I'm starting a level 20 game, and was curious if i could use the teleport trap spell to send people to an anti-magic field. the setting is a war between hellknights and the church of rovagug, adapted for a homebrew world, and i wanted an explanation to "why don't you just teleport in there yourself? that would save a lot of time and effort!"
Atarlost wrote:
umm. about that. CRB cleric gets wind wall, entropic shield, obscuring mist, death knell, enthrall, hold person, spiritual weapon, resist energy, all of the <animal>'s <trait> buffs, zone of truth, bestow curse, blindness/deafness, contagian, daylight(vampires), darkness/deeper darkness(if party has darkvision, dispel magic, invisibility purge, magiv vestiment, prayer, bless, bane, protection from energy, searing light(undead again), water walk, and THAT is just CRB up to 3rd level. most of those synergize well with melee, ALL of them are more than a "tax class". I'm sorry, but i just couldn't stand to see the divine spell list relegated to being second-rate, or even worthless. clerics are often able to be a better fighter than a fighter is.
Hive skeleton.
defense AC 10, touch 10, flat footed 10
offense
standard skeletons X6
defense AC 15, touch 12, flat footed 13 (+2 Dex, +3 natural)
offense Speed 30 ft.
statistics
gear-none POOL HP
Hive mind
The hive skeleton adds skeletons to the hive mind by commanding them as a cleric whose level is equal to its total hit dice, not counting the pool. Once commanded the central undead can connect the skeleton to it by magically producing a chain from it's body. This chain is a physical manifestation of the link between the central undead and the peripheral skeletons. In addition to being a manifestation of the link, it is also it's weak point. The chains can be broken, if attempted they have a hardness of 20 and 40 HP. If the chains are broken, the skeletons are freed, as if they were released by the creature, and the creature immediately loses any benefits associated with having the skeleton. This chain limits the movement of the skeletons, and they cannot move more than 15ft from the central undead, and also causes difficult terrain in a line from each skeleton to the central undead. The total hit dice of all skeletons cannot be more than double the hit dice of the central undead. This represents the link and control coming from the central undead, whose will holds the hive skeleton together. This link allows for certain abilities essence chain (ex) – a hive skeleton's component skeleton only take ¼ of all damage dealt to them in combat. The rest is absorbed by the pool of negative energy that forms from the interaction of the hive mind. This allows the component skeletons to be held together by the will of the hive mind, rather than by their own magic.
Center Undead
If the central undead is killed the other undead are released and gain the stunned condition for 1 round, even though they are normally immune to this condition. center undead is weak point, 10 hp of damage kills it. Feats
SLA's
All SLA's cease to function within the radius of a daylight spell, or in areas of bright light.
Immunities
A hive skeleton is created from the remains of a touture victim. The victim is so enraged and in pain that it persists beyond death, wishing to spread its misery. The victim must have never broken under torture, as only such individuals have the will to capture and merge mindless undead into his consciousness. A hive skeleton is often found near the site of its tourture, as its mind has been shattered to its barest animal instincts. Though its will is strong, the mind of a hive skeleton can never be fully recovered.
Ravingdork wrote: The rules say that selling magical items (and most anything else for that matter) nets you half its market value...Should players be allowed to do such a thing, and if not, why not? If you say no to your players, how do you explain it in-game? Why is it impossible for PCs to sell things at full value when the rest of the world has no trouble doing so? in second edition the DMG made the point that adventurers are a rarrity, and even at low levels incredibly wealthy. it stated that prices were RAISED because players would be there with a large influx of cash. not sure how true it holds in the current edition, but that is at least a POSSIBLE way to explain it without metagaming
As a GM i use XP. I'll get some flack for saying this, but i don't do any bookkeeping. I tell my players instantly when they get XP, and let them tally it, it works great. They get excited with the numbers, and i get to have less bookwork. Plus it lets me gather my thoughts for the next encounter while they excitedly scribble
I have a wordcasting sorcerer in a campaign. He took a third trait and the hedonistic disadvantage. It made sense as my backstory is that my character was poor, then went crazy after leaving his village. So we made a few stipulations, it had to be from an external source, and drugs would work. He told me i could buy a chess set, and use that, but i thought that it didn't work with my vision of my character. So i look for women in cities. In a different game, this player would say things like, "i have an 18 cha, they pay ME" and i was willing to accept this, and thought it was fun. I have a 20 cha, he has had me fail to seduce women with an 8. This pissed me off, as i felt thqt he was trying to punish me unnessicarily. I also tried using drugs, weeell, we used the rules from the GMG. I almost died, and i wanted to take the stat drainart out, and simply role play the addiction as i would almost any other disadvantage. He yelled at me (literally yelled, he's kind of an ass) thAt i was trying to avoid having to pay for a disadvantage i took, even though i took a trait that gave a bonus to survival as a role playing thing. He said that that was an advantge from a mechanics standpoint. So the question is, how would you guys hadle this.
I would think just have them pay the creation cost as an upkeep, it seems like a bit much, but you can concevably argue that they came into it with their training, and furnished their weapons. The upgrade may be seen as hiring new poeple to fill a role, and as for the "what is an organization?" In my mind it is determined by how they operate, if they are independant of each other, for an irl example, my boss owns multiple buisnesses, but they operate as their own, that would be separate organizations. The flipside to that would be if it is being RUN as one buisness, have it be one organization, have it be a player choice in organization, maybe apply restrictions based on either. E.g. Separate organizations cannot use capitol gained from the others to improve them.
OK, so... my dad and i were watching star trek: into darkness for the first time last night. at the end of the movie, while the credits are running there is a montage of planets, some with very odd things happening to them, like having the entire inside blown away. this lead him to ask the question above. by this he meant two planets that fit a couple of parameters, simply for the sake of discussion. they are relatively the same size, and relatively earth-like. the way he explained it is almost like if Pluto and Charon touched. having another parameter be that they would not annihilate, again, for the sake of discussion. a few of the questions were things like. how would water behave on the surface?
this spurred an interesting conversion between the two of us, and i hope it sparks one here. we really enjoy thinking about weird hypotheticals like this, i hope you do too.
my windows 7 laptop is having an issue, namley, it will not start any file with the .exe extention after a few seconds booted up. i ran spybot search and destroy in safe mode, and cleared out whatever viruses it found. it does run .exe's in the first 30 seconds to 1 minute, so i can get task manager up. it shows that the file is running in the processes tab, but i can run multiple copies of any file without having anything pop up. there are no errors messages, and occasionally it freezes, i don't know why. this sounds to me like a virus, but i don't know what or how to remove it.
Exactly what it says on the tin. I had a thought that RPGs might be useful in treating ASD. Role playing games emphesize social interaction, teamwork, and encourage creative thinking. This is within the framework of an orderly rules oriented system, and can still use very logical thought processes. I am aming this idea more at the high functioning side of the spectrum, but what do you guys think? It has a fantastical setting, but many real world social skills could be built in this kind of environment. I haven't seen is idea anywhere else, and i was curios what people thought about it.
This has no bearing on any game i've played, but i had an interesting conversation with my friends, and i was curious what people thought. On the one side, i can see it as, having been killed, the lich could be ressuected without the body, i don't recall what spell that was. This makes sense in that the soul of the lich had been released. I my mind this would happen to an unintelligent undead, like a zombie. The other side i can see is that, by choosing to become an intelligent undead, the sould has been corrupted by undeath. I would thing that unintelligent undead, again, zombie, would be outside of this restriction, by not making the choice to have their soul in an undead. So, pathfinders, what are your thoughts?
I have an evil cleric character, as such i channel negetive energy. My question is, can i cast spells like cure light wounds? It says in the spell that it is cast by channeling positive energy, but is it different based on it's being a spell rather than an ability? also, if it is, how do i convince my gm? Thank you! |