gets 6, right? The sorcerer doesn't need to worry about a spellbook. Some of the arcanist stuff is based off CHA? So he probably needs a decent INT and CHA, whereas the sorcerer can dump INT.
Summon long post. ;)
Remember you can swap out a spell at even levels beginning at level 4. You may want to consider Protection from Evil, Enlarge Person, Bullet Shield, Resilient Sphere, Telekinetic Charge, Life Bubble, Telepathic Bond, Getaway, Walk Through Space, and Horrid Wilting. Also, Piercing Spell and Widen Spell.
Probably. The best and brightest would move to freer societies and as everyone's standard of living decreased, the gap would close.
Do you think such a law would be just? Why or why not?
No. A just law, like laws against murder and theft, protects folks from receiving a negative. This law would force businesses to give a positive, like forcing someone rich and handsome to date someone akin to the Elephant Man. Dating equality.
Lavode de'Morcaine wrote:
Even if it is only useful in a special niche build, I'd still like to know about.
Shadow Well (Sp): At 9th level, you can use the Stealth skill even while being observed and without cover or concealment, as long as you are within 10 feet of a shadow other than your own...
Protective Penumbra: This spell keeps the target slightly in shadow...
Comrade Anklebiter wrote:
Yes, comrades, take responsibility for your life! Join the Commonwealth Party of Galt (M-L) and fight to overthrow capitalism and construct a democratically-planned socialist society that brings prosperity, dignity and well-being for all!
I'll take the Uncharted Forest over the City.
Then, someday, one of your players showed they had taped that conversation and released it. Due to that, I came over and confiscated ALL of your Pathfinder stuff.
I think they only confiscated 2.5 million. As far as forcing him to sell the team, I think they may have the power to do that if the other owners vote that way. But what they would technically be doing is saying "You must sell your team if you want the Clippers to remain an NBA team." He could continue to own the team and form another league to play in if he didn't want to sell.
Bear Detective wrote:
There is a fighter in my group who would constantly run away from fights while throwing the rogue or wizard into the fray, or he'd knock out our healer and put him on a horse to run away so we wouldn't have the healer, also he'd just try to knock people over for fun everywhere he went, it was pretty annoying how he'd always be a hindrance. So at one point he was turned into a t-Rex sized newt and told us to bow before him in suplication.
Also hilarious. Do you still play with him?
The Indescribable wrote:
We were fighting through an Imperial base when my character was dropped to useless, being Star Wars and without any medpacs or jedi, they stashed him in a closet and continued with the mission with the intention of coming back to him later. Then they had to run when somebody activated a self-destruct. My guy was forgotten, and his story ended.
Hilarious. Did they not come back for you because it was too risky (or assumed you died in the blast) or did they simply forget about you?