Espy Kismet's page

743 posts. Alias of Ævux.

Full Name

Epsy Kismet




Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per









Strength 14
Dexterity 14
Constitution 10
Intelligence 14
Wisdom 14
Charisma 16

About Espy Kismet

Epsy Kismet
Male Human (Varisian) Bard (Archaeologist) 2
CG Medium Humanoid (human)
Init +4; Senses Perception +10
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 16 (2d8)
Fort +0, Ref +5, Will +5
Defensive Abilities uncanny dodge
Speed 30 ft.
Melee Dagger +3 (1d4+2/19-20/x2) and
. . Dagger +3 (1d4+2/19-20/x2) and
. . Dart +3 (1d4+2/x2) and
. . Masterwork Scorpion whip +4 (1d4+2/x2) and
. . Whip +3 (1d3+2/x2)
Spell-Like Abilities Light (At will)
Bard (Archaeologist) Spells Known (CL 2):
1 (3/day) Liberating Command, Grease (DC 14), Timely Inspiration (DC 14)
0 (at will) Know Direction, Message, Light, Mage Hand, Detect Magic, Prestidigitation (DC 13), Sift
Str 14, Dex 14, Con 10, Int 14, Wis 14, Cha 16
Base Atk +1; CMB +3; CMD 15
Feats Lingering Performance, Skill Focus (Perception) (Focused Study)
Traits Ancient Explorer (Knowledge [history]), Reactionary, Scholar of Ruins (Knowledge [geography])


Acrobatics +6,
Climb +6,
Diplomacy +7,
Disable Device +6,
Escape Artist +6,
Knowledge (arcana) +7,
Knowledge (dungeoneering) +8,
Knowledge (geography) +4,
Knowledge (history) +8,
Knowledge (local) +8,
Knowledge (religion) +7,
Linguistics +6,
Perception +10,
Sleight of Hand +6,
Spellcraft +6,
Survival +2 (+4 to avoid becoming lost),
Swim +8,
Use Magic Device +7

Languages Aklo, Common, Draconic, Osiriani, Ancient, Polyglot, Varisian
SQ archaeologist's luck +1 (7 rounds/day), bardic knowledge, clever explorer +1, heart of the sea
Other Gear Leather armor, Dagger, Dagger, Dart (3), Masterwork Scorpion whip, Whip, Wayfinder (empty), Backpack, masterwork (empty), Dungeoneering kit, deluxe, Grappling hook, Grooming kit, Pathfinder chronicle (Knowledge [dungeoneering]), Pathfinder chronicle (Knowledge [geography]), Pathfinder chronicle (Knowledge [history]), Shaving kit, Thieves' tools, masterwork, 50 GP
Special Abilities
Archaeologist's Luck +1 (7 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Clever Explorer +1 (Ex) Half time to use disable device.
Heart of the Sea +4 concentration to cast spells underwater, and you can hold your breath twice as long.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250gp for members of the Pathfinder Society

Requirements Craft Wondrous Item, light; Cost 250 gp