Name Onoria Cuprianas
Human 1st Level Carnavalist Rogue/2nd Level Oracle of Life
NG, M, Humanoid (Human)
Init +1; Senses Perception +12(13 vs. Traps)
DEFENSE
AC 13, touch 11, flat-footed 12 (+2 Leather Armor, +1 from dex)
hp 27
Fort +2, Ref +3, Will +5
OFFENSE
Speed 20ft
Melee 0
Ranged +2
Combat Options
STATISTICS
Str 8, Dex 12, Con 14, Int 14, Wis 14, Cha 16
Base Attack +1; CMB 0; CMD 11
Feats
Toughness
Fey Foundling
Traits
Osirionologist: You gain a +1 trait bonus on Knowledge (engineering) and Knowledge (history) checks, and one of them is always a class skill for you. In addition, you may choose Ancient Osiriani as one of your bonus languages.
Scholar of Ruins: You gain a +1 trait bonus on Knowledge (geography) and Knowledge (dungeoneering) checks. One of these skills (your choice) is always a class skill for you.
Trained Skills
Appraise +6 (1 Ranks, +2 Int, +3 Class)
Diplomacy +12 (3 Ranks, +3 Cha, +3 Class, +3 Familiar)
Disable Device +9 (3 Ranks, +1 Dex, +3 Class, +2 Equip)+1 vs Traps
Heal +6 (1 Ranks, +2 Wis, +3 Class) +3 for tending wounds
Know: Dungeon +7 (1 Ranks, +2 Int, +3 Class, +1 Trait)
Know: Engineer +7 (1 Ranks, +2 Int, +3 Class, +1 Trait)
Know: Geography +7 (1 Ranks, +2 Int, +3 Class, +1 Trait)
Know: History +9 (3 Ranks, +2 Int, +3 Class, +1 Trait)
Know: Nature +6 (1 Ranks, +2 Int, +3 Class)
Know: Planes +6 (1 Ranks, +2 Int, +3 Class)
Know: Religion +6 (1 Ranks, +2 Int, +3 Class)
Linguistics +8 (3 Ranks, +2 Int, +3 Class)
Perception +12 (3 Ranks, +2 Wis, +3 Class, +2 Familiar, +2 more
with glasses) +1 vs Traps
Sense Motive +8 (1 Ranks, +2 Wis, +3 Class, +2 Familiar)
Spellcraft +6 (1 Ranks, +2 Int, +3 Class)
Class Abilities
Lame: One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance.
Life Link: (2): As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).
Trapfinding: A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
Familiar: Thursh: +3 Diplomacy (And Alertness)
Channel: 1d6 5/day (2/5)
Spells:
0s: Detect Magic, Read Magic, Guidance, Light, Stabalize
1s: (3 a day + 1 Bonus)Cure Light Wounds, Bless, Shield of Faith, Detect Undead