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![]() Mathius - I'll have to make a pirate wiz character at some point...sounds like fun. :D Avr - A familiar as a weapon...that'd be like an arcane bond and a familiar all at once...heck, there's your new species of intelligent items. haha Paulicus & BigDTBone - Though inflicting negative energy upon unsuspecting victims is fun, magus is still out of the question. Nice try, though. :D Cyrad - Bro...you just gave me an idear... To All - New Objective: How does one go about optimizing a Weaponwand Wizard? 20 point buy
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![]() The idea I have is a character swings a two-handed weapon, dealing strength damage, while unleashing a touch spell through the weapon. Ex: Becka swings a scythe and nails a goblin in the foot. She then rolls 2d4+str, and the goblin has to make a DC 15 fortitude save or be drained of 1 strength and an additional 1d6 damage. -end of example-
Again, I don't want to be a magus. Too often have I seen my friends play magi, and I'd like to try something different. Oh, and I'm perfectly fine with going the EK path, but I'd at least like to hit things with spells by 2nd or 3rd level. That also means no enchantments on items. I'm looking for original class feature, alternate class feature, alternate racial trait, original racial trait, feats, or whatever might make this thing possible. ![]()
![]() Pathfinder wrote:
Magic weaponry of any kind, of +1 or greater, can bypass the DR. Spells also work wonders. If you've got a room without holes and the only means of the vampire's escape is through the doorway you're standing in, I'd have people throw explosives, use fireballs, and generally take out it with AoE spells and such. ![]()
![]() Um, I think Mr. Sin meant something like this. Because other adventurers or non-paladin characters slay dragons and save princesses, and stuff, they are not boring. And since a paladin slays dragons and saves princesses, and stuff, he is not boring either. Now, I've been playing a paladin since my first day of dungeons and dragons six years ago. My paladin, henceforth known as Lore, has tracked down an ancient sword in order to save a kingdom. He's fought a wizard through one-on-one combat, and through martial prowess, beat him (thank the creators for divine grace). Lore with his companions has defended a tower from 3 hill giants, 40 orcs, 120 goblins, and a levitating wizard that threw fireballs at us the entire fight. From there, Lore was sucked off to the distant lands of Ravenloft, whereupon he and his companions slew the dark lord Strahd von Zorovich, and returned home to find Shadowdale being taken over by the goddess, Shar. Though in his own minor efforts (I was busy with life and wasn't able to participate a whole lot), he was able to assist his friends in beating her back, beating back the drow, and saving Shadowdale, all the while we had no magic to aid us. Yeah, level 7s without magic...try that one on for size. Oh, I forgot to mention. At that time, Lore was level 4, and he still contributed nicely. My character was shipped out to Ravenloft yet again, where I personally thought he was going to be sealed away, but, through intuition and a little research (blowing up an undead lord with a maximized heal wand that went wrong in just the right way...I love my golden percentile dice), I was able to leave. (My character looked up a bit on what a different dark lord had done, and instead of using necromancy or evocation, he used conjuration). Lastly, I come back to Shadowdale, and through his most recent of adventures, Lore is now investigating an intelligent shield that tested him through planer shifts as a means of telling whether he was a righteous man or not. He's still proving himself, and the shield is not to be found liking. If you don't think surviving a goblin horde, a zombie horde, and a laughingly insane evocationist is entertaining, I don't know what is. ![]()
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![]() The two issues I see with this feat that I'd like to work around is that it's one-handed so you can't two-hand it, and you don't get additional attacks like a TWF build. I also saw the dervish dancer bard archetype, but that's a real stretch when you compare the magus to the bard. I don't know. I just want to make it possibly optimizable for a paladin, but I'm having a bit of trouble trying to get it to work. Here's the situation:
Dex-based Paladin Build with Dervish Dancer Is it optimizable? ![]()
![]() I'm not understanding how someone could optimize something like this. Dervish Dance wrote:
You use a one-handed weapon to deal damage, and it's the only weapon you use. I mean, I could understand if you combound it with a dex-based magus, but even then, that's wasting feats. Would someone mind explaining how this feat could be useful? ![]()
![]() My level 5 Paladin was from the great green forests of Shadowdale, in the world of Fae'run. He's been through one of the Zhent invasions, defended the Dales for a time, was sucked into Ravenloft to fight a giant cursed flame effigy and a few werewolves, came back out and found the zhents had taken back the dales, but was sucked into Ravenloft yet again to fight an undead lord and his minions. And then, to finish it off, was chucked back out into Shadowdale where the zhents have been precariously mopped out. The end result? I don't know. He's witnessed a goddess' wrath upon an entire city, a corpse prior to cremation reawaken into undeath, was comrade to a horse that almost betrayed him to a lord he did not even know the name of, and is not quite sure where home is anymore. Ten years of time he was forced to skip, so though his comrades are still around, they do not remember him nor his name. A wizard once blessed him with permanent Comprehend Languages, but after understanding everything that was ever spoken to him, he wants the spell gone, for some secrets are best left hidden. Yet, the wizard is no where to be found. This is one of my first characters and even though he's only level 5 and has been around for 6+ years, he means quite a bit to me. With that being said, I'm writing his background and all that he has experienced as a measure of how much I, as a player of d20 games, have changed over the years. There is still one piece of my character's story, though, that I'm trying to hammer out, and I'm not sure if my idea is too cliche, so that's why I'm running it by you guys. The focal point of my character is a shield he found on his most recent adventure, and though the shield is a mighty bit overpowered, it's really the only magical thing on him. (seriously, the only other magical item he had was a +2 greatsword and that broke on his first run through Ravenloft...uh...when he was level 3). Shield of Tactics
My paladin obtained it after he last returned to Shadowdale, and I wish for there to be a story behind it. With that being said, the idea I have for it is rather wonky, and I'd like your guys' thoughts on it. The shield is a relic from an unknown order that transcends the multiverses. Using its own magic to transport him to other realms, the shield tested the paladin to measure his sense of character, and afterwards, has found him worthy. Since then, my paladin has been serving as a protector of those the shield wishes he serve. On top of that, the shield has a soul within it and has since been a mentor to him while my paladin processes the good and evil that he has witnessed over the two decades of his life. Lore, my paladin, was originally from 3.5, so I'll also be converting him to Pathfinder. He may or may not be seen wandering the Inner Sea, but I'd very much like to prepare him for an event such as that, hence why I'm looking to you guys' on advice for the above generic background. In advance, I thank you guys for your help in this, and I look forward to future discussions. ![]()
![]() LazarX wrote: Your title is misleading.... Are you playing a Pathfinder game or 3.0? Either way, banning the 3.5 feats makes sense. Pathfinder is neither 3.0, nor 3.5. I apologize for the confusion for I thought 3.x is pathfinder. There's so many terms for it, I just went with the one that's most familiar to me. Adjule wrote:
He just gave me my con back, and he let me make a switch on my abilities, so the new statistics are Str 15
BigDTBone wrote: Why does your GM insist upon a stat generation method from a previous version but won't allow feats from a previous version? If he is insisting on rebuilding using new rules (ie no old feats/class features/ etc.) the he should use all the new rules. Otherwise it just smacks of control freak GM. I'm not saying that is the case but your query here certainly supports that impression. After having a lengthy talk with him, he came to realize his error. He's not a control freak. It's just that his previous experience with other players making cheesed out characters after rebuilding really frustrated him. He knows I won't break his game because I'm the kind of player who has fun standing back and assisting where needed. In any case, I like Adjule's suggestion on multiclassing since I don't actually want an overpowered cleric, but I don't particularly want to lose casting levels. Is there a prc out there that gives the feel of a paladin without decreasing my general casting power? I feel, otherwise, I don't take advantage of the 18 charisma. ![]()
![]() My old dm was having a hard time updating himself to 3.5 rules since he was used 2.0 and 2.5, so we did a lot of mixing and matching of house rules. For example, weapons can break if you roll a 1 on an attack roll. You then roll a 1d6 and if you land a 1 or 2, the weapon breaks. If the dice is a 3 or 4, you dropped it. And if you got a 5 or 6, it was merely a glancing blow. It's changed from them because we dropped him and found our own dm, but, yeah, there was a bit of rulage that changed from the transfer to 3.x ![]()
![]() He died twice at level 2, once at levels 3, 4, and 5. Since we were beginners at the time, my party conveniently found pink potions and they would res us those that died. So, my friends never learned the lesson of "don't charge into a room with 12 orcs in it." He says no rerolls, but he'll consider my Con being brought back up. ![]()
![]() So, my very first character in the DnD scene was a cleric that I'd made 6 years ago, and seeing as he might be used in the next couple months, I'd like to convert him over. The problem is, none of the feats he has are translatable to pathfinder, and even if they were, my DM (with newfound experience) has banned all 3.5 feats. Also, the feats from before don't apply anymore because pathfinder doesn't have them. So, here's what I've got. Human Cleric 6
Str 15
The above stats are unmodified by the race rules, so they're pretty much straight from the rolling block. And yes, those are the rolls I made 6 years ago, minus the constitution roll. My character died 5 times, hence why his Con is so low. Chalk it up to people in my group doing stupid stuff, and I'd have to sacrifice myself to fix what they had done. I learned a little late about that, and since then, they've learned how to keep themselves alive. In any case, I can't switch the rolls around, but I have access to all pathfinder feats, skills, archetypes and such. Oh, and yes, I can use other archetypes. Think of this as creating a level 6 cleric right off the bat. Any ideas of what I can do with this? This is what I currently see that he can't do.
That leaves
I very much don't want to do healbot, and support got really annoying what with my friends not really knowing how to utilize something like stoneskin, so I'm giving up on that. The problem I see with a caster cleric is their inability to cast offensive spells with multiple elements. I can go with elemental domains, but that hampers my capabilities as a cleric. I could go with a buff cleric, but again, my allies don't know how to utilize what I can give, so, what are your guys' thoughts? ![]()
![]() Drow
Str 13
Feats:
ARTs:
Questions:
The above race and classes are the ones I've chosen. Please, no banter about how much rogues suck. I don't care. Let's all keep this productive. Thank you in advance. ![]()
![]() Jorshamo wrote: If you don't mind waiting until 7th level to take your first level of AT, the Sleepless Detective PrC can get you in with only two levels of casting lost (Rogue 1/ SD 1/ Wiz 4. Alternatively, go in with a race with a 2nd-level SLA, and take it with 3 levels of rogue, and 1 of wizard. My preference (I almost ran an arcane trickster, had most of the build lined up) is wizard and rogue, sorc and ninja do get the Cha synergy, but it's really a mater of choice. The things I've suggested work with either methods. In fact, the Sleepless Detective method is even more appealing for a Sorc, because even with the lost casting levels, you'll eventually get 9th level spells, if your campaign goes that high. Oh my god...I love you. I'm sorry for skim reading past this. I feel so horrible. I will DEFINITELY be using this. My roll set (since I previously rolled) is this: 13, 13, 13, 13, 15, 17 I haven't placed the scores anywhere, but I feel the 17 will go into Dex, and the 15 will go into Int. I've been doing some searching, and here are the races who fill the 2nd-Level+ SLA category: Half-Elf w/ Drow Blood (Darkness)
Half-Elf and Aasimar seem like the better bets, but tiefling and duergar also seem functional. What are your guys' thoughts? I recognize the futility of going with a SLA race with the above build, but for discussions sake, it's worth a few words. Edit: it seems I forgot to mention which build I'm going with. I like the sleepless detective prc build, and look forward to using it. ![]()
![]() Is it possible to combine rays with sneak attacks? If so, how? I value stealth and diplomacy moreso than divination spells, for spells that do what stealth and diplomacy do come at far later levels than I'd like, and wasting a spell slot for something I could do more easily seems rather...pointless to me. You don't need a fireball to take out goblins. Craft (alchemy) gives you molitovs. You don't need magic missles to take down an ogre. Grab a bow, and kite him to death. If he runs faster than you, a sufficient longstrider will do just fine. Still, if you need a decent obstacle in a moment's notice, and you're higher level, a wall of stone works wonders. For everything else, there's always a simple answer. I'd like a character that allows me to think outside of the box rather than resorting to spells all day and every day. If I need a weapon, and someone else unfriendly has what I need, I want a means of getting it. If someone has knowledge that I need, I want the ability to get it. All the while, with the least amount of spell use possible. I'm in a campaign where my character is running away from magical people, and if he's caught using magical stuff, said magical people will have an easier time hunting him down. Does this make things a little clearer? ![]()
![]() I have access to all PF books, no 3rd edition books, and I'd prefer to stick to the core races. I'm aiming for something none of my friends have done before, which is a rogue-esq mage. I know it's not optimal going the multiclass-into-Arcane Trickster Route, but I'll go with it if it's the only real route for such a thing. To more define the character I'm envisioning, here's a bit about him:
Any tips? Edit: I'd like to focus upon sorcerer or wizard builds. Other classes like the magus, bard, and witch are...okay, but I'd prefer the first two more so. If the wizard can be done, that'd be even better. ![]()
![]() @Cazin - yeah, that's pretty much the case. If you'd talked to me about four years ago, I'd be all gungho about being a leader, but nowadays, it's like...meh. If I wanted to be the leader of something, I'd be a necromancer, but that's too tedious and smelly for me. That whole bit about the code, though...that gave me an idea... @Everyone else - Thank you so much. You've all given me so many ideas, it's kinda hard to choose one, but it's starting to hammer out. The loner trait will be useful... You guys have pretty much switched my character idea around a lot. I want to work with the classic Half-Elf Oracle, though. I've been fond of spontaneous casters, and even though they may not have the extreme spellcasting like most prepared casters, the paragon surge into eldritch heritage (arcane) combo will suffice. All I need to do now is build on it. The Ancient Lorekeeper archetype is nice, but that gets rid of the perception and survival skills I kinda want...nevermind, I'll just use two traits to gain both of them. Thank you, again, guys. I think I've got it from here. @aboniks Thanks again for the bardic inspiration story. I'll fit some music into the character just for that reason. ![]()
![]() aboniks wrote:
You just saved me a month's worth of effort. You have my gratitude, haha. ![]()
![]() I'm a psychology student, and found an article through TED talks involving the normal aspects of human behavior in general society nowadays. I don't remember which video corresponded to the article, for I would show you it to point reference, but, it brought up an interesting point that you reminded me of. It seems basic functions of people nowadays have changed from relying on communal interaction to that of secluded control of ones interactions through the use of the internet and select other things. For example, my friends play Call of Duty, but generally disassociate themselves from PC mmos. Dark Souls was a huge hit for them because they could play the game solo without human interaction, but then if they wanted to, could easily flip the switch and allow for the accommodation of other like-minded people. I do see where you're coming from as far as the whole Lone thing goes, but my friends have been good about not doing things alone, and always working together. Believe me. I had to beat the concept into them for four years of gameplay because I kept sacrificing my clerics to save them. Haha, now is when I pull out my 7 constitution cleric that I started back in 08'. He was an awesome cleric, too... Anywho, I appreciate you guys and your assistance. I promise I won't make a character that solo plays, but will interact with the group. I'm not that ridiculously individualistic to drive friends away from fun to be had, haha. @aboniks - That hit a cord for me, man. I'm serious. That was...well...it definitely brought a new perspective of Bards to mind. I'll see if I can weave that into my character somewhere. Thank you, kindly. ![]()
![]() Being a loner does not mean you don't associate with people. I've been playing with these guys for six years, and sure, we're all loners in some form or sense of the word, but we still come together as one. If I have to, I can rp the character so that he adapts his lonership to accommodate the people he takes care of. In any case, I looked back through the starting choices for areas, and found a naval city that sounds like a good spot. I was also able to narrow down the classes to Sorcerer and Bard, and I feel Sorcerer would fit better, so a water sorcerer or aqua sorcerer or something contributing to the functioning of a military state looks to fit. Any thoughts? ![]()
![]() So...um...my friends and I did a personality test a while back, and turns out this upcoming campaign, we're all making characters based off of who we are in the test. The problem is...I'm a loaner. Like, I spend time with other people online doing stuff, and sure, I work with others at work and associate with people at local events, but beyond all of that reasoning, the test said I'm a loner, which brings me to the question of, how does one design a loner in pathfinder? I can understand how Paladins would be the biggest of them all, but, really, any of the classes could be designed as such. Now, here's the kicker. The campaign I'm playing in involves us later on being the leader of some faction, country, nation, or something, and I'm not sure how a loner could lead a country. I mean, I know someone somewhere in history was a loner, but I've never heard of such a person, and I don't quite know what to do. Right now, all I'd like is a general skeleton theme to work with, like, he had tons of siblings, but much rather preferred studying in his room or whatever. As a result, he became a wizard of sorts. But that's just a small example. What ideas can you guys think of? ![]()
![]() wait...so then why go lorekeeper in the first place if you already have access to every spell in the game? and also, after double checking the rules and such, I found this. Pathfinder wrote: Elf Blood: Half-elves count as both elves and humans for any effect related to race. It says effect. The Lorekeeper archetype isn't an effect. It's an archetype. How does a half-elf gain an elven archetype? ![]()
![]() Okay, so I was going to ask how an oracle gains the arcane spell Paragon Surge. Then, I looked up how an oracle gains Paragon Surge. Afterwards, my brain finally caught back up to the cheesiness of the Ancient Lunar Lorekeeper, and said, "...holy nut balls...I think we just broke the game people...Um...how do we fix it?" ![]()
![]() Hmm...I'll have to work that one over with my dm. The prime issue I see in transforming my companion is that he/she might not like being in a different form. Also, let's say I change it into an eagle so that it may scout for me, but it was originally a snake, it'd be confused, one, by the now altered rank in the food chain it is in, and second, what it can actually eat. I guess...oh boy...my dm's going to have a fit about this one... ![]()
![]() I switched the race to gnome since it seems to synergize with this build better than the other races. I especially like the half-elven Paragon Surge spell, but the race simply doesn't mix with what I want it to. If you guys can make a build with the half-elf race in it, I might change my mind. Gnome Sylvan Wildblooded Sorcerer 1
Feats:
Traits:
Skills:
The problem I run into is this build requires a higher Intelligence because of the skills I want to get. In order for me to include UMD and Ride, I'd have to go human, put the 17 into Int, boost it to 19, and then use the favored class bonus to add another skill point. But that's no where near optimal because then I'd be starting with a 15 for Charisma. I won't actually be riding the beast until level 4 when I can put my att. bonus into Int, bumping it to 14, and then taking ride. I can then get Uncanny Concentration at level 5, and then continue on with the rest of the build. What are your guys' thoughts? ![]()
![]() @XigXag - Thank you oh so kindly. Haha, everything's falling into place now. :) @Ascalaphus - Here's the feat. And it came from Super Genius Gaming. Although, the feat Uncanny Concentration replaces it. Instead of going through Mounted Combat (which does help a little), you go through the combat casting tree. ![]()
![]() Level 1 Human Crossblooded Sorcerer (Fey+?) Str 13
Feats (if dm allows):
Feats (if dm doesn't allow):
Traits:
Questions:
For combat, I will be fully reliant on spellcasting. I don't want to use a lance or other weapon since spells are generally more powerful than weapon damage, and I'm not really aiming for a gish here. If anything, I'll be controlling the battle while on top of the mount. This is in reference to this thread. ![]()
![]() Lately, we've all been seeing the topic of paladin throughout the forum, and although, I may not be an expert, there are a couple ways that I do know one can be lawful good. - Donate to orders/communities/societies that are Lawful Good
Now, here's what I'm working with. My group tends to be more neutral and chaotic, whereas I'm one of the few lawful's in the group by nature. In fact, the only alignments I play are Neutral Good and Lawful Good. I know, I know, there's no flavor in my characters. That's what everyone else says. I simply don't like playing douchebag-esq characters, nor do I like being evil. It's just who I am, and they have all accepted that. On the other hand, the campaigns that I often play in are no where near black and white, so when it comes to making good vs. evil decisions, often times I have to spend half an hour arguing with the group about it because I genuinely want to help people, but I feel as if I've been stuck in a corner. Adding on to that are the friends that I play with who prefer gray in everything they do. I love black and white. I love knowing that my helping people makes the world a better place. But when the game reflects the aspect of real life where people lie, cheat, backstab, and take advantage of your assistance to better their own agenda, it gets rather rough. I'm not saying all of the games I've played in have been like that, nor am I saying the world is a horrible place. In fact, the last campaign I was in involved a giant black phylactory in the sky, and I had the pleasure of killing as many evil things as I possibly wanted. At the same time, though, the people we were serving ended up being evil, the elves turned out to be an ego driven race with a superiority complex that enslaved lycanthropes for half a millenia, and one of our characters made a deal with an evil guy involving a gift if the character set the evil dude free. Thankfully, I wasn't playing a paladin at the time. One way of lessening the challenge of being a paladin that my dm has done is allow for paladins to be of different alignments. For example, if you want to be a do-gooder and wish to worship Sarenrae, you can be Chaotic Good, and so long as you follow her dogma and the LG protocol, you're fine. At the same time, that kind of ruins the pleasure I get from being a paladin because, rather than being a knight in shining armor as one might invision one would be from mythology, instead, I'm a knight who serves everyone but fights against the very laws that set his morality in place. Correct me if I'm wrong, but if a paladin is held to a code of conduct, that's a law, and if a Chaotic Good Paladin holds himself to a law, that's against his nature, so neither can be possible. It all just seems backwards to me, but hey, the dm says it works, and I don't like arguing. With all of that being said, I'm battling with myself over playing a paladin, my favorite class, with the friends I've known for 7+ years because I don't want to ruin their experience, but at the same time, I wish I could play without repercussions. If I played a paladin every game, I'd lose my powers within half an hour because I'd be letting everyone do things that a LG would not originally let them do. Either that, or I'd have to leave the group because my way of playing d20 games doesn't mix well with the people I play with. What are your guys' thoughts? Is there something I'm doing wrong? Any and all advice is welcomed. ![]()
![]() Pathfinder wrote: Seize the Initiative (Su): Whenever you and your allies roll for initiative, you can grant one ally within 30 feet the ability to roll twice and take either result. This decision is made before results are revealed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Because of the wording, does this mean you cannot apply this to yourself? ![]()
![]() Okay, Farg down there showed me the Demon-Spawn, Adopted (Half-Orc) into Toothy combo, and I got a bit curious. If I go cleric or paladin, get the channel smite feat, and utilize negative energy, do I designate all three attacks as smiting and use three costs of channeling, or do the rules say I choose smite for my attacks and it costs one? I'm super curious about this... ![]()
![]() As a bard though...how does that even work? I mean, natural attacks don't bypass DR unless you get handwraps and even then, those things are hard to find. also, not trying to harsh on anything but, Maw or Claw: Some tieflings take on the more bestial aspects of their fiendish ancestors. These tieflings exhibit either powerful, toothy maws or dangerous claws. The tiefling can choose a bite attack that deals 1d6 points of damage or two claws that each deal 1d4 points of damage. These attacks are primary natural attacks. This racial trait replaces the spell-like ability racial trait. How do you get both?
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