
Tacticslion |
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Is there a specific list of deities that are updated there, or could I submit my own for addition?
Go ahead and upload everything you want. We probably should get everything transcribed onto the wiki, and everyone who helps out will speed up the process.
I... lack a Wikia account.

mourge40k |
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Alright! Caught up on my reading there. Now to get back into things, starting with Marzin's additional notes!
Marzin, The Clockwork Harvest
Marzin is typically portrayed as either a massive inevitable whose gears are clogged with soil and ink, or a treant wearing dainty spectacles and carting around a bountiful harvest. It is said that every deity who values law and order has received instruction from Marzin at one point or another, even if the Clockwork Harvest is later forced to disown them for extreme behaviors. He dotes on Thenaka in particular, with conventional stories saying that the Fruit and Thorn is in fact his daughter.
Oddly, Marzin is one of the few older deities to be unaffected by the so-called Divine Madness, a trait he attributes to his staunch dedication to "good, honest work" and an adventure-free lifestyle. How accurate his interpretation actually is, none can say. What is clear is that Marzin and his priests present what is one of the most stable churches in Maniaron, who work tirelessly to ensure that both farms and trade remain as workable as possible in the face of growing madness.
Marzin's herald is a unique Inevitable known as Counts-Every-Grain. Counts is surprisingly organic-looking for an Inevitable, and close examination reveals that it is actually made up of tightly packed soil, carefully cultivated vines, and various farm implements. While as disdainful of adventuring as his master, Counts-Every-Grain is nevertheless easily capable of saving entire communities from danger, whether that danger is marauding hordes threatening to ruin the season's crop, natural disasters disrupting trade routes, or harsh trade restrictions starving those who are simply trying to make a living.

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Alignment: 1d9 ⇒ 1 Chaotic Good
Domain 1: 1d29 ⇒ 21 Repose
Domain 2: 1d29 ⇒ 16 Madness
Domain 3: 1d29 ⇒ 4 Charm
Onathano, the Mad Prophet
Domains: Chaos, Good, Madness, Charm, Repose.
Onathano was once mad, and he still is. As he drove deeper into insanity he saw life as no one else has, he saw the mind as no one else dares. His psyche began to break down, no longer holding the form of a human mind, and as he left humanity behind he opened his eyes, and he SAW. Without the minds walls trapping him into a spiralling labyrinth of order and structure he was free to see how the gears of the mind spin, and that gave him power. People were no longer strange, impossible to understand creatures as they appeared to the insane. Now, he understood them. Now, he had power over them. A lesser man may have used that power against them, but Onathano had no desire for power over others, and had no real idea of how he might use his powers for good. He no longer understood ethics or morals or right and wrong; he was too far into his madness for that. But he DID understand people, and he understood that they NEED right and wrong, and he remembered hazily from his past that a better world was something to strive for.
So as his power grew, his madness spreading until his mind left his body and he transcended reality he gathered around him those pure of heart and strong of will. Those without the power to help the world, but with an understand of how to do so that he lacked. These became his Mad Prophets, as madness lies in the knowledge Onathano grants, but with his guidance they can walk the narrow line of sanity and bring about good in whatever ways they can.
There is no death in madness, only suffering. Onathano cannot die, only continue on with his mind burdened with insanity for the rest of eternity. Living with suffering is not honourable when strength leaves you and you have nothing to look toward, so when each follower of Onathano begins to so deep into their mind that they cannot return (as will happen to each of them, Onathano can only guide them for so long) it is their right to call for aide from another Mad Prophet, who must give them a swift and merciful death. Other's who do not follow Onathano can also ask for this treatment, and will receive it, but only if there is no way back from their madness or disease. Treatment is not given by Mad Prophets, though they may direct the insane and terminal to those who do have that skill.
Onathano's colours are all colours, his holy symbol is a mess of colour forming into a rainbow, and his favoured weapons are improvised weapons (Clerics can choose either Catch off Guard or Throw Anything as a free feat).
That was fun. Now I really want to build a follow of this guy.

Dasrak |
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I might use this pantheon for the PbP world I'll be starting soon. It's about the right size. I just need a god of death with some sort of candle, rivers and/or fire theme. I'm sure one will pop up in a week or so, knowing this thread. ;P
You might be able to find something close enough even as it stands. Candles could be a common item for any kind of religious organization. I'd also look at both the gods with the Death domain and those with the Repose domain (surprisingly little overlap there) because there are some good mortality-themed gods for both:
Current list of gods with the Death domain: Batte, Brother Snikket, Ditana, Enkim, Evoco, Harkon, Ivy Man, Khaivara, Little Sister Nunya, Maleidian, Marnl, Mavhereth, Molhegila, Nescifent, Ophelia, Pisepis, Plaegius, Rannis, Rothlar, Spiritwhale, Thalakos, Thantrois, Tsorgoth, Uoriteph, Yutobe, Zalsha, Zekelor
You also may want to look at a few of the Repose domain deities: Adankora, Apoclamau, Aposarpha, Dir'ao, Golthan, Kanathis, Quieem, Quoroch, Sarlindur, Spiritwhale, Valana, Vergoshin, Zalsha
Zalsha and Valana look like the best fit for what you're going for, but Ditana, Thalakos, Thantrios, Dir'ao, and Sarlindur all look like possible candidates, too.

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Once again, rolled using Random.org:
Glamreal, the Heart Fire, Spirit of Ardor
Neutral Good intermediate god of courage, determination, and passion
Domains: Charm, Fire, Good, Healing, Strength
Subdomains: Agathion, Ash, Love, Lust, Resolve, Resurrection
Favored Weapon: Javelin
Holy Symbol: A burning heart
Glamreal, the Heart Fire, Spirit of Ardor, is the god who places fire in warrior's bellies and ignites the passion of young lovers. He is the blazing beacon that inspires heroes to stand against impossible odds and the divine spark that allows athletes to press on even after the strength has gone out of their aching limbs. He is the giver of passion that continues to burn, even in the face of death.
Glamreal is an ancient deity, and not one given to explaining himself. His holy symbol is found in ancient sites around the world and there are few corners of the modern world where his worship is totally unknown, and yet little is known of his origin. Some propose that he may be related to the similarly fiery Arkesht, and some ancient texts describe him as the "elder brother" of Polyphenna, but ultimately these claims are mere speculation. Some have gone so far as to suggest that it was Glamreal who first bestowed the spark of life to the first living things, but other faiths usually deny this claim.
Glamreal's worshipers include many good-aligned soldiers and adventurers, as well as healers who work on battlefields or in other difficult situations and athletes of all stripes. He is also called upon by many of the young and love-struck seeking to kindle similar passions in the objects of their desire, but he is not a god particularly associated with marriages or building families. His priests typically dedicate themselves to healing and the protection of the innocent, and his faith is replete with tales of heroic martyrs who pushed themselves beyond any human limits in the pursuit of a worthy cause.
Glamreal's holy symbol is a human heart wreathed in flame, and his favored weapon is a javelin. In artwork he is usually depicted as a muscular man with an opening on his chest revealing his flaming heart, holding a javelin which he casts into the hearts of mortals to kindle their passion and resolve.

Dasrak |
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Did I hear something go bump?
I've been getting the deities transcribed onto the wiki. All the greater deities and intermediate deities, as well as most of the lesser deities and demigods, now have articles. However, there's still a lot of work to do since the majority of deities actually don't have a declared status and I haven't even started on those yet.
Anyone feel free to chip in; all the info is in the spreadsheet. Just go to the wiki, find a deity who doesn't have a page yet, and transcribe the info from the spreadsheet and the forum thread (the spreadsheet contains links to the original post for every deity).
Here's an example of how to format the wiki article. To get the infobox, click the "insert" button when editing/creating your article, select "infobox" from the dropdown, then select the custom deity template I created.

Dasrak |
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Deities can have the divine status of "Greater", "Intermediate", "Lesser" or "Demigod". However, many authors never stated what the status of their deity was, so it's unknown. You can see this on the wiki page with most deities lumped into the "unknown" category. We've also got several that are still missing subdomains and favored weapons.

Dasrak |
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I hope the restrictions on higher level spells are not being carried forward. If they are, then all gods are greater. No PCs are gonna worship a deity that cannot grant 9th level spells.
The setting is using the Mythic rules, which allow for non-deities to be worshiped and grant Cleric spells up to their mythic tier. I doubt any deity or demigod is below MR 9, so they should all grant spellcasting up to their highest level.

Tacticslion |

Deities can have the divine status of "Greater", "Intermediate", "Lesser" or "Demigod". However, many authors never stated what the status of their deity was, so it's unknown. You can see this on the wiki page with most deities lumped into the "unknown" category. We've also got several that are still missing subdomains and favored weapons.
That's... really funny.
According to the pantheon Xaeldor is currently unranked, while Ewolla is filed under greater - that's funny because I was less certain of Malachite's rank than Xaeldor's:
Xaeldor is as almost explicitly an Empyreal lord as it's possible to be while retaining a full suite of
portfoliosdomains/subdomains - he's got implied class levels (vigilante, or maybe bard rock), has a rather prosaic manner of providing hikes to worshippers (non-mythic spells), and has a personal and storied past (and implied active present, with all the nemesis and whatnot).Malachite/Ewolla was definitely a "major" deity... but is effectively forgotten, nonetheless; he isn't one of the major deities in a currently active sort of way.
EDIT: word choice
Obviously, Empyreal Lord doesn't really exist, but we can say Demigod, or, if those don't have a full suite of domains, a Lesser god. As I don't know exactly how divine ranks and mythic tiers/ranks interact, I'll just presume he's the minimum to have the domains he does? Does that work with the write up?

Dasrak |
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As I don't know exactly how divine ranks and mythic tiers/ranks interact
For the purposes of our setting, I'm going to say that all deities and demigods have 5 domains and 6 subdomains. That's what we've been rolling, so let's stick with it. The actual mythic rules are as follows:
Divine Source (Su): You can grant divine spells to those who follow your cause, allowing them to select you as their deity for the purposes of determining their spells and domains. Select two domains upon taking this ability. These domains must be alignment domains matching your alignment if possible, unless your alignment is neutral. You grant access to these domains as if you were a deity. Creatures that gain spells from you don't receive any spells per day of levels higher than your tier; they lose those spell slots. In addition, you can cast spells from domains you grant as long as their level is equal to or less than your tier. Each day as a spell-like ability, you can cast one spell of each level equal to or less than your tier (selecting from those available to you from your divine source domains). If you're a cleric or you venerate a deity, you may change your spell domains to those you grant others. At 6th tier and 9th tier, you can select this ability again, adding one domain and two subdomains (see the Advanced Player's Guide) to your list each time and adding their spells to the list of those that you can cast.
So mythic characters cap out at 4 domains and 4 subdomains. Demigods would be one step above that, having the full 5 domain and 6 subdomain loadout.

Syrus Terrigan |
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I hope the restrictions on higher level spells are not being carried forward. If they are, then all gods are greater. No PCs are gonna worship a deity that cannot grant 9th level spells.
TANGENT: I don't think that's necessarily the case. It would drive interesting character choices and options, I think. Could make some metamagic feats more attractive; I'm running a pure cleric that might not really want anything past 6th level casts . . . . But, then, I'm certainly atypical. :)

Vutava |
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Could anyone give a Golarion example of a greater, intermediate, lesser and demigod deity?
Until recently, Achaekek was a demigod. (I'm also inclined to include the various planar lords that can grant spells into the demigod category.) Lesser would be someone like Milani, and greater would be most (or all, but I think at least a couple could probably be intermediate) of the big 20. The classifications are fuzzy though, as Paizo only separates deities into demigod and true god.

Tacticslion |

I think they did away with the classifications because they don't stay avatars anymore. The system in 3.5 that created stats differentiated between the different divine tiers
This is basically correct.
That said, JJ has noted:
a) the gods are suppose to be about CR 36
b) they are the rough equivalent of "lesser" deities if statted to be put into worlds other than Golarion (but that doesn't necessarily impact their narrative lower in Golarion, which is purposefully vague)
... but that could have been retconned or Incould be wrong!

Kobold Catgirl |
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Okay, I need my 750 words for today. Let's do this.
1d9 ⇒ 5 TN
5d31 ⇒ (16, 9, 29, 26, 24) = 104 Earth, Madness, Strength, War, Travel
Aunt Leona, the Twin Teeth
Alternative Titles: Keeper of the Inverse Spire, Auntie Antlion
Alignment: True Neutral
Domains: Earth, Madness, Strength, War, Travel
Subdomains: Insanity, Truth, Ferocity, Portal, Blood, Tactics
Portfolio: Patience, manipulation of surroundings, overkill, the madness of war.
Worshipers: Gnolls, rank-and-file soldiers.
Symbol: A cone pointed down, with two spearlike points at the bottom.
Sacred Animal: The ant
Favored Weapon: The longspear.
You do not matter. Not in the slightest. All are born to die, and you are not special. You mean nothing. Your death will mean nothing. War is senseless and cruel and bloody and brief—if you're lucky. You do not control where you are sent. Some distant general does, and do you think they care whether you live or die beyond your status as a number? All you can do is hunker down and try to survive.
Aunt Leona, mother of Cousin Snikket, dwells within a deep sandy pit in the middle of a burning desert, right beside a great oasis. All that can be seen of her are two long, sharp pincers, and she never appears to her followers as anything else—though she does sometimes use ants to send messages. Aunt Leona is the goddess of savage battle, but she does not savor it. Rather, the savage battle is something to survive. When you see an enemy lying on the ground, do not hesitate. Mercy is for the dead. Use the maximum possible force at just the right moment.
Now march like good little ants, and pray you aren't chosen to fill Auntie Antlion's gullet this day.

Kobold Catgirl |
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1d9 ⇒ 3 LE
3d31 ⇒ (12, 23, 30) = 65 Healing, Scalykind, Water
Koruvin, Guardian of the Fountain of Youth
Alternative Titles: Miser of Life, the Spitewyrm
Alignment: Lawful Evil
Domains: Healing, Scalykind, Water, Law, Evil
Subdomains: Corruption, Devil, Resurrection, Slavery, Dragon, Venom
Portfolio: Spite, envy, monetized necessity
Worshipers: Kobolds, the bourgeoisie
Symbol: A spiral wrapped around a water spout (reminiscent of a caduceus)
Sacred Animal: The wolf eel
Favored Weapon: The meteor hammer
There are many stories of wyrms that died and refused to part with their treasure. Eosshorn is the best-known one—the Devourer is an infamous god of pure spite. Koruvin is another such grasping dragon, but her story goes beyond mere spite. For Koruvin serves as the guardian of the Fountain of Youth.
Koruvin's master is unknown—it could be a god or goddess, a daemon, or perhaps the psychopomps. But what is known is that Koruvin's base task, the defense of the fountain from any who would abuse its powers, has been sorely twisted. The demigoddess has used the fountain to survive, of course. This has granted her effective immortality. But she has also taken to selling drinks of the water to the highest bidder. She holds the life-giving elixir above the heads of kings, saints and sinners alike, demanding tribute.
In truth, Koruvin has lived too long, and even she knows it. She despises her life, but is not permitted to die, and so she dedicates herself to making all others miserable—and to expanding her influence. Her master does not seem to know how badly she has abused her position, though some whisper that it does, and allows the sorry state of affairs to continue only because if Koruvin were to die now, her sheer amassed wealth and hatred could elevate her to a more powerful deific position. This rumor states that her appointment was a terrible mistake, and one that may cost everyone very dearly in the future.
But of course it would. The waters of life ain't cheap, you know.

Kobold Catgirl |
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1d9 ⇒ 2 LN
4d31 ⇒ (3, 14, 23, 19) = 59 Artifice, Liberation, Plant, Scalykind
Damn, another scaled friend? Well, okay, then.
Old Splitroot
Alternative Titles: The Honest Liar, Mister Two-Tongue, Uncle Jack
Alignment: Lawful Neutral
Domains: Artifice, Liberation, Plant, Scalykind, Law
Subdomains: Industry, Alchemy, Loyalty, Revolution, Self-Realization, Growth
Portfolio: Invention, nonconformity, respectful revolution
Worshipers: Heretical lizardfolk, ethical criminals, contrarians and subversives, and inventors
Symbol: Roots boring into a skull
Sacred Animal: The woodpecker
Favored Weapon: The hooked hammer
Many assume that "Uncle Jack" is a part of the same familial pantheon as Grandmother Haagni and the rest. In truth, though, he's a lot older than most of that family. Old Splitroot is a lizardfolk trickster god, though most of his human worshipers don't know it and resent the idea. Lizardfolk know the truth, though. The Honest Liar is an unconventional sort of trickster: Sly and irreverent, but unfailingly loyal to the other gods of the pantheon. Deceptive and mischievous, but never telling a true lie.
Old Splitroot teaches that the best sort of lie is told in truth. He believes that it is possible to rebel against a faulty system while embracing its core foundations, and so while he urges lizardfolk to develop, to expand, to form their own technologies, he also reminds them to never move too far beyond their roots. He is not disliked by lizardfolk—he is actually quite popular with hatchlings for his comedic tales—but outright worshipers of him are rare, as he is seen by most as a sort of lovable fool. A fool who sometimes speaks the truth, true, but not someone to take seriously. Nonetheless, he is credited with teaching the lizardfolk how to make the first mangrove root shelters, earning him his main nickname.
Among humans, the Honest Liar is often seen as sort of a devilish figure, making sly deals but always keeping his end of the bargain in both letter and spirit. Often, the deals he crafts are designed to teach lessons, though they also tend to enrich him. He encourages invention and innovation above all else, telling his followers to find ways to change and develop that square with their values.
EDIT: By the way, Aunt Leona is a lesser goddess, Koruvin is a demigod, and Old Splitroot is an intermediate deity.
Oh, and Splitroot should really have a name that sounds like it's lizardfolk. Then again, he's really nickname heavy, so maybe just assume it gets translated over—no proper nouns, just titles. Yeah, that makes sense. I gotta go get some sleep.

Kobold Catgirl |

Aunt Leona, mother ofCousin SnikketCousin Scrivven, dwells within a deep sandy pit in the middle of a burning desert, right beside a great oasis. All that can be seen of her are two long, sharp pincers, and she never appears to her followers as anything else—though she does sometimes use ants to send messages. Aunt Leona is the goddess of savage battle, but she does not savor it. Rather, the savage battle is something to survive. When you see an enemy lying on the ground, do not hesitate. Mercy is for the dead. Use the maximum possible force at just the right moment.
Fixed.

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Alignment Lawful Evil
Domains and Subdomains:
Law / Tyranny
Evil / Corruption
Air / Cloud
Earth / Caves
Trickery / Greed
Saghul
The Usurper, the Cavern of Want, the Deceitful Form
Symbol: Stone skull with twin clouds extending from its eye sockets
Home Plane: Plane of Earth
Current Portfolio: Acquisition, Physical corruption
Clergy Alignments: Lawful Neutral, Lawful Evil, Neutral Evil
Favored Weapon: Whip
The earliest records list Seghul as a shadowy servant of Tiamat, advancing her agenda, often in the company of other godlings. Little is known of Saghul's individual contributions during this time, and scribes typically attribute this to Saghul's underwhelming abilities, although more recent scholarship suggests that the deity was deliberately avoiding notice.
Several centuries ago, a pair of minor deities, twins commanding the air and earth, fell out of the common record, and Saghul assumed their base portfolios, gaining renown as a power of illusion, clouds, smoke, and mirrors. The god's works are the chasms between what is, and what is seen. The create pit spells cast by Saghul's servants come with a silent image masking their true natures.
He is opposed by Uknawe and Kicautar, sister and brother of the missing gods. When their clerics know that they are facing Saghul's works, Uknawe's water and Kicautar's flames ground out and break illusions.

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Alignment: 1d9 ⇒ 6 Neutral Evil
Domains: 4d31 ⇒ (18, 3, 7, 8) = 36 Artifice, Darkness, Death, Liberation
Yulai, the Corpse Farmer
Status/Rank Intermediate
Alignment Neutral Evil
Domains Artifice, Darkness, Death, Evil, Liberation
Subdomains Daemon, Night, Plague, Revolution, Toil, Undead
Doctrine Undeath is the only right form of existence
Worshippers necromancers, thinking undead, the destitute and desperate
Favored Weapon sickle
Symbol skeletal hands gripping a sickle and a hammer
Sacred Animal oxen
Sacred Colors white and red
More to come, thinking a death god who views the living as livestock and crops to be harvested and the world of the living as a stagnant empire to be overthrown. The living must be culled and used to feed the undead and the dead to be raised again. Name may change.

avr |

Alignment: 1d9 ⇒ 7 CG
domains: 4d31 ⇒ (4, 25, 7, 15) = 51
Charm, Death, Luck & Sun. Rolling subdomains:
1d3 ⇒ 3
1d4 ⇒ 4
1d3 ⇒ 3
1d4 ⇒ 3
Lust, Undead, Imagination and Revelation.
I think the dice roller here has creepy tastes.
We have here a deity who teaches us to live in the moment, for death is always waiting. I have to assume that undead animated will be put down once they are no longer necessary, and that they're only called upon in great need. More detail later.

Kobold Catgirl |

Hey, guys. So for the RPG Club I'm running at my college, I decided to make use of the gods generated for Manieron, just for the heck of it. To facilitate easy god choice, though, I had to make a document for them.
I did cut a couple gods for being redundant, and I did edit a number of descriptions for brevity, but I thought people might be interested in the compilation index. Some of the stuff at the bottom is specific to my setting, but I left it alone in case anyone's interested in how I adapted some elements into my world. There's a hobgoblin in the party, for instance, so I had to explain why he doesn't have any goblin gods to choose from. I opened both the index and the compilation up for editing if anyone feels like fidgeting with it—this is a copy, so do whatever you like!
As a sidenote: Where are all the goblin gods? Get it together, people!

Vutava |

Hey, guys. So for the RPG Club I'm running at my college, I decided to make use of the gods generated for Manieron, just for the heck of it. To facilitate easy god choice, though, I had to make a document for them.
I did cut a couple gods for being redundant, and I did edit a number of descriptions for brevity, but I thought people might be interested in the compilation index. Some of the stuff at the bottom is specific to my setting, but I left it alone in case anyone's interested in how I adapted some elements into my world. There's a hobgoblin in the party, for instance, so I had to explain why he doesn't have any goblin gods to choose from. I opened both the index and the compilation up for editing if anyone feels like fidgeting with it—this is a copy, so do whatever you like!
As a sidenote: Where are all the goblin gods? Get it together, people!

Dasrak |
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I did cut a couple gods for being redundant
At a certain point, redundancy is a feature and not a bug.
As a sidenote: Where are all the goblin gods? Get it together, people!
I... we... wow, how did this unreasonable oversight come to pass!? It must be corrected. I will now roll for a god of goblins, and regardless of what I get I will make it work. Yes, even if I get a lawful good god of protection and healing, I will find a way to make it work for goblins!
gender: 1d2 ⇒ 1 male
law/chaos: 1d3 ⇒ 2 neutral
good/evil: 1d3 ⇒ 2 neutral
domain 1: 1d31 ⇒ 7 death
domain 2: 1d31 ⇒ 30 water
domain 3: 1d31 ⇒ 14 liberation
domain 4: 1d31 ⇒ 14 liberation
domain 5: 1d31 ⇒ 5 community
domain 4 reroll: 1d31 ⇒ 26 travel
Okay... now, let's find a way to make this work for the gobbos
Greenhand Redtongue, Death's Usurper
Lesser God
Alignment True Neutral
Domains Community, Death, Liberation, Travel, Water
Subdomains Exploration, Family, Plague, Psychopomp, Revolution, Ice
Favored Weapon Shortbow
The goblins of Maniaron aren't exactly known for their piety. With how little time they have on this world, spending any of it worrying about the next seems rather foolish to them. When goblins do turn their attention to the afterlife, their sharply limited mortality haunts them. What other creature suffers from a midlife crisis in their teen years? As it happens, one goblin decided to do something about it.
Greenhand Redtongue gathered an army of goblins with the intent on marching on the underworld and demanding a change in policy from the management. Because that's how goblins get things done. After collecting a force a half million strong and obtaining a magical compass from a goblin lich that could be used to delve into the underworld, Greenhand began his march. Unfortunately, Greenhand did not heed the warnings and took provisions from the underworld. In particular, he drank deep of the river Lethe and he and all his men forgot their purpose. Yet he still had his compass and his men still had their faith in their leader. One by one the perils of the underworld brought them death, but their spirits pressed onward.
In some deep place beneath the world, faced against some impossibly powerful incarnation of death, Greenhand Redtongue stood defiant but unsure of what he was defying. So he did what any goblin would do in the situation and declared that he was taking over. More amused than angered, death immediately struck down Greenhand Redtongue but the goblin was unharmed. One soul in his army snuffed out in his place. So death struck again and again, but the goblin horde was too many and Greenhand himself was untouchable.
So Greenhand walked past death incarnate, and sat himself on the throne of death. To this day death continues to reap against the pretender who has forced its way onto his throne, but the march of loyalist goblin souls come to join in the crusade against death is endless. Though their master has long since forgotten his purpose, he still stands defiant in the face of death itself, and what better cosmic fate could possibly await a goblin than to lay one final insult against death itself?
And as for the goblin lich who gave the compass that would lead Greenhand to death's domain, she still haunts this world, for the compass she gave Greenhand is her phylactery.

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[dice=Alignment]1d9 Neutral Evil
[dice=Domains]4d31 Artifice, Darkness, Death, Liberation
Redoing as a goblin god. Greenskins need more loving!
Black-Shackles, the Trap Maker
Rank Lesser
Alignment Neutral Evil
Domains Artifice, Darkness, Death, Evil, Liberation
Subdomains Construct, Fear, Murder, Night, Revolution, Trap
Portfolio Traps, Stealth, Escape
Worshippers goblins, rogues, some kobolds, and trappers
Favored Weapon whip
Symbol bloody bear trap
Sacred Animal viper
Sacred Colors green and red
Goblins have always been weak but clever creatures. When mass numbers or face-to-face fighting failed, poisons and traps were the go-to. These tricks were taught to the goblins by one of their own. At the beginning, one of the first goblins a creator of chains and weapons also began to create other devices. Things like bear and rat traps were credited to this goblin, named Black-Shackles, and as her skill grew, other traps like pressure plates, trip wires, and blow darts were added to protect her tribe's home.
It is said that one of her traps caught a divine spirit and as it died, its divinity was absorbed by Black-Shackles, making her a god.

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Pakalao
Alignment: Chaotic Good
Domains: Charm, Fire, Glory, Chaos, Good
Subdomains: Love, Honor, Friendship, Revelry
Areas of Concern: Relationships, Passion, Celebrations, Best Friends, Lovers, Parties, Life.
Favored Weapon: Fighting Fan
Sacred Animal: Birds
Sacred Colors: Red and Gold
Holy Symbol: A red phoenix on a gold backgroundPakalao is the god of relationships, both those between friends and those between lovers; fire, phoenixes, and volcanoes; parties and celebrations; and passion, drive, and commitment. He resides in a temple in a volcano where he is surrounded by phoenixes, songbirds, fire elementals, and angels. His worship is most common in tropical locations and his temples are usually open and airy, decorated with silk tapestries and streamers of red and gold and candles, and filled with song and music. These temples have frequent celebrations, parties, and festivals, to celebrate religious holidays, as well as marriages, anniversaries, birthdays, babyshowers, homecomings, new years, and even such things as remaining unharmed during a storm or attack, winning a sporting event, a phoenix residing in the temple eiries, a successful harvest, or simply a beautiful day. These festivals include feasts of wine, pork, and tropical fruits and nuts, music such as brass or percussion instruments, torch jugglers and fire eaters, and dances in elaborate costumes composed of red and gold silk, large straw hats, precious stones, and flowers. Worshippers often make offerings to Pakalao before weddings, marriage proposals, childbirths, sporting events, artistic competitions, going to war or on a journey, or other similar events.
Fogot two subdomains. The other two are whimsy and heroism.

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Lumiere the Toymaker
Mad god of children, amusement, toys, and travellers
Alignment: Chaotic Good
Domains: Artifice, Madness, Travel, Chaos, Good
Subdomains: Construct, Whimsy, Friendship, Trade, Toil
Areas of Concern: Children, Joy, Kindness, Toys, Humbleness, Wandering, Craft
Favored Weapon: Quarterstaff
Sacred Animal: Mice
Sacred Colors: Red and White
Holy Symbol: A jack in the box OR a Puppet
Lumiere is mad, but in the most innocent of ways. He is a kooky, creative toymaker with the kindest heart. While, yes, he is a god, he spends his time in a mortal form of an old man dressed in colorful clothes, with a large backpack and a big straw hat. He wanders the mortal plane in this form as a wandering toymaker. He creates the most wonderful, beautiful toys, and gives them away for free to children. He cares deeply for children and will give a toy to any child, rich or poor, bully or kind soul, just to put a smile on their face. His laugh calms all around him and brings smiles to their faces. He has no formal temples but rather shrines, and his worshippers belong to no order, but put their faith in him personally. The majority of those would serve as his clerics, oracles, and paladins are people who witnessed his kindness and wonderful toys as a child and are now fully grown. Others are toymakers wishing to aspire to his level of work. He has no formal holy days but he is celebrated at faires and acknowledged when giving gifts. He has no holy texts but sees children’s stories and fairy tales as serving that purpose. He prefers peace over violence and does not condone combat or violence in his name (even against those who would destroy his shrines). While he supports people standing up to child abusers or slavers he still would not wish violence in his name. He always has a trio of mice with him: One in his hat, one in his pocket, and one on his shoulder. Their names are Pipi, Remi, and Charlot.
For inspiration watch the animated video for Big Rock Candy Mountain or Mr. Magorium's Wonder Emporium
For inspiration for his clockwork constructs look at the animal like constructs from Magic the Gathering's Kaladesh.

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Alignment: 1d9 ⇒ 1 Chaotic Good
Domain 1: 1d29 ⇒ 21 Repose
Domain 2: 1d29 ⇒ 16 Madness
Domain 3: 1d29 ⇒ 4 CharmOnathano, the Mad Prophet
Domains: Chaos, Good, Madness, Charm, Repose.
Onathano was once mad, and he still is. As he drove deeper into insanity he saw life as no one else has, he saw the mind as no one else dares. His psyche began to break down, no longer holding the form of a human mind, and as he left humanity behind he opened his eyes, and he SAW. Without the minds walls trapping him into a spiralling labyrinth of order and structure he was free to see how the gears of the mind spin, and that gave him power. People were no longer strange, impossible to understand creatures as they appeared to the insane. Now, he understood them. Now, he had power over them. A lesser man may have used that power against them, but Onathano had no desire for power over others, and had no real idea of how he might use his powers for good. He no longer understood ethics or morals or right and wrong; he was too far into his madness for that. But he DID understand people, and he understood that they NEED right and wrong, and he remembered hazily from his past that a better world was something to strive for.
So as his power grew, his madness spreading until his mind left his body and he transcended reality he gathered around him those pure of heart and strong of will. Those without the power to help the world, but with an understand of how to do so that he lacked. These became his Mad Prophets, as madness lies in the knowledge Onathano grants, but with his guidance they can walk the narrow line of sanity and bring about good in whatever ways they can.
There is no death in madness, only suffering. Onathano cannot die, only continue on with his mind burdened with insanity for the rest of eternity. Living with suffering is not honourable when strength leaves you and you have nothing to look toward, so when each follower of Onathano begins to so deep into their mind that they cannot return (as will happen...
I watched a Doctor Who episode about Vincent Van Gogh recently and this god reminds me so much of Vincent Van Gogh in that episode. I love it!

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Kobold Cleaver, Old Splitroot is pure genius. Love it!
Dasrak, Greenhand Redtongue and his backstory is also pure genius. Love it, too!
Oh and Kobold Cleaver, In your campaign Pakalao could possibly be considered a nature deity due to his strong connection to Volcanoes and Birds (of all kinds: Songbirds, Seagulls, Pelicans, Exotic Birds, Eagles, Phoenixes, Rocs, Chickens, peacocks, etc.)

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While I work on a city for the settlement thread, I thought I would contribute to this thread as well.
Gender: 1d2 ⇒ 1 Male
Law/Chaos: 1d3 ⇒ 3 Chaotic
Good/Evil: 1d3 ⇒ 2 Neutral
Domain 1: 1d31 ⇒ 27 Trickery
Domain 2: 1d31 ⇒ 9 Earth
Domain 3: 1d31 ⇒ 22 Rune
Domain 4: 1d31 ⇒ 30 Water
Chaos, Earth, Rune, Trickery and Water are an interesting combination. As for subdomains, I can pick from Azata, Demon, Protean, Caves, Metal, Language, Wards, Deception, Thievery, Ice, and Oceans.
Well, here I go.
Kitnoss, the Ever-changing River
Lesser Deity
Alignment CN
Domains Chaos, Earth, Rune, Trickery, Water
Subdomains Caves, Deception, Ice, Language, Protean
Favored Weapon Dagger
Kitnoss is a god devoted to showing the world that no matter how much it believes otherwise, it is always changing. However, as he is frozen deep inside a glacier, which ironically preserves him so that he never changes, the most he can do to influence the world is to have the runoff from his glacier go underground and tunnel ever-changing cave systems from the earth. Sometimes these tunnels change with such rapidity that people traveling through can get lost within the first minutes walk into a cave. The one thing which prevent Kitnoss himself from going insane with this lack of influence on the world however, is his ability to always know exactly how a language is changing across the planet. To Kitnoss, the fact that languages change is proof of his belief that since even that which the immortals have built change, why should mortal creations behave any differently?

KoolKobold |

Gender: 1d2 ⇒ 1 Male
Law/Chaos: 1d3 ⇒ 1 Law
Good/Evil: 1d3 ⇒ 3 Evil
Domain 1: 1d31 ⇒ 6 Darkness
Domain 2: 1d31 ⇒ 19 Plant
Domain 3: 1d31 ⇒ 25 Sun
Domain 4: 1d31 ⇒ 22 Rune
So going to replace the Plant domain with Law, so that makes this God have the Darkness, Evil, Law, Rune, and Sun domains.
Iratrunar, the Hypocritical Herald
Lesser Deity
God of betrayal, confusion, and hypocrisy
Symbol a solar eclipse with a devilish, crescent moon-like smile
Alignment LE
Domains Darkness, Evil, Law, Rune, Sun
Subdomains Devil, Moon, Day, Night, Language, Light
Favored Weapon scorpion whip
Iratrunar, the Hypocritical Herald, truly lives up to his name-being a deity that promotes backstabbing, confusing victims, and doing things that go against your supposed morals. He is both light and darkness, day and night, sun and moon-but a god with a good heart, he is not. His teachings involve how to fool people by forcing them to sign contracts that have specific details, but written in ways that can make people misread and misunderstand the contract's writing-which can make a person end up selling their land or freedom to the holder of the contract without even knowing. The Hypocritical Herald greatly approves of his followers to make empty promises, and to pull the strings to make sure that their "customers" end up with the short end of the stick-making his most favored followers be corrupted judges, pastors, and-especially-politicians.

Bwang |

This may or may not be the place for this, but has anyone ever done a Tarot Pantheon? An acquaintance looking at using such and has been pestering me for ideas as I am the longest experience in the chair and the oldest. I suggested defining each by their Domains as a start, but who gets what and how many (I went with 3-4).