Adamantine Dragon |
I would have to go do a survey of my characters to be sure, and I'm far too lazy to do that, so I'll have to just guess and say that since I started playing Pathfinder, I've been about 50/50 on skill vs hit points, and it boils down to the personality and backstory of the character I created.
Of my active characters I'd say that my druid has put all of hers into hit points, my bard has put half of his into skill and half into hit points and my witch has put all his into skill points.
Drachasor |
It's not optimal, but I do the skill points. It's purely for flavor. Heck, my diviner is keeping Linguistics maxed just for really knowing the languages. Does he need it? Not at all, since he can easily cast a spell. But I like the flavor of knowing things.
I mean, I like putting a rank in a few craft skills and some miscellaneous stuff just because. But my cursed DM is resistant to me taking Craft(Cooking)! The outrage!
Kind of sucks when the game makes you choose between flavor and effectiveness like that. Oh well.
LazarX |
All the time, every time, no exceptions?
Can't recall ever using it for extra hp at any point...
The first three levels always go to HP's for those characters of mine who are designated as front line, Paladin, Fighter, Magus, Rogue, (he's got tons of skill points anyway)
So will the first level of wizard and sorcerer.
The later levels tend to go towards skills.
Alexander Augunas Contributor |
gnomersy |
Depends on what I'm trying to do but I'd say 65% of the time HP 20% an alternative option and 15% of the time Skill points. Usually if I'm going to take skill points it's for one of two reasons either I'm level one and want to have fluff options or I'm a 2 skills per level class that doesn't depend on int and I want to have something to do. Or the outlier I'm a multiclassing half elf and just wanted to fill in skill ranks.
Thalin |
Looking at my 3 PFS characters:
Fighter/Monk (Favored class fighter) 2 times +1 to CMD for grapple/trip (mostly to make grapple harder to escape early levels), 3 for hp
Paladin/Wizard/Eldritch Knight: hit point (but only got 1 level of favored class bonus)
Bard (Aasimar): 2 times hit points, rest (until 12) will be favored class bonus (+1/2 bardic performance: Naturalist).
So I'd say overall my order is 75% "other", 25% hp. But all of my characters have 6-8 skill points/level, which is more than most get (I do enjoy skill points conceptually; though mechanically they tend to not be as good as we want).
gnomersy |
Roberta Yang wrote:Hit points are boring.Agreed. It's a rare situation that, at 9th level, I would be dead if not for 9 extra HP. But 9 extra skill points can enable me to do a LOT of cool stuff.
I've had plenty of circumstances where by 9th level I would be unconscious but for X=levels hit points. If we assume that I am a useful member in combat(which I really should be) then me being unconscious could easily result in a TPK or some other significant problem.
It is relatively rare that a situation arises where having one more skill maxed for my level would make the difference between life and death for my character or more importantly the rest of the party.
Now this is said with the assumption that I am playing a 4+ skills/level class and haven't dumped Int and have at least one skill heavy character in the party like a bard, Rogue, Wizard etc who can cover some of the other important skills for me.
But just because I think HP is the better choice in general doesn't make it any more fun which is why I can see people picking skills.
Adamantine Dragon |
I am somewhat intrigued by the folks who say they ALWAYS take skill points.
To me it's always a role play choice. What sort of character am I playing, and what sort of skills would that character have picked up, or be interested in?
There are a few really important skills in the game. Perception. UMD. Spellcraft. Knowledge: Something.
Other than that (and even those, to a point) skills begin to become overshadowed by spells at a pretty low level. Equipment also makes up for a lot.
I am infamous in our group for being the skill-monkey even when I'm NOT the skill-monkey, so I tend to invest in very useful skills. But I've never really found the extra skill point per level afforded by the favored class bonus to be a big deal for the majority of my characters. I can think of several characters I've played over the years, primarily full casters, who would snicker at the need for skills when they can just wiggle their fingers and be assured of success on most things a skill check could fail on.
Astral Wanderer |
I'll tell you my darkest secret: not only I never even considered assigning those points to something different than skills, but when I did my personal errata-revisions for Bestiaries 1, 2 and 3 (most of which you can see in the related threads), whenever I found a creature with class levels who assigned the favorite class bonus to HP, I ripped off that page of the book and burned it over a pentagram.
Charrend |
My fighters and paladins always use either skill points or racial bonuses. My fighter can take toughness for more HP, and the paladin has lay on hands. The one rogue I played used it for skills, but that was because there was a barbarian and a ranger. Combat was covered. If I played non-combat characters, they'd probably take the HP. But fighting without using a sword isn't my thing.