Languages Aklo, Common, Draconic, Osiriani, Ancient, Polyglot, Varisian
SQ archaeologist's luck +1 (7 rounds/day), bardic knowledge, clever explorer +1, heart of the sea
Other Gear Leather armor, Dagger, Dagger, Dart (3), Masterwork Scorpion whip, Whip, Wayfinder (empty), Backpack, masterwork (empty), Dungeoneering kit, deluxe, Grappling hook, Grooming kit, Pathfinder chronicle (Knowledge [dungeoneering]), Pathfinder chronicle (Knowledge [geography]), Pathfinder chronicle (Knowledge [history]), Shaving kit, Thieves' tools, masterwork, 50 GP
Archaeologist's Luck +1 (7 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Clever Explorer +1 (Ex) Half time to use disable device.
Heart of the Sea +4 concentration to cast spells underwater, and you can hold your breath twice as long.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
Note: This item costs only 250gp for members of the Pathfinder Society
Requirements Craft Wondrous Item, light; Cost 250 gp