Revised Warpriest Discussion


Class Discussion

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Shadow Lodge

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Love the new revisions to the class. Sacred Weapon is now amazing.

Questions

1:Does the ability to use your level in place of your BAB grant additional attacks?

2:Any chance that Fervor will be based off of wisdom? It makes them rather MAD otherwise, and is a big thing to not invest in.

3:If I throw a sacred weapon (as a thrown weapon, not an improvised thrown weapon) do I get the improved damage?


Uhm, I think the Full BAB for sacred weapon is too much. The class is a 6 level spellcaster, and can buff himself enchanting his weapon and/or canstig buff spells as a swift action.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
ChainsawSam wrote:

Erastil is still boned, as are ranged Warpriests in general.

Community Blessing, unique to Erastil, actively harms Warpriests of Erastil.

Only if they're actually looking to shoot at the group of people they're targeting with this power. It's a defensive ability.


LazarX wrote:
ChainsawSam wrote:

Erastil is still boned, as are ranged Warpriests in general.

Community Blessing, unique to Erastil, actively harms Warpriests of Erastil.

Only if they're actually looking to shoot at the group of people they're targeting with this power. It's a defensive ability.

That has very little use - if you use it on a meele character who will go and engage the enemy, you can't shoot anyone fighting near him. I guess it works if you drop the bow and pick up a sword (or if the meele guy stays in the back for some reason doing nothing but soaking arrows), but even if it works then, it still is a terrible blessing to give to a deity which favors the longbow.

Shadow Lodge

Mark Kennedy wrote:
LazarX wrote:
ChainsawSam wrote:

Erastil is still boned, as are ranged Warpriests in general.

Community Blessing, unique to Erastil, actively harms Warpriests of Erastil.

Only if they're actually looking to shoot at the group of people they're targeting with this power. It's a defensive ability.
That has very little use - if you use it on a meele character who will go and engage the enemy, you can't shoot anyone fighting near him. I guess it works if you drop the bow and pick up a sword (or if the meele guy stays in the back for some reason doing nothing but soaking arrows), but even if it works then, it still is a terrible blessing to give to a deity which favors the longbow.

We covered it a few times in the Blessings thread


Color me impressed. My only immediate concern is how much fluctuation there is in the ability to replace a weapon's damage.

Dark Archive

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Nicos wrote:
Uhm, I think the Full BAB for sacred weapon is too much. The class is a 6 level spellcaster, and can buff himself enchanting his weapon and/or canstig buff spells as a swift action.

Well, look at it like this. It still won't allow him/her to qualify for feats that go off BAB as early as martial classes, as this is an effect linked purely to their sacred weapon.


Unclejunzo wrote:

I too would like it if Sacred Weapon lasted a minute per level, for the sake of ease of tracking and to make it a more useful ability at lower levels. Would that be too powerful? I don't rightly know.

I can understand the complaint that nothing has been done to reduce the MADness of this class, but at least now there are worthwhile abilities to account for it. I wouldn't complain if they tied spellcasting, blessings, and fervor to a single stat (preferably WIS to further differentiate the class from the Paladin), but I can also see the multiple stat dependency as part of the price to pay for an effectively full BAB/6lvl caster class that is paladin-like without the alignment restrictions.

It's a price I'd pay gladly. I'd totally play the warpriest as it is right now. I would ignore the blessings completely, but I'd be having a blast while doing so. I'm totally enamoured with the class, yet at the same time I can't really shake the feeling that there's three major problems with it.

-Madness. Str, Wis, Con, Cha, maybe int if you want to do tripping (hint: you don't.)
-Ability bloat. I'm tracking what, five different pools of resources?
In addition to this I get bonus feats, and damage progression.
-Blessings aren't going to see much use compared to all the other cool things you can do. This could be fixed by upping the quality of the blessings. Maybe that's a bad idea, as I could say much the same thing about cleric domain powers, and that has never been a problem.

I'd tie fervor to Wisdom, tie sacred armarments(I like this name) to fervor, and cut blessings altogether.

Although in some ways, I think I'll be happier just having the class as it stands right now.

Sovereign Court

I like all of the changes, but I still have the same gripe I posted in the previous thread. Why does the Sacred Weapon buffs stay fixed for the entire day? Is this a balancing mechanism? What's more, the choice of enhancements makes a Lawful Good Warpriest the clear go-to as it offers both Holy and Ghost Touch. With the exception of Keen, I can't see being happy all day with any of the other options. As in my previous example, a Flaming weapon is going to be a huge bummer when you run into Demons or Fire Elementals in your second encounter of the day.

Shadow Lodge

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Sacred Weapon: In addition, the warpriest sacred weapon damage is based on his level and not the weapon type. The damage for Medium warpriests is listed on Table 1–13; see the table below for Small and Large warpriests. If the weapon normally deals more damage than this, its damage is unchanged. This increase in damage does not affect any
other aspect of the weapon.

I first want to say I think this is a terrible idea. It's something that just looks like it's going to real pee off Fighters and basically all other martial characters. It also looks like it's begging to open a can of worms for abuse. But I also think it's unfair to reward characters for using "poorer" weapon choices. If the class is not at all restricted to Deity's Favored Weapon, there is no reason to do this ability at all, (not that I agree that that was a good reason either, mind you), but if this sort of thing is going to exist, I really think it needs to be a trade off for something they do not got if their weapon already does higher base damage.

Of the two, I would honestly rather just drop this part completely. It sort of makes the Warpriest a better Monk than the Monk in some ways, and there really should be some either/or aspect to this ability.


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Every class is a better Monk than the Monk. Don't worry about that.

Also, why is it unfair to "reward characters for using poorer weapon choices"? Why is making some of the worst choices somewhat viable (even if only in one class) a bad thing? It goes at least a short way to making those choices more than just wasted ink and book space.


Me likey!
I totally called it on the scaling damage like the monk on the sacred weapon!
Great minds!

Thanks also for putting in the bit about weapon focus feat for the "favored" weapon.

The Exchange

Quick question about this line from the playtest document:

Quote:
Focus Weapon: At 1st level, a warpriest receives Weapon Focus as a bonus feat (choosing any weapon, not just his deity’s favored weapon). If his deity’s favored weapon is unarmed strike, he can instead select Improved Unarmed Strike as a bonus feat.

How does this interact with the FAQ about Improved Unarmed Strike?

Favored Weapon (Unarmed Strike): If my deity's favored weapon is Unarmed Strike, do I gain Improved Unarmed Strike as a bonus feat?

Yes, if your class grants you proficiency in your deity's favored weapon as a class ability.

I suppose the clarification is necessary if you are playing a non-Golarion set game, but if you are playing an adventure path or PFS you would still get IUS for free?


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Pathfinder Adventure Path Subscriber

Hm, yeah. The class is greatly improved in some aspects, but others are still "eh" or even "urk!". All in all, I'd still rank it below the Inquisitor, Cleric and Paladin. My gripes:

- Sacred Weapon still is only 1 round per level. Too short for such a small bonus.

- Still at 2 skillpoints per level. Which ties into the third point.

- MAD. So MAD. You need STR, CON, WIS and CHA. And probably INT, due to the 2 SP/Level problem and Combat Expertise. This class needs to cast through Charisma, like the Paladin or through Wisdom like the Cleric. In any case, one of those two attributes needs to be eliminated to make the class viable at 15 point buy games, i.e. all published AP's.

- Why exactly is Fervor/Channel Energy still nerfed when compared to Lay on Hands/Channel Energy of a Paladin/Cleric?

- Bonus feats should not be restricted to combat feats, but also have the feat qualifications Brawlers and Swashbucklers get (i.e. access to Fighter feats).

All in all, a much better effort than the first version, but still not up to par with the Inquisitor. Needs some fine-tuning and the MAD problem has to be taken care of.

And the evolving Sacred Weapon damage makes the poor Monk and Brawler weep with envy. :(

Dark Archive

Knight Magenta wrote:

After an initial read, the warpriest looks super starved for swift actions. From class abilities alone, he can use swift actions to:

1) Enhance his weapon
2) Enhance his armor
3) Cast buffs
4) Heal himself

There is no way to do all that in one combat.

I wouldn't mind a way (maybe via feat?) to enhance armor and weapon in one action.


DM Beckett wrote:

I first want to say I think this is a terrible idea. It's something that just looks like it's going to real pee off Fighters and basically all other martial characters. It also looks like it's begging to open a can of worms for abuse. But I also think it's unfair to reward characters for using "poorer" weapon choices. If the class is not at all restricted to Deity's Favored Weapon, there is no reason to do this ability at all, (not that I agree that that was a good reason either, mind you), but if this sort of thing is going to exist, I really think it needs to be a trade off for something they do not got if their weapon already does higher base damage.

Of the two, I would honestly rather just drop this part completely. It sort of makes the Warpriest a better Monk than the Monk in some ways, and there really should be some either/or aspect to this ability.

Why does it need to be any form of trade off given its a virtual non ability. If you are using a two handed weapon nothing changes until level 20. If you are dual wielding (and that will be hard given how MAD you are) you wont see much benefit and base weapon damage accounts for very little of the damage output for one handed weapons.


I noticed this in the non-revised too and haven't dove in to find out if it was intentional or not, but in the CRB it lists Torag's as Artifice, Earth, Good, Law, and Protection, but in the playtest he's not listed as a deity for the Earth Blessings.

Shadow Lodge

Rynjin wrote:
Also, why is it unfair to "reward characters for using poorer weapon choices"? Why is making some of the worst choices somewhat viable (even if only in one class) a bad thing? It goes at least a short way to making those choices more than just wasted ink and book space.

If we where talking about something like the Rogue, (who adds extra damage and benefits from lower base damage weapons) I would agree. But since the class is not in any way bound to Deity's Favored Weapon anymore, there is no reason (and I don't think there was originally, honestly), there is no reason to make an exception for Pharasma's Dagger fighting skeleton slayer squad.

It gives another reason to dip, and opens the door for some inevitable unexpected stupidity, and for what?.

Dark Archive

Pathfinder Adventure Path Subscriber
magnuskn wrote:


- MAD. So MAD. You need STR, CON, WIS and CHA. And probably INT, due to the 2 SP/Level problem and Combat Expertise. This class needs to cast through Charisma, like the Paladin or through Wisdom like the Cleric. In any case, one of those two attributes needs to be eliminated to make the class viable at 15 point buy games, i.e. all published AP's.

Maybe it's just me but I would think that due to the way it's spell progresion works with having less spell lvl's than a full cleric and probably focusing more on buffing spells Wisdom would be slightly less important than for a full Cleric so could get away with having a slightly lower score

Silver Crusade

DM Beckett wrote:

Sacred Weapon: In addition, the warpriest sacred weapon damage is based on his level and not the weapon type. The damage for Medium warpriests is listed on Table 1–13; see the table below for Small and Large warpriests. If the weapon normally deals more damage than this, its damage is unchanged. This increase in damage does not affect any

other aspect of the weapon.

I first want to say I think this is a terrible idea. It's something that just looks like it's going to real pee off Fighters and basically all other martial characters. It also looks like it's begging to open a can of worms for abuse. But I also think it's unfair to reward characters for using "poorer" weapon choices. If the class is not at all restricted to Deity's Favored Weapon, there is no reason to do this ability at all, (not that I agree that that was a good reason either, mind you), but if this sort of thing is going to exist, I really think it needs to be a trade off for something they do not got if their weapon already does higher base damage.

Of the two, I would honestly rather just drop this part completely. It sort of makes the Warpriest a better Monk than the Monk in some ways, and there really should be some either/or aspect to this ability.

It doesn't make it a better monk than the Monk. The monk's mechanical draw isn't his unarmed damage (seriously, if you're in it for melee damage, play a fighter and wield a greatsword; he'll out-damage the monk all day every day), but his rapid and easy access to combat maneuver feats and Stunning Fist and combat mobility only beaten by arcane casters.

Liberty's Edge

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Yay! I am much happier with this version. I like the addition of sacred weapon in making the class feel more like a true Warpriest. The class feels more inline with a hammer smashing warrior of Thor / other battle god.

The class still has a little of MADness, but that is not necessarily horrible given the current setup. I see channeling not as something the Warpriest will worry about all of the time.

Now, that the basics of the class are much better I will spend more time on the blessing and give my opinions on those as well.


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Man, I'd totally dip Warpriest to get my dagger to do an extra 1 damage on average...wait what?

Paizo Employee Organized Play Developer

I love the new Warpriest. This is a definite improvement over the last iteration and brings in the punch and complexity that I was hoping for. Playtest data to come....

Silver Crusade

ArmouredMonk13 wrote:
1:Does the ability to use your level in place of your BAB grant additional attacks?

I'm not a developer, but the answer to this is a flatly obvious yes. It changes the base attack bonus with everything that means, including iterative attacks. Otherwise, it isn't the base attack bonus. That's one of the very core features of the system; if it says base attack bonus, it is base attack bonus and works like base attack bonus.

Shadow Lodge

Rynjin wrote:
Man, I'd totally dip Warpriest to get my dagger to do an extra 1 damage on average...wait what?

Well, there's also the free feats, Weapon Focus, Full BaB with it, access to Cure (and Cleric Spells), and 2 good Saves. Though I would probably go at least 2 for the swift self heal, and look at Kukris over daggers, especially if you want to TWF and focus on them.

Edit, forgot Aura and Blessings, too.


DM Beckett wrote:
Well, there's also the free feats, Weapon Focus, Full BaB with it, access to Cure (and Cleric Spells). Though I would probably go at least 2 for the swift self heal, and look at Kukris over daggers, especially if you want to TWF and focus on them.

What free feats? They don't come in until 3rd level...

But yes, kukri is looking better for my 5th level TWF Chaos Blessing concept posted upthread

Shadow Lodge

Oceanshieldwolf wrote:
DM Beckett wrote:
Well, there's also the free feats, Weapon Focus, Full BaB with it, access to Cure (and Cleric Spells). Though I would probably go at least 2 for the swift self heal, and look at Kukris over daggers, especially if you want to TWF and focus on them.

What free feats? They don't come in until 3rd level...

But yes, kukri is looking better for my 5th level TWF Chaos Blessing concept posted upthread

All Simple/Martial Weapons, Shields, and All Armor, plus Weapon Focus or IUS.


DM Beckett wrote:
Oceanshieldwolf wrote:
DM Beckett wrote:
Well, there's also the free feats, Weapon Focus, Full BaB with it, access to Cure (and Cleric Spells). Though I would probably go at least 2 for the swift self heal, and look at Kukris over daggers, especially if you want to TWF and focus on them.

What free feats? They don't come in until 3rd level...

But yes, kukri is looking better for my 5th level TWF Chaos Blessing concept posted upthread

All Simple/Martial Weapons, Shields, and All Armor, plus Weapon Focus or IUS.

1. Pfft

2. With all that, is the extra damage on a dagger the part you're worried about?


and now we have a new class that could actually make use of two weapon fighting effectively.

duel wielding Kukris seems a fun Idea with the class.

the agile enhancement would be needed though.

Dark Archive

How does sacred weapon BAB interact with feats? Could you take power attack at level 1?


Emery VanderHart wrote:
How does sacred weapon BAB interact with feats? Could you take power attack at level 1?

Nope. Just counts for when your wielding the Sacred Weapon.

The Exchange

Emery VanderHart wrote:
How does sacred weapon BAB interact with feats? Could you take power attack at level 1?
Quote:
Whenever the warpriest is wielding a sacred weapon, he treats his warpriest level as his base attack bonus for attacks made with that weapon, stacking with any base attack bonus from other classes or racial Hit Dice.

Just attacks, not feat qualifications.

edit: ninja'd by my own avatar!


So, uhhh...what did you get that a Fighter dip couldn't get you again?


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Much better and I'm happy to see abilities that aren't favored weapon restricted, but there are three obvious issues I can see.

1) The scaling weapon damage wipes away one layer of weapon balance. In particular weapons that sacrifice die size for crit range (eg. scimitar) don't wind up actually sacrificing that die size except temporarily in the case of falchion, nodachi, etc.

2) Most blessings are still melee oriented rather than weapon agnostic. While followers of Erastil can now select melee focus weapons they probably should still have the longbow as a workable option.

3) Irori still has a problem: If you select weapon focus (unarmed strike) as your focus weapon you don't have improved unarmed strike. If you select improved unarmed strike as an alternative you don't actually have weapon focus and therefore cannot use sacred weapon. It is a common house rule to give clerics of deities that favor unarmed strike improved unarmed strike in place of proficiency and it would solve the problem if this were made official.


Rynjin wrote:
So, uhhh...what did you get that a Fighter dip couldn't get you again?

1st level spells, an average damage of 1 higher if wielding a d4 weapon, weapon focus, a good will save.

Though it shouldn't surprise folks that the Hybrid of a Fighter is dip friendly.


Arae Garven wrote:


In addition to this I get bonus feats, and damage progression.
-Blessings aren't going to see much use compared to all the other cool things you can do. This could be fixed by upping the quality of the blessings. Maybe that's a bad idea, as I could say much the same thing about cleric domain powers, and that has never been a problem.

Perhaps if Blessing were more of passive bonuses/buffs to your character instead of ones that you had to activate.


Scavion wrote:
Rynjin wrote:
So, uhhh...what did you get that a Fighter dip couldn't get you again?

1st level spells, an average damage of 1 higher if wielding a d4 weapon, weapon focus, a good will save.

Though it shouldn't surprise folks that the Hybrid of a Fighter is dip friendly.

Not Weapon Focus, a Fighter can get that too.


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So, thoughts:

- You dumped reliance on the deity's favored weapon. Great!

- Fervor being based on CHA sucks hard, because aside from spells it's easily their most powerful ability. It's like if a Magus needed WIS to use Spell Combat. I do like that you implemented most of my suggestions for it, save that you made it a swift instead of 1/round free action.

- The blessings still have lots and lots of problems, but I think I covered those pretty thoroughly in the other thread.

- I'm not sure why you don't just go ahead and give the class full BAB, unless it's written somewhere THOU SHALT NOT GIVE FULL BAB TO ANY CLASS WITH USEFUL SPELLCASTING, especially now that you've just given full BAB to them while they're using their focus weapon.

- Move all the bonus combat feats 1 level earlier, and give them an additional one at level 20. Also, a new capstone is needed.

- This class simply has too much competition for the swift action each round, and thus can't properly take advantage of the action economy. Going with my suggestion of making fervor a free action would help with this a lot.

Shadow Lodge

Renegade Paladin wrote:
I'm not a developer, but the answer to this is a flatly obvious yes.
I thought so too, but they said it wouldn't get full BAB, so I wasn't sure of the intent, thanks.
Rynjin wrote:
So, uhhh...what did you get that a Fighter dip couldn't get you again?

Spellcasting, 2 blessings (including healing for swift action cures), free weapon focus AND proficiency with one weapon, cooler flavor text, etc.

Another question, what action is it to use the capstone.

Silver Crusade

DM Beckett wrote:
Rynjin wrote:
Man, I'd totally dip Warpriest to get my dagger to do an extra 1 damage on average...wait what?

Well, there's also the free feats, Weapon Focus, Full BaB with it, access to Cure (and Cleric Spells), and 2 good Saves. Though I would probably go at least 2 for the swift self heal, and look at Kukris over daggers, especially if you want to TWF and focus on them.

Edit, forgot Aura and Blessings, too.

You don't get a bonus feat at first level of the class, so "free feats" and "Weapon Focus" on your list are kind of redundant if you're discussing a dip. :p Full BAB over one level isn't that huge of a deal either. You could get that by dipping fighter. Two good saves and first level cleric spells you get from cleric, and channel too. Really, it isn't the huge deal you're making it out to be; the only thing this class offers that others don't is the damage die increase on 1d4 weapons, and frankly that isn't worth a whole lot.

The Exchange

I have to say that I love the revisions of this class. It went from "why would I play this over the inquisitor?" to "Holy carp this class is awesome!" as soon as I read the bit about them being able to use fervor to swift cast buff spells on themselves. Also, the Sacred weapon stuff is really awesome. I know a player of mine that will love this class, as he's always liked to play battle clerics and this one seriously ups the ante as far as divine warrior roles go.

Dark Archive

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This is sooooo much better than the first draft. I'm actually really excited about this version. A couple of issues, though:

1) How does Sacred Weapon work with multiclassing? If I take one level of warpriest and five levels of paladin, does my BAB really drop to +1 when using my deity's favoured weapon? Shouldn't this ability say something to the effect of "the warpriest replaces any BAB gained from levels in warpriest with his warpriest level."

2) I don't understand why you have to keep the same enhancement bonuses all day with Sacred Weapon. It makes the ability wayyy worse.

3) Sacred Weapon and Sacred Armour should specify whether or not they need to be reactivated after each increment of duration. Do I need to spend the swift action every minute for Sacred Armour? And every round for Sacred Weapon? I assume not, but it doesn't really say at the moment.

4) If they do need to be constantly reactivated, this class needs to make better use of 1/rd. free actions and/or move actions. Right now it's too focused on using swift actions.

5) I don't like Fervor and Channel being based on Charisma. This class basically wants all of its ability scores to be 14 or higher.

Anyway, I love Fervor and I think the changes to Sacred Weapon are great. I think this is a huge, huge improvement to the class, and I can't wait to see the final version.

Shadow Lodge

Renegade Paladin wrote:
DM Beckett wrote:
Rynjin wrote:
Man, I'd totally dip Warpriest to get my dagger to do an extra 1 damage on average...wait what?

Well, there's also the free feats, Weapon Focus, Full BaB with it, access to Cure (and Cleric Spells), and 2 good Saves. Though I would probably go at least 2 for the swift self heal, and look at Kukris over daggers, especially if you want to TWF and focus on them.

Edit, forgot Aura and Blessings, too.

You don't get a bonus feat at first level of the class, so "free feats" and "Weapon Focus" on your list are kind of redundant if you're discussing a dip. :p Full BAB over one level isn't that huge of a deal either. You could get that by dipping fighter. Two good saves and first level cleric spells you get from cleric, and channel too. Really, it isn't the huge deal you're making it out to be; the only thing this class offers that others don't is the damage die increase on 1d4 weapons, and frankly that isn't worth a whole lot.

I can see this is going absolutely nowhere, so I'm going to drop it after this.

You can't get most of those things from any single class for one, and the free Feats (Simple & Martial, Shields, All Armor, and Deity's Favored Weapon), and Free Weapon Focus (Fighter doesn't get it free, though yes they can take it if they want) can all be a huge deal. This class looks like a great dip class, but not so much a level 1 - 20 one. Then lets also add in the Cleric Spell List, and specifically the CLW, 2 Blessings (could be a boon, could be a curse), Aura, and it's I think harder to find a class that doesn't get much from dipping here than one that does.


•I see a future where 90% of Warpriests are using Scimitars or Kukris.
•The Blessings remain rather disappointing, power-wise.
•Tying all your mechanics to a single weapon still cripples you when you have to swap weapons in order to participate (ie: Flying creatures vs a melee Warpriest).
•Still horribly MAD.
•Concerns about casting from the Cleric list on a hindered spell progression remain.

But it's not all bad news: Fervor is a good fix. :)

All in all, I still don't see a reason to pick this class over the other divine melee options, unless my only goal is to cheese-out some uber scimitar damage.

Shadow Lodge

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Benn Roe wrote:


1) How does Sacred Weapon work with multiclassing? If I take one level of warpriest and five levels of paladin, does my BAB really drop to +1 when using my deity's favoured weapon? Shouldn't this ability say something to the effect of "the warpriest replaces any BAB gained from levels in warpriest with his warpriest level."

Whenever the warpriest is wielding a sacred weapon, he treats his warpriest level as his base attack bonus for attacks made with that weapon, stacking with any base attack bonus from other classes or racial Hit Dice.

Benn Roe wrote:

3) Sacred Weapon and Sacred Armour should specify whether or not they need to be reactivated after each increment of duration. Do I need to spend the swift action every minute for Sacred Armour? And every round for Sacred Weapon? I assume not, but it doesn't really say at the moment.

Normally it just keeps going until you turn an ability like this off (free action normally) or whatever caused it to activate is no longer doing so.

Benn Roe wrote:
5) I don't like Fervor and Channel being based on Charisma. This class basically wants all of its ability scores to be 14 or higher.

100% agree. Honestly, in the last 50ish page thread, I think the one things that was nearly unanimous was to drop Cha from the Warpriest and fix the ridiculous MAD issue.


Neo2151 wrote:

•I see a future where 90% of Warpriests are using Scimitars or Kukris.

•The Blessings remain rather disappointing, power-wise.
•Tying all your mechanics to a single weapon still cripples you when you have to swap weapons in order to participate (ie: Flying creatures vs a melee Warpriest).
•Still horribly MAD.
•Concerns about casting from the Cleric list on a hindered spell progression remain.

But it's not all bad news: Fervor is a good fix. :)

All in all, I still don't see a reason to pick this class over the other divine melee options, unless my only goal is to cheese-out some uber scimitar damage.

All the mechanics are not tied to one weapon, as you can see here:

In addition to the favored weapon of his deity, the warpriest can designate a weapon as a sacred weapon by selecting that weapon
with the Weapon Focus feat (if he has multiple Weapon
Focus feats, this ability applies to all of them)
. Whenever
the warpriest is wielding a sacred weapon, he treats his
warpriest level as his base attack bonus for attacks made
with that weapon, stacking with any base attack bonus
from other classes or racial Hit Dice.

So just take weapon focus longbow with that large amount of bonus feats the class has.


Well done guys. Much better.

For those whinging that Sacred weapon duration is too short, please remember you are speaking of what is effectively a full bab class with 6th level swift action buff spells!

I know it is a bit full on swift action usage but not much more than the inquisitor who has to chose between Judgements and BANE.

My only gripe is blessings. I really don't see why they shouldn't just use domains and subdomains?
Most domains are awesome and there are already a heap of them. Blessings just seem like another type of domain. If Paizo is set on Blessings, make it so a Warpriest can chose between domains or blessings or inquisitions

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber; Starfinder Charter Superscriber

Out of curiosity, if I choose *not* to take Weapon Focus in my deity's favored weapon, does it still qualify for sacred weapon and the like? It would seem to be the case that it does, but the wording is not completely clear...


Dot


Adam B. 135 wrote:
Neo2151 wrote:

•I see a future where 90% of Warpriests are using Scimitars or Kukris.

•The Blessings remain rather disappointing, power-wise.
•Tying all your mechanics to a single weapon still cripples you when you have to swap weapons in order to participate (ie: Flying creatures vs a melee Warpriest).
•Still horribly MAD.
•Concerns about casting from the Cleric list on a hindered spell progression remain.

But it's not all bad news: Fervor is a good fix. :)

All in all, I still don't see a reason to pick this class over the other divine melee options, unless my only goal is to cheese-out some uber scimitar damage.

All the mechanics are not tied to one weapon, as you can see here:

In addition to the favored weapon of his deity, the warpriest can designate a weapon as a sacred weapon by selecting that weapon
with the Weapon Focus feat (if he has multiple Weapon
Focus feats, this ability applies to all of them)
. Whenever
the warpriest is wielding a sacred weapon, he treats his
warpriest level as his base attack bonus for attacks made
with that weapon, stacking with any base attack bonus
from other classes or racial Hit Dice.

So just take weapon focus longbow with that large amount of bonus feats the class has.

I missed that. Fair enough. :)

My other concerns are still valid, I feel.

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