Currently 17 days left to get in on this great campaign. A few days ago a new pledge level was added for £235 called "The Full English" which gives a lot of options for different figures and sizes. It'll probably break the £58k mark sometime tonight or early tomorrow morning, which will unlock even more stretch goals!
Launched just last week, only 23 days to go as of this posting. This is a really cool Steampunk skirmish game with high quality paintable resin figures! Here's the information and here's the link to the kickstarter! An action-packed skirmish game and range of steampunk miniatures. Join the revolution and battle across an alternate Victorian London! A skirmish game with playing-card-controlled skill management and opposed-dice combat creating strategic, hybrid gameplay.
An alternate Victorian London in turmoil through the development of advanced new technology. The city is packed with intriguing stories, fascinating characters and a deep history, making for a rich steampunk setting. By backing and sharing this Kickstarter you can: Grab yourself a fine haul of beautiful, high-quality miniatures at a reduced price. Help develop the range and enable the world of Infamy: Welcome to The Big Smoke to flourish. Be a vital cog (pardon the pun) in the refinement of the rules.
Provide feedback and suggestions on any of the rules, skills and stats, or simply enjoy playing the game before anyone else! Get the Kickstarter exclusive miniature - Nikola Tesla - only available through this campaign! If you want to know more, here's two hours of me gibbering on about Infamy: Welcome to The Big Smoke! With the £10,000 goal target thoroughly smashed, the campaign has been unlocking stretch goals. You can see the completed stretch goals in the list below and check out more details in the campaign's updates or the various pledge images above. If the campaign manages to go past £40k everyone pledging at Massacre or above will get a free Kickstarter Exclusive Nikola Tesla miniature.
New update with only 5 days remaining on this awesome kickstarter! Currently all of the Craven are unlocked and 3 out of the 4 heroes are unlocked, next stretch goal is less than $2k away now and this will unlock the last Hero (Craven Heroine). The Limited Edition Resin sculpts only available for this kickstarter are for the 4 heroes and can be added to any pledge level for $20 each (metal are $8 each).
Less than 70 hours remain in this Kickstarter for Albion's Legacy which is an Arthurian Legends board game and contains paintable metal miniatures. They are fully funded and moving towards some awesome stretch goals. Very US & European friendly with no customs fees and favorable exchange rates as it's a Canadian company who is doing it. Better get on it quick before it's too late!
The 3 Craven have been UNLOCKED! Third Hero "Bloody Garm" is less than $1.4k away from being unlocked and Tre just announced he's currently sculpting a 4th Hero, A female Craven called "Valda the BlackHearted." Also announced is that he will be doing a Limited Edition pledge level of the 4 Heroes in Resin, he's currently getting the financials worked out to let us know what the pledge amount will be to get those. Only 10 days to go now.
Yep, he's making it a smaller KS to get quality figures out in the hands of his supporters. Learned a lot from his first couple of ventures. He's a good guy and does amazing work so I'm supporting this one as well. As of writing this, the kickstarter is less than $900 away from hitting its 3rd stretch goal "the Craven" which are going to be awesome. 13 days to go!
4 Days left to get on some awesome resin RPG figures! Breaking News: New Partnership, New Stretch Goals! Arthurian Legends from Albion's Legacy! We have excellent news! We have worked out an agreement with fellow Canadians and producers of the Albion's Legacy Kickstarter to create new miniatures for their awesome boxed game. In an initiative to work together, reduce costs and help boost each others campaigns, we will be offering them as stretch goals in our campaign as well. Since we are sculpting them, I hope that you can see the effort we put into matching the concept art(as seen on our witch update). We are very good at carrying forward the quality of concept art! This will help add more 30mm miniatures you can swap in, in addition we will provide these minis(cast in metal) at a reduced rate of $10/ea, the 4 together for $28, or all 8(if unlocked) for $54. As Albion's Legacy is absorbing some of the cost, it allows us to introduce these sooner without financial consequences, and as they will be produced in metal, in higher volume, we can afford a lower price as well! As a part of our campaign, they can be switched in and out of your pledge as a normal 30mm miniature, and will also be available as free add-ons if we can hit more stretch goals!
I figured I'd share another sweet kickstarter that just went live today. There's a new Kickstarter for white metal figures by Red Box Games with some really cool barbarian figures that have interchangeable parts and very achievable goals to unlock some awesome heroes. Here's what it says: Please help Red Box Games to fund the production of a new set of Fantasy Barbarian hordesmen and their Powerful Heroes! This is to fund the production of these new Helsvakt hordesmen figures. These figures will be produced in high quality white metal by a very reliable and tested production partner with a proven track record for great castings and reliable delivery. The figures I intend to offer for funding are the semi modular HelsVakt Hordesmen and two hero figures. The Hordesmen set includes 6 bodies fitted for universally interchangeable heads ( 1 sprue of 6 options ), right hands with weapons ( 2 sprues of 3 options ) and left side shields ( 2 sprues of 3 options) and 6 25 mm round bases.
Minx Studio is running a Kickstarter that I hopped on real quick, it's got limited numbers for an Adventure Pack of figures which currently has 6 figures in it for only $95 CAD (with exchange rates it is about $87 US Dollars) and will continue to grow as things unlock. They are also selling an amazing Minotaur separately (only 23 left as I'm writing this) that comes with the Adventure Pack. There's only 12 days left, as I post this, to get in on this (it ends on Wednesday, June 11, 2014) crazy cool Kickstarter. Anyhow, it's a great deal for high quality resin figures to expand your collection and there are different tiers to be able to buy in and get the figures. Here's what they have to say about it: Wizards, Warriors, Pirates, Paladins, Minotaurs and more. Versatile Resin Fantasy miniatures for your tabletop wargames and RPGs! Versatile, Paintable and Just Plain Simple! Designed to fit in with a wider variety of games, universes and roles, our miniatures use general themes present in all fantasy realms. Having painted armies and competition miniatures for years, we believe the painting experience improves greatly with simpler designs. Miniatures focusing on stronger posing, fabrics and shapes allow the painter to paint more freely and explore more advanced methods more easily. High-Detail sculptures look great in photos, but the extra detail can add considerably to painting time, and really complicate colour selection. We want you to feel comfortable building, painting and playing with our products and not just have them sitting on your shelf staring at you, complaining about how crowded its getting, that the orc next to them smells, or that the ogre beat them and stole their treasure, again!
Your paladin making friend is being a complete Richard. Normally I like some intraparty intrigue, but this is head and shoulders above any kind of intrigue he's going to either fall hard or there will be death from PvP as the evil character kill off his paladin. Really a stupid move on his part. He should have gone with an AntiPaladin or maybe even a LE Hellknight if he wants something of that flavor.
The black raven wrote:
I play and GM so I have to disagree with you here. The problem arises when players think that they should know everything about anything that they fight. The game doesn't always work like. Sure they may have felt overwhelmed not knowing how many invisible creatures they were facing, but that's precisely the point. There are times players can brute force bust faces and times when they have to be more tactical and know when to back off and come back another day to play. When I GM I tell my players up front that there are areas in the world where they can get TPK'd pretty easily such as them knowing the location of an ancient red dragon that has been on a rampage. They can choose to try their luck at any time, but they know they will die unless they are prepared. The problem here is that with this level of encounter players know enough about the world to be more prepared to face invisible foes. The fault does not lie with the GM and the game he has prepared, it moves into the players' corner and them going in with enough spells or not even having something as simple flour to toss out on the ground.
Read the first couple of posts, but my 2 coppers is that your player needs to grow up. That's a very immature way of looking at this encounter. Nobody died, it wasn't a TPK and just because he wasn't the star of the show the first time around doesn't make it an unfair encounter. You played it perfectly with your hit and run tactics against a party that SHOULD have been better prepared for invisible creatures, especially at their level.
Ssalarn wrote:
Quoted for absolute truth. I could not have said it any better.
Actually with the Noble Scion PrC you get: Greater Leadership (Ex) At 2nd level, a noble scion gains the Leadership feat as a bonus feat. He can recruit a cohort up to one level lower than himself. At 10th level, he can recruit a cohort of the same level as himself. Servitor (Ex) At 7th level, a noble scion gains a faithful NPC servitor of the same level as his cohort granted by the Leadership feat. This servitor can only have levels in NPC classes and comes equipped with gear appropriate for a character 1 level lower than the servitor's actual level. The servitor does not follow the noble scion as would a cohort or follower, but instead can run various errands for his master while the noble scion is adventuring, such as delivering messages or maintaining the scion's manor in his stead.
What I'd say is that he has a slight green or grey tint to his skin naturally, maybe his ears are a little bit pointed and he's got a bigger build than a normal human. The reason to take the feat is to DISGUISE himself as a full human by using make-up, hats, and clothing to hide that he's a half-orc. Otherwise there is definitely something that others recognize in him that tips them off to his mixed heritage.
Spastic Puma wrote:
I haven't read though the entire thread, but I still want to give my 2 coppers here. The problem here isn't the "OP MONK" it's your thinking that he's OP. Now before you get offended let me explain why I say this. First off the only thing this PC is good for is being a punching bag, he is all bark without any bite whatsoever. You as the GM need to think up other things that will challenge him. Examples are things like introducing high AC minions into the game that do static damage and only have 1 hit point, have them run around keeping the monk occupied while the other members of the party deal with the real threats. Ignore him completely as he doesn't have any real power behind his hits so everyone will just sit there and laugh at him as he flails about and spins about like a ballerina. Use skill challenges that work against his weaker areas that he isn't trained in, use snipers and sharp shooters to target him from afar. Go after his Touch AC instead of his normal AC, things that deny his dexterity bonus and make him flat footed. Use invisible foes. The point is, YOU need to think outside the box here my friend. You are the one in control of the game world and it is up to you to become a better GM and challenge your players. This is a three dimensional game and the more you think outside the stat blocks the better it will be fore everyone who plays.
I just backed this project on KS called Map Flats and thought I'd share with my fellow RPG enthusiasts. It ends at 12:51 pm PST today (12/4/13) so less than an hour when I'm posting this, but for $60 you get over 40 double-sided pre-printed vinyl maps like the chessex battle mats we all use and are wet-erase.
Zhayne wrote:
To each their own I say. Ultimately there is Rule 0 where the GM can make any call that they want at their table. My main point is more that there isn't really a need to nerf the casters in that manner, there are plenty of other options available to someone who understands the mechanics of the game and has a good imagination.
I'd allow it just like the GM in your game. There is nothing wrong with worshiping more than 1 god in Pathfinder. Heck even the ancient Greeks and Romans worshiped more than 1 god. The player doesn't get any extra powers or unfair advantage for doing so. Leave him alone, you are another player and the GM has already ruled on it. In your games that you run you make the decisions, but in this instance you need to let it slide.
@Nathanael - I wouldn't say so. You made good, sound, and tactical decisions regarding the cohort. You didn't make her your slave to sit around and make you things, you took her along on expeditions and you relied upon her (and her crew) to get you safely from point A to point B on the ship where you and your fellow PCs may have failed.
Renvale987 wrote:
I think of the cohort as being a follower of the PC, I as the GM, will pick a random follower for the PC and I will assign half of feats that they will find useful. The Player can then assign the other half of the feats however they want whether it's item creation or otherwise. I do not allow the PC to put the cohort on the sidelines to be a crafting machine only, the cohort didn't join the PC to be their slave, they joined to follow that PC into battle and earn some fame of their own. I role-play as the cohort, meaning that they will follow the PC wherever, but they DO have a mind of their own and won't be the sacrificial lamb for no reason whatsoever. The PC can control them in battle and roll for them, but again I'm not going to allow them to say something like, "I'm leaving the cohort to take on that ancient red dragon we stumbled upon while me and the others run off..." The reasons are as you stated, if you allow a PC to dictate everything for a cohort they will abuse it, by doing it my way they don't get to abuse that poor cohort and make them into their own personal item creation slave.
What did I walk into? Guess maybe I should've read a little of the thread lol. People get so upset at each other here. How about this folks: take a step back, breathe, realize that your opinion isn't the only right one, respect the other posters and just agree to disagree. Fighting here makes no sense, people will troll just to troll and laugh at you for getting upset. You will never ever play at a table with the others, each table is different and each table has their own ways of doing things that someone else on the interwebs will find abhorrent. By the time a thread gets this long, your arguments have gone around and around and around in circles and you are now just re-re-re-repeating yourselves.
tcharleschapman wrote:
I'm not going to read through this whole thread to see if my opinion has been stated by others, but I do want to put in my 2 coppers. The problem with most of these games is the higher the level the longer the combat takes so you see people wanting to speed up combat by optimizing their characters to deal more damage faster and be able to soak up damage that comes at them. Combat is a huge part of the game. Personally, I like a good balance between combat optimization, skill optimization, and role playing. The game shouldn't just be about 1 thing, it should be about all of them as they all play a part in my enjoyment. I don't like people who optimize to the point of being 1-trick ponies or who tread in the grey areas to exploit loopholes, but I respect people who make a survivable character. Each group/table has different opinions on what is fun to play and what is badwrongfun. If you have a problem with the over optimization you need to talk to your fellow players/GM's about it. Open communication is key to everyone having fun and most people are willing to negotiate and compromise so that everyone does enjoy themselves. If you have a group that doesn't want to work with you, then my suggestion is to either stop complaining and keep playing or move on to another group that enjoys your style of play.
I posted a very similar thread a while back (probably 3+ months ago now) where I was asking people what they thought of a house-rule of allowing more than just the LG Paladin and CE Anti-Paladin. The reason for me was that I'm a fan of Paladins and Anti-Paladins, I feel that the two alignments are way too restrictive and that they get their powers from the divine. Basically if you look at the Paizo books such as Faiths of Purity and Faiths of Corruption you will see all sorts of dogma and codes that the followers of specific deities should adhere to so that they keep their paladin powers and follow their paths. For example a LG paladin doesn't get his powers from following the laws of the land made by man, he gets his powers from the divine being he follows and if his god's interests are different from those of mortal man, the paladin should always take the road that his god would approve of. My caveats for my players were that they needed to follow a god that is represented in the books and read up on their codes/dogma, that way they are a true paladin of said deity.
I've felt the same way as you do Crank on many occasions prior to my current group. My advice is that if your friends are not really interested in actually playing the game then you do as you did and start playing instead, but I feel you'll still be frustrated in the end as their attitudes and habits at the table will continue no matter who is GM'ing the game. You will end up being the only one who plays and actually gets into the game with the new GM. I'd really consider paring down the group to the people who actually want to play and find a few others to come join a more serious group whether it's by finding some new players through other people you know, at a FLGS, or even online. I've had great success finding people online to come join my group.
I've not played a tiefling in any game yet as a PC, but I've run games with them in and have no qualms. They are an interesting and fun race to me. I'm a very liberal GM when it comes to races in my games so I don't say any race is a bad race to have in and I hardly ever (if ever) say no when someone wants to play a new character concept. The whole point of this hobby is to have fun and if having fun is playing a Tiefling or a Kitsune, I'm all for it.
Mendeth wrote: As I said, I don't think it's OP, it's just less fun. A boss using it is a fun possibly but not necessarily a challenging encounter, but if it's common, it takes the fun out of feat trees like vital strike. Giving an instant "+20 on Ac, natural 20 not autohit" on one attack per round still gives you the same effect, but still renders you defenseless against truly epic characters. Or add your attack bonus to ac or twice your level or whatever high number. Any effect like this should in my opinion allow for a d20. The problem with this is that you are thinking of only having a 1-hit (only in melee) attack. There are many many many ways to get around this as a GM. Think outside the box. It only deflects 1 attack per round, YOU know this as a GM. Toss a couple of mooks at him, delay with your big bad, he deflects, you vital strike and bam! He can't deflect it anymore. Mendeth wrote: I would be very sad if I got a true strike and a fortune hex on my Greater Vital strike, I throw a natural twenty for 60+ attack roll, and then the potential crit just fizzles because of the melee attack immunity of this lvl 5 monk. It does not make sense to me, and I don't think it fits the style of the pathfinder system, I think it's broken, but for most general use not over powered. Again, ways around this. You don't play your BBEG as stupid automatons, they got to be high level big bads for a reason, they know tactics. They will stand back and see the strengths/weaknesses of their foes and react accordingly. Even a level 5 bandit leader would have a few guys following him. He will put them in danger before he goes in and he will study his foes. He sees this monk deflecting attacks and attacking he will flank and wait until someone has attacked then hit. Simple simple simple. People tend to over-think a lot of the things in the game. I try to keep is simple and move on. I don't whine or moan over something that is different, I don't complain something is OP because nothing is really OP if you think about it, just work with what you have, play smart and have fun.
The earliest even a monk can get the Crane Style feat Crane Wing to just deflect is level 5 as a monk or BAB +5. The earliest you can get Crane Riposte is level 7. This is the one that deflects and allows for an attack. SMDH :/ I will never understand the people in these forums whining over every little thing and not even trying to think of other things that can overcome what they perceive as OP.
Rysky wrote:
I like looking up different languages, particularly Latin. For this I'd recommend you use Letifera which translates from Latin to English as "Lady Death"
The truth of the matter of people thinking a single melee class feat or ability being OP is that they really don't understand the mechanics of the game. There are plenty of ways to skin a cat so to speak and something like Crane Style being unbalanced is laughable at best and outright being totally clueless at worst. It's funny because there are so many people on these forums who immerse themselves in the rules and do know the truth of this. We get too many trolls on the forums and too many people who are too proud to admit when they are wrong that they hang on and supply unsound arguments to the contrary even though 99% of the others agree they are wrong.
Yep what Brf is saying is correct. This has been discussed in detail many times, but here's the thread I always point people to when they are curious. The link is to Jason Nelson's official comment (he's the one who wrote these two abilities).
strayshift wrote:
Definitely NOT OP. This doesn't make them hit harder or kill better than a PC optimized to do so. So what if they can deflect an attack and hit for a 1d10+7 one time per round? That's child's play dude. You think that's strong? Look at a dazing assault barbarian at level 12-13 who has the Come and Get Me rage power with combat reflexes. THAT is a much more powerful build which some could genuinely call OP. Now compare any melee class vs a spellcaster at higher levels. You think that one deflect with an immediate piddly 1d10+10 even compares to the the dreaded 20d6 fireball, disintegrate, or power-word kill? I always find it soo funny what people find OP in this game, especially when you have god-wizards out there and someone complains about a lowly monk being OP. Nope, they are actually underpowered when compared to some of the other classes out there. Period.
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