Killing high HD undead


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Any tips on hot to take on high HD undead that arent subject to spells like Undeath to Death?


Positive energy. And pure dps.also, if sombody has knowledge (religion) see if you can learn a weakness or two.


I was hoping there are some spells that severely hurt even zombies with high HD.


Take them out with ranged weapons. Typical zombies cannot move and attack so keep them moving. Very boring fight, all in all, but should prove quite easy if you can avoid being cornered. They are just big bags of hps, so just deal damage in as efficient a manner as possible. Hope that helps. Good luck!


Disintegrate is very good on undead. They typically have lousy fortitude saves so they usually get the whole can of whupass.

Scarab Sages

Renen wrote:
I was hoping there are some spells that severely hurt even zombies with high HD.

Disintegrate


Dosgamer wrote:
Take them out with ranged weapons. Typical zombies cannot move and attack so keep them moving. Very boring fight, all in all, but should prove quite easy if you can avoid being cornered. They are just big bags of hps, so just deal damage in as efficient a manner as possible. Hope that helps. Good luck!

Now imagine facing a necromancer with over 100 HD worth of undead >_<

But Disintegrate DOES look good. Why do zombies have low fort? A sidefect of being a zombie? Because I think there are zombie Ogres in there and such. And some of the zombies are even the fast variety.


They have a low fortitude save because they have Consitution '-' by default as undead. Undead instead get their charisma bonus towards HP.

For example, typical stats for a zombie:
Str 17, Dex 10, Con —, Int —, Wis 10, Cha 10

Scarab Sages

Undead have no CON. That makes for weak fortitude saves versus the few spells that target fortitude and affect undead.


So, how is their fort calculated then? Do they get negatives, or only their base fort from racial HD.


drbuzzard wrote:
They have a low fortitude save because they have Consitution '-' by default as undead.

And Fort is a weak save for them.

This is mitigated by the fact that undead are immune to most effects that require a Fort save (Disease, Poison, etc).

But if they aren't immune to it, then something targeting Fort is great against undead. They aren't immune to Disintegrate, so......

Yeah, basically just the base save from HD, but possibly also feats.


Hehe... So an undead would have a very very low Fort eh? Excellent :D

Scarab Sages

With zombies, you could just put a Wall of Fire around them. Not like they'll ever figure it out.


HEY! Another good idea! Burn baby burn!


Depending on the size of the target, the pit spells are also likely to be good. Undead don't have much climb skill, and the solid ones don't fly.


Polymorph Any Object functions on Undead.


Renen wrote:
So, how is their fort calculated then? Do they get negatives, or only their base fort from racial HD.

Undead creatures use their Charisma score(modifier) for things like bonus hp per HD and bonus to fortitude saves.

Scavion wrote:
Polymorph Any Object functions on Undead.

It doesn't to my knowledge. Undead creatures are not objects, they are creatures.

On a similar subject:
Plants are objects unless they are plant creatures :)

To my understanding: It's a creature if it has WIS and CHA scores, and an object if it doesn't.
(I believe intelligent items are an exception to this - I think they are objects.)


DonDuckie wrote:
Renen wrote:
So, how is their fort calculated then? Do they get negatives, or only their base fort from racial HD.

Undead creatures use their Charisma score(modifier) for things like bonus hp per HD and bonus to fortitude saves.

Scavion wrote:
Polymorph Any Object functions on Undead.

It doesn't to my knowledge. Undead creatures are not objects, they are creatures.

On a similar subject:
Plants are objects unless they are plant creatures :)

To my understanding: It's a creature if it has WIS and CHA scores, and an object if it doesn't.
(I believe intelligent items are an exception to this - I think they are objects.)

Undead can be subject to any fort save that could target a creature and an object. Polymorph Any Object targets both.


I typically just scold them and tell them to go to go home.


Earlier I thought you were talking about a single high-HD zombie. My mistake.

If you're talking about an army of regular zombies then think AOE spells. Wall of fire has already been suggested. Spike stones is partially useful, too. Very large area, lasts for a very long time, but will only nickle and dime zombies as they cross through the affected area. Best used in a narrow, long ravine or hallway.

If you're fighting an army, though, there may be better rules to simulate those types of combats. I don't run those types of encounters in my games.


If the undead is big and slow then maybe a dazing meta magic continuous damage spell like flaming sphere etc might do well. Lock em down and burn them up.


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My inner goblin tells me the answer is "fireballs, lots and lots of fireballs." Of course, my inner goblin says "fireballs" is the answer to everything, so take it with a grain of salt. Well everything except fire elementals, for those my inner goblin says "gimme gimme must have."


Renen wrote:
Any tips on hot to take on high HD undead that arent subject to spells like Undeath to Death?

Control Undead is a 2nd level spell and flat out owns mindless undead.


My choices, in no particular order, for blasting Undead with something more particular than a Meteor Swarm, Polar Ray or Fireball:
Disintegrate
Searing Light
Sunbeam
Sunburst
Poly Any Object
Heal, Mass Heal [and or any other sufficiently buffed up Conjuration (Healing) school spells.]


DonDuckie wrote:
Undead creatures use their Charisma score(modifier) for things like bonus hp per HD and bonus to fortitude saves.

HP yes, Fort saves no.

Your average undead has a poor Fort save and no way to add a bonus to it, so they're pretty screwed by the very few effects that require Fort saves that work on them.


100 HD gets us into Mass Heal territory. The other spells mentioned above are great. If mindless undead are the problem, any sort of tactics should work to maximum effect, from pits to webs to bull rushes and such. Otherwise, summoned monsters can be a good investment too, if getting a wall of hit points down is an issue.


Rynjin wrote:
DonDuckie wrote:
Undead creatures use their Charisma score(modifier) for things like bonus hp per HD and bonus to fortitude saves.

HP yes, Fort saves no.

Your average undead has a poor Fort save and no way to add a bonus to it, so they're pretty screwed by the very few effects that require Fort saves that work on them.

Actually (and this was news to me as well) they do use Charisma instead of Constitution when calculating their Fort saves as well as HP and other special abilities. Bolding mine. Wondering if this is a 3.5 to PF change?

from the Bestiary wrote:
No Constitution score. Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon's DC).

And here's a quote from the same source on the topic of whether Poly Any Object and Disintegrate work on Undead.

Quote:
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).

Only the phrasing of "nonmagical object" (in the target line of Polymorph Any Object) would seem to leave any wiggle room in interpretation. As long as your undead creature is also a nonmagical object and smaller than 100 cu.ft./level it should work fine.

Edit: bit of self confusion ... the undead does not have to be a nonmagical object. It merely has to satisfy the requirement that the spell also works on objects which I'd interpret as a nonmagical object to be a subclass of objects in general in this case.


Hrm. I've never seen that before. And I've been looking at undead a LOT lately.

Is it new? Or have I just glossed over it repeatedly?


It is fairly difficult to give a catch-all solution, when the only thing to go with is a total of 100 HD worth of undeads, some of which are high HD.

Generelly though, flying tends to render undeads useless (apart from zombie dragons), since they haven't got a flying speed, and possibly not any ranged weapons (and even so, those are going to be weak).


It is also relevant that if you have a lot of low-HD undead, these often work in your favour as blockers against the big bads.


Rynjin wrote:

Hrm. I've never seen that before. And I've been looking at undead a LOT lately.

Is it new? Or have I just glossed over it repeatedly?

Can't access my 3.5 books but after looking at the d20srd.org site I'd guess, at least on my part, it's another slight change between 3.5 rules/text and PF. It merely says under Undead traits:

"No Constitution score." and "Uses its Charisma modifier for Concentration checks." No other mention of Con or Cha in the text

Complete Text from d20srd:
Undead Type

Undead are once-living creatures animated by spiritual or supernatural forces.
Features

An undead creature has the following features.

12-sided Hit Dice.
Base attack bonus equal to ½ total Hit Dice (as wizard).
Good Will saves.
Skill points equal to (4 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, if the undead creature has an Intelligence score. However, many undead are mindless and gain no skill points or feats.

Traits

An undead creature possesses the following traits (unless otherwise noted in a creature’s entry).

No Constitution score.
Darkvision out to 60 feet.
Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
Uses its Charisma modifier for Concentration checks.
Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor.
Undead do not breathe, eat, or sleep.

Edit: noting the change in Hit Dice type as well ... from d12 to d8

Grand Lodge

Renen wrote:
Any tips on hot to take on high HD undead that arent subject to spells like Undeath to Death?

The same way you kill everything else subject to resistances? Most undead still burn after all.

You're going to want to be a bit more specific than "just high hd undead". Because if all you're facing is a high hd zombie or skeleton, than the usual methods to take down anything will work just fine.


Leadership + All Followers with UMD + cart of Wands of Disrupt Undead = Undead Volleyfire Brigade (Also works if all followers are 1st level sorcerers/wizards). :)


In my campaign threnodic feeblemind and thanatopic finger of death are finding some use.


Dosgamer wrote:
Take them out with ranged weapons. Typical zombies cannot move and attack so keep them moving.

Staggered creatures can always charge and five foot step, so this isn't actually true


CWheezy wrote:
Dosgamer wrote:
Take them out with ranged weapons. Typical zombies cannot move and attack so keep them moving.
Staggered creatures can always charge and five foot step, so this isn't actually true

Trip them and keep on tripping them. They'll keep using a move action to stand up ... or slowly crawl. Either way you win.

Edit: Of course a colossal sized zombie might prove problematic to trip.


Kayerloth wrote:
Rynjin wrote:

Hrm. I've never seen that before. And I've been looking at undead a LOT lately.

Is it new? Or have I just glossed over it repeatedly?

Can't access my 3.5 books but after looking at the d20srd.org site I'd guess, at least on my part, it's another slight change between 3.5 rules/text and PF. It merely says under Undead traits:

"No Constitution score." and "Uses its Charisma modifier for Concentration checks." No other mention of Con or Cha in the text

** spoiler omitted **...

Never played 3.5, so that's not my issue.

I'm just blind, it seems. =)

Silver Crusade

CWheezy wrote:
Dosgamer wrote:
Take them out with ranged weapons. Typical zombies cannot move and attack so keep them moving.
Staggered creatures can always charge and five foot step, so this isn't actually true

I do not believe Staggered creatures can charge. Here are some quotes from the PRD:

PRD said wrote:
Charging is a special full-round action that allows you to move up to twice your speed and attack during the action.
PRD also said wrote:
Staggered: A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.

(Bolding mine)


Bigdaddyjug wrote:
CWheezy wrote:
Dosgamer wrote:
Take them out with ranged weapons. Typical zombies cannot move and attack so keep them moving.
Staggered creatures can always charge and five foot step, so this isn't actually true

I do not believe Staggered creatures can charge. Here are some quotes from the PRD:

PRD said wrote:
Charging is a special full-round action that allows you to move up to twice your speed and attack during the action.
PRD also said wrote:
Staggered: A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.
(Bolding mine)

You can charge as a Standard if you're Staggered or otherwise are limited to only a single Standard action (you just only go up to your speed, not double it).

Silver Crusade

Rynjin wrote:
Bigdaddyjug wrote:
CWheezy wrote:
Dosgamer wrote:
Take them out with ranged weapons. Typical zombies cannot move and attack so keep them moving.
Staggered creatures can always charge and five foot step, so this isn't actually true

I do not believe Staggered creatures can charge. Here are some quotes from the PRD:

PRD said wrote:
Charging is a special full-round action that allows you to move up to twice your speed and attack during the action.
PRD also said wrote:
Staggered: A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.
(Bolding mine)
You can charge as a Standard if you're Staggered or otherwise are limited to only a single Standard action (you just only go up to your speed, not double it).

Duh, I knew that. I need to get back to playing more so I can start remembering stuff again.


Channel Energy,Channel Energy,Channel Energy,Channel Energy,Channel Energy, oh and Channel Energy.

The more there are of them the more damage it does.


Scavion wrote:
DonDuckie wrote:
Renen wrote:
So, how is their fort calculated then? Do they get negatives, or only their base fort from racial HD.

Undead creatures use their Charisma score(modifier) for things like bonus hp per HD and bonus to fortitude saves.

Scavion wrote:
Polymorph Any Object functions on Undead.

It doesn't to my knowledge. Undead creatures are not objects, they are creatures.

On a similar subject:
Plants are objects unless they are plant creatures :)

To my understanding: It's a creature if it has WIS and CHA scores, and an object if it doesn't.
(I believe intelligent items are an exception to this - I think they are objects.)

Undead can be subject to any fort save that could target a creature and an object. Polymorph Any Object targets both.

To flesh out this thought, what would be some cool funny things to turn undead into and would they lose their undead traits?


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@stray

Problem with Channel energy is that Will is the strong save and there is channel resistance. So unless you are Sun/glory you are better off with something else. The ultimate undead blasting route is

Quick Channel Feat
Extra Channel
Improved Channel (But you are still rocking a strong channel due to Sun/Glory domain)

Drop Blessing of Fervor on your team

Activate Nimbus of Light(level in damage every round)
Next round(Or in emergency, just do this)
Move Action:Quick Channel (2 channel uses)
Standard Action: Channel
This is the nova option and will drain you quick, but if you really need to clear out undead RIGHT NOW this is not a bad move.


Combine damaging effects like wall of fire with slowing effects like difficult terrain (through black tentacles, ice storm or the like) or pit spells.


and indeed use spells for battle field control like grease and entangle. This will make sure that all of them will not reach you at the same time.
Did anyone mention disrupting weapons yet??????


If there's a horde, I'm a huge fan of Firestorm.

Scarab Sages

The thanatopic and threnodic disciplines of the Osirions can put an unruly thrall back in place, but typically if confronted with undead not of my own design, I take Command of the most powerful of them and turn it against the others.


Is there way to take command w/o using that command undead feat? Is there something else I can use if im confident in my ability to beat a CL (or casting stat) check.


Because yeh... I'd like to be able to just steal one of the enemy's zombies :D


cant you just use the Heal spell to insta-KO them?

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