[Kobold Press] Deep Magic


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137ben wrote:
And it will expand it even more with future stretch goals!

30K for a 5K pledge? My goodness O_o

Liberty's Edge

Deep Magic is currently the top-selling non-Paizo product at the Paizo Store and the #1 Pathfinder RPG product at DriveThruRPG!

Double Huzzah! :)


I got my copy of it the other day. . . haven't had time to dig too far in yet-- anyone know off hand the best spells in here?

Or favorites?


I love the iounmancer wizard archetype, it just really stands out to me. There are a few new ioun stone themed spells too tag along with it to make an interesting character option.

Liberty's Edge

@Nathanael Love - there are over 700 spells in this baby, it's hard to pick the best ones. If you're in a pinch, though, I'd go with any that I wrote :P

@OmNomNid - you can thank Creighton from Raging Swan for much of the awesome ioun stone stuff in Deep Magic!

Sovereign Court Publisher, Raging Swan Press

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OmNomNid wrote:
I love the iounmancer wizard archetype, it just really stands out to me. There are a few new ioun stone themed spells too tag along with it to make an interesting character option.

Thanks very much for the comment about the iounmancer. I had tremendous fun working on that archetype as I love ioun stones! I think they are quite underutilised these days and I was delighted to try and readdress the balance a bit.


I recently got the book, and I really like the stuff in there ^_^

Especially the demon binder summoner archetype >:D

However, I have a question related to that archetype: does your demonic minion's stats/HD/abilities increase with levels, like an eidolon, or are they fixed to the basic stats?

Designer

JiCi wrote:

I recently got the book, and I really like the stuff in there ^_^

Especially the demon binder summoner archetype >:D

However, I have a question related to that archetype: does your demonic minion's stats/HD/abilities increase with levels, like an eidolon, or are they fixed to the basic stats?

Hi JiCi,

I'm Stephen, and I'm a demonologist.

Okay, that's not true, but I am the guy who designed the archetype. Your bound demon is fixed to the basics stats as a demon of that type, and it does not increase with the demonbinder's stats. Instead, you can bind a number of demons to you, and steadily increase the number of demonic true names that you have and the power of demons that you can bind. The bound demon class feature entirely replaces the eidolon class feature.
I hope it helps, and I'm glad you like the demon binder.


Stephen Radney-MacFarland wrote:
JiCi wrote:

I recently got the book, and I really like the stuff in there ^_^

Especially the demon binder summoner archetype >:D

However, I have a question related to that archetype: does your demonic minion's stats/HD/abilities increase with levels, like an eidolon, or are they fixed to the basic stats?

Hi JiCi,

I'm Stephen, and I'm a demonologist.

Okay, that's not true, but I am the guy who designed the archetype. Your bound demon is fixed to the basics stats as a demon of that type, and it does not increase with the demonbinder's stats. Instead, you can bind a number of demons to you, and steadily increase the number of demonic true names that you have and the power of demons that you can bind. The bound demon class feature entirely replaces the eidolon class feature.
I hope it helps, and I'm glad you like the demon binder.

Emphasis mine

You sure?

Deep Magic wrote:
A demon binder can summon only one bound demon at a time. She must dismiss a summoned bound demon before she can perform the ritual to summon another bound demon. This ability replaces the eidolon ability.

It says here that I can only have one bound demon at a time... hence why there is the Twin Summoning ability later on.

Designer

JiCi wrote:
Stephen Radney-MacFarland wrote:
JiCi wrote:

I recently got the book, and I really like the stuff in there ^_^

Especially the demon binder summoner archetype >:D

However, I have a question related to that archetype: does your demonic minion's stats/HD/abilities increase with levels, like an eidolon, or are they fixed to the basic stats?

Hi JiCi,

I'm Stephen, and I'm a demonologist.

Okay, that's not true, but I am the guy who designed the archetype. Your bound demon is fixed to the basics stats as a demon of that type, and it does not increase with the demonbinder's stats. Instead, you can bind a number of demons to you, and steadily increase the number of demonic true names that you have and the power of demons that you can bind. The bound demon class feature entirely replaces the eidolon class feature.
I hope it helps, and I'm glad you like the demon binder.

Emphasis mine

You sure?

Deep Magic wrote:
A demon binder can summon only one bound demon at a time. She must dismiss a summoned bound demon before she can perform the ritual to summon another bound demon. This ability replaces the eidolon ability.
It says here that I can only have one bound demon at a time... hence why there is the Twin Summoning ability later on.

Pretty sure.

You can only have one demon summoned at a time, but you have a number of true names at your disposal, so you can summon this kind of demon at one point, and then summon a different demon at some other point. Summoning is different than the number of true names you know. While you can only summon one demon at a time (unless you have the twin summoning class feature at 18th level), there are a number of demons bound to you by your knowledge of their true name.


Marc Radle wrote:

@Nathanael Love - there are over 700 spells in this baby, it's hard to pick the best ones. If you're in a pinch, though, I'd go with any that I wrote :P

@OmNomNid - you can thank Creighton from Raging Swan for much of the awesome ioun stone stuff in Deep Magic!

@Marc-- but they don't say who wrote the spells next to their names how will I know which are yours!

I've barely had time to browse so far, so so so much stuff here. . . I'm kind of liking the new Animate Dead chain, first thing that's caught my eye, but I probably have read barely a hundredth of these spells (well, a hundredth. . . but not a tenth yet)

Liberty's Edge

Ha! I was just kidding! There are LOTS of awesome spells in this book!

Since you asked (kinda :) tough, off the top of my head, I know I wrote:

Bone Shards, Bone Swarm, Chain of Bones, Dance of the Dead, Elemental Blast, Rain of Fangs, River of Moonlight, Wall of Bones ...

I think there are a few more in there, but I haven't had enough coffee to remember 'em!


Marc Radle wrote:

Ha! I was just kidding! There are LOTS of awesome spells in this book!

Since you asked (kinda :) tough, off the top of my head, I know I wrote:

Bone Shards, Bone Swarm, Chain of Bones, Dance of the Dead, Elemental Blast, Rain of Fangs, River of Moonlight, Wall of Bones ...

I think there are a few more in there, but I haven't had enough coffee to remember 'em!

Call me crazy, but I'm noticing a theme here...

Liberty's Edge

Prince of Knives wrote:
Marc Radle wrote:

Ha! I was just kidding! There are LOTS of awesome spells in this book!

Since you asked (kinda :) tough, off the top of my head, I know I wrote:

Bone Shards, Bone Swarm, Chain of Bones, Dance of the Dead, Elemental Blast, Rain of Fangs, River of Moonlight, Wall of Bones ...

I think there are a few more in there, but I haven't had enough coffee to remember 'em!

Call me crazy, but I'm noticing a theme here...

Heh, the various 'bone' spells? Yep, they were all written for the White Necromancer class originally, but opened up so other casters could have fun too!

The Exchange Contributor; Publisher, Kobold Press; RPG Superstar Judge

Ok, I think at some point we could call out who wrote each separate spell (like Brandon Hodge and all the Vril magic), but for now I'm just going to list a few I wrote.

The ones I'm most proud of are probably the cantrips, because doing anything decent at 0 level is hard. The names when they went to development were Awaken the Deep Magic, Bolster Spirits, Drink Deep from Mimir's Well, Float, Hide, Leap, Marvelous Music, Rope, Slap, Slide, and Thunderclap.

I also wrote a goodly chunk of the Shadow spells (Stephen Radney-MacFarland wrote the other half of those). Plus a couple for winners on the Castle of the Week contest. Plus a lot of Clockwork school spells.


For me, it's Incantation of Death's Retort followed by Incantation of Tearing Free the Shadow.

-Ben.

Contributor

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As WB says, I'm pretty sure every single vril thing in the book is from my pen, but I'm also particularly proud of a couple of other contributions in the spell chapter: skittering vermin and voracious vermin, not the least because it allowed me to finally use the word "varmint" in an RPG product.

And as soon as they were both published, I promptly asked my GM if my character could research them and add them to my spell list.

Freelancing does have its benefits. =-)

The Exchange Contributor; Publisher, Kobold Press; RPG Superstar Judge

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Varmint life goal, check.

Brandon, I believe you just leveled up in the Texan class.


I received my copy today and let me just say I couldn't be more pleased. This book is a must have. It even smells good!


I received my copy yesterday. Really love the spells. I am reviewing the archetypes. I like the stuff with Ley lines. Really enjoying the book so far. I think I need to get New Paths Compendium next.


If I may suggest something for future projects like these, how about adding the spell's creator(s) after the stats, like after Duration, Spell Resistance and such, there would be a "Creator" line?


I got my New Paths Compendium today, as well. Another great book that I can't wait to use in my games.

Liberty's Edge

1 person marked this as a favorite.
DungeonmasterCal wrote:
I got my New Paths Compendium today, as well. Another great book that I can't wait to use in my games.

Awesome!

Feel free to post a review in the New Paths Compendium product thread if you like :)

Liberty's Edge

Arnwolf wrote:
I received my copy yesterday. Really love the spells. I am reviewing the archetypes. I like the stuff with Ley lines. Really enjoying the book so far.

Awesome!

Arnwolf wrote:
I think I need to get New Paths Compendium next.

I think that's a splendid idea! :)

The Exchange Contributor; Publisher, Kobold Press; RPG Superstar Judge

Yep, I'm curious to hear from people who are playing a Battle Scion or White Necromancer. Deep Magic expands their options quite a bit (and to be fair, also really expands the option for other less-common classes like alchemist or inquisitor).

JiCi, the spell creator line is a neat idea, but I fear it would add a few more pages to the total length of a book this size, meaning 2 less pages of actual spells. However, the designers are acknowledged in the credits (including some designers whose spells appeared in prior Kobold Press books), and the backers who submitted a spell are acknowledged on the Kickstarter site.


Wolfgang Baur wrote:

Yep, I'm curious to hear from people who are playing a Battle Scion or White Necromancer. Deep Magic expands their options quite a bit (and to be fair, also really expands the option for other less-common classes like alchemist or inquisitor).

JiCi, the spell creator line is a neat idea, but I fear it would add a few more pages to the total length of a book this size, meaning 2 less pages of actual spells. However, the designers are acknowledged in the credits (including some designers whose spells appeared in prior Kobold Press books), and the backers who submitted a spell are acknowledged on the Kickstarter site.

If folks are interested in knowing (and it sounds like they are) you can always release the list of who designed what as a google doc or something. Three minutes of work, one share link, bam, done.

Silver Crusade

Prince of Knives wrote:


If folks are interested in knowing (and it sounds like they are) you can always release the list of who designed what as a google doc or something. Three minutes of work, one share link, bam, done.

I'm certain that's true for the new spells in Deep Magic, but I'm guessing it's a bit less certain for material brought in/converted from some other books (like the Midgard Campaign Setting).

Lessee... I wrote many of the Wasted West and Dragon Magic spells from the Midgard Campaign Setting that came over to the book, and some Dragon Magic, Time Magic, and Ring Magic specifically for Deep Magic.

The Exchange Contributor; Publisher, Kobold Press; RPG Superstar Judge

You wrote a goodly chunk of stuff, Carlos!

Prince of Knives, I can tell you that 60 of the spell designers are backers of the project, and that list of spell name / designer name is available here.

The other 673 spells are harder to untangle and might take a few hours or days to sort out. Some of them date back 10 or 12 years to the dawn of 3rd Edition D&D and my home game. Others were compiled from dozens of Kobold Press adventures, 23 issues of Kobold Quarterly magazine, the Advanced Races series, the Player's Guides to Midgard, and other sources. Some come from environment books like Northlands, and some come from projects like Journeys to the West, a collection of seafaring material. And many of them were commissioned just for Deep Magic, but about 20-some designers contributed there as well.

So yes, Paizo doesn't credit Gary Gygax specifically for fireball, but it does credit him in an overall way. And I think that approach is a good one.


Stephen Radney-MacFarland wrote:

Pretty sure.

You can only have one demon summoned at a time, but you have a number of true names at your disposal, so you can summon this kind of demon at one point, and then summon a different demon at some other point. Summoning is different than the number of true names you know. While you can only summon one demon at a time (unless you have the twin summoning class feature at 18th level), there are a number of demons bound to you by your knowledge of their true name.

Oh, ok I get it: you have multiple demons at your service, BUT only one at the time... until level 18th... and they only have their basic stats, yet I'm pretty sure that they are subject to just about any feat or ability that would enhance them when summoned, like a regular eidolon.

Thanks for the clarification... and y'know, now that I think about it, it is quite possible to make an alternate version of that archetype for devils, simply by swapping the monsters on the summoner's list.

Wolfgang Baur wrote:
JiCi, the spell creator line is a neat idea, but I fear it would add a few more pages to the total length of a book this size, meaning 2 less pages of actual spells. However, the designers are acknowledged in the credits (including some designers whose spells appeared in prior Kobold Press books), and the backers who submitted a spell are acknowledged on the Kickstarter site.

Well, of course, for huge projects like these, it can be problematic, but for small projects, it could be a possible addition.

The Exchange Contributor; Publisher, Kobold Press; RPG Superstar Judge

Oh, definitely agree!

The list of credits tends to stay at 1 page in length, but for smaller projects, it's easy to include all sorts of special thanks, playtesters, authors of small bits, or friends/family/supporters without getting complaints about "wasting a page".


Stephen Radney-MacFarland wrote:


Hi JiCi,

I'm Stephen, and I'm a demonologist.

Okay, that's not true, but I am the guy who designed the archetype. Your bound demon is fixed to the basics stats as a demon of that type, and it does not increase with the demonbinder's stats. Instead, you can bind a number of demons to you, and steadily increase the number of demonic true names that you have and the power of demons that you can bind. The bound demon class feature entirely replaces the eidolon class feature.
I hope it helps, and I'm glad you like the demon binder.

Hey, I have another question about the demon binder. Does the demon binder continue to have access to the Summon Monster I-IX spell-like ability? If so, since the demon binder no longer has an eidolon feature, does that mean that the SMI-IX SLA can be active simultaneously with the bound demon, or should this restriction be applied there as well?

Thanks for the mechanics support.

Liberty's Edge

Yeah yeah ... Really cool class, awesome job writing it ... Blah blah

Enough about the cool class mechanics - what about that AWESOME illustration?!?!? ;)

Designer

Friendlyfish wrote:
Stephen Radney-MacFarland wrote:


Hi JiCi,

I'm Stephen, and I'm a demonologist.

Okay, that's not true, but I am the guy who designed the archetype. Your bound demon is fixed to the basics stats as a demon of that type, and it does not increase with the demonbinder's stats. Instead, you can bind a number of demons to you, and steadily increase the number of demonic true names that you have and the power of demons that you can bind. The bound demon class feature entirely replaces the eidolon class feature.
I hope it helps, and I'm glad you like the demon binder.

Hey, I have another question about the demon binder. Does the demon binder continue to have access to the Summon Monster I-IX spell-like ability? If so, since the demon binder no longer has an eidolon feature, does that mean that the SMI-IX SLA can be active simultaneously with the bound demon, or should this restriction be applied there as well?

Thanks for the mechanics support.

The summon monster ability is not swapped out as part of the archetype. Since he does not have the eidolon feature, it can be used in concert with the bound demon ability.

That said, if you do, I would watch it. Bound demons are jealous creatures who do not play well with others. It is not unknown for a bound demon to start munching on another summoned creature when the demon binder's attention is elsewhere.


I don't know if this is the proper place to post this but I will start here, direct me elsewhere if appropriate.

Sacrificial Monkey:
SACRIFICIAL MONKEY
School conjuration (creation); Level sorcerer/wizard 4,
witch 4
Casting Time 6 hrs.
Components V, S, M (freshly killed body of a monkey)
Effect one creature
Duration 1 day/caster level
Saving Throw none; SR no
You create a shadow monkey—a foul, animated object
that clings to you like a sickened baby.
The sacrificial monkey has a single use: to stop a
confirmed critical from affecting you. When an enemy
confirms a critical hit against you, the monkey throws
itself before the melee, ranged, or ranged touch attack
and takes the hit itself. The monkey always stops such
attacks and never stops any other attacks. The monkey
cannot stop damage inflicted by critical hits from spells or
spell-like abilities.
The monkey cannot attack in any way; it is never
allowed an attack roll. It cannot be killed, but dissipates
if it takes 6 hp damage/caster level (it gets no save against
any attacks it stops).
The sacrificial monkey can be dismissed or commanded
to remain at a given location. Issuing such a command
temporarily suppresses the benefit of the sacrificial monkey
until it is again within your space. You can never have
more than a single sacrificial monkey at any given time.

1)How is it this spell does not have the [Evil] descriptor? You have to kill a living creature to cast it.
2)The term single use is vague, it can only stop one attack or its only purpose is to...
3)Does the monkey stop all damage or just up to it's HP?
Example [assuming not single use] the monkey has 1 HP left you take a 50 point critical what happens to the other 49 damage it couldn't stop.
4) It can be dismissed or commanded as what kind of action?
5) So it can stop a critical from a Supernatural ability?
6) Does this work against a Coup de Grace?
7) No Save and no SR, is not (harmless) can be cast on another creature.{I know 6hr cast time but none the less}
8) If you cast the spell on another creature it is their monkey or still your monkey, for purposes of a single monkey?


Marc Radle wrote:

Yeah yeah ... Really cool class, awesome job writing it ... Blah blah

Enough about the cool class mechanics - what about that AWESOME illustration?!?!? ;)

All of the art is great, but no illustration of Corpsewall?! The make or break spell of the book? Nonsense.

;p


@ Snapshot -
I think I can help with a couple of these questions:
1) The spell does not require a sacrifice of a living creature, only the body of a recently deceased one (although, this is a loose term, how long is "recently deceased"), thus if you happen on a monkey that jut died, you are all set. Granted, to be useful, you will probably have to do the killing yourself, an evil act, but hte spell itself is not Evil (Personally, I would have gone with a necromantic school or at a minimum the Shadow subschool, but I did not design it).
2) Single use, in this context refers to the spell itself having a single purpose.at its minimum, a spellcaster must be seventh level to cast the spell, so the monkey would have 35 hit points at least. Even with critical hits level of damage, it is possible that the monkey could survive the first strike and still be available. Perhaps this could be erratad for clarity.
3) I am unable to help with this question, it will need an official answer. As it is a shielding spell, I would rule in the interim that it is not able to stop the entire effect of damage if it exceeds the maximum of the monkey's hit points.
4) Per PFSRD spell dismissal is a free action. The command portion would be open for debate and refer to 3 for help. Again, I would rule it a move action in the interim as it directs the spell to do something and PFSRD supports that under combat actions.
5) It only specifies spells and spell-like abilities are not affected, which gives an implied yes to protection from Supernaturally supported criticals, as well as, any other critical effects not specifically exempted.
6) Coup De Grace requires a critical effect, but again, PFSRD under helpless defenders, allows total concealment to suffer the effects of Coup De Grace if you do it twice in a row. While this is not the same, it is similar and I would allow the spell (as it is independent of the caster unless specifically controlled) to work until it expires (probably though damage) and the next successful Coup will work as detailed in the ruleset.
7) I think you are misinterpretting this piece, by effect, it is noting that only one creature can be effected by the spell, as in receive its benefit, not that a given creature is subject to the spell as if it were the dead monkey spell component.
8) This question requires the Range component of the spell to answer. It is either personal, touch, close, etc. The range will determine if you can transfer the spell to another. Having read the entire text you posted, it appears it will be a personal range and if it is cut and pasted from the book would definitely require some eratta.

I hope this helps you, I wish I could get it all, but I am at work for another 10 hours and my book is at home.

Contributor

Hello Snapshot, Rich Pett here. I wrote the spell so Mr Baur has commanded my presence or risk his wrath.

Thedmstrikes has most of the points in a very fine nutshell (and thank you kindly), just to clarify one point:

3 The intent is to stop a single critical hit regardless of the damage, the original version was:

The monkey cannot attack in any way; it is never allowed an attack roll. It cannot be killed, but dissipates if it takes 6 points/caster level of area attacks (it gets no save against these attacks).

That, of course, works both ways, a confirmed critical from a papercut or a gigantic meat cleaver would be stopped.

Hope that clarifies the last point, thanks for raising your questions, and thanks again to thedmstrikes for a very comprehensive set of excellent answers.

Rich


Mr. Pett -
Can we get that submitted for the next round of errata? As noted in my answer block, I would have guessed the intent was for a hit point total since it was given as part of the description instead of just saying the next critical is intercepted regardless of how much damage it does. It is a great book and glad I backed!

Contributor

Great stuff, glad you did, and some fine answering.

Let's ask the great one himself...

Dark Archive RPG Superstar Season 9 Top 32

I know I won't be the first to say this Rich but FWIW I like your Sacrificial Monkey! Should have known it was yours. :^ )

The Exchange Contributor; Publisher, Kobold Press; RPG Superstar Judge

Sure, we can include this as a clarification for the May update. Not sure whether it will make it into errata territory or not, but I'll talk to a couple folks. A lot of it is covered by RAW answers from TheDMStrikes, but maybe not all of it.

Thanks for mentioning it (and thanks to Richard for a disturbing but useful spell).

EDIT: Forgot what month it is!


Ok, perhaps I approached this incorrectly.
I am an experienced DM and I don't need a series of guesses as to the answers to my questions.
While I appreciate Thedmstrikes attempting to answer the questions, as he/she pointed out he/she was not the designer of the spell. I was attempting to lure that person in to my [EVIL] trap for a discussion on the spell.
My attempt while successful was derailed by Thedmstrikes by allowing Richard Pett to say "yeah what he/she said"{grrrr}. However since Thedmstrikes responded, I will respond to that post as well.
B.T.W. I limited my original post to 8 questions there are more.

Thedmstrikes wrote:

@ Snapshot -

I think I can help with a couple of these questions:
1) The spell does not require a sacrifice of a living creature, only the body of a recently deceased one (although, this is a loose term, how long is "recently deceased"), thus if you happen on a monkey that jut died, you are all set. Granted, to be useful, you will probably have to do the killing yourself, an evil act, but hte spell itself is not Evil (Personally, I would have gone with a necromantic school or at a minimum the Shadow subschool, but I did not design it).

Semantics, unless you intend to have to run every pet store in a major city to find one where a monkey has "recently"{undefined term} perished the spell is useless.

In my case I have a CE Orc Witch in the Mwangi Expanse using the spell {don't ask} so monkey acquisition is not a problem and the ethical consideration are not a problem. While we all agree the spell is very cool it's writeup is confusing.
I do agree with the Necromancy[shadow].
Thedmstrikes wrote:


2) Single use, in this context refers to the spell itself having a single purpose.at its minimum, a spellcaster must be seventh level to cast the spell, so the monkey would have 35 hit points at least. Even with critical hits level of damage, it is possible that the monkey could survive the first strike and still be available. Perhaps this could be erratad for clarity.
Richard Pett wrote:


The intent is to stop a single critical hit regardless of the damage, the original version was:
The monkey cannot attack in any way; it is never allowed an attack roll. It cannot be killed, but dissipates if it takes 6 points/caster level of area attacks (it gets no save against these attacks).
That, of course, works both ways, a confirmed critical from a papercut or a gigantic meat cleaver would be stopped.

Richards clarification was very helpful in this instance.

{The intent is to stop a single critical hit regardless of the damage}
Gloriously succinct answer.
{It cannot be killed, but dissipates if it takes 6 hp damage/caster level (it gets no save against any attacks it stops).}
as compared to
{It cannot be killed, but dissipates if it takes 6 points/caster level of area attacks (it gets no save against these attacks).}

The removal of those three words and the rewording in the parentheses completely muddied the meaning of the sentence to the point of being meaningless in context. What does it matter if it gets a save its gone anyway.
Unless the intention of the spell has changed from the one Richard just expressed, then question 3 becomes relevant[see below].

Thedmstrikes wrote:


3) I am unable to help with this question, it will need an official answer. As it is a shielding spell, I would rule in the interim that it is not able to stop the entire effect of damage if it exceeds the maximum of the monkey's hit points.

No longer relevant as Richards answer removed the option of additional attacks.

Thedmstrikes wrote:


4) Per PFSRD spell dismissal is a free action. The command portion would be open for debate and refer to 3 for help. Again, I would rule it a move action in the interim as it directs the spell to do something and PFSRD supports that under combat actions.

{Components V, S, M (freshly killed body of a monkey)}

This line indicates the spell is not dismissible the text says other wise.
Core Rules page 216
Dissmissable:

(D) Dismissible: If the duration line ends with “(D),” you can dismiss the spell at will. You must be within range of the spell’s effect and must speak words of dismissal, which are usually a modified form of the spell’s verbal component.
If the spell has no verbal component, you can dismiss the effect with a gesture. Dismissing a spell is a standard action that does not provoke attacks of opportunity.
A spell that depends on concentration is dismissible by its very nature, and dismissing it does not take an action, since all you have to do to end the spell is to stop concentrating on your turn.

The spell does not require concentration therefore [Standard Action.]
Please provide links if you quote an online source.
Thedmstrikes wrote:


5) It only specifies spells and spell-like abilities are not affected, which gives an implied yes to protection from Supernaturally supported criticals, as well as, any other critical effects not specifically exempted.

Not particularly helpful answer.

Ok, maybe I need to elaborate [I will keep this brief]
1)Does an alchemists bomb explode or not? as the splash damage is not critical related and the original target would be subjected?
2)
Balor:
Vorpal Strike (Su) Any slashing weapon a balor wields
(including its standard longsword and whip) gains the
vorpal weapon quality. Weapons retain this quality
for one hour after the balor releases the weapon, but
after this the weapon reverts to its standard magical
qualities, if any.
can the monkey stop this attack?
3)
Lantern Archon:
Light Ray (Ex) A lantern archon can fire beams of light to damage foes. These light rays have a maximum range of 30 feet. This attack overcomes damage reduction of any type.
its faster than the speed of light. The question is can the monkey stop an attack that bypasses all damage reduction? Yes I know its not presented as damage reduction but I would still like an answer.

Thedmstrikes wrote:


6) Coup De Grace requires a critical effect, but again, PFSRD under helpless defenders, allows total concealment to suffer the effects of Coup De Grace if you do it twice in a row. While this is not the same, it is similar and I would allow the spell (as it is independent of the caster unless specifically controlled) to work until it expires (probably though damage) and the next successful...

This answer is somewhat incoherent.

The only issue here is the poor wording of the
coup de grace:
Coup de Grace: As a full-round action, you can use a
melee weapon to deliver a coup de grace (pronounced “coo
day grahs”) to a helpless opponent. You can also use a bow
or crossbow, provided you are adjacent to the target.
You automatically hit and score a critical hit. If the
defender survives the damage, he must make a Fortitude
save (DC 10 + damage dealt) or die. A rogue also gets her
extra sneak attack damage against a helpless opponent
when delivering a coup de grace.
Delivering a coup de grace provokes attacks of
opportunity from threatening opponents.
You can’t deliver a coup de grace against a creature that
is immune to critical hits. You can deliver a coup de grace
against a creature with total concealment, but doing this
requires two consecutive full-round actions (one to “find”
the creature once you’ve determined what square it’s in,
and one to deliver the coup de grace).

attack as it says "You automatically hit and score a critical hit." it should probably say "You automatically hit and confirm a critical hit."
Confirm being a relevant game term.
Sacrificial Monkey text "When an enemy
confirms a critical hit against you, the monkey throws
itself before the melee, ranged, or ranged touch attack
and takes the hit itself."
I know it's pedantic but in my world words mean things use them correctly.
Thedmstrikes wrote:


7) I think you are misinterpretting this piece, by effect, it is noting that only one creature can be effected by the spell, as in receive its benefit, not that a given creature is subject to the spell as if it were the dead monkey spell component.

I am not misinterpreting it, it was a lure for your answer below, the Range and/or the Target field(s) (is/are) missing. If the Range is Personal no target field is necessary, If it is Touch(or more) a Target field is necessary.

Why is the Sacrificial Monkey considered a creature as it cannot be targeted or killed?
[Effect: one creature]
It should read [Effect: one shadow monkey] or such.
Thedmstrikes wrote:


8) This question requires the Range component of the spell to answer. It is either personal, touch, close, etc. The range will determine if you can transfer the spell to another. Having read the entire text you posted, it appears it will be a personal range and if it is cut and pasted from the book would definitely require some eratta.

9)This question is related to the feat

Eschew Materials:
Eschew Materials
You can cast many spells without needing to utilize minor
material components.
Benefit: You can cast any spell with a material
component costing 1 gp or less without needing that
component. The casting of the spell still provokes attacks
of opportunity as normal. If the spell requires a material
component that costs more than 1 gp, you must have the
material component on hand to cast the spell, as normal.

What is a dead monkey worth? If you had to purchase a monkey to kill as per [Adventurer's Armory page 21] 3gp is the going rate, however it strangely does not mention the price of a recently deceased monkey [wow what an oversight, I want my money back until this travesty is corrected.]
Seriously though, can you eschew the monkey away?

10)Is the monkey incorporeal? or solid? Can it be stolen or moved if left somewhere?
11)Does a "person" under the effect of Baleful Polymorph{monkey} qualify for the material component [It will come up in my game I have no doubt]
12 [Casting Time: 6 hr] Why? That is very annoying. 1 hr would have been sufficient, it requires the waste of most of a day for the party for one buff that affect one person.

That should be enough for now.
Hopefully Richard has yet to flee.


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@Snapshot-
You did indeed approach this incorrectly. Had I not made a mistake in my suggestions, I would have left it alone as clearly, you are not in need of community assistance. In answer to your first question, which I let go the first time around and in light of what you are truly after, is that this is not the best place to post for errors or suspected errors in spells and other content from Deep Magic. That place is here:

http://paizo.com/threads/rzs2qwgv?Kobold-Press-Potential-Issues-and-Typos-i n

Since I did make an error, I want to correct that for those I misled: Dismissal is in fact a standard action per the same PFSRD I was quoting, I mearly failed to read the entire portion I came across. The portion I quoted was from Cease Concentration on a Spell. Both the Dismissal heading and Cease... headings fall under the combat link here:

http://paizo.com/pathfinderRPG/prd/combat.html

Snapshot, I sent you an email related to your posts in this thread as it is a more appropriate forum for the additional things I have to say. Feel free to read it or not.


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My only true regret is that detect caves got axed from the final mountain druid spell list.


Shadowborn wrote:
My only true regret is that detect caves got axed from the final mountain druid spell list.

If I ever write up a zogonite druid archetype, it will have that spell. ;)

-Ben.


Can someone explain to me Doom of Disenchantment? What if there is more than one spell affecting the attack, does this spell dispel ALL of them? Or is only one randomly chosen?


It's up to your GM. Reading the description leads one to believe that all effects are dispelled.


I am the GM, I was hoping for clarification from the devs if they check this forum. Might have to message them directly.


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Just make the call then. Welcome to being a GM.

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