Kanya Ismahe

Cannoli Jones's page

246 posts. Organized Play character for Pete H..


Race

| HP 11 (-0) | AC/Tch/FF 20/13/17 | CMD 15 | F/R/W +2/+3/+1 +2/+3/+2 (Cat’s Luck Reflex)

Classes/Levels

| Speed 30ft, Climb 20ft | 2 Star Folio Re-Roll 0/1 (Intimidate) | Spells 1st: 4/4 | Perc: -1 +0 (30 ft sight, Darkvision, Scent), SM: +1 +2 | Init: +4

Gender

CG Catfolk Oracle 1 | Mods: +2 Wis Harrow

About Cannoli Jones

Scenario Notes: CLW charges used: 2,
To Buy/Do: NA

Cannoli squints, moves closer, then smiles showing a maw of sharp teeth, ”I thought I smelled pathfinders here. Hopefully the mission will devolve into glorious battle. I mean, hopefully it won’t turn into that, of course. Yes. Discovering new things and avoiding conflict is what we shall strive for, unless forced into it. Yeah.” She seems hopeful for combat. Then she seems itchy, scratching at her neck, fur ruffling a bit before she absentmindedly brushes it back into place.

Special Abilities, Botting Instructions, Boons and other things of interest are spoiler-ed at the bottom.
__________________________________________________
SPELLCASTING
__________________________________________________
Caster Level 1 Concentration Check +4, Cast Defensively or while Grappled +6, Spell Penetration +1

Orisons, DC 13
Prepared Unlimited Casts
Create Water
Detect Magic
Read Magic
Stabilize

1st level, DC 14 4 casts per day
Command
Sun Metal
Cure Light Wounds

Magic Items: Wand CLW (50)
__________________________________________________
OFFENSE
__________________________________________________
Base Atk +0, CMB +2
Melee
Dagger +2 (1d4+2, 19-20x2, S or P)
[dice=Dagger]1d20+2[/dice] for [dice=P or S]1d4+2[/dice]

Morningstar +2 (1d8+2, x2, P and B)
[dice=Morningstar]1d20+2[/dice] for [dice=P and B]1d8+2[/dice]

Ranged
Dart +3 (1d4+2, x2, P, 20 ft range)
[dice=Dart]1d20+3[/dice] for [dice=P]1d4+2[/dice]
Acid Flasks +3 Hit vs. Touch, 1d6 Acid Damage +1 Splash, x2 Crit, 10 ft Range
__________________________________________________
STATISTICS
__________________________________________________
Str 14, Dex 16, Con 14, Int 10, Wis 8, Cha 16
AC Calc 6 Armor, 1 Shield, 3 Dex
HP Calc 1) 8, Con 2, FC 1
Save Calc Base +0/+0/+2, Ability +2/+3/-1
Feats: 1) Warrior Priest
Revelations: 1) Armor Mastery
Traits: Armor Expert, Talented (Acting)
Favored Class: 1) Hit Point
__________________________________________________

Skills:

[dice=Acrobatics - ACP]1d20+3-3[/dice] (No ACP Jumping)
[dice=Appraise]1d20[/dice]
[dice=Bluff]1d20+5[/dice]
[dice=Climb]1d20+10[/dice] (climb speed 20ft, no ACP Agile Breastplate
[dice=Craft: Anything]1d20[/dice]
[dice=Diplomacy]1d20+9[/dice]
[dice=Disguise]1d20+3[/dice]
[dice=Disable Device - ACP t]d20+7-3[/dice]
[dice=Escape Artist - ACP]1d20+3-3[/dice]
[dice=Fly - ACP]d20+3-3[/dice]
[dice=Handle Animal]1d20+3[/dice]
[dice=Heal + Harrow]1d20-1+1[/dice]
[dice=Intimidate]1d20+7[/dice]
[dice=Knowledge: History t]NA[/dice]
[dice=Knowledge: Planes t]NA[/dice]
[dice=Knowledge: Religion t]NA[/dice]
[dice=Linguistics t]NA[/dice]
[dice=Perception + Harrow]1d20-1+1[/dice]
[dice=Perform: Actress]1d20+8[/dice]
[dice=Perform: Any]1d20+3[/dice]
[dice=Ride - ACP]1d20+3-3[/dice]
[dice=Sense Motive + Harrow]1d20+1+1[/dice]
[dice=Sleight of Hand - ACP]1d20+3-3[/dice]
[dice=Spellcraft t]NA[/dice]
[dice=Stealth - ACP]1d20+3-3[/dice]
[dice=Survival + Harrow]1d20-1+1[/dice]
[dice=Swim - ACP]1d20+2-3[/dice]
[dice=UMD t]NA[/dice]

Languages: Common, Catfolk
__________________________________________________
EQUIPMENT AND GOLD
__________________________________________________
On person: MW Agile Breastplate (550g, 25lb), Buckler (5g, 5lb), Morningstar (8g, 6lb), Dagger (2g, 1lb), 4 Darts (2g, 2lb), Flint and Steel (1g), Silk Rope (10g, 5lb), 2 rations (1g, 2lb), Thieves’ Tools (30g, 1lb), Traveler’s Outfit (free, 5lb), 2 Acid Flasks (20g, 2lb)
Left at Lodge: None
Starting GP: 41g
Weight Carried: 53lbs
Carrying Capacity: Light (58), Medium (116), Heavy (175), LoH (175), Lift (350), Drag/Push (875)
__________________________________________________
APPEARANCE
__________________________________________________
Age 20 (adulthood at 15)
Height 5’4”
Weight 140
Eye Color Yellow
Fur Color Light orange with very thin white stripes
Region of Origin River Kingdoms
Deity Gorum a little bit. She has quite a solid itch for battle. To her, it’s just such a badass thing to fight. But she probably thinks she could kick Gorum’s ass too so...
Favorite meal Any meal after a VICTORY!

Special Abilities:

Clouded Vision: Your eyes are obscured, making it difficult for you to see. You cannot see anything beyond 30 feet, but you can see as if you had darkvision. At 5th level, this distance increases to 60 feet. At 10th level, you gain blindsense out to a range of 30 feet. At 15th level, you gain blindsight out to a range of 15 feet.

Armor Mastery (Ex): You become more maneuverable while wearing armor. You can move at your normal speed in medium armor that is made of metal. This does not grant proficiency in armor. At 5th level, whenever you are wearing metal armor, you reduce the armor check penalty by 1 (to a minimum of 0) and increase the maximum Dexterity bonus allowed by your armor by 1. At 10th level, and again at 15th level, these bonuses increase by 1.

Scent: Some catfolk favor a keen sense of smell over sensitive sight. Catfolk with this racial trait gain the scent ability. This racial trait replaces the low-light vision racial trait.

Scent (Ex) You can detect approaching enemies, sniff out hidden foes, and track by sense of smell. You can identify familiar odors just as humans do familiar sights. You can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When you detect a scent, the exact location of the source is not revealed--only its presence somewhere within range. You can take a move action to note the direction of the scent. When you are within 5 feet of the source, you pinpoint the source's location.

You can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. When tracking by scent you ignore the effects of surface conditions and poor visibility.

Clever Cat: Catfolk’s generally friendly disposition doesn’t preclude craftiness. Some of them see social obstacles as games to be played and won. These catfolk receive a +2 racial bonus on Bluff, Diplomacy, and Sense Motive checks. This racial trait replaces natural hunter.

Cat’s Luck: Once per day when a catfolk attempts a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.

Climber: Catfolk hunters excel at hunting prey from trees and other high vantage points. Catfolk with this racial trait possess a climb speed of 20 feet (along with the +8 racial bonus on Climb checks a climb speed affords). This racial trait replaces sprinter.

Botting Preferences:
Hello, if you are reading this my character has not responded within 24 hours and/or I have advised I am unavailable for a certain amount of time. In this case, please use the following instructions as guidance for botting this character.
Non-Combat
Be as intimidating or diplomatic or deceitful as the situation allows. She should have enough experience to know which is needed.

Combat
Either wade in to smack stuff with her morningstar and buckler up, or move to heal an ally, or get sunmetal going on an ally THEN wade in to smack stuff. Maybe Command if someone pisses her off.

Daily Preparation:

Nothing crazy, just prepare some scrolls and brush out any matted fur. Obviously get her armor on.

Description:

Her fur is a light orange mixed with really thin strips of white. Her left hand-paw is all white, with the rest matching her body.

An incredibly well crafted and flexible breastplate girds her, clinking a tiny bit as she moves. Her leather bracelets, choker, anklets, pants and boots are all studded with short metal spikes. Maybe decorative? Maybe defensive? It’s hard to tell. She carries a nice morningstar strapped across her back with a dagger and darts at her waist.

PFS Boons:
NA: NA

Scenario List:

Phantom Phenomena: 1 XP, 2 PP, 20g Dayjob, FJC ?, CLW Wand 2 PP
Total XP: 1
Total Fame: 2 (Only Starting Limits, at 5 I get a 500g limit, 9 is when you can actually buy most fancy stuff)
Current Prestige: 0

Chronicle Info:

Player: Pete H.
Character Name: Cannoli Jones
PFS #: 123584-20
Faction: Sovereign Court
Normal Progression