Gobo Horde |
So my stats are:
18
18
18
18
16
12
we are doing Gestalt characters, level 2, lots of 3.5 stuff allowed and lenient on races/classes ect.
Only stipulation, no synthesist :)
Given these amazing stats and gestalt what are some of your guys epic ideas? Zany, fun, uberpowered, or just weird. I want to hear them!
(btw yes I did roll those...)
Rynjin |
Do something insanely MAD to make up for it.
Can you rearrange stats? If so, Monk/Paladin might be perfect.
If not, maybe something weird like a Barbarian/Druid who is completely bestial.
Or hell, Barbarian/Alchemist since you have good Int, go for one of those "Alchemist with lolStr and all the natural attacks" builds but without the silly multiclassing (though Master Chymist is still quite a cool PrC, especially when you still get full progression in one class...).
Tempestorm |
Why not just make the last two scores 18?
Edit: Ok, that comes off rather rude taken as it is. The question was actually asked with honest intent. At that point, why not just go straight 18's?
As to what to play... scores like that screams to play something like a monk that will get great use out of good scores in so many locations.
Monk/Wizard would be a lot of fun.
Bearded Ben |
Monk//Empyreal bloodline Wildblooded Sorcerer. Wis to AC, Wis as casting stat.
Barbarian//Oracle. Lame curse negated by barbarian speed, and you can ragecycle at 5th level.
Gestalt divine and arcane casters and cast all the magic.
I'd avoid summoning and pet classes, since the ridiculously high powered PCs will probably overshadow them.
Gobo Horde |
Yup I can mix the scores around, have 18s in all mental stats for instance, so there is that choice! as for the 16 and 12, I rolled it, believe it or not, I understand the feeling of just making them all 18s but I guess he gets 1 weakness :)
Monk/Paladin, whats great about this combination? I understand it would be unhittable, sell me on it!
Barbarian/druid. That looks interesting! Ill have to check out the druid and see what I can find.
I have thought of the barbarian/alchy, combine it with an orc and you would have a good 30str at level 2! and you could absorb the mental stat drops easier.
Monk/wizard? Why is that?
Rynjin |
Monk/Paladin, whats great about this combination? I understand it would be unhittable, sell me on it!
Picture this, if you will.
A stat arrangement of:
Str: 18
Dex: 18
Con: 16
Int: 12
Wis: 18
Cha: 18
At 1st level you have 18 AC (though that may fall behind as you level, consider snagging at least some light armor later on.).
By 2nd you will have saves like thus:
Fort +10, Ref +11, Will +11. For reference my level 5 Monk 5/Fighter 3 has +11/+9/+11. You also have Evasion and at least 2 Feats. And d10 HD and Full BaB as a Monk, so hell you could take an archetype that gives up Flurry and still do aight if you wanted.
Fast forward a few levels, to let's say 10. You went into the Champion of Irori/The Enlightened PrC at level 3 (coming out of Monk, so you're a Monk 3/Paladin 10/Champion of Irori 7).
You now have (not counting stat increases and items):
-Saves as a level 10 Monk with Divine Grace.
-Flurry, Ac Bonus, Stunning Fist DC/Effects, and Unarmed Strike damage of a 10th level Monk
-Can Detect and Smite Chaos as well as evil, with the same effects (doubling your effective range of Smite targets!)
-Can Lay on Hands for 5d6 healing 9 times per day
-Can Smite a total of 5 times a day (instead of 4. Increases to 6 next level.)
-Everything a level 10 Paladin has, which is good in and of itself.
-Have a Ki Pool of 7 (And by spending 2 Ki you can use Smite an extra time or Lay on Hands an extra time. So by spending Ki you can smite a total of 8 times a day.)
-Gain a sort of limited Cleave (basically) when Smiting.
-Gain +3 AC and +3 to Attack rolls when near 2 or more enemies.
Next level you get the ability to make a single Unarmed Strike as a Touch attack and another Ki point (one more Smite or Lay on Hands!)
I want this.
idilippy |
If you have any concept you've ever wanted to play but were worried you couldn't make a character to fit it, this would be a great time to do that. If not, why not utterly nuts in the MAD department with something like monk/sorcerer or monk/wizard? Monk/paladin is also a good one. I've always thought a fighter/bard or barbarian/bard skald type could be really fun to play, or a fighter/wizard, fighter/sorcerer could be fun to try to make work with those crazy stats.
Gobo Horde |
@Rynjin That sounds quite intriguing! I will definitely look deeper into that, I figured that the champion of iori was not very strong, but I might have to reevaluate that. I will probably switch out flurry for something else, as we already have an unarmed monk/fighter. Will look further!
Why the monk/empherial sorcerer? I got nice stats across, I dont need to streamline.
Id love to do a TWF axe wielding viking something like Olaf! I figure wield 2 axes, be able to throw them if needed, attack fast (twf, haste, anything else?), do massive damage when low health (I figure raging brutality will be the closest I could get) and some sort of one hit BOOM! effect. I imagine vital strike/furious finish or criticals would do there.
Even if I have to streamline this or take parts of it out, any ideas on how to build that?
Rynjin |
The Champion of Irori is fairly lackluster in normal circumstances because you basically become a mediocre Monk and a Mediocre Paladin melded into one package.
However, with Gestalt, you effectively become a Monk plus an even better Paladin, without really giving up anything significant.
As for Flurry-less Monk, your options are really just Master of Many Styles (quick access to Dragon Style/Ferocity for damage is good, yeah), Sensei (if you wanted some very limited buff abilities), or Tetori (Grapple EVERYTHING).
CalethosVB |
Players in my game are doing:
Paladin (PF) / Crusader (Book of 9 Swords) (getting hit means nothing to this character)
Rogue (PF) / Swordsage (Book of 9 Swords) (stealth, stealth, STEALTH)
Fighter / Ranger (Archer) (new character to replace dead one)
Druid / ? (This guy didn't plan his build, just decimates stuff)
Fighter / Magus (FEATS! And spells.)
Next game, run by Fighter / Ranger player, will also be Gestalt. I've thought about running a Rogue / Malefactor, or an Armored Mage Fighter (Complete Mage) / Sorcerer (Celestial Empyreal) / Swordsage. Run Mithral Mountain Pattern with Battle Caster feat (Complete Arcane), or just a Mithral Shirt if he doesn't approve that as "light" armor, get Wisdom to AC, maneuvers, 3/4 BAB, spells, and wings.
soupturtle |
I propose: a barbarian sorcerer.
Why? Shapeshifting spells! There are lots of cool shapeshifting spells that rarely see use because they make no sense for almost any build (although I have some ideas for a non-gestalt dragon disciple shapeshifter). I'm particularly thinking about the monstrous physique line of spells, as they give combat forms with a bunch of natural attacks that are still humanoids, and thus allow normal use of all your abilities. At high levels you would off course get the giant and dragon forms.
This would probably work just as well as a wizard fighter, by the way. Or if you want to get complicated, a 2 master of many styles / 4 fighter / 14 barbarian ; 6 sorcerer / 10 dragon disciple / 4 sorcerer. In that case, the fighter levels are to be able to take the martial versatility feat, which you can apply to the feral combat training feat to let any and all style feats apply to all types of natural attacks.
Gobo Horde |
Well flurry dosent really matter, its attacking unarmed that I dont really care to do.
first you need 5 skill ranks to get into the class, so cant go in at third :)
saying that, there is no real benefit of 5th over 4th, so I might be able to take a dip there of something else (no idea what right now)
Since I plan on going with a weapon, it limits a bit of the usefulness of champion of iori, bot not all of it. Detect/smite chaos, ki pool, valiant stand and shield the weak are all still very useful. Martial artist will only really give me +1 AC and sweeping smite and lvl 7+ would be useless so I should only go up to 4-6. After that back to dip levels!
Paladin side will be the main focus, and Ill have to look further into that!
Still got to look at the archetypes to see what, if anything will really benefit me before that.
Gobo Horde |
Actually I can really see the merits of a barbarian sorcerer. Sorcerers often get bloodline powers and such that would really benefit a martial character but they are stuck with a slow BAB, low hps and crap AC. Mixing the two would be a good idea, except you couldnt cast spells while raging ;) A neat idea would be to cast transform then start raging. Ill have to re-read up cartmanbecks guide to the bloodlines and see what I can get there :)
Rynjin |
Ohhh. In that case, why not take Weapon Adept or something?
Remember, Monks CAN flurry with weapons (Monk weapons).
Bonus points because Weapon Adept has the lulziest level 17 ability ever.
"Choose your Initiative roll. You can make it any number from 1 to 20. Come on, you will totally pick a number other than 20 sometimes, right? Right?"
"...Right?"
Gobo Horde |
A monk of the sacred mountain would gain moar AC and toughness, which could be good.
A hungry ghost monk could steal ki to get more smites and gain punishing kick, note that punishing kick dosent actually have to be a kick.
A Flowing monk could also have good synergy, tripping foes, protecting allies, reducing damage by half and flowing dodge would stack real well with valiant stand.
A master of many styles could gain dragon style to charge unhindered or kirin style to gain swift action knowledge checks that would work well with pursuit of knowledge. Any other good style that I missed aside from crane as I dont want to fight defensively?
Elosandi |
I'd like to suggest Magus with Sorcerer.
Must haves for this character are:
Orc Bloodline
Optomistic Gambler Trait
Quicken Spell Like Ability (Touch of Rage)
Broad Study (Sorcerer) arcana.
Optionally, the close combat arcana.
At level 12, you can get a courageous weapon and a robe of arcane heritage, use your magus pool to enhance it (thus increasing your morale bonuses), and then quicken touch of rage on yourself for +10 to hit and damage, while also using spell combat with 6th level spells, and spell with disintegrate. Critical hit disintegrate is quite powerful.
A Magus with full casting tends to have the most meaningful options available in combat, and with their arcane pool enchanting feeding a courageous weapon feeding touch of rage, and their sorcerer spells working with spell combat and spell strike, the two synergise extremely well.
Possibly even concider going with a myrmidarch since the loss of a Magus spell per level is less of an impact for someone with full sorcerer casting
Alternatively, you could go for sheer elemental output and int synergy with a Wizard/Sorcerer (Crossblooded Orc/Draconic), / Magus (Kensai)/Wizard. Grabbing Touch of Rage via eldritch heritage.
Gobo Horde |
Na its not so much that I can't figure out what to do so much as I am out of ideas that look fun. I am also wondering what other people would do with the stats.
Truth be told I have already come up with 5 ideas, but each one had something to similar to someone elses character, a problem I am noticing with gestalt and largeish groups.
Atarlost |
Druid. Just being a druid with those stats is crazy since you have all max physicals and max wisdom and solid int and enough charisma to do handle animal.
Then you combo it with practically anything.
Druid/Samurai is nasty. With resolve on top of good will saves and 18 wisdom you shouldn't have to worry much about failed saves and challenge on a pouncing form or a quickwood will put out lots of damage.
Druid/Beast Rider (cavalier) is much like the druid/samurai. You lose resolve and will probably have to pick up feral speech to use tactician, but you can arguably have two full level pets because one is called a pet and the other a mount. And if you can't you can take a domain on the druid side and still have a functional combat pet.
Druid/Fighter can become nuts with clever use of feral combat training and versatile combatant. (Focus on unarmed and bite, feral combat training on bite, versatile combatant on feral combat training, and every feat that augments unarmed strike (like, say, the rest of the specialization chain, improved critical, elemental fist, and dragon ferocity) A monk dip for early stunning fist access to get dragon ferocity going early may be worthwhile.
Druid/Sorcerer->dragon disciple is another potential monster. In this case drop con to 16, put the 12 in int, and stick the fourth 18 in charisma. Dragon disciple cranks up your strength and int, gets you dragon form, and gets you temporary wings that aren't a polymorph effect. And some spontaneous arcane casting for variety. Oh, and a d12 hit die once you get into the prestige class. Not going into dragon disciple is also an option, particularly with the orc or infernal bloodlines.
Druid/Scout (Rogue or Ninja) will get you 5 sneak attacks on pounce, which is nice, and a better reflex save and evasion. And you can be the skill monkey. Storm Druid will get you spontaneous domain casting and the ability to see through magical fog for on demand full concealment to sneak attack from once you have reach.
Druid/Barbarian is also nice. Dragon totem is another source of non-polymorph wings, or beast totem is pounce for any wildshape form. Elemental rage is added damage on your many attacks. And then there's the superstition chain.
Druid/Monk can be nice as well as just a way to boost size and get barkskin and resinous skin and greater magic fang on a monk. Special mention to the Sohei, who sacrifices unarmed strike progression that you can get back with feral combat training (bite is best for versatility even though you have to wait for huge forms to get 4d8 since other than the arsinoitherium the best single attacks are bites) and gets half his level to initiative.
Druid/Cleric gets you the divine power/wildshape combo and better healing.
Druid/Inquisitor will just about like you'd expect. Judgement can stack static damage on many attack wildshape forms and divine favor is available as well. Skills are nice.
Druid/Lore Warden (fighter) is possibly the top grappler with grab, full BAB to qualify for improved, greater, and rapid grapple, a general CMB/CMD bonus, size bonuses, and rake.
Druid also makes the dwarven cleave feats better since they reference relative rather than absolute size. A behemoth hippopotamus can cleave non-adjacent huge creatures with 15' reach with just orc hewer for 4d8+10 with that 18 strength. A huge earth elemental can get even higher strength and wield a huge sized polearm for smaller dice, but 30' reach and use slams on anything within the polearm's dead zone. An air elemental will have lower strength, but can get flyby attack and do horrible things to groups outdoors. Fighter will probably work best for the bonus feats and accuracy from weapon training since great cleave needs to keep hitting to keep cleaving.
Druid/Archaeologist (bard) is the best scout ever. You can be inaudible, invisible, diminutive, have trapspotter, have half your level as a bonus to all perception checks, and have a druid's wisdom score. And then you can suddenly be huge and lay on static damage with archaeologist's luck and arcane strike. Or casting summon nature's ally.
Druid/Wizard is like a wizard, but with better AC, fortitude save, HP, and more spell slots. Stick the 16 in con and the 18 in int. Consider a diviner.
Druid/Witch isn't bad either. Witch's main lack is blasting and battlefield control. Druids excel at blasting and battlefield control. The strength patron can bring some of the clerical self-buffs for wildshaped melee or the healing patron can fill in missing condition removers.
Druid/Oracle should use the dragon disciple stat arrangement and will work a lot like druid/cleric. Use the tongues curse since without paying a feat tax you won't speak in combat anyways. Or the haunted curse since your equipment changes with you when you wildshape so you can't access it either. Or dual cursed since there's practically no downside unless you find it's replacing a mystery spell you were particularly looking forward to.
lemeres |
Invulnerable barbarian/ Martial Artist Monk. The DR from barbarian would solve any issues one might have with the relatively low AC, and after level 5, Monk would allow you immunity to fatigue. That means that you can rage cycle whenever you want. Once per rage powers would suddenly be once per turn if you wished.
Plus, you could make a high strength build, boost it with rage, and smash everything with flurry of blows. You qualify as a 4th level fighter, so you can also add weapon specialization for more damage on each hit. The fact that you can ignore DR with a swift action after level 4 means you would never have to deal with golfbagging your weapons or about your unarmed hits facing such problems, depending on whichever style you choose. This will save you money and trouble during the levels before you can afford weapons with sufficient enhancement bonus to cancel out material DR.
soupturtle |
Actually I can really see the merits of a barbarian sorcerer. Sorcerers often get bloodline powers and such that would really benefit a martial character but they are stuck with a slow BAB, low hps and crap AC. Mixing the two would be a good idea, except you couldnt cast spells while raging ;) A neat idea would be to cast transform then start raging. Ill have to re-read up cartmanbecks guide to the bloodlines and see what I can get there :)
There's a rage power for casting while raging. It's called moment of clarity. It lets you 'turn off' the benefits and penalties of raging for 1 round.
You can only do it once per rage though. But hey, if you weren't planning to melee you wouldn't have gone into rage in the first place, so one spell per rage is probably enough. And if you really, really want to cast another spell you can just end your rage, fatigued isn't such a terrible condition for a spellcaster.
Rynjin |
A master of many styles could gain dragon style to charge unhindered or kirin style to gain swift action knowledge checks that would work well with pursuit of knowledge. Any other good style that I missed aside from crane as I dont want to fight defensively?
Snaaaaaake.
I love Snake. Snake + Dragon is best.
Manimal |
I'm currently playing a Pally/Alchy gestalt (new class name: Chemplar) in an email game, and it's AWESOME.
All good saves.
Awesome self-buffing, including shield, enlarge person, cures on top of Lay on Hands, you can take the Spontaneous Healing discovery for more.
Ranged and melee dominance.
Immunity or near immunity to disease, poison.
Tons of skills with 6+ skill points/lvl.
I ended up taking Ragechemist archetype to avoid poison use/LG conflict, and now I'm a righteous raging paladin.
Majuba |
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With that much to play with, you don't need to optimize, do something fun, like Cleric/Rogue!
3/4 BAB, but
full saves
full skill-points
full spell-casting in armor
full sneak-attack
Rogue Talents,
Channeling
Domains and domain powers
Lots of fun!
Edit: You've got to love it that in an *80* point-buy gestalt game, still the synthesist isn't allowed. That's awesome.
Gobo Horde |
Lol I go to sleep for a few hours and the thread takes off :)
The rest of the party is somewhere around 40-45, I just rolled exceptonally high :) the synth got banned when someone was thinking of going synth/monk and paly to be effectivly untouchable.
Liking a lot of the suggestions so far but I am wondering if someone could come up with something to make a decent Olaf (from LoL).
Byrdology |
With that much to play with, you don't need to optimize, do something fun, like Cleric/Rogue!
3/4 BAB, but
full saves
full skill-points
full spell-casting in armor
full sneak-attack
Rogue Talents,
Channeling
Domains and domain powersLots of fun!
Edit: You've got to love it that in an *80* point-buy gestalt game, still the synthesist isn't allowed. That's awesome.
This is actually one of my favorite gestalts if you have the stats to pull it off! Combat expt + imp feint + channel smite = 20d6 + weapon dmg! Check please...
Chengar Qordath |
I personally am finding that martial/Bard and martial/Inquisitor are very good combinations. Both combos bring a nice amount of skills and spellcasting to add to the character while still letting it retain a very martial feel. In my experience, a martial/caster gestalt usually ends up eventually being a caster with more HP and a melee option once he's out of spells.
Elamdri |
This is funny. I'm actually playing in a Gestalt game where everyone starts with an 18 in all their stats before racial mods (familiars/animal companions/eidolons/ect as well). The only restriction is that we have to be martial/spellcaster mixes (with spellcaster defined as anything that gets 6th level spells). It's absolutely crazy fun.
Anything that is a Charisma caster combo'd with Paladin is just insane. I get my main casting stat to my saves.
+5 Toaster |
Actually a magus + any other spell casting class that has decent offensive and buff spells becomes sickening around 6th level when you can take the arcana....there are good cleric buffs or wizard buffs to make it really strong...and wizard has the upside of int based.
do keep in mind those other spells dont ignore armor.
Shfish |
Shfish wrote:Actually a magus + any other spell casting class that has decent offensive and buff spells becomes sickening around 6th level when you can take the arcana....there are good cleric buffs or wizard buffs to make it really strong...and wizard has the upside of int based.do keep in mind those other spells dont ignore armor.
....one word....Kensai :-P
Cult of Vorg |
Goblin Feral Gnasher Barbarian / Martial Artist Monk
Bite is the only natural attack, so 1.5 str and 3:1 power attack.
Feral combat training to flurry and dragon style the bites.
HP and saves and eat everything to death.
Tiefling Hexcrafter Magus/ MoMS Qingong Monk
Arcane Pool to up the AoMF to +10. Q for barkskin. Tail for rods.
Hex strike plus stunning fist plus curse spells means one hit to shut down any enemy.
Dip dual curse oracle one level to add another type of misfortuning.
Empyreal Sorc 10 / Cleric 9 / Monk 2 / Preacher Inquisitor 9 / MT 10
(Change point buy for more Wis)
...
Prophet?
SPACEBALL12345 |
So, whats everybody else in your group going to run? What level of char op does your DM expect? Its really easy to just go nuts with gestalt, so might wanna gauge yourself to the rest of the group if they aren't the best at building characters....
Who am I kidding? Pull out those 3.5 books if they are allowed. Go wizard/incantrix/archmage//DMM cleric/radiant servant of pelor/contemplative.