I have the worst luck coupled by a "harsh" DM (Pathfinder)


Advice

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So my DM has a specific setup for rolling stats and among this setup I pbtained the following stats.

16
12
11
10
11
2

I have yet to stick these in any ability score slot.

Yes, your eyes didn't decieve you. It's literally a 2 on the ability score. I inquired to my DM if I can re-roll stats cause the average party level is 12, and my modifiers aren't even equal to half of our level. He has issues with me cause of our past so he essentially told me no re rolls. So these are the stats I'm stuck with.

Getting into the specifics of how this occured is unimportant, what is however is he wants us all to play some sort of wildkin. so Catfolk, Tengu, Ratfolk, which all take a -2 to a specific score depending on race.

So among races in classes (Pathfinder mind you) I am trying to figure out what in the heck should I play. I thought of a Tengu Alchemist with an Internal Alchemist Archetype but I am literally at a lost, and any kind of advice would be appreciated.


Tengu put your 2 in Constitution.

Might I suggest that if you're having this much trouble before the game even starts over something anyone would consider reasonable that you either want to talk with him and get things settled or sit this one out.


Assuming the 2 is a base 4 with a -2 racial.....

Ratfolk wizard
Str 8 (10 -2)
Dex 13
Con 12

Int 18
Wis 11
Cha 4


Zergei wrote:

So my DM has a specific setup for rolling stats and among this setup I pbtained the following stats.

16
12
11
10
11
2

Yes, your eyes didn't decieve you. It's literally a 2 on the ability score. I inquired to my DM if I can re-roll stats cause the average party level is 12, and my modifiers aren't even equal to half of our level. He has issues with me cause of our past so he essentially told me no re rolls. So these are the stats I'm stuck with.

Getting into the specifics of how this occured is unimportant, what is however is he wants us all to play some sort of wildkin. so Catfolk, Tengu, Ratfolk, which all take a -2 to a specific score depending on race.

So among races in classes (Pathfinder mind you) I am trying to figure out what in the heck should I play. I thought of a Tengu Alchemist with an Internal Alchemist Archetype but I am literally at a lost, and any kind of advice would be appreciated.

Well, a 2 means you're basically arbitrarily bad at something. Top stat at 16 means you're only going to be particularly good at once thing.

Let's first look at the most crucial thing: Where is that dump stat going?

If you put it in con, dex, or wisdom, you are screwing a save pretty amazingly.

If you put it in strength, you will not be able to carry anything. In int, you will have 1 skill point.

So, my unlucky-in-dice friend, I would play a wizard, probably ratfolk.

Wizards don't really depend on stats (they need one high one), they depend on player skill.

You'll end up with 9 strength, 14 dex, 11 con, 10 wisdom, 18 intelligence, and 2 charisma.

You will be smelly and disliked. But you will be smart, useful, etc.

That'd be my recommendation.

-Cross (Caveat: I suck at alchemists, that may be a good option, but feels like they rely too much on actually hitting stuff, which you will not be able to do.)


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Play an elf. Put the 2 in Con.

Or screw it and put the 2 in Int. Roleplay THAT.


@Ciaran - I would but sadly I have to be some sort of wildkin. I am the type of player who ROleplays what I'm given, and if its a 2 CHA then I'll be the most unplesant person to be around lol

@Cross - I appreciate the insight, I just feel like a novice whne it comes to the ways of magic. You usually find me playing Bards, Rangers, or Rogues.

@Thomas - Well I would, but he's even more passive aggressive than my boyfriend. >.> And refuses to talk things out with me in a direct manner. Simply because there's another player who was in one of his previous sessions that had a CHA of 3 and did nominal. difference was when he rolled his character he had a 16 in every other stat.


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Can you give us some idea of what role you'd like to play in the party, then? And we'll turn that into a build and some suggestions for ya.

So long as you have 1 decent stat, there is a measure of hope. =)

-Cross


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Do you get to roll a new character if this one is killed?


@Cross - Well we have the following:

A clumsy healer
An assassin
x2 Rangers
And an undead Sorcerer

Currently the sorcerer is kind of melting most of the problems in our path but as a player he's very cocky and even tries to out DM the DM from time to time so he's going to be smacked down pretty quickly.

One of the rangers is a veteran player, the other is a bit on the novice side (His 4th D&D campaign)

The assassin is one of my best friends, but outside of using her Assassin related feats she doesn't deal a good amount of damage close up. In addition everyone hp is lower than 150.

I am not sure exactly what "role" to play, but I definitel want to be of some use to the party as a whole. I've been looking up several different guides to both wizards and such after you suggested it. And my DM is extremely lenient when it comes to Wizards as well.

@Little Skylark - For me specifically no, I don't get to re-roll. Everyone else does if they die. -____-


Zergei wrote:
@Little Skylark - For me specifically no, I don't get to re-roll. Everyone else does if they die. -____-

Your not welcome, your not treated well, and they force you to play a character who's gimped. You may need to talk about this because that's a mess you shouldn't have to deal with. Its mistreating you and no one deserves it.


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Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

You don't get to re-roll if your character dies? Does that mean you must re-use the same stats, or you are out of the game if this one dies?

Either way, your DM is telling you (in a rather passive aggressive way) that he doesn't want you in the game. I would walk away.

Silver Crusade

I agree with MrSin. Find some new gaming friends or step up and DM your own game.


MrSin wrote:
Zergei wrote:
@Little Skylark - For me specifically no, I don't get to re-roll. Everyone else does if they die. -____-
Your not welcome, your not treated well, and they force you to play a character who's gimped. You may need to talk about this because that's a mess you shouldn't have to deal with. Its mistreating you and no one deserves it.

Technically the gimped part is my fault. I could've had a 10 to the stat, but instead I took it upon myself to roll and my bad luck never fails and I obtained a 2. In addition, sometimes its about principle. I understand the DM wants to give me harsh enviornments to play in, and that's fine. I want to play in this campaign, and arguing or talking this out is pointless. Especially when he actively avoids me.


@Bigdaddyjug (Your name mad eme laugh by the way xD) Also I am in another game, but its lack luster.

@David - If my charcater dies, essentially I'm out of the session. In which if thats how he wants me to leave then I'd rather die then not try. I've been in his session before, and this probably is also a bit of ill resentment from what happened last session when I used "Dastardly Finish" on the last boss of the campaign and we ended up winning through his own over powered NPC's.


Wow that is harsh. You've already stated that the DM has a problem with you for some past event, so he is holding a grudge.

I'd do one of two things:

1) I'd put that 2 in Con and roll up a wizard who has basically no hit points and kill him off to re-roll a new character.

OR

2) I'd seriously consider not playing with that DM if he didn't allow a re-roll all the stats (not just the one 2) because if you put that 2 in one of your ability scores and face off against a beast who can make that 2 a 0, you are either Dead, Comatose, Unconscious, or Immobile.

Ability Score Damage:

Diseases, poisons, spells, and other abilities can all deal damage directly to your ability scores. This damage does not actually reduce an ability, but it does apply a penalty to the skills and statistics that are based on that ability.

For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, you die. Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration.

Strength: Damage to your Strength score causes you to take penalties on Strength-based skill checks, melee attack rolls, and weapon damage rolls (if they rely on Strength). The penalty also applies to your Combat Maneuver Bonus (if you are Small or larger) and your Combat Maneuver Defense. A character with a Strength score of 0 is too weak to move in any way and is unconscious. Some creatures do not possess a Strength score and have no modifier at all to Strength-based skills or checks.

Dexterity: Damage to your Dexterity score causes you to take penalties on Dexterity-based skill checks, ranged attack rolls, initiative checks, and Reflex saving throws. The penalty also applies to your Armor Class, your Combat Maneuver Bonus (if you are Tiny or smaller), and to your Combat Maneuver Defense. A character with a Dexterity score of 0 is incapable of moving and is effectively immobile (but not unconscious).

Constitution: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. A character with a Constitution score of 0 is dead.

Intelligence: Damage to your Intelligence score causes you to take penalties on Intelligence-based skill checks. This penalty also applies to any spell DCs based on Intelligence. A character with an Intelligence score of 0 is comatose.

Wisdom: Damage to your Wisdom score causes you to take penalties on Wisdom-based skill checks and Will saving throws. This penalty also applies to any spell DCs based on Wisdom. A character with a Wisdom score of 0 is incapable of rational thought and is unconscious.

Charisma: Damage to your Charisma score causes you to take penalties on Charisma-based skill checks. This penalty also applies to any spell DCs based off Charisma and the DC to resist your channeled energy. A character with a Charisma score of 0 is not able to exert himself in any way and is unconscious.

Silver Crusade

Zergei wrote:
MrSin wrote:
Zergei wrote:
@Little Skylark - For me specifically no, I don't get to re-roll. Everyone else does if they die. -____-
Your not welcome, your not treated well, and they force you to play a character who's gimped. You may need to talk about this because that's a mess you shouldn't have to deal with. Its mistreating you and no one deserves it.
Technically the gimped part is my fault. I could've had a 10 to the stat, but instead I took it upon myself to roll and my bad luck never fails and I obtained a 2. In addition, sometimes its about principle. I understand the DM wants to give me harsh enviornments to play in, and that's fine. I want to play in this campaign, and arguing or talking this out is pointless. Especially when he actively avoids me.

So, NOW you have my curiosity -- why would the GM actively avoid you?


ub3r_n3rd wrote:

Wow that is harsh. You've already stated that the DM has a problem with you for some past event, so he is holding a grudge.

I'd do one of two things:

1) I'd put that 2 in Con and roll up a wizard who has basically no hit points and kill him off to re-roll a new character.

OR

2) I'd seriously consider not playing with that DM if he didn't allow a re-roll all the stats (not just the one 2) because if you put that 2 in one of your ability scores and face off against a beast who can make that 2 a 0, you are either Dead, Comatose, Unconscious, or Immobile.

** spoiler omitted **...

@Uber - I am completely aware of the ramifications of if an ability score reaches 0, I'm also aware that in PAthfinder its illegal to have a score below 3. However thats what he wants, and I know asking about it is going to result in him simply getting defensive, upset and then flat-out refusing to talk it out with me. Killing my character off won't get me a re-roll he'll just essentially say "Welp that's it for you."

Additionally, he's not one to use ability score draining (Or at least my assumption) I've never seen him do it before, and if he pulls it out just for me then I'll simply exclaim that he's a bad DM in which case I will leave to my own accord. But again, sometimes its about principle.

Silver Crusade

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You know what?

Play a synthesist.

No regrets.


One thing I'm curious about? How, if you are rolling dice for stats, did you come up with a two? Even the most harsh method of rolling dice I've ever seen is roll 3d6 and put the score in the ability from the top down.

After that, it seems like your GM isn't just being "harsh" he's being a d!ck. If you don't want to walk, for whatever reason, and you've already talked to the GM about it, I'd be putting that 2 into CON and playing a Tengu. That, of course, drops your Con to 0 which means you are dead. Then have the rest of the party drag your dead corpse around and while you're at the table constantly say things like, " ", or " ", or you could even go with, " ." Then see how your GM/Party enjoy things.

I realize that's retaliation, but I have to say, in the situation your in, I would condone retaliation not only as a player, but also as a GM.


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The GM is actively avoiding you? I see no way in which this will turn put well.


Volkspanzer wrote:
Zergei wrote:
MrSin wrote:
Zergei wrote:
@Little Skylark - For me specifically no, I don't get to re-roll. Everyone else does if they die. -____-
Your not welcome, your not treated well, and they force you to play a character who's gimped. You may need to talk about this because that's a mess you shouldn't have to deal with. Its mistreating you and no one deserves it.
Technically the gimped part is my fault. I could've had a 10 to the stat, but instead I took it upon myself to roll and my bad luck never fails and I obtained a 2. In addition, sometimes its about principle. I understand the DM wants to give me harsh enviornments to play in, and that's fine. I want to play in this campaign, and arguing or talking this out is pointless. Especially when he actively avoids me.
So, NOW you have my curiosity -- why would the GM actively avoid you?

To put bluntly, him and I had a thing before. It ended poorly, but we remained acquaintences. He invited me to his D&D session a month ago, but put it off till essentially yesterday to just roll my stats. I haven't even rolled health yet. I'm allowed to vhoose my feats, skills, etc by myself but I'm still going to have to wait till I can roll hp for each HD infront of him. Which is his rule, but then he avoids me so I can't roll until I see him next time.


Samsi the Summoner

S: 10 D: 4 C: 12 I: 11 W: 9 Ch: 18 (cat folk)

Feats:
Improved Initiative, Toughness, Lightning Reflexes, Spell Focus Conjuration, Augment Summoning, (1 more)

Live vicariously thru your Eidolon, who is fortunately not tied to the circumstance of low rolls on stats. You can have your eidolon be your typical stealth and melee bruiser. The summoner makes for a decent face outside of combat.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Seriously -- Do you really want to play with a DM who is afraid to confront you outside of the group? There is a much bigger issue here than a mere game.

Silver Crusade

Yeah, you couldn't pay me to play in that campaign under the circumstances you've listed.

And I'm glad my name gave you a chuckle, but it's very serious.

No, really, it's not! LOL


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First, this is going to end hilariously. An ex-boyfriend DM who is weird around you. This is not going to work.

Second, the "Just pick a character whose physical stats get replaced and dump dex" plan is also pretty legit.

Synthesist with 2 dex works great here.

-Cross


@Rory - I don't even know a thing about summoners to be honest lol. However it sounds interesting.

@David - I'm aware, but talking to him about THOSE problems are just as pointless as talking to him about my charcater are. However enough about my issues with him back to D&D!

@Cross - He's only weird outside of D&D. Inside of D&D he laughs at my jokes, and he acts like he enjoys my company. so no, it will be perfectly fine within the campaign. He's good at roleplaying. >.>

@Eric - Well he has to deal with me every other thursday and Monday lol.

@Mikaze - That would be hilarious, but I still know nothing about them lol

@MendedWall - It's complicated, but a fair rolling system. Like I said, I could've just taken a 10. I decided to test my own luck, so essentially my two is my fault.


If I had to use those rolls, I'd probably put the 2 in Dex, the 16 in Cha, and go with a Nature mystery Oracle with the Nature's Whispers revelation (to use Cha insted of Dex for AC and Reflex saves). Maybe a nagaji.

Dark Archive

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Synthesist is your best friend right now.

That, or committing suicide by elf. Then telling the GM to stop being a tool.


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Best option. Don't play in the campaign.
2nd best: synthestist put the 2 in dex or str.
3rd best: put the two in con and play an undead ratfolk. (The sorceror's undead right?)


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Zergei wrote:
@MendedWall - It's complicated, but a fair rolling system. Like I said, I could've just taken a 10. I decided to test my own luck, so essentially my two is my fault.

So, we have time. Complicated or no, how did you get a “2” when rolling three or four dice?


@hogarth - Before the rolls I was thinking or trying out Oracle for the first time, but when I was looking at some of their stuff I just wasn't feeling like I would have oodles of fun with the Oracle.

The Summoner or Wizard looks like its the route I'll be taking, the synthesist is definitely a hilarious route (As I read up more on it) However I'd have to figure out which feats, gear, etc to take let alone what kind of eidolan. Probably something melee, stealth ish like a massive bat or wolf lol.

@Mergy or in this case do it with any other race and dump the 2 in a -2 natural modifer lol.


DrDeth wrote:
Zergei wrote:
@MendedWall - It's complicated, but a fair rolling system. Like I said, I could've just taken a 10. I decided to test my own luck, so essentially my two is my fault.
So, we have time. Complicated or no, how did you get a “2” when rolling three or four dice?

Yes, I've got plenty of time. Please enlighten me as to this complicated, yet fair, rolling system in which you ended up with a two.


Ouch. Sounds like a sucky situation. Or a great oppertunity for a challenge.
Quick side question, how the heck did an undead sorcerer get past the dm? Cha for hps, immune to fort saves, epic dump stat ect. That should have been shot down at character creation.

Anyways bad stats suck but you actually have options. You could be a buffer or support character or summoner as none of those rely on dcs or stats to much. A summoner could focus on buffing while living vicariously through his eidolon, a synthesist could put that 2 in a physical score and be fine, a master summoner can flood the battlefield when needed. Summoners only really need 1 stat and you got that at least.

You could play a gunslinger and put that 2 in str then pick up muleback cords to have a reasonable carrying capacity.

Play something undead! The sorcerer is already doing it so you might be able to as well.

Play a pet character and focus almost exclusivly on the pet. An assamir oracle of nature is a good idea because of the favored class bonus makes your pet high level.

Anyways there are other threads out there that had the same problems. Take a look.
Effective low stat character.
Joe shmoe and his epic horse.

Edit. Wow a lot got posted quick. I feel redundant -_-


Going Synthesist Summoner basically lets you ignore what ever you put in your physical stats and turns you into a very effective melee damage dealer with good buffing capabilities. If you really want to play in this game, it is the way I would handle your rather low ability score rolls.

If I were in your situation I would probably just quit the game. If the DM is being unreasonable before the game starts then things will just get worse down the road. I wouldn't waste my time with a game that just isn't going to be fun.


Since you really want to play in this campaign with this DM and if you die you are out, I'd also suggest you check out the synthesist summoner and wear your eidolon, buff that sucker up and tear up his campaign.

There are plenty of guides to builds on the forums on how to best do up a summoner of this kind and then you won't be the weakest link in your group.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I definitely was not suggesting that you tell us your personal problems with the DM -- but your comment to Cross is very revealing. "He's only weird outside of D&D." Actually, he is being a bit weird within D&D/Pathfinder as well. I would give some serious thought as to whether it is a good idea for you to be involved in a game with him as DM. He seems to be the type who avoids unpleasant confrontations -- so you can expect any unresolved bad feeling he has towards you to come out in the game in various ways. If I were in your place, I would walk away from the game.


Put the 2 in con, play a wizard, turn lich!


Definately do a synthesist summoner. You dont need to know a whole lot about a summoner, its REALLY hard to screw up. Just go quadraped, choose points, have lots attacks, rejoice in your painful dex not mattering in the least most of the time. Make sure you take the spells: Rejuvinate Eidolon (APG), and Restore Eidolon(UM) and their lesser/greater forms.


David knott 242 wrote:

You don't get to re-roll if your character dies? Does that mean you must re-use the same stats, or you are out of the game if this one dies?

Either way, your DM is telling you (in a rather passive aggressive way) that he doesn't want you in the game. I would walk away.

^ This ^

I would not play in a game with a DM who dislikes having me there. You know what he's going to do. You'll be his whipping boy. These crappy stats are only the beginning. He's made it clear that he's out to screw with you, so expect that yours will be the one character he picks on all game long in every way he can, shooting down your ideas, not bothering to provide treasure your character can use, coming up with roleplaying scenarios that punish you far more than the others, etc.

If I were you, I would never set myself for this kind of abuse. It's a game. Find a group where everyone gets to play, not just everyone-but-you.


Alright more ideas!
A pathfinder chronicler can make a great support character. Inspire action allows you to give your uber sorcerer friend an extra standard action, stupidly brokenly overpowered and you can even let your familiar/cohort/buddy do it as well for 2 extra standard actions a round. Casting 3 spells a turn plus quickened will make that gm want to melt the sorcerer quick =D


Zergei wrote:
@Ciaran - I would but sadly I have to be some sort of wildkin. I am the type of player who ROleplays what I'm given, and if its a 2 CHA then I'll be the most unplesant person to be around lol

There is more than one way to play a low charisma. There's more than five, actually, that I can think of.

Honestly though I don't think a 2 in any ability score would be fun.


WOAH so many replies, okay let me reply to people. >.>

@DrDeth/Mended - Well he does the 3d6 top down rolls, but he allows for natural 10s instead of rolling, but once you roll you're stuck with it unless you take his DM D20 gamble. I rolled moderately low with the 3d6 and thought to myself, he couldn't possibly roll lower than me. Then he did.

@Gobo - He has a lot of real life CHA, and will whine to get what he wants till he does lol.

@Uber - Thank you for the advice. :D

@David - I wasn't suggesting that you did I was just saying that honestly its just something I have to deal with sadly. >.>

@Javaed - It'll be fun, cause the players make the game. And ocnsidering I;ll have a great number of players I will enjoy.

@Kolokotroni = I'll definitely appreciate anything else you have to offer. :D And I'll definitely see how this pans out. So now I'm looking into races for which kind of summoner since that seems to be THE route.


@DM Blake - I do really appreciate the thought, and if it gets tot hat point he'll be called out. There are several people in this campaign who would just up and leave if he's abusing me or my charcater. In addition, your right its just a game, so I doubt the abuse will be that bad. His passive aggressiveness will never extend to him out right abusing hiw powers as a DM.

@Hobo - I would love to play that kind of character actually, but sadly I can't think of where that 2 would be non-detrimental to my ability to be useful.

@ciaran - Oh do tell xD


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What I'd like to know is, How, precisely, did you get a 2? Wouldn't the lowest you could possibly get be a 3 on 3d6? Honestly, I'd drop that group like a bad habit if the GM acts like that and the rest of the players are willing to tolerate him acting like that. Not a single other person in your group is willing to stand up and say, "Nuh uh, you're not GM for this group if that's how you're rolling *no pun intended*" Seems to me that they don't have a principal to share among them so why should you stay?

Sczarni

Explain this "GM" that crippled player cannot have fun in this game while others aren't so very crippled. It's wrong to do that to person. I would be bloody honest enough and tell you that I don't want you in my game then to completely shut you down like that.

Honestly, what are you supposed to do with that? Make a character?

In normal circumstances, if everyone agreed on this kind of game, okay, your game, your rules. But crippling you, if I and everyone else in this topic understood it right, is wrong.

Ask him for 15 pts buy or something at least. A single Mummy Rot failed save can knock you down for days. Failing to make a valid character will only be a burden to your party.

Out of suggestions, the wizard suggestion seemed fine. He has enough escapes via spells to keep you safe.


Zergei wrote:

@Ciaran - I would but sadly I have to be some sort of wildkin. I am the type of player who ROleplays what I'm given, and if its a 2 CHA then I'll be the most unplesant person to be around lol

you could Put the 2 in charisma, then play an infiltrator (inquisitor archetype) with the conversion inquisition. With 16 in wisdom you will very charming.

Sovereign Court

So your DM is an jerk. He's not the only person in the world that plays, either make him take his head out of his butt or quit and start your own game. Don't feel bad about shouting at him either, sounds like he deserves it.


Zergei wrote:

@DM Blake - I do really appreciate the thought, and if it gets tot hat point he'll be called out. There are several people in this campaign who would just up and leave if he's abusing me or my charcater. In addition, your right its just a game, so I doubt the abuse will be that bad. His passive aggressiveness will never extend to him out right abusing hiw powers as a DM.

Fair enough, I'll take your word for that, but as a parting shot let me suggest that he already is abusing his powers as a DM. Maybe it won't go any further though.

Have you considered making yourself into a noble fop, someone with no real talent of their own but a high CHA and the Leadership feat? Put your 16 in CHA, find a race that gives that a bonus, put your level 4 and level 8 bump in CHA, and get a headband for another +4. That's 24 CHA. That gets you a leadership score of 19, allowing you a 10th level cohort, a 5th level captain, 4th level lieutenant, two 3rd level sergeants, four 2nd level corporals, and 40 1st level soldiers. A small army. Well, a small company, anyway. Load them up with missile weapons and keep them safely at range, they'll still hit on natural 20s even if you're fighting me (the Tarrasque). And your 10th level cohort might be better statted and more useful than any class you might make.

Now, with all that CHA, you might just want to be a sorcerer...


Kazaan wrote:
What I'd like to know is, How, precisely, did you get a 2? Wouldn't the lowest you could possibly get be a 3 on 3d6?

I THINK what the OP is saying is that you can roll 3d6 or take a 10 or take a re-roll by the DM where he rolls a D20???? So the Op rolled a 4 or something then instead of taking a ten, the Op choose the mystery roll by the DM, which was on a D20 ?!? which turned out to be a 2.

Play a Catfolk rogue , who “marks" everything, thus has a cruddy CHA. Be annoying.


I either would play a summoner (synthesist) with strength 2 only able to function with the help of a helpful spirit, or a reincarnated animal in a humanoid body with int 2(barbarian, rogue or ranger(skirmisher)).

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