**Official Query** Arcanist Revision


Class Discussion

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Will we see revisions like this for the other hybrids?

Shadow Lodge

I think only if it's deemed necessary. I don't think more than 30% of the forums are screaming for reworking, most are asking for minor tweaks.


i would love to see a WIS caster for the arcane side, and seeing through the smoke and mirrors to break magc down to it's core essence seems fitting for it (as has been noted repeatedly by others thus far).


Ravingdork wrote:
I take your magic and turn it against you? Did anyone else think of the Mord-Sith from the Sword of Truth series when they read this?

See... Now I have to play one...


One more vote in favor of this re-write. It sounds cool and distinct from the other arcane casters, and it sounds like you are also paying close attention to balance.


Just kinda curious.
We were told there would be no going back to the drawing board.
I'm glad that's not the case, but now others may expect the same treatment for the other classes as well.


As long as the spellcasting mechanic stays the same, 100% on board. Kudos on taking the less-safe route, I hope it keeps up, as it's exciting to see.


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Ravingdork wrote:
I'm failing to see how taking magic apart at its roots and manipulating it is any different, conceptually, from what a wizard already does.

A wizard does it, a sorcerer too. But the arcanist would be specialized in doing so.

Wizard is mostly about rote memorization. Years of studying what is. practicing what is. Finding magic that already is.

Sure, they can delve into the realm of playing around with the basics and fundamentals. But that isn't their focus. What wizard does best is massive scale magic familiarity, and rote short term memorization.

Sorcerers too can toy with the foundation of magic. But most of their powers are inherent, driven by sheer force of will.

The arcanist has some latent powers, enough at least. But his real gift is that he 'gets' magic. Down to the core, he knows what makes it tick. He doesn't just know how to make the right gesture, like a wizard does, he know why that is even the right gesture.

He doesn't have the capacity to memorize like a wizard, he doesn't have the sheer magical potential of the sorcerer either. But he gets it all, on a fundamental level.

That's why when he prepares a spell, it sticks around to be cast again. Because he didn’t just memorize it, he understands it intimately down to core of what magic itself is.

Analogy: Cooking
A wizard follows the recipe. He follows it perfectly every time. He doesn't really understand why his food turns out the way it does, except that if he follows the recipe, it'll be perfect. Why does basil taste good in some dishes and not in others? That's anyone’s guess. But he has a big ol cookbook with a ton of recipes, and he could look up which ones have basil in them for you... He is 'structured' and a perfectionist.

A sorcerer doesn’t have the time or inclination to read some silly book. He has a nose for cooking. He's learned to perfect a number of recipes, and he makes them well. If something isn't quite right, he can just tell, and can probably figure out how to fix it. His intuition tells him what goes great with a bit of basil, and it hasn't let him down before... He has good taste, and knows what 'he' likes.

An Arcanist learns the theory of cooking. He understands cooking on a deeper level. He has a cookbook he consults, but he can change things up a bit when needed, so doesn't rely on it as much, because he knows why basil complements some flavors and not others. He knows why some textures work better than others, and in what combinations, and he understands that a good dish has to appease all of the senses, so can spruce up a dish by adding a little dash of color or garnish. He knows the 'fundamental' underpinnings of food theory.


Love the concept and very intrigued to see a spellcaster that spins from a different direction but as an earlier poster asked is the planned hybrid for this class? Sorcerer/ Rogue for the talents and skills? Maybe Alchemist? Very excited to see this one grow!


Kryzbyn wrote:

Just kinda curious.

We were told there would be no going back to the drawing board.
I'm glad that's not the case, but now others may expect the same treatment for the other classes as well.

i should hope so.


Culach wrote:

I was interested in the Arcanist before, mainly because none of the existing classes quite hit the right spot for my imaginings of one of my characters.

NOW you have gone and made the concept EXACTLY what I was looking for.

And for the Riftwar fans, the scene that popped immediately to my head when I read the description was when Macros took the little magic hammer and used its magic power to enchant Arutha's sword.

Now there's something the Arcanist should be able to do, meld magical items, either two items together, or onto a mundane one. Great possibilities here.


Sounds like our old home rules version in 2nd edition for "spell points", nothing new in this old black hat. A third level spell is 3 points or pool, x spells per level, = X pool points, metamagics cost Y points to enhance. So a caster who gets 4-3-2 levels in spells per day would have 16 levels of pool points to spend as he liked. Want to do more damage? Add more points. Want to use extra spell points when your run out? Lose X hit points. Classic magic, old school bloody nose fainting from the power drain, plus allows a retributive blast before you die. Make it happen!

I GM'd a variant of this that used Ley lines, if the players were in a low or high power spot they could add more or less to their pool. The ley line junctions served as "collection" spots for high level magic monsters who were drawn to the ease of utility. Like big nasty Dragons.


Remy Balster wrote:
Ravingdork wrote:
I'm failing to see how taking magic apart at its roots and manipulating it is any different, conceptually, from what a wizard already does.

A wizard does it, a sorcerer too. But the arcanist would be specialized in doing so.

...

I've got to say I dont quite like your analogy, because the way you describe the arcanist is how I've always viewed the wizard, and doesnt really take into acount the intuitive aspect that the arcanist is supposed to bring.

BUT, semantic & philosophical discussions aside, it's nice to see these guys being given focus. They were one of the less flavorful new classes, and hopefully this will give them better direction.


Though this new take is indeed cool, am I the only one who actually liked the original flavor of the class?

Shadow Lodge

Remy Balster wrote:


Analogy: Cooking
A wizard follows the recipe. He follows it perfectly every time. He doesn't really understand why his food turns out the way it does, except that if he follows the recipe, it'll be perfect. Why does basil taste good in some dishes and not in others? That's anyone’s guess. But he has a big ol cookbook with a ton of recipes, and he could look up which ones have basil in them for you... He is 'structured' and a perfectionist.

A sorcerer doesn’t have the time or inclination to read some silly book. He has a nose for cooking. He's learned to perfect a number of recipes, and he makes them well. If something isn't quite right, he can just tell, and can probably figure out how to fix it....

Best analogy yet and explains why I love this class more and more. I read the recipe, follow it up until I want to do my own thing with it. After a few times, I flow off of memory and knowledge of cooking. LOVE IT! (note:I have worked in restaurants for 15 years)

Silver Crusade

Jason Bulmahn wrote:

To that end, some of the parts of this class are back in design and we are hoping to share the revisions with you very soon. Before we get to that, I wanted to share with you the new direction we are exploring to get some feedback and hear your thoughts before we get too far down the trail on the revisions. [...]

Of course, that is not all we are doing to this class. To match up with its new flavor, we are reworking a number of its class features. [...]

Jason, any word on when we might get our hands on the revised Arcanist? I'm running a scenario on Sunday (#4-18 The Veteran's Vault) that the boss looks like a prime candidate to change into an Arcanist. If we won't have the rules that soon, I'll probably turn her into a Shaman instead.

Grand Lodge RPG Superstar 2012 Top 32

Joe M. wrote:
Jason Bulmahn wrote:

To that end, some of the parts of this class are back in design and we are hoping to share the revisions with you very soon. Before we get to that, I wanted to share with you the new direction we are exploring to get some feedback and hear your thoughts before we get too far down the trail on the revisions. [...]

Of course, that is not all we are doing to this class. To match up with its new flavor, we are reworking a number of its class features. [...]

Jason, any word on when we might get our hands on the revised Arcanist? I'm running a scenario on Sunday (#4-18 The Veteran's Vault) that the boss looks like a prime candidate to change into an Arcanist. If we won't have the rules that soon, I'll probably turn her into a Shaman instead.

Really hope you're not talking about running that for PFS credit...


Ravingdork wrote:
I take your magic and turn it against you? Did anyone else think of the Mord-Sith from the Sword of Truth series when they read this?

Barring the martial prowess of the Mord-Sith, I do see it a fitting comparison. Also, Kevin Bacon from X-Men: First Class comes to mind.

Silver Crusade

Jiggy wrote:
Really hope you're not talking about running that for PFS credit...

Let's not get off topic. But yes, I know & respect the rules.

Grand Lodge RPG Superstar 2012 Top 32

Phew, okay, scared me there. :)

Anyway, arcanist! Love the new idea; I'm planning on building a character tonight to play in Accursed Halls tomorrow, and was originally planning on Slayer, but now I'm curious about the Arcanist. Wonder if its changes are likely to be up within the next 9 hours or so... ;)


I find this really sad. This is the one class out of the whole book that I actually liked...

I love spont casting, but I absolutely despise the bloodlines. The arcanist take on them actually made them something I liked.

And the idea of trashing magic items (at least that's how I read it) is a horrible idea. Low magic campaign? Guess I can't play an arcanist...


Remy Balster wrote:


Analogy: Cooking
A wizard follows the recipe. He follows it perfectly every time. He doesn't really understand why his food turns out the way it does, except that if he follows the recipe, it'll be perfect. Why does basil taste good in some dishes and not in others? That's anyone’s guess. But he has a big ol cookbook with a ton of recipes, and he could look up which ones have basil in them for you... He is 'structured' and a perfectionist.

A sorcerer doesn’t have the time or inclination to read some silly book. He has a nose for cooking. He's learned to perfect a number of recipes, and he makes them well. If something isn't quite right, he can just tell, and can probably figure out how to fix it....

I think of it more as engineering…

A wizard specializes in coming up with and following designs when building something.

A sorcerer throws stuff together and sort of hopes it works, and I it does, they throw stuff together in the same order to use again.

An Arcanist follows designs, but replaces some stuff with other items he threw in, and also focuses on reverse engineering.


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Ivan Rûski wrote:
Though this new take is indeed cool, am I the only one who actually liked the original flavor of the class?

Nope. I like them both.


Cool stuff, Jason. I really like to see that the feedback being received is being...well, received.

That being said, I look forward to seeing the new take on the class and will refrain from posting nonsense about a concept that is not even available to us yet.


As someone who has been very bummed out by some of the flavor of the new classes (outside the skald, shaman and the investigator, a lot of them felt like they were stepping on other classes' toes) - I really like the new shape of the Arcanist; it gives it an actual "place" in the world.

Color me impressed (a bit reserved, waiting for the actual implementation of the concept admittedly) and waiting to test the arcanist out.


Remy Balster wrote:
Cap. Darling wrote:

my expectation was that it would fill some sort of empty space flavor or conceptwise. All the other hybrids try to do that.

Arcanist dosent it simply make the parent classes smaller.

The parent classes have not changed. No one has snuck into my room and sharpied on my books or anything, as far as I can tell. Has someone hand edited any of your books? I'm not sure you can blame that on the arcanist...

You expect it to fill an empty space flavor or concept-wise. And you say that all the other hybrid classes do this? Interesting.

Well, I'm not sure that is actually true. How does a Brawler (class) fill a flavor or concept that the Brawler (archetype) doesn't fill? They even share the same name!

The truth is, not a whole lot is 'new' about any of these classes. These aren't 'new' classes. These are new 'hybrid' classes of 'old' classes.

The first look at Arcanist was rather bland, and the dev team has already responded to that nearly unanimous opinion. How? By scrapping the bloodfocus concept, and giving us this new vision of an arcane caster who can pull magic apart by the seams to reapply those mystical energies in ways he sees fit.

So, if you're looking for flavor, it is there. If it isn't the flavor you want? Well... that is very different from 'there is no flavor'.

Lets talk about the brawler in the other thread. But here we must be content with not agreeing. And pehaps share the hope that the new version will be ready for test this saturday:)

Edit: i dont Spell like a wizard:(


I'm glad to see the Blood Focus class feature go, and am very keen to see the re-designed Arcanist.

Parts of the description made me think of the Spellthief. Other parts reminded me of classes from various other RPGs and iterations of D&D, with the ability to break down the essential magic in one item, and then either store it or transfer it immediately to another item. It would be cool indeed to have a class which can do the latter.

"Found too many longswords +1? Turn four of them into one longsword +2!"

But only if there are enough checks and balances in the system to prevent crafting abuse, please! I've heard too many horror stories about Eberron's all-powerful Artificer class ...

Dark Archive

Thanks Jason and the rest of the design team!! The arcanist had previously been high on the list of classes that excited me, but after reading through the playtest document I was pretty unenthused by it. The new concept sounds exactly the way I'd like these hybrids to be: two parts blended in an interesting new way, reminiscent of both parent classes, but combined into something that plays differently from either.

This sounds completely awesome!


I have been playing a character (sorcerer variant) that is in this design space (able to swap out spells rapidly). Even without a permanent spellbook, I don't have much room to have extra class features and stay balanced with the rest of the group. There's even a hefty dose of "anti-magic" flavor in what I'm playing.

The new features sound much better (much clearer, more original, less cluttered), and also sounds like potentially a very large power boost, even with the removal of the bonus feats. However, from the description of the arcane reservoir, it should be possible to draw strength out of the spellcasting (fewer spells prepared, or fewer spells per day) to add flexibility to the new ability.

I guess my point is to urge caution.

Let's not have a repeat of the paladin, where several good options were all added together and went overboard.

Liberty's Edge

Pathfinder Rulebook Subscriber

This is awesome news. I disliked the Blood Focus ability rather strongly and this seems to be new and unique enough to give the class it's own flavor.

Shadow Lodge

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I am literally trembling with excitement to see this new mechanic. I looooooooooooooved the spellcasting mechanics of this class, and it's going to keep those and gain something else that's even more cool?!??

*SWOOOOOOOOONS*


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Just my 2 cents.

Since the arcanist taps into the core of magic, it would seem appropriate to give the class some ability similar to Words of Power, in terms of game mechanics.


I'm really looking forward to seeing this completed. Some of the fluff you describe in the OP reminds me a bit of the old Spellfire from Forgotten Realms back in the old days


poo i was hoping you would keep the bloodline pick, make empyreal bloodline work and then turn the arcanist into a wisdom based user mwa haha.

but this could be better than that. cheers

Grand Lodge RPG Superstar 2012 Top 32

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The Morphling wrote:

I am literally trembling with excitement to see this new mechanic. I looooooooooooooved the spellcasting mechanics of this class, and it's going to keep those and gain something else that's even more cool?!??

*SWOOOOOOOOONS*

More or less where I'm at. Loved the casting system when I read it, but it felt like that's all there was. So now we get to keep that and gain some brand-new class features! Sweet!


So can the new arcanist make it into our Thanksgiving stockings...? Probably asking a bit much, but one can hope :)

Paizo Employee

Pathfinder Pathfinder Accessories, Starfinder Accessories, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I really like the bones of the class (the new casting mechanic feels more like "book-learned magic" than wizard casting does to me), but I agree it could use a little spice.

And here you are offering a great bit of spice :) Sounds great!

Cheers!
Landon

Dark Archive

So the ideas I was getting from the original arcanist morphed into this for me anyway.

Homebrewed Arcanist

Only posting this here to try and get across more concisely what I was thinking about the class initially, and compared to now. Might no longer be what the main concept is driven for but an archetype in that route would still be nice... :-p


Something I want to see played up flavor-wise is the idea that Arcanists aren't something new, they're something OLD, being the missing link between the natural spellcasting of the sorcerer and the learned spellcasting of the wizard. First came the sorcerer, then some potential sorcerers studied instead of going by instinct, becoming arcanists. And the arcanists learned how to do magic without natural talent at all, and taught wizards.

Liberty's Edge

I like the new flavor direction. I am looking forward to seeing the new post. Still, I am a bit worried about the power level but I will refrain from judgement until I see the new write up.


I think the previous arcanist was one of the better themed of the new classes. It filled a deep hole if not a wide one: that it is easier to mix arcane and divine magic than arcane and arcane.

It was obvious, really. Someone with int>cha and sorcerous potential would try to mix the styles and there was no way to represent that within the rules. Something needs to be done with that fluff: an archetype or something.

The new arcanist may also be perfectly workable, but it's no longer filling the thematic hole.

The Exchange

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I'm very excited by this new direction. Excellent work. Plus its kinda blue-magey which I like

Scarab Sages

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Excellent. I think this a great direction.

My main concern with Arcanist wasn't the Sor/Wiz/Arc Supremacy argument, but with how utterly...well, 3.5 it felt. Very basic, very bland.

THIS feels like something that will add /to/ the game thematically versus just copypasta.

PLEASE keep up the amazing work; if the final version lives up to the description, I see this becoming my first class I try out of the new set.

RPG Superstar 2015 Top 8

Wow. This seems great, I hope we can get an official writeup soon as that will be easier to test out.


Like the flavor, warpriest needs a lot of love as well.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

I'm also very happy about this change. Looking forward to a neat new concept that blends with neat new mechanics - that's what I want from any class.


It definately sounds interesting. This class went from 'I'm considering not allowing it at my table at all' to 'hmmm...i might want to play that'


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

if i might make a suggestion, perhaps he can absorb a small amount of arcane points whenever he makes a save vs a single target spell that negates the effect? It might be too easy a source but it seems like it is just really cool imagery that fits where this is going. ALSO i would LOVE if at some point an archetype came out that pushed this into blue mage territory; IE using the supernatural abilities of monsters.

Scarab Sages

When I first saw the Arcanist it was such a letdown because it had absolutely no new flavor to it; just another arcane caster. I like the new flavor direction the class is going in but I'm still not completely sold on it. I'm just not sure there is a need for another arcane class like this. . . . unless by "tinkering" with magic you perhaps mean something akin to an artificer ;)

RPG Superstar 2009 Top 16, 2012 Top 32

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Orthos wrote:
Epic Meepo wrote:
On a completely unrelated note, how does one pronounce "artificer"?
ahr-tif-uh-ser

Actually, I'm hoping "artificer" can now be pronounced "arcanist."

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