I have the worst luck coupled by a "harsh" DM (Pathfinder)


Advice

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dreamingdragon wrote:
Don't play anything with CHA 2. It's too easy a dump stat

Yeah, I agree, the problem with this statblock is that it's too good, that sort of powergaming will overshadow the rest of the party

Shadow Lodge

Preach it sister!


kyrt-ryder wrote:
Actually, a 2 in Intelligence is perfectly playable. Trust me, I have a dog who's smarter than some of my friends. If she's a 2 int, then a 2 int can manage just fine.

LOL, you are judged by the company you kee[, lol. JK


Roberta Yang wrote:
But seriously, forget all the stuff about playing a synthesist or whatever. Get the hell away from that game, get the hell away from that guy, he's obviously toxic and has issues.

This. The rules look stupid. The campaign is likely going to be the DM passive-aggressively tormenting you and you are probably going to inevitably die and get forced out. If someone was being that much of a jerk that I couldn't re-roll, I wouldn't waste my free time with them.

My group is way more forgiving. We let people re-roll a lot during character creation or allow a generous point-buy because you create a character once and we want someone to like their character.

Grand Lodge

Has he given reason for his peculiar houserules, and unwillingness to let you reroll, even if you die?


joeyfixit wrote:
Crosswind wrote:


If you put it in strength, you will not be able to carry anything. In int, you will have 1 skill point.

And?

Discarding archetypes, there are exactly three four classes that utilize Intelligence as a power stat. May I recommend not picking one of those?

I would highly recommend putting that dump into Intelligence because it's the least penalizing mechanically and probably the most fun to roleplay.

Barbarian?

I'd consider any character with a 2 Int to be unable to use clothes, armour, or weapons, or really any kind of item. Maybe one of the other party members would be willing to help him dress every day?

If the OP really wants to do this, then I'd really recommend going for a seriously overpowered character build (look around the guide threads, they exist) and sticking the 2 in a ability that's a dump for the build, and gets a racial bonus to be in the legally playable (and conceivably role-playable) range. Going for things that most of us would normally stay away from isn't quite so unreasonable when you've got stats that low.

If that's going to be a physical stat, then I'd say it pretty much has to be Dex because dumping Strength that low is going to prevent the character from carrying anything and a 4 Con is just going to get them killed - a four Con is pretty much a guarantee of 1 HP per level for many classes.

Given that, I'd say a Synthesist Summoner is almost certainly the most effective build. Catfolk or Kitsune would both fit the bill just fine. For a more typical caster, Grippli, Vanara, or Tengu work well for Wisdom casters and Catfolk and Kistune work just fine for lame Oracles. Or be a Ratfolk Int caster.


TriOmegaZero wrote:
ikarinokami wrote:
Animals and monsters can get by with 2 int, humanoids cannot.
Why can a humanoid not get by like an animal? Especially one that can grow claws and fangs?

It's even in myth. Take a look at the Book of Daniel in the Bible. Nebadchanezer II spent 7 years living that way.


ZanThrax wrote:


I'd consider any character with a 2 Int to be unable to use clothes, armour, or weapons, or really any kind of item.

Why? Animals can wear barding and apes can use tools and wield weapons. I know there are threads out there trying to link the intelligence score to IQ, but it doesn't necessarily have to be so. Putting the 2 into intelligence can just be he is an EXTREMELY slow learner within little aptitude with skills. Playing a class that gets 2 skill points per level would make this no worse than a 9 INT.


eakratz wrote:
ZanThrax wrote:


I'd consider any character with a 2 Int to be unable to use clothes, armour, or weapons, or really any kind of item.
Why? Animals can wear barding and apes can use tools and wield weapons. I know there are threads out there trying to link the intelligence score to IQ, but it doesn't necessarily have to be so. Putting the 2 into intelligence can just be he is an EXTREMELY slow learner within little aptitude with skills. Playing a class that gets 2 skill points per level would make this no worse than a 9 INT.

The animal isn't putting the barding on itself. I guess a club or spear might be plausible for a 2 Int character, but someone else would have to keep track of it for him. And frankly, since the same apes that use tools can learn (and teach) sign language I'd suggest that they have a three or four intelligence rather than a two.


So are we sold on him putting the 2 into INT?


ZanThrax wrote:


The animal isn't putting the barding on itself. I guess a club or spear might be plausible for a 2 Int character, but someone else would have to keep track of it for him. And frankly, since the same apes that use tools can learn (and teach) sign language I'd suggest that they have a three or four intelligence rather than a two.

I can see your reasoning, except the game arbitrarily gives all mammals a 2 in INT. some twos are smarter than others. This particular character can be one of the "smart" twos.

Shadow Lodge

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Everyone else has said it. I'll say it. You should stay far away from this game.

But you know better. Fine.

I would put the 2 in STR and go with a Kitsune Rakshasa-blooded Sorcerer. You should be able to get your Bluff to *at least* +15 at 1st level, and never need to fight. Concentrate on Enchantment and Illusions. Be a trickster supreme.

Assuming the GM allows you to succeed at any of that. But why wouldn't he?

Grand Lodge

I still want to know how this DM deals with having a 2 in a score when the race has a -2 to that score.


Just lie and say you rolled a 12.

Shadow Lodge

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It would be hard to say you're role playing accurately with a 2 for INT and accept feats for level advancement when an animal of the same INT can only learn 5 tricks.

Edit: In fact I would like to see a playable race that has a - INT modifier.(my resources don't show one) If there isn't one that would suggest that a 3 is the minimum INT allowed for even possessing a character class. Where as a 1 is mechanically allowed for all the other stats.

Liberty's Edge

Conman,

Nagaji have a -2 Int modifier.


Put the 2 in Cha, Play an Onispawn Fighter.


ikarinokami wrote:
A person with a two charisma would not even get out of bed in the morning. Charisma is your force of personality, your drive to succeed,your spark of creativity, it's not just your likablity. you would with a two charisma, be beyond clinically depressed.

I have no idea where you are coming up with this, but charisma means none of that.

The PRD simply states that its a character's personality, personal magnetism, ability to lead, and appearance.

So for me, a low chr would have an dull, abrasive, unlikable personality, while possibly being ugly as well.

I see nowhere where in the description that leads me to believe you would be clinically depressed with a low chr.

I also disagree with you on low INT Chars. Some classes, like the barbarian, offer options that can be explained as natural progressions, and less a learned progression. I would play the char animalistic, and my feat and abilities would reflect that play-style.

Your options are small, but it can be done.

Grand Lodge

Conman the Bardbarian wrote:

It would be hard to say you're role playing accurately with a 2 for INT and accept feats for level advancement when an animal of the same INT can only learn 5 tricks.

Edit: In fact I would like to see a playable race that has a - INT modifier.(my resources don't show one) If there isn't one that would suggest that a 3 is the minimum INT allowed for even possessing a character class. Where as a 1 is mechanically allowed for all the other stats.

Orc, Nagaji, Suli, Demon-Spawn Tiefling, Asura-Spawn Tiefling, Demodand-Spawn Tiefling, Div-Spawn Tiefling, Qlippoth-Spawn Tiefling, and Ghoran.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Conman the Bardbarian wrote:

It would be hard to say you're role playing accurately with a 2 for INT and accept feats for level advancement when an animal of the same INT can only learn 5 tricks.

Edit: In fact I would like to see a playable race that has a - INT modifier.(my resources don't show one) If there isn't one that would suggest that a 3 is the minimum INT allowed for even possessing a character class. Where as a 1 is mechanically allowed for all the other stats.

Cases were already listed. However....

The D&D 3rd edition rules had a minimum legal value of 3 for intelligence and 1 for all other stats. The minimum 3 intelligence was specifically mentioned for the half-orc race, which had a racial penalty to intelligence.

But since Pathfinder changed the ability score adjustments for half-orcs, they dropped that rule since it was no longer needed for any of the seven core races. What they forgot to do was reinstate that rule when races with intelligence penalties were added (first in the Bestiary, then later in the Advanced Race Guide). Now that rule remains only by implication -- the effects of having an intelligence score of less than 3 are clearly described, but creating a character with an intelligence score that low is not specifically disallowed.


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Thank you everyone for your input, I'vr mad the character which is the catfolk synth summoner. Throwing the 2 in dex bringing it up to a 4, and using feats to balance out some of the bad s#!%. Improved Int, Lightning Reflexes, etc. I was however reading over the master summoner and I cannot figure out what's so strong about it.

However thank you for all of your reasonings, and I'll keep people updated on how the campaign goes as I write this backstory tonight lol.


The point of the synth summoner, I think, is that you can merge with your eidolon. In that form you use your mental stats and the eidolon's physical stats. This will make your 2 irrelevant.

Making the 2 irrelevant is obviously your best bet.
You also only have one high score, the 16. So you want a class that only really needs 1 high stat.

So if you are happy with the complexity of the summoner class (I think the eidolon is a fiddly class feature) then it works well. Good luck.

Other suggestions you have already heard::

Wizard with Cha 2.
Oracle with Dex 2 (using Sidestep Secret to use Cha instead of Dex for AC and Reflex)
Sorceror with Int 2. (You still get that 1 skill point, so it is not really much worse than Int 8.)

The summoner, though, is the only one that makes you not collapse if you take a bit of damage to your dump stat, since you will probably always be merged with your eidolon, in constant fear that to return to your original form would be your doooooooom


Zergei wrote:
Thank you everyone for your input, I'vr mad the character which is the catfolk synth summoner. Throwing the 2 in dex bringing it up to a 4, and using feats to balance out some of the bad s#**. Improved Int, Lightning Reflexes, etc. I was however reading over the master summoner and I cannot figure out what's so strong about it.

I would suggest not spending any feats on trying to work around your Dex. As long as you're wearing your Eidolon, your Dex is irrelevant - your Reflex, Initiative, and AC are based off the Eidolon's Dex instead.

As for the master summoner, the big deal is the shear volume of summoned creatures it can bring to the table. The Summoner class's Summon Monster SLA has a duration in minutes instead of rounds, and the Master Summoner can have multiple summons on the go at the same time (as long as he leaves his half-strength Eidolon in its pokeball). Essentially, any encounter can be solved by just summoning more minions - many of which are very competent combatants. And most non-combat utility skills and spells can be accomplished by a summoned creature. The master summoner is a one-person party.


ikarinokami wrote:

i suppose you stopped reading my post, as i did give a build suggestion. so ill repeat it for you.

no mental stats of 2, because those cannot be roleplayed by sane people.

a 2 charisma would litterally have no reason to leave the bed
a 2 wisdom is a 2 year old, 2 year olds make terrible heros
a 2 int is profoundly mentally disabled.

you can build any arcane caster with a strengh of 2 just fine, think rastilin.

no martial builds are possible.

Martial builds are possible. Stick the 2 in charisma. Play a Catfolk, build for archery.

After racial modifiers, it becomes:

12
18
10
11
9
4

While definitely not ideal, they aren't terribly poor stats for an archer, and none are below 3, so it's legal.

Grand Lodge

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Vanara Infiltrator Inquisitor with the Conversion Inquisition.

Put the 2 in Charisma.

Be a damn face with a 1 Charisma.

Hell, freaking yeah.

Dark Archive

put the 2 in constitution and either get a race that has a -2 to Constitution or get a d6 health die class and die by NPC. Than reroll.

Grand Lodge

Chevalier83 wrote:
put the 2 in constitution and either get a race that has a -2 to Constitution or get a d6 health die class and die by NPC. Than reroll.

No rerolls allowed. Not even after death.


I honestly wish you the best of luck Zergei, you're going to need it. Your synthesist summoner looks like the easiest way to make the 2 ability score completely playable. Might even make for an interesting back story, of course somebody with a weak: STR, DEX, or CON, would want to fuse themselves with a physically strong outsider. It actually makes a lot of sense. Though I still think ditching this game is your best course of action, it seems as though you've found a way to play and make it work. I hope the game is enjoyable, as that's really the whole point.

Lantern Lodge

MendedWall12 wrote:
I honestly wish you the best of luck Zergei, you're going to need it. Your synthesist summoner looks like the easiest way to make the 2 ability score completely playable. Might even make for an interesting back story, of course somebody with a weak: STR, DEX, or CON, would want to fuse themselves with a physically strong outsider. It actually makes a lot of sense. Though I still think ditching this game is your best course of action, it seems as though you've found a way to play and make it work. I hope the game is enjoyable, as that's really the whole point.

The Heinlein short story Waldo is about a congenitally weak genius who uses technology and magic to overcome his physical handicap.


Request to play an intelligent ghoul and put the 2 into con, undead don't have a con score so you'll be fine.

Silver Crusade

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... like, seriously ?

The GM:
- imposes broken ability stats on you (still don't undertand how you got a 2, by the way...);
- tells you to suck it up and refuses a reroll if you die;
- excuse me: he refuses to let you KEEP PLAYING if you die;
- cannot speak about it like a mature being and seems to hold something against you in a more-than-passive-agressive way.

It's obvious he'll use the first opportunity in game to kill you just so you finally are out of the game. I guess he invited you only out of obligation in the eyes of the other players you're talking about ?

You are greatly delusioned if you even dare to believe you'll have the opportunity to have fun or game the system - HE is rolling the dice and creating the encounters behind the screen, not you. You may have a 20 or a 5 in each ability score, that will only decide how much the world hates your guts and how you will bleed hit points.
You don't "win" against a GM; he either makes a mistake, oversees something, or in the best of cases, lets you win after interesting stories and much suffering. Your sorry excuse of a GM doesn't seem like he has any interest in granting interesting stories nor letting you win.

=> Explain your reasons, which should be pretty obvious to anyone you play with, and get the f@$~ out of this game. Invite the other players who appreciate your presence and take upon the GM role; even play a GMPC if you still want a character.
You have NO chances to shine in the current game. I hope you like spending afternoons in a confrontational environment where anything you may attempt will fail miserably as if you are some sort or cursed black sheep, because that's what you will get.

Life is too short to deal with petty a~$*%!&s.


Good Luck.
Let us know how it goes.


Maxximilius wrote:

... like, seriously ?

The GM:
- imposes broken ability stats on you (still don't undertand how you got a 2, by the way...);
- tells you to suck it up and refuses a reroll if you die;
- excuse me: he refuses to let you KEEP PLAYING if you die;
- cannot speak about it like a mature being and seems to hold something against you in a more-than-passive-agressive way.

It's obvious he'll use the first opportunity in game to kill you just so you finally are out of the game. I guess he invited you only out of obligation in the eyes of the other players you're talking about ?

You are greatly delusioned if you even dare to believe you'll have the opportunity to have fun or game the system - HE is rolling the dice and creating the encounters behind the screen, not you. You may have a 20 or a 5 in each ability score, that will only decide how much the world hates your guts and how you will bleed hit points.
You don't "win" against a GM; he either makes a mistake, oversees something, or in the best of cases, lets you win after interesting stories and much suffering. Your sorry excuse of a GM doesn't seem like he has any interest in granting interesting stories nor letting you win.

=> Explain your reasons, which should be pretty obvious to anyone you play with, and get the f!+& out of this game. Invite the other players who appreciate your presence and take upon the GM role; even play a GMPC if you still want a character.
You have NO chances to shine in the current game. I hope you like spending afternoons in a confrontational environment where anything you may attempt will fail miserably as if you are some sort or cursed black sheep, because that's what you will get.

Life is too short to deal with petty a#$%**#s.

The OP already explained how they got the 2 in the ability stat 2 or 3 times now throughout the posts and it's been quoted and repeated numerous times as well, but I'll tell you again.

The DM offers all his players a single d20 roll on their lowest stat with the caveat that whatever the roll is that PC has to keep it whether it's a 1 or a 20. The OP rolled with 3d6 originally and got a 10 and took the "chance" and the DM rolled the d20 and got the 2 which is why now the OP has posted on here to get ideas on how/where to place said 2 and build a viable/playable character.

The thread has been derailed numerous times with people's personal opinions on the douchey way that the DM has treated the OP with whom he had a relationship with in the past. This has been covered and now we need to move past it as posters and try to answer the question on how build a viable character with a 2 in one of its stats.

The OP has also said that they WANT to play in this game that they really like the way the DM runs games and loves playing with the others in the group. The OP has stated that if their PC dies they do not get to roll up a new character and they cannot re-roll any of the stats. This is not OUR group and no matter our feelings on it, let the OP play in the game that they want to play in. Period.

So my whole point is even though I don't care for the OP's DM, please read the thread and keep to the topic at hand. Leave your personal feelings for the jerk of a DM out of it and try to actually offer constructive advice on this particular PC.

Silver Crusade

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ub3r_n3rd wrote:

The thread has been derailed numerous times with people's personal opinions on the douchey way that the DM has treated the OP with whom he had a relationship with in the past. This has been covered and now we need to move past it as posters and try to answer the question on how build a viable character with a 2 in one of its stats.

The OP has also said that they WANT to play in this game that they really like the way the DM runs games and loves playing with the others in the group. The OP has stated that if their PC dies they do not get to roll up a new character and they cannot re-roll any of the stats. This is not OUR group and no matter our feelings on it, let the OP play in the game that they want to play in. Period.

So my whole point is even though I don't care for the OP's DM, please read the thread and keep to the topic at hand. Leave your personal feelings for the jerk of a DM out of it and try to actually offer constructive advice on this particular PC.

So if someone comes and explains he likes stabbing himself in the leg or in the forearm, but asks us what kind of tool he should use, answering "keen fork" or "rusty screwdriver" is more reasonable than saying "dude, wtf, just stop stabbing yourself" ?

As the OP has the "right" to make her own choices, I have the "right" (and as a fellow roleplayer in a community whose image suffers from this kind of dumb behavior - "duty") to point her to the most reasonable outcome for her problem.

I already read all the posts and I don't need someone to remind each again that we are "derailing" the thread.
The only damn reasonable answer here is to get the hell out of this mess.


I find many people, that don't have many options for social groups in which to play the game they love, to be anything but reasonable. Sometimes the love of this game forces unreasonability (that's a word) on us all.


Maxximilius wrote:
ub3r_n3rd wrote:

The thread has been derailed numerous times with people's personal opinions on the douchey way that the DM has treated the OP with whom he had a relationship with in the past. This has been covered and now we need to move past it as posters and try to answer the question on how build a viable character with a 2 in one of its stats.

The OP has also said that they WANT to play in this game that they really like the way the DM runs games and loves playing with the others in the group. The OP has stated that if their PC dies they do not get to roll up a new character and they cannot re-roll any of the stats. This is not OUR group and no matter our feelings on it, let the OP play in the game that they want to play in. Period.

So my whole point is even though I don't care for the OP's DM, please read the thread and keep to the topic at hand. Leave your personal feelings for the jerk of a DM out of it and try to actually offer constructive advice on this particular PC.

So if someone comes and explains he likes stabbing himself in the leg or in the forearm, but asks us what kind of tool he should use, answering "keen fork" or "rusty screwdriver" is more reasonable than saying "dude, wtf, just stop stabbing yourself" ?

As the OP has the "right" to make her own choices, I have the "right" (and as a fellow roleplayer in a community whose image suffers from this kind of dumb behavior - "duty") to point her to the most reasonable outcome for her problem.

I already read all the posts and I don't need someone to remind each again that we are "derailing" the thread.
The only damn reasonable answer here is to get the hell out of this mess.

No, the reason for the thread wasn't because of the douche of a DM the OP has, it's how to deal with having an ability score of 2 in one of her stats. That's it, really it's that simple dude.

I don't care for the DM either, but after reading through 75% of the pages with people (such as yourself) not really trying to help create or give advice on how to do a character in the game that the OP has stated time and time and time and time again that they are partaking in and no amount of "your DM is a Richard and you should leave that group" is going to work, let's try to give what the OP wants an answer for.

So no, the reasonable answer here is to answer the ONLY question at hand - which the OP asked - and come up with some constructive means of playing a character with a 2 in its stat-block. NO amount of us telling them that the DM is a Richard is going to convince them to leave the group in which they have fun in. It's not up to us, it's up to them and they get to make that decision. Keep to the topic and stop derailing I say again.

-------------------------------

Anyhow - to the OP:

I'm glad that you decided to go with the synthesist summoner as that seems to be what the majority of the posters who actually offered you constructive advice on the thread said to do. I'm glad I could help out and point you in that direction as well and good luck in your game with your character. Let us know how it goes and may all your hits be crits!

Lantern Lodge

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Maxximilius wrote:


So if someone comes and explains he likes stabbing himself in the leg or in the forearm, but asks us what kind of tool he should use, answering "keen fork" or "rusty screwdriver" is more reasonable than saying "dude, wtf, just stop stabbing yourself" ?

Ah, yes. Self-mutilation and suicide are indeed the same sort of activity as a possibly awkward game session with an ex. How can we in good conscience possibly allow this fine person to play in a game that they want to play in when the DM is being douchey. I wouldn't let someone kill themselves, after all.


Genuine wrote:
Maxximilius wrote:


So if someone comes and explains he likes stabbing himself in the leg or in the forearm, but asks us what kind of tool he should use, answering "keen fork" or "rusty screwdriver" is more reasonable than saying "dude, wtf, just stop stabbing yourself" ?
Ah, yes. Self-mutilation and suicide are indeed the same sort of activity as a possibly awkward game session with an ex. How can we in good conscience possibly allow this fine person to play in a game that they want to play in when the DM is being douchey. I wouldn't let someone kill themselves, after all.

HAHAHAHAH! That made me nearly spit my water all over my keyboard.

Silver Crusade

ub3r_n3rd wrote:
So no, the reasonable answer here is to answer the ONLY question at hand - which the OP asked - and come up with some constructive means of playing a character with a 2 in its stat-block.

This kind of character requires an awesome group and constructive GM in order to be viable, the lattest lacking from what we've been told. All this theorycrafting and minimaxing which has already been done by other people and don't need confirmation by myself means nothing when the guy supposed to tell and direct the story is already hating your guts with a passion and arbitrarily putting sticks in your wheels.

You are not helping someone who wants a viable character if she does not even have a viable group to begin with. Playing a synthesist will mean she gets to play a character that can stand on its own on specific situations; that means the DM now has a character that he didn't want to be viable yet is standing on her own, and he will just have to wait one or two sessions for these specific situations to rise instead of screwing with her right in the first combat. That looks so much hyper fun and candy cool awesome.

So yet again I affirm it: the only way to play this character is to play it in another game. Whether the OP does not want to -actually- hear it is her problem, and I'm sure otherwise it will become obvious in due time.

Silver Crusade

Genuine wrote:
Ah, yes. Self-mutilation and suicide are indeed the same sort of activity as a possibly awkward game session with an ex. How can we in good conscience possibly allow this fine person to play in a game that they want to play in when the DM is being douchey. I wouldn't let someone kill themselves, after all.

I would gladly point to you some definition about figures of speech using exageration in order to better make a point, but it's not in my customs to insult others's intelligence. Please keep this feeling mutual and civil.


I just want to check my understanding... I read earlier in the thread that these were the facts:

1.) GM offered a base stat of 10
2.) Player rolled 3d6 and got a number but I don't remember what it was
3.) GM said "hey, you roll a d20 and can take whatever roll that is, final"

Obviously, that potential 17,18,19, and 20 were twinkling like sugarplums.

I am not sure if the GM is being douchey, maybe he is saying "stop wasting my time" and "your roll is your roll and either take it or leave it"...

What about a catfolk druid with a tiger familiar...


Maxximilius wrote:
ub3r_n3rd wrote:
So no, the reasonable answer here is to answer the ONLY question at hand - which the OP asked - and come up with some constructive means of playing a character with a 2 in its stat-block.

This kind of character requires an awesome group and constructive GM in order to be viable, the lattest lacking from what we've been told. All this theorycrafting and minimaxing which has already been done by other people and don't need confirmation by myself means nothing when the guy supposed to tell and direct the story is already hating your guts with a passion and arbitrarily putting sticks in your wheels.

You are not helping someone who wants a viable character if she does not even have a viable group to begin with. Playing a synthesist will mean she gets to play a character that can stand on its own on specific situations; that means the DM now has a character that he didn't want to be viable yet is standing on her own, and he will just have to wait one or two sessions for these specific situations to rise instead of screwing with her right in the first combat. That looks so much hyper fun and candy cool awesome.

So yet again I affirm it: the only way to play this character is to play it in another game. Whether the OP does not want to -actually- hear it is her problem, and I'm sure otherwise it will become obvious in due time.

We actually don't have any background by the OP on the rest of the group and how awesome they are. You are making assumptions and not helping at all with the lack of advice other than to "run the other direction and leave this group." That's not helpful to someone who wants to play in this group with the vast majority being close friends. So your argument is supposition and conjecture at this point when talking about the group as a whole.

The synthesist is probably the most viable choice in order to make a survivable character where that 2 means little to nothing. So do YOU have any other character-related advice on what else they can play? Do you have anything constructive to say or any cool builds that would be playable with a 2 in the abilities? If not, then the advice you've given thus far is inadequate and not part of the original topic at hand and not part of what the OP wants as advice from us.


Insnare wrote:

I just want to check my understanding... I read earlier in the thread that these were the facts:

1.) GM offered a base stat of 10
2.) Player rolled 3d6 and got a number but I don't remember what it was
3.) GM said "hey, you roll a d20 and can take whatever roll that is, final"

Obviously, that potential 17,18,19, and 20 were twinkling like sugarplums.

I am not sure if the GM is being douchey, maybe he is saying "stop wasting my time" and "your roll is your roll and either take it or leave it"...

What about a catfolk druid with a tiger familiar...

1) Yes

2) Yes
3) Yes, it was a gamble that obviously didn't pay off and now the PC has to live with the choice and is willing to do so. They wanted help on how to play/create a character with a crappy roll.

That's how I see it, perhaps the DM is being passive aggressive with how he doesn't want to talk to the OP, but that's a different topic to me.

Silver Crusade

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ub3r_n3rd wrote:
We actually don't have any background by the OP on the rest of the group and how awesome they are. You are making assumptions and not helping at all with the lack of advice other than to "run the other direction and leave this group." That's not helpful to someone who wants to play in this group with the vast majority being close friends. So your argument is supposition and conjecture at this point when talking about the group as a whole.

Sure, I'm suggesting to leave the group as a whole, group described by the OP as fun and nice to be with. Which is probably why I wrote the following sentence just some posts ago.

Quote:
=> Explain your reasons, which should be pretty obvious to anyone you play with, and get the f!~& out of this game. Invite the other players who appreciate your presence and take upon the GM role; even play a GMPC if you still want a character.

Also, I still like to believe my advice is as valuable as any other on this thread, especially considering I'm already on the majority of people suggesting the OP her problem lies not in her character. If you don't like it, you are free to ignore, flag, hide and/or move on.


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ub3r_n3rd wrote:
Maxximilius wrote:
ub3r_n3rd wrote:
So no, the reasonable answer here is to answer the ONLY question at hand - which the OP asked - and come up with some constructive means of playing a character with a 2 in its stat-block.

This kind of character requires an awesome group and constructive GM in order to be viable, the lattest lacking from what we've been told. All this theorycrafting and minimaxing which has already been done by other people and don't need confirmation by myself means nothing when the guy supposed to tell and direct the story is already hating your guts with a passion and arbitrarily putting sticks in your wheels.

You are not helping someone who wants a viable character if she does not even have a viable group to begin with. Playing a synthesist will mean she gets to play a character that can stand on its own on specific situations; that means the DM now has a character that he didn't want to be viable yet is standing on her own, and he will just have to wait one or two sessions for these specific situations to rise instead of screwing with her right in the first combat. That looks so much hyper fun and candy cool awesome.

So yet again I affirm it: the only way to play this character is to play it in another game. Whether the OP does not want to -actually- hear it is her problem, and I'm sure otherwise it will become obvious in due time.

We actually don't have any background by the OP on the rest of the group and how awesome they are. You are making assumptions and not helping at all with the lack of advice other than to "run the other direction and leave this group." That's not helpful to someone who wants to play in this group with the vast majority being close friends. So your argument is supposition and conjecture at this point when talking about the group as a whole.

The synthesist is probably the most viable choice in order to make a survivable character where that 2 means little to nothing. So do YOU have any other character-related advice on what else...

talk about a disengenious argument. The OP stated, that the GM invited her but now clearly doesnt want her to play anymore, and is just too cowardly to ask her to leave, and she is too stubborn to quit on her own.

The OP is the only person in the group who if her character dies will be removed from the game and not be allowed to return. The OP and the GM do not communicate with each other outside of the game, and the GM has no desire to do so.

Please stop with this argument that we don't know about the group or making assumptions. This game is not going to be fun , because it cannot be. So please stop with this notion that this can be.

This game is going to be a battle of wills and will divide this group and pit the players against the GM. The OP already stated some of players are watching the see if the GM is too mean to her, that's a problem, you cannot play a game like that, regardless of how the OP's wants and needs. As the person stated, it's like giving advice someone about what dress looks nice on them, while and not suggesting that maybe first they should go to the hospital to have that gaping gun shot wound looked at.

Lantern Lodge

Gun shot victims want to look pretty too.


Maxximilius wrote:
ub3r_n3rd wrote:
We actually don't have any background by the OP on the rest of the group and how awesome they are. You are making assumptions and not helping at all with the lack of advice other than to "run the other direction and leave this group." That's not helpful to someone who wants to play in this group with the vast majority being close friends. So your argument is supposition and conjecture at this point when talking about the group as a whole.

Sure, I'm suggesting to leave the group as a whole, group described by the OP as fun and nice to be with. Which is probably why I wrote the following sentence just some posts ago.

Quote:
=> Explain your reasons, which should be pretty obvious to anyone you play with, and get the f!~& out of this game. Invite the other players who appreciate your presence and take upon the GM role; even play a GMPC if you still want a character.
Also, I still like to believe my advice is as valuable as any other on this thread, especially considering I'm already on the majority of people suggesting the OP her problem lies not in her character. If you don't like it, you are free to ignore, flag, hide and/or move on.

The OP already stated that they really like the DM as a DM and really likes the group as a whole as they are all close friends. They already stated that is the reason they don't try to break up the group.

I never said that I don't agree with the advice that people are giving about not playing with this DM, but that is a side-topic that perhaps should be talked about and expounded upon in a different thread.

The purpose of this thread is and should only be about how to build that viable character with 2 in one of its ability scores. The problem is that the thread has been derailed multiple times by multiple people who just don't seem to get it or just plain ignore this fact. They sit up on their high horses with their noses stuck in the air and declaim that this is a horrible DM and that the OP needs to run away like a he is the rabid flesh eating white rabbit in the cave surrounded by skeletal remains. They don't give constructive advice on the true topic and answer the only question the OP asked.

Once again I ask YOU @Maxximilius - Do you have any build advice or characters that can be played with this obscenely low ability score or are you going to continue to derail and proclaim that it can't be done with this group and to continue to advocate running away from the group the OP loves?


Seems like the OP has made their choice no? Maybe we can let it go and see what happens. Either the OP will have some fun, or at least we will all get a brand new DM horror story in a few weeks. Either way, some fun should be had. (I at least enjoy those gaming horror stories)


ikarinokami wrote:

talk about a disengenious argument. The OP stated, that the GM invited her but now clearly doesnt want her to play anymore, and is just too cowardly to ask her to leave, and she is too stubborn to quit on her own.

The OP is the only person in the group who if her character dies will be removed from the game and not be allowed to return. The OP and the GM do not communicate with each other outside of the game, and the GM has no desire to do so.

Please stop with this argument that we don't know about the group or making assumptions. This game is not going to be fun , because it cannot be. So please stop with this notion that this can be.

This game is going to be a battle of wills and will divide this group and pit the players against the GM. The OP already stated some of players are watching the see if the GM is too mean to her, that's a problem, you cannot play a game like that, regardless of how the OP's wants and needs. As the person stated, it's like giving advice someone about what dress looks nice on them, while and not suggesting that maybe first they should go to the hospital to have that gaping gun shot wound looked at.

Again, someone who is making assumptions based on only the little bit of information that we have from the OP thus far.

The OP was invited to the game, the DM is seemingly passive-aggressive, we don't know if he'd allow the others to re-roll or roll up new characters if they died during the course of the game, and we don't know everything about the situation as we are not there.

I will not stop making this argument because I don't like to jump to conclusions, I like to have all the facts beforehand and the number one fact here is that the OP wants to play in this game and wanted some viable options for PC's. So I answered the question with advice on quite a few options - one of which was the Syn Summoner, and the OP decided to go with that.

You don't know how this game is going to turn out and neither do I. That is pure speculation at this point and certainly not what the OP asked for.

This is not at all like talking about a gunshot wound et cetera. This is a simple question: How do you play a character with a 2 in one of it's ability scores?

I think I'm done with this thread though because I am now to the point of re-re-repeating myself for people who obviously don't get it and want to derail the thread because of their personal feelings about a DM they have never met and will never play with.

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