Homebrew Challenge: Pantheon Generator


Homebrew and House Rules

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Me, good of thread necromancy.

Also,
sex (NOT gender, use the right term): 1d2 ⇒ 2 Female
alignment: 1d9 ⇒ 1 Lawful Good
domains: 4d31 ⇒ (7, 23, 15, 31) = 76 darkness, scalykind (disregard for law and good), luck, weather.

Hartia, Karma in the Sky
Hartia embodies the tamed form of luck and the weather, embracing the give and take of both. Hartia lives above the gray rainclouds in her interplanar ship, the Voyager. Hartia travels under the cover of these dark clouds, bringing rain to areas who have been to unlucky to get any. Hartia's favored weapon is the javelin, her holy symbol is a lightning bolt in front of a dark cloud, and her sacred animal is a falcon. A chronicle of her travels is recorded as her holy text,"The Great Voyage."


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Oh hey, thread necro! I was worried the Maniaron project was dead with just me dragging its corpse along.

CactusUnicorn wrote:

Me, good of thread necromancy.

Also,
[dice=sex (NOT gender, use the right term)] 1d2 Female
[dice=alignment] 1d9 Lawful Good
[dice=domains] 4d31 darkness, scalykind (disregard for law and good), luck, weather.

Hartia, Karma in the Sky
Hartia embodies the tamed form of luck and the weather, embracing the give and take of both. Hartia lives above the gray rainclouds in her interplanar ship, the Voyager. Hartia travels under the cover of these dark clouds, bringing rain to areas who have been to unlucky to get any. Hartia's favored weapon is the javelin, her holy symbol is a lightning bolt in front of a dark cloud, and her sacred animal is a falcon. A chronicle of her travels is recorded as her holy text,"The Great Voyage."

Okay, some feedback:

First off: Cool, she seems like a LG version of Sterahsi. I wonder how they feel about each other.

Second: Needs more detail. Rough power level/influence, portfolio, subdomains.

Third: I have to disagree with you on whether the term "sex" even applies to beings that can alter their form at will. This is why I use "gender" instead. I mean, Vuni's sex certainly isn't female, but her gender is.


Ok lets give this another spin
random rolls gives me

Lawful Good
Artifice
Healing
Community
Rune

Ok that's not a bad looking set of things, but it was the subdomain options that got me thinking though

Medicinia, Teacher of Man
Goddess of Medicine and the Written Word
Lawful Good
Domains: Artifice, Community, Healing, Law and Rune
Subdomains; Alchemy, Cooperation, Education, Medicine, Language, Loyalty
Weapon: Iron Brush
Holy Symbol: An open book

Medicinia is a Goddess that believes mortals can create a better world by accumulating knowledge. By giving mortals the gift of writting she gives them the power to pass knowledge down from one generation to the next. Her greatest gift is the art of Medicine, allowing mortals the power to heal the sick and injured without the need of magic.

By working together and passing on their accumulated knowledge mortals can build a better world.

Oddly, Medicinia has few spell casting priests, her faith encourages it's followers to do things on their own with the knowledge they have amassed. Her congregations are more likely to be lead by scholars, alchemists and sages than they are clerics and priests.


Hey guys,

I need a pair of writeups for the gods Novis and Wada. They should share alignment in part and a few of the same domains, but not subdomains. Need it for the empire today thread, which uses this as its campaign setting.

Liberty's Edge

Seeing as how this thread has been necroed, may as well roll to see what I get as well.

Gender: 1d2 ⇒ 2 Female
Good/Evil Alignment: 1d3 ⇒ 2 Neutral
Law/Chaos Alignment: 1d3 ⇒ 3 Chaotic
Domain 1: 1d31 ⇒ 8 Destruction
Domain 2: 1d31 ⇒ 8 Destruction (will replace with War)
Domain 3: 1d31 ⇒ 11 Glory
Domain 3: 1d31 ⇒ 23 Scalykind

Sutbris, Draconic Chief of the Savage Tribes
Demigod
Alignment CN
Domains Chaos, Destruction, Glory, Scalykind, War
Subdomains Blood, Catastrophe, Dragon, Heroism, Rage
Favored Weapon Natural Weapons

I will post the backstory/description shorty.


Alignment: 1d9 ⇒ 5 True Netral

Domain 1: 1d30 ⇒ 23 Scalykind
Domain 2: 1d30 ⇒ 1 Air
Domain 3: 1d30 ⇒ 18 Nobility
Domain 4: 1d30 ⇒ 29 Weather
Domain 4: 1d30 ⇒ 12 Healing

Sairyxc, the Zepher King
Subdomains: Dragon, Hubris, Lightning, Restoration, Storms, Wind
Favored Weapon: Bite and rapier
Sacred Colors: Dark blue and yellow

Sairyxc is a proud but minor draconic deity. Lacking the beneficence and dedication to order of Apsu but also lacking the malice and destructive nature of Dahak, Sairyxc is sometimes worshipped by either metallic and chromatic dragons as a symbol of although the two groups never do so together and rarely in great number. Humanoids make up the majority of his worshipers seeing the destruction of the storms he brings as a necessary to sometimes bring new life to a region.


Dasrak wrote:
I'm Hiding In Your Closet wrote:
The trouble with a lot of my gods' "portfolios" is that I didn't always wind up thinking of them in the typical "god of XYZ" fashion. A lot of gods don't necessarily work that way; they're characters in a wider story, with personal themes and objectives.

Portfolio is a simplification; it's not like it's all the god is about, just a succinct breakdown of areas of interest. I'm perfectly fine writing "god of cats" next to Apoclamau.

Also, all your deities have one too many domains. It should be 5 domains, 6 subdomains.

I'd like to say about Apoclamau that I would have taken it in a slightly different direction. I would have made something like that be the creator of Tibbits


True Neutral

Air
Water
Darkness
Charm
Trickery

Interesting...

The Angler King
Favored weapon: Underwater crossbow or Trident
The deep sea is fraught with interest and danger, and the Angler king is one of the strangest of them overall. Few except the deepest dwelling merfolk what this creature actually is, What is known is that it is said to aid tricksters from its oceanic home, and contain grand knowledge for what madman is able to reach it.

Its symbol is a lamp made of flesh

It is a physical god said to take the form of a large sea dragon (I imagine it being similar to the Sea Emperor)

How to relate that to air I don't know


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Pathfinder Adventure Path, Lost Omens Subscriber

Alignment: 1d9 ⇒ 2 Neutral Good

Domain 1: 1d31 ⇒ 25 Repose
Domain 2: 1d31 ⇒ 21 Magic
Domain 3: 1d31 ⇒ 20 Madness
Domain 4: 1d31 ⇒ 25 rerolled into 1d31 ⇒ 5 Charm

Sepeda, the Mourning Dandelion
Goddess of Eulogies and Funerals
Alignment NG
Domains Charm, Good, Madness, Magic, Repose
Subdomains Agathion, Insanity, Love, Nightmare, Rites, Souls
Favored Weapon Spear
Sacred Animal Owl
Favored Colors Black, Blue

Sepeda is a minor goddess who oversees matters of death rites, eulogies and mourning. She views death as a pleasant occasion, the sealing of one's life story, and one that must be remembered fondly. Specifically, worshipers of Sepeda partake in a unique funerary rite: they hold a great feast in celebration of one's death, drinking until completely inebriated, dancing and jesting. Some other religions view the Sepedan rite as blasphemous and unbecoming of one's death, making cults to Sepeda secretive and reclusive.


Warriorking9001 wrote:

True Neutral

Air
Water
Darkness
Charm
Trickery

Interesting...

The Angler King
Favored weapon: Underwater crossbow or Trident
The deep sea is fraught with interest and danger, and the Angler king is one of the strangest of them overall. Few except the deepest dwelling merfolk what this creature actually is, What is known is that it is said to aid tricksters from its oceanic home, and contain grand knowledge for what madman is able to reach it.

Its symbol is a lamp made of flesh

It is a physical god said to take the form of a large sea dragon (I imagine it being similar to the Sea Emperor)

How to relate that to air I don't know

Surface dwelling treasure hunters also hail to the king. The air domain spells are handy for trapped air pockets, protecting a ship while you dive, or parts of a partially flooded dungeon. You can use chain lightning underwater, and the electric damage resistance will come in really handy. :)


Goth Guru wrote:
Warriorking9001 wrote:

True Neutral

Air
Water
Darkness
Charm
Trickery

Interesting...

The Angler King
Favored weapon: Underwater crossbow or Trident
The deep sea is fraught with interest and danger, and the Angler king is one of the strangest of them overall. Few except the deepest dwelling merfolk what this creature actually is, What is known is that it is said to aid tricksters from its oceanic home, and contain grand knowledge for what madman is able to reach it.

Its symbol is a lamp made of flesh

It is a physical god said to take the form of a large sea dragon (I imagine it being similar to the Sea Emperor)

How to relate that to air I don't know

Surface dwelling treasure hunters also hail to the king. The air domain spells are handy for trapped air pockets, protecting a ship while you dive, or parts of a partially flooded dungeon. You can use chain lightning underwater, and the electric damage resistance will come in really handy. :)

Thank you


I did it again, and I think that I made something a bit more unique
Lawful Good (funny I was thinking that I needed one of those)
Luck (strange, Luck and Law together
Liberation (okay what the heck)
Community
Good
Law...

(note: I probably need a different name)

Mahatma, the god of peaceful protest and self rule
Favored weapon: None or Unarmed Strikes
Holy Symbol: A man fasting in meditation.
Mahatma's role as a god seems quite unusual, but there is a grand story behind his creation.

He was originally a young, scrawny Orcish man that made a massive boast to the Empire on his lands. He stated that he would compete in the Starstone competition, and if he succeeded, his rulers would need to immediately decolonize his native lands.
And through his hard work and determination, he somehow made it, and his boast worked in the end.
Worshippers of Mahatma tend to preach in colonized lands, helping oppressed people to fight off tyranny without spilling blood.
Despite this he has no inherent hatred of Empires, understanding that there have been times they have brought peace to chaotic lands, but those who would use those under them for their own gain will quickly find themselves a target of the faithful.


Alignment: 1d9 ⇒ 2 Lawful Neutral

Domain 1: 1d30 ⇒ 12 Healing
Domain 2: 1d30 ⇒ 7 Death
Domain 3: 1d30 ⇒ 3 Artiface
Domain 4: 1d30 ⇒ 2 Animal
Domain 4: 1d30 ⇒ 3 Repeat number, rather than rerolling replaced with Law

Well... this is going to be fun to mix together.

The Myriad
The Swarm of Advancement
Alignment LN
Domains Animal, Artiface, Death, Healing, Law
Subdomains Alchemy, Insect, Medicine, Plague, Toil, Tyrany
Favored Weapon War razor
Holy Symbol A magnifying glass and a scaple
Sacred Animal Ant
Favored Colors Red, White

In extremely rare cases, mortals can discover a spark of divinity nurture it to ascend to godhood. However, unlike any previously mortal deities, The Myriad is not a single entity but the innumerable fragments of lawful mortal souls that coalesced around a divine spark deep inside Axis since the days when the first mortal souls arrived from the Boneyard that after eons reached a critical mass. The resulting diety is closer to a divine ant swarm than a single god. The Myriad seeks to bring order and advancements in technology and medicine to all regardless of the recipient's morality. He's known for guiding doctors research to incredible cures.

However, he has a dark side. Research into new poisons or development of new diseases is also in his views. War machines peak the interest of their hivemind with the same delight as new feats of architecture. The Myriad does not care what path that civilization advances in, only that it advances. The Myriad and their followers believe that just as a swarm of ants must feed on prey for the colony to grow, so must civilization feed on the world's resources and that the individual should be sacrificed to advance the rest of the hive.

The Myriad has few dedicated worshipers as most look for nondivine solutions to their problems. Researchers may look to The Myriad seeking inspiration in how to advance their research.


Its November.

Let's being this thread back.


Dot


alignment: 1d9 ⇒ 9
Chaotic Evil, so shall it be.

It looks to me like there's 35 domains (31 non-alignment) now.
domain: 1d31 ⇒ 24 Strength
domain: 1d31 ⇒ 13 Knowledge
domain: 1d31 ⇒ 7 Death
domain: 1d31 ⇒ 1 Air
domain: 1d31 ⇒ 24 Duplicate; let's make it Chaos.

Memoriam
The Masterless Created.
Alignment CE
Domains Air, Chaos, Death, Knowledge, Strength
Subdomains Ferocity, Fist, Lightning, Memory, Murder, Riot
Favored Weapon Unarmed strike
Holy Symbol Lightning striking a castle
Sacred Animal Ape
Favored Colors Black and white

On another world a scholar sought the secret of creating life and found it, but he rejected his creation. A tangle of murder and death results. The same story repeated again on another world, again and again until an imprint was left on the fabric of reality.

Mystics among the wyrwoods dreamed of the Created and have learned a few of its mysteries. The spirit promises more lore to potential followers once they have proved themselves.


Freehold DM wrote:

Its November.

Let's being this thread back.

Wow, this is awesome. I've never seen this thread before.

Is there a documented process for how to do this? Obviously, it's roll 1d9 for Alignment, and then roll 1dn (n = however many domains Paizo has now), but trawling through the thread, I see different ways people have created a deity. Sometimes I've seen people roll four domains and then add an alignment domain based on the 1d9. Sometimes I just see people rolling all five domains.

Sometimes I see people choosing the subdomains, and sometimes I think I see people choosing the subdomains.

Also, there's a wiki! On that wiki, I see that there are four categories of deities (Greater, Intermediate, Lesser, and Demigods). Are any of those categories locked, or can anyone add any type of deity they want. Are their different requirements for Manarion's categories? I don't want to trawl through this thread for those answers, but maybe creating a new user page on the wiki would be helpful.


Andostre wrote:
Freehold DM wrote:

Its November.

Let's being this thread back.

Wow, this is awesome. I've never seen this thread before.

Is there a documented process for how to do this? Obviously, it's roll 1d9 for Alignment, and then roll 1dn (n = however many domains Paizo has now), but trawling through the thread, I see different ways people have created a deity. Sometimes I've seen people roll four domains and then add an alignment domain based on the 1d9. Sometimes I just see people rolling all five domains.

Sometimes I see people choosing the subdomains, and sometimes I think I see people choosing the subdomains.

Also, there's a wiki! On that wiki, I see that there are four categories of deities (Greater, Intermediate, Lesser, and Demigods). Are any of those categories locked, or can anyone add any type of deity they want. Are their different requirements for Manarion's categories? I don't want to trawl through this thread for those answers, but maybe creating a new user page on the wiki would be helpful.

You must trawl, and in trawling lose yourself in the wonderful deities here.


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For those who like processes -

1d31:
1: Air
2: Animal
3: Artifice
4: Charm
5: Community
6: Darkness
7: Death
8: Destruction
9: Earth
10: Fire
11: Glory
12: Healing
13: Knowledge
14: Liberation
15: Luck
16: Madness
17: Magic
18: Nobility
19: Plant
20: Protection
21: Repose
22: Rune
23: Scalykind
24: Strength
25: Sun
26: Travel
27: Trickery
28: Void
29: War
30: Water
31: Weather

No idea what the status of the Manarion wiki or world is tho'.


Thanks, avr! I love processeseses...es.

But FYI, Pathfinder Wiki is listing 35 domains.

1d35:
1. Air
2. Animal
3. Artifice
4. Chaos
5. Charm
6. Community
7. Darkness
8. Death
9. Destruction
10. Earth
11. Evil
12. Fire
13. Glory
14. Good
15. Healing
16. Knowledge
17. Law
18. Liberation
19. Luck
20. Madness
21. Magic
22. Nobility
23. Plant
24. Protection
25. Repose
26. Rune
27. Scalykind
28. Strength
29. Sun
30. Travel
31. Trickery
32. Void
33. War
34. Water
35. Weather

EDIT: Oh, right. Because four of them are alignment domains.

Freehold DM wrote:
You must trawl, and in trawling lose yourself in the wonderful deities here.

Sure wish I had time for that!

I'll just guess at the parts I don't know.

Alignment: 1d9 ⇒ 6 <-- CN
Domain: 5d35 ⇒ (5, 18, 22, 32, 3) = 80 <-- Artifice, Charm, Liberation, Nobility, Void

Troika
They shall return to bring us home
Alignment CN
Domains Artifice, Charm, Liberation, Nobility, Void
Subdomains Aristocracy, Construct, Captivation, Dark Tapestry, Hubris, Stars
Favored Weapon Ranseur
Holy Symbol A crown set upon purple field dotted with stars
Sacred Animal Eagle
Favored Colors Royal purpole and gold

Troika are a lesser deity who were once the rulers of a nation lost in antiquity. The three were siblings who brought glory to their nation, but they set their sights too high. They sought power from beyond Maniaron, making contact with a being from the Dark Tapestry. This contact changed the Troika and those that served them. The nation's goals changed from prosperity to the creation of a magical vessel that would take the Troika and hand-picked followers to be with the outer being. The vessel was completed, but before they left, the Troika promised to return to Maniaron to restore the nation's prosperity once more, and to take another hand-picked segment of followers to their new home between the stars.

Many assumed that those in the vessel would perish, but one day, those faithful that remained behind began to receive divine-like abilities, presumably from their empowered monarchs. Today, the descendants of the Troika's original followers survive as a cult, preaching to their faithful of the Troika's eventual return and guiding them in the cult's mysterious aims.


I need to make two gods. I just realized the gods named in the other thread had names but no writeups.


I added my rando god to the wiki. I was going to add some of the others, but I didn't know if there was anyone coordinating all of these efforts (even if they've been inactive for a while), and I didn't want to step on any toes. Plus, there's a lot of missing information for some of them (like power levels in a lot of recent cases), and there's the fact that a couple of recent write-ups refer to things on Golarion, but this is a deity list for Maniaron, so I wasn't sure how to handle that. Or if I should fix types.

Liberty's Edge

5d35 ⇒ (27, 27, 16, 18, 30) = 118

Reroll the second 27. 1d35 ⇒ 6

So scalykind, liberation, travel, community, and knowledge.

He's was once a god of the ancient Naga empire. Now however hes a god of all the reptilian races and freeing them from mammalian opression through the spreading of ideas.


I feel like making another one:

Alignment: 1d9 ⇒ 6 <--CN
Domain: 1d31 ⇒ 31 <--Darkness
Domain: 1d31 ⇒ 7 <--Weather
Domain: 1d31 ⇒ 3 <--Death
Domain: 1d31 ⇒ 15 <--Artifice Chaos
Domain: 1d31 ⇒ 26 <--Travel

Kellat-Wir
God of Nighttime Storms
Alignment CN
Portfolio Life-threatening storms at night
Domains Chaos, Darkness, Death, Travel, Weather
Subdomains Entropy, Exploration, Monsoon, Night, Shadow, Storms
Favored Weapon Flail
Holy Symbol A tornado in front of a crescent moon
Favored Colors Gray and yellow
Sacred animal Bat

Kellat-Wir is the lesser deity of devastating storms and other life-threatening weather events that endanger travelers or anyone caught outside at night. This deity revels in the unpredictableness of storms in the dark, and although deaths in those situations are often blamed on him, he does not care if these unfortunate souls live or die.

Kellat-Wir's clergy offer shelter to those caught in inclement weather, provided a reasonable donation can be made. Some believe that the clergy maneuvers to cause travelers to be stranded outside during nighttime storms, either to push them towards a nearby shrine (and a donation) for shelter or as an obeisance for their god.

Another belief about Kellat-Wir is that any who die of natural or accidental causes at night during a storm have their souls claimed by Kellat-Wir, their souls being delivered to Kellat-Wir's dark realm. One effect of this is that anyone who believes that more savage or cruel deities hold a claim on their souls will often go out into storms at night, hoping for their own demise. Many of Kellat-Wir's clergy dismiss this claim, but many believe that the clergy says that so that Kellat-Wir's church isn't in conflict with other deities.


Hey, I don't know if anyone really cares about the wiki for this anymore, but I was wondering if, on the deities page, a table with more information would be more useful than a list in paragraph form. So, I took the time to start a table and fill out the listed Greater Gods, and I want to know if anyone else thinks a table would be more or less helpful than the paragraph list (still left untouched below the table).

While I do think the table is more helpful, I wish I had the tools to make it better. Each row's line spacing and font-size is so big that what feels like only a handful can be viewed at a time. Ideally, I would like to decrease the font-size for everything in the Portfolio, Domains, and Subdomains column, but the visual editor doesn't allow that. Otherwise I'll have to get into the table's source code, and while *I* don't mind doing that, I don't want to make things more difficult for anyone else who comes along and wants to contribute.


Neutral Good
Erosion, Darkness, Ruins, Magic, Fire

Lara Croft: Goddess of Treasure Hunters, Archeologists, and Spelunkers

Favored Weapon(s): Composite Bow, Hand Crossbow, Light Pick (climbing axe), Quarterstaff, Rope


Chaotic Neutral

Domains: Fire, Weather, Air, Darkness, Water

El Nino: God of Catastrophic Weather.

Worshipped by Druids and hippies, Holy Order of the Lorax: "I'm the Lorax, and we are past the point of conversation!"


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I actually have adopted many of the deities.


avr wrote:

[dice=Alignment]1d9 CG

[dice=domains]4d31
Charm, Death, Luck & Sun. Rolling subdomains:
1d3
1d4
1d3
1d4
Lust, Undead, Imagination and Revelation.
I think the dice roller here has creepy tastes.
We have here a deity who teaches us to live in the moment, for death is always waiting. I have to assume that undead animated will be put down once they are no longer necessary, and that they're only called upon in great need. More detail later.

Tongue going in cheek here a bit...

Pada, The Unbeating Heart
Goddess of Undeath and Mortal Love
Alignment: Chaotic Good
Portfolio: Sentient undeath, romance, adventure
Domains: Charm, Death, Luck, Sun
Subdomains: Lust, Undead, Imagination, Revelation
Favored Weapon: Estoc
Holy Symbol: A red rose dripping blood, held in a deathly pale hand(sometimes a skeletal one)
Favored Colors: Red, black, white and grey
Sacred Animal: Fruit bat/flying fox

Once, the woman who would become the goddess Pada was a shy, mortal wizard possessed of incredible skill, seeking adventuring companions in that most unsavory of places- the local tavern. She would happen upon three adventurers who lacked a mage, and at the whim of the handsome, angular, pale fencer of the group, she made the trio a quartet. After many a mile and many an escapade, the two fell very much in love. They sought out one last adventure that would give them all the wealth they needed to start a non-adventuring life together. It all went wrong when they discovered they were not raiding the home of a robber baron but a vampire of no small power, who slew their two friends with little effort and drained her future husband dry even as she hurled every spell she knew at the leech. When it turned its crimson eyes to her, she fled via teleport, to her eternal shame.

She spent months wandering the world after that, vacillating wildly between suicide and avenging herself upon the vampire that took everything away from her. She studied necromancy exclusively in those days, and when she felt she had learned everything she possibly could, returned to destroy the foul creature before taking her own life. She arrived to discover that the love of her life was now the head of his murderer's elite guard, and her heart shattered at the possibility that she would have to choose between her life and his own. He was struck with an equal conundrum, and upon discovering that he loved her as much as she ever did, the two teamed up once more to destroy not just the master vampire but all his servants, and burned the manse down to the ground.

After that, her life's work became finding a way to undo her love's affliction. They had many and more adventures after that night, and hunted down every possible lead into the situation, refusing to accept the idea that nothing could be done. Ironically, she turned to magic to extend her own life in her studies and subsequent adventures for cures to undeath, and took on numerous apprentices to aid her in her work that lived their entire mortal and sometimes even magically extended lifetimes in her service. During it all she continued to live and love with her husband to the best of her ability, becoming comfortable with his condition and even enjoying certain aspects of it, although never losing sight of the goal of returning him to humanity.

Noone knows how she ascended to divinity, but her attempts to return her undead lover to life resulted in world- and reality-spanning adventures, which unfortunately on one plane of existence culminated in a series of books aimed at impressionable young women that got every detail of her and her husband's romantic life and escapades horrifically wrong. She destroys every copy she gets her hands on, and destruction of one is the material component in the ceremony a worshipper must cast to summon her or one of her more powerful servants. When she appears before a summoner, she looks exactly as she did in life- a somewhat zaftig woman in an avuncular grey wizard's robe with long, unkempt hair that is dyed unusual colors(she maintains that her husband can appreciate colors humans usually find jarring due to his darkvision), with piercings through her eyebrow and her lower lip that are either modish or freakish depending on the time and place she has been summoned to. She possesses a smattering of freckles across her nose, which she hates. Her clergy and devoted followers often dress similarly, but those who forgo the piercings for whatever reason often emulate their lady's freckles, which she finds hilarious. She is venerated primarily by people who also seek to undo undeath, whether because they are in her situation, her husbands situation, or are overzealous white necromancers. Adventurers who know they are going to face intelligent undead and have qualms about it often send a prayer or two her way as well.

Her divine herald, to the surprise of many, is not her husband(whose name has been lost to time) but a powerful lich-like being named Elen, who like his mistress is seeking a way to conquer undeath and so reverse his own condition. A number of curious bat-like psychopomps serve as her divine servants.

Signs of her favor include hearing very loud heartbeats, especially when they are a loved ones(and even moreso when their loved one shouldn't HAVE a heartbeat), bright sunlight shining without any of the heat that should accompany it, and flowers blooming out of nowhere, especially red roses. Signs of her disfavor include chill touches in intimate areas, innocuous cuts that bleed profusely or wounds look like a vampire's bite, and worst of all, finding a copy of a certain penny dreadful among their belongings.


Arssanguinus wrote:
I actually have adopted many of the deities.

Well, if you used mine, I'd love to hear how they fit into your campaign. I will probably enjoy hearing how you created your pantheon in any event, and how your players liked/used them, and I bet many contributors to this thread would.


Scott Wilhelm wrote:
Arssanguinus wrote:
I actually have adopted many of the deities.
Well, if you used mine, I'd love to hear how they fit into your campaign. I will probably enjoy hearing how you created your pantheon in any event, and how your players liked/used them, and I bet many contributors to this thread would.

Gotta look up which ones are you. I started as a core with the ones I made that I liked because I made them, then started working out, taking those connected by other people to those ones, then started filling niches, then started inserting ‘just plain cool’


Arssanguinus wrote:


Gotta look up which ones are you. I started as a core with the ones I made that I liked because I made them, then started working out, taking those connected by other people to those ones, then started filling niches, then started inserting ‘just plain cool’

If you've got a doc with your deities and possibly how they fit into your world, I expect the interested would be pleased to do their own looking up.


Il see if I can assemble that in a legible format.


Arssanguinus wrote:
Scott Wilhelm wrote:
Arssanguinus wrote:
I actually have adopted many of the deities.
Well, if you used mine, I'd love to hear how they fit into your campaign. I will probably enjoy hearing how you created your pantheon in any event, and how your players liked/used them, and I bet many contributors to this thread would.
Gotta look up which ones are you. I started as a core with the ones I made that I liked because I made them, then started working out, taking those connected by other people to those ones, then started filling niches, then started inserting ‘just plain cool’

I just have a couple on page 10:

Lara Croft: Goddess of Treasure Hunters, Archeologists, and Spelunkers

El Nino: God of Catastrophic Weather.


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This looks fun :)

1d10 ⇒ 10 Reroll
1d10 ⇒ 6 Chaotic Neutral

1d30 ⇒ 13 Fire
1d30 ⇒ 4 Chaos
1d30 ⇒ 29 Skalykind
1d30 ⇒ 10 Earth
1d30 ⇒ 3 Artifice

Nitt-Nakku is known as the "Savior of Kobolds", and primarily serves as a demigod that is directly opposed to Tiamat and her harsh treatment of kobolds. Followers of Nitt-Nakku try to empower and exhort kobolds to leave Tiamat's service by showing them a better path. Once a kobold has decided to leave Tiamat's service, they are in danger of receiving capital punishment or being tortured as deserters if they're ever caught, so followers of Nitt-Nakku are quite adept at infiltration, exfiltration, and communicating over long distances and across planes without being discovered. His favored weapon is a Shortspear.


I'm going to create a topic of just deity powers, here's a sample.
Temporal overwriting.
Portfolio and domain: Time
Only a deity can transplant a person, place, or thing to another point in time without splitting the timeline or creating paradox. The previous version only exists in the minds and legend lore of the travelers. Once the changes have been made, the deity may lift the protection causing the previous version of the travelers to fade away.

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