Phantom Phenomena

Game Master Shadow Dragon

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This is the Discussion section for 'Phantom Phenomena.' Please direct extended OOC discussions/questions to this thread.

Sovereign Court

CG Catfolk Oracle 1 | Mods: None | HP 11 (-0) | AC/Tch/FF 19/13/16 | CMD 15 | F/R/W +2/+3/+1 (Cat’s Luck Reflex) | Speed 30ft, Climb 20ft | 2 Star Folio Re-Roll 1/1 | Spells 1st: 4/4 | Perc: -1 (30 ft sight, Darkvision, Scent), SM: +1 | Init: +4

Here is the BB Code for the first level Quinn, if you want it.

Glad to be here with you all. I'm putting Cannoli third in marching order. She has the best reactive healing and low perception and low vision, so center of the group seems smart. She is high AC though, so could slot in at 2nd easily.

Maybe Guardian XI for front line tank? Or Quinn to scout/trapfind?

I hesitate to generally push for a scout in most society games. The maps are small and you are tossed into a certain spot really close to the enemy most of the time. And if its a bigger map we can adjust our PC's to any marching order as you move through it.


Okay if someone (hopefully everyone) can let me know if you have access to the RPG Chronicles and the Google Slides.
Google Slides was acting funky but I think I have the permission set correctly now.
Also did one of you request 'Editor' privilege on the Slides? If so just whomever did it send me a PM. :)

The Exchange

Male LG Human Investigator 1 | HP 10/10 | AC 14 T 11 FF 13 | CMB +2 (+3 with sword cane), CMD 13 | F: +1, R: +3, W: +3 [+1 vs charms/compulsions] | Init: +1 | Perc: +5, SM: +5 | Speed 30ft | Inspiration 6/6 |Tireless Logic 1/1 | Active conditions:

@GM: The slides are still set to "Viewer", but I've now sent you an editor privilege request too. (it might be easier just to open it up for everyone)


Quinn the Investigator wrote:
@GM: The slides are still set to "Viewer", but I've now sent you an editor privilege request too. (it might be easier just to open it up for everyone)

Sorry, first time I've done this. I approved the other 2 editor requests *AND* I went in through Google Drive this time and changed the 'Share' options to everyone with the link is an Editor.

Hopefully this fixes things!

Sovereign Court

CG Catfolk Oracle 1 | Mods: None | HP 11 (-0) | AC/Tch/FF 19/13/16 | CMD 15 | F/R/W +2/+3/+1 (Cat’s Luck Reflex) | Speed 30ft, Climb 20ft | 2 Star Folio Re-Roll 1/1 | Spells 1st: 4/4 | Perc: -1 (30 ft sight, Darkvision, Scent), SM: +1 | Init: +4

It's all good! Those mistakes happen all the time in everyone's games.

Google slides defaults its sharing to 'invite only' with 'editing access'. You have to then change it to 'anyone with the link', and then slides changes it to 'view only'.

I get the reasoning for the progression, but it just means for our game setups we have to change several things every time we setup and share a slide deck.

The Concordance

Quests: Phantom Phenomena Female N Elf Alchemist (Mindchemist) 1 | HP 9/9 | AC 14 T 13 FF 11 | CMB -2, CMD 11 | F +4, R +6, W +1 | Init +3 | Perc +4 low-light vision, SM: +0 | Speed 30 ft. (20 ft. with backpack)
Ressources:
Cognatogen: 1/1, Bombs: 8/8, Extracts 1st 3/3

I can access and edit the slides.

Filled out page 4,5 and 6.


Cannoli Jones wrote:

It's all good! Those mistakes happen all the time in everyone's games.

Google slides defaults its sharing to 'invite only' with 'editing access'. You have to then change it to 'anyone with the link', and then slides changes it to 'view only'.

I get the reasoning for the progression, but it just means for our game setups we have to change several things every time we setup and share a slide deck.

I have a sneaking suspicion, and I'll test it first this way next time, that if I set the permissions through Google Drive it will keep it.

Or I'll get my hammer!


Vreekka The Brainiac wrote:

I can access and edit the slides.

Filled out page 4,5 and 6.

Thank you very much! We have 3 with their information filled out, and 3 to go. I don't want to start in case the other 3 are thinking/rethinking their builds and don't have them completed yet.

Sovereign Court

CG Catfolk Oracle 1 | Mods: None | HP 11 (-0) | AC/Tch/FF 19/13/16 | CMD 15 | F/R/W +2/+3/+1 (Cat’s Luck Reflex) | Speed 30ft, Climb 20ft | 2 Star Folio Re-Roll 1/1 | Spells 1st: 4/4 | Perc: -1 (30 ft sight, Darkvision, Scent), SM: +1 | Init: +4

I am amped about this game and group. Looks like we are fairly balanced for combat and skills. Plus I am looking forward to the character interactions too.

The Concordance

Quests: Phantom Phenomena Female N Elf Alchemist (Mindchemist) 1 | HP 9/9 | AC 14 T 13 FF 11 | CMB -2, CMD 11 | F +4, R +6, W +1 | Init +3 | Perc +4 low-light vision, SM: +0 | Speed 30 ft. (20 ft. with backpack)
Ressources:
Cognatogen: 1/1, Bombs: 8/8, Extracts 1st 3/3

Vreekka just needs to get her equipment finalized. Afterwards she should be good to go.

Currently, I wonder how many Acid flasks she should craft for 3.33 gold a piece... ;-)

Sovereign Court

CG Catfolk Oracle 1 | Mods: None | HP 11 (-0) | AC/Tch/FF 19/13/16 | CMD 15 | F/R/W +2/+3/+1 (Cat’s Luck Reflex) | Speed 30ft, Climb 20ft | 2 Star Folio Re-Roll 1/1 | Spells 1st: 4/4 | Perc: -1 (30 ft sight, Darkvision, Scent), SM: +1 | Init: +4

I love being able to craft alchemy stuff on my investigator. She has a whole bag of useful but mostly situational things. A few almost constant up alchemical buffs even, cause they are so cheap when crafted.


Vreekka The Brainiac wrote:

Vreekka just needs to get her equipment finalized. Afterwards she should be good to go.

Currently, I wonder how many Acid flasks she should craft for 3.33 gold a piece... ;-)

The correct answer is: 100.

The Exchange

Male LG Human Investigator 1 | HP 10/10 | AC 14 T 11 FF 13 | CMB +2 (+3 with sword cane), CMD 13 | F: +1, R: +3, W: +3 [+1 vs charms/compulsions] | Init: +1 | Perc: +5, SM: +5 | Speed 30ft | Inspiration 6/6 |Tireless Logic 1/1 | Active conditions:

Sorry for slack posting--will be back in about 24 hours.

Dark Archive

android gloomblade 1 | ♥️12 | ⛨16 t11 ff15 | CMB +5, CMD 16 | F +3, R +1, W +0; +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +6; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +4 | ☐Technic Tinkerer (Prestidigitation) | Active conditions: none

Another suggestion: consider letting the whole block of players who are up consecutively from now until the enemy's turn, all go at once and taking their actions in post-order to speed things up.


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Guardian XI wrote:
Another suggestion: consider letting the whole block of players who are up consecutively from now until the enemy's turn, all go at once and taking their actions in post-order to speed things up.

I've seen that and I'll probably do that in the future. :)

And thank you for coloring the borders. I was going to but I don't think these targets will last long enough to worry heh.

Sovereign Court

CG Catfolk Oracle 1 | Mods: None | HP 11 (-0) | AC/Tch/FF 19/13/16 | CMD 15 | F/R/W +2/+3/+1 (Cat’s Luck Reflex) | Speed 30ft, Climb 20ft | 2 Star Folio Re-Roll 1/1 | Spells 1st: 4/4 | Perc: -1 (30 ft sight, Darkvision, Scent), SM: +1 | Init: +4

Surprise Rounds are tough. A lot of scenarios allow for them, but never mention them as a tactic. So it’s up to the GM to determine when to use them. With melee enemies, a surprise round usually just means they get to move up. With ranged, it can mean a free attack. With ranged casters it can mean really bad stuff for the group, especially when we start talking fireball.

In this case, giving the skulls a move to close with everyone is fine. Or just even flavoring them rising up in the positions they start at. Then letting initiative see who goes first.

One suggestion to consider is to break large groups of enemies into block initiative. So, two groups of three or three of two. Something like that. It can help space out things a little.

Are these enemies tiny or smaller? If so, they have to enter our squares to attack and never get flanking (I think). If they enter, we get an AoO usually. It would have been a good reason then to use a surprise round to get them into our squares while we were flat footed. We probably would have all stepped away then attacked, but it then brings into play anyone with combat reflexes getting a nice bonus attack.

Anyway, those are my thoughts. None of them written in RAW stone.


Cannoli Jones wrote:


Are these enemies tiny or smaller? If so, they have to enter our squares to attack and never get flanking (I think). If they enter, we get an AoO usually. It would have been a good reason then to use a surprise round to get them into our squares while we were flat footed. We probably would have all stepped away then attacked, but it then brings into play anyone with combat reflexes getting a nice bonus attack.

Anyway, those are my thoughts. None of them written in RAW stone.

They are size Tiny which is why I wondered if the intention was for them to have a surprise round to take a move action so they could attack on the 1st round of inits rather than serve themselves up for AoOs.

I haven't run any PFS before now so I don't know if surprise actions are always called out in the module or if the GM has to resolve the situation.

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