Kanya Ismahe

Cannoli Jones's page

131 posts. Organized Play character for Pete H..


Race

| HP 11 (-0) | AC/Tch/FF 20/13/17 | CMD 15 16 | F/R/W 2/3/1 2/4/1 (Cat’s Luck Reflex)

Classes/Levels

| Speed 30ft, Climb 20ft | 2 Star Folio Re-Roll 1/1 | Spells 1st: 4/4| Perc: -1 (30 ft sight, Darkvision, Scent), SM: +1 | Init: +4

Gender

CG Catfolk Oracle 1 | Mods: +2 Dex Harrow

About Cannoli Jones

Scenario Notes: gained breastplate
To Buy/Do: NA

Cannoli squints, moves closer, then smiles showing a maw of sharp teeth, ”I thought I smelled pathfinders here. Hopefully the mission will devolve into glorious battle. I mean, hopefully it won’t turn into that, of course. Yes. Discovering new things and avoiding conflict is what we shall strive for, unless forced into it. Yeah.” She seems hopeful for combat. Then she seems itchy, scratching at her neck, fur ruffling a bit before she absentmindedly brushes it back into place.

Special Abilities, Botting Instructions, Boons and other things of interest are spoiler-ed at the bottom.
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SPELLCASTING
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Caster Level 1 Concentration Check +4, Cast Defensively or while Grappled +6, Spell Penetration +1

Orisons, DC 13
Prepared Unlimited Casts
Create Water
Detect Magic
Read Magic
Stabilize

1st level, DC 14 4 casts per day
Command
Sun Metal
Cure Light Wounds
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OFFENSE
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Base Atk +0, CMB +2
Melee
Dagger +2 (1d4+2, 19-20x2, S or P)
[dice=Dagger]1d20+2[/dice] for [dice=P or S]1d4+2[/dice]

Morningstar +2 (1d8+2, x2, P and B)
[dice=Morningstar]1d20+2[/dice] for [dice=P and B]1d8+2[/dice]

Ranged
Dart +3 (1d4+2, x2, P, 20 ft range)
[dice=Dart]1d20+3[/dice] for [dice=P]1d4+2[/dice]
Acid Flasks +3 Hit vs. Touch, 1d6 Acid Damage +1 Splash, x2 Crit, 10 ft Range
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STATISTICS
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Str 14, Dex 16, Con 14, Int 10, Wis 8, Cha 16
AC Calc 5 Armor, 1 Shield, 3 Dex, 1 if only adjacent to one enemy (trait)
HP Calc 1) 8, Con 2, FC 1
Save Calc Base +0/+0/+2, Ability +2/+3/-1
Feats: 1) Warrior Priest
Revelations: 1) Armor Mastery
Traits: Armor Expert, Talented (Actress)
Favored Class: 1) Hit Point
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Skills:

[dice=Acrobatics - ACP]1d20+3-4[/dice]
[dice=Appraise]1d20[/dice]
[dice=Bluff]1d20+5[/dice]
[dice=Climb - ACP]1d20+10-4[/dice] (climb speed 20ft)
[dice=Craft: Anything]1d20[/dice]
[dice=Diplomacy]1d20+9[/dice]
[dice=Disguise]1d20+3[/dice]
[dice=Disable Device - ACP t]d20+7-4[/dice]
[dice=Escape Artist - ACP]1d20+3-4[/dice]
[dice=Fly - ACP]d20+3-4[/dice]
[dice=Handle Animal]1d20+3[/dice]
[dice=Heal]1d20-1[/dice]
[dice=Intimidate]1d20+7[/dice]
[dice=Knowledge: History t]NA[/dice]
[dice=Knowledge: Planes t]NA[/dice]
[dice=Knowledge: Religion t]NA[/dice]
[dice=Linguistics t]NA[/dice]
[dice=Perception]1d20-1[/dice]
[dice=Perform: Actress]1d20+8[/dice]
[dice=Perform: Any]1d20+3[/dice]
[dice=Ride - ACP]1d20+3-4[/dice]
[dice=Sense Motive]1d20+1[/dice]
[dice=Sleight of Hand - ACP]1d20+3-4[/dice]
[dice=Spellcraft t]NA[/dice]
[dice=Stealth - ACP]1d20+3-4[/dice]
[dice=Survival]1d20-1[/dice]
[dice=Swim - ACP]1d20+2-4[/dice]
[dice=UMD t]NA[/dice]

Languages: Common, Catfolk
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EQUIPMENT AND GOLD
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On person: Scale Mail (50g, 30lb), Buckler (5g, 5lb), Morningstar (8g, 6lb), Dagger (2g, 1lb), 4 Darts (2g, 2lb), Scroll CLW (25g), Flint and Steel (1g), Silk Rope (10g, 5lb), 2 rations (1g, 2lb), Thieves’ Tools (30g, 1lb), Traveler’s Outfit (free, 5lb), Acid Flask (10g, 1lb)
Left at Lodge: None
Starting GP: 6 gold
Weight Carried: 58lbs
Carrying Capacity: Light (58), Medium (116), Heavy (175), LoH (175), Lift (350), Drag/Push (875)
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APPEARANCE
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Age 20 (adulthood at 15)
Height 5’4”
Weight 140
Eye Color Yellow
Fur Color Light orange with very thin white stripes
Region of Origin River Kingdoms
Deity Gorum a little bit. She has quite a solid itch for battle. To her, it’s just such a badass thing to fight.
Favorite meal Any meal after a VICTORY!

Special Abilities:

Clouded Vision: Your eyes are obscured, making it difficult for you to see. You cannot see anything beyond 30 feet, but you can see as if you had darkvision. At 5th level, this distance increases to 60 feet. At 10th level, you gain blindsense out to a range of 30 feet. At 15th level, you gain blindsight out to a range of 15 feet.

Armor Mastery (Ex): You become more maneuverable while wearing armor. You can move at your normal speed in medium armor that is made of metal. This does not grant proficiency in armor. At 5th level, whenever you are wearing metal armor, you reduce the armor check penalty by 1 (to a minimum of 0) and increase the maximum Dexterity bonus allowed by your armor by 1. At 10th level, and again at 15th level, these bonuses increase by 1.

Scent: Some catfolk favor a keen sense of smell over sensitive sight. Catfolk with this racial trait gain the scent ability. This racial trait replaces the low-light vision racial trait.

Clever Cat: Catfolk’s generally friendly disposition doesn’t preclude craftiness. Some of them see social obstacles as games to be played and won. These catfolk receive a +2 racial bonus on Bluff, Diplomacy, and Sense Motive checks. This racial trait replaces natural hunter.

Cat’s Luck: Once per day when a catfolk attempts a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.

Climber: Catfolk hunters excel at hunting prey from trees and other high vantage points. Catfolk with this racial trait possess a climb speed of 20 feet (along with the +8 racial bonus on Climb checks a climb speed affords). This racial trait replaces sprinter.

Botting Preferences:
Hello, if you are reading this my character has not responded within 24 hours and/or I have advised I am unavailable for a certain amount of time. In this case, please use the following instructions as guidance for botting this character.
Non-Combat
Be intimidating or diplomatic as the situation allows. She should have enough experience to know which is needed.

Combat
Either wade in to smack stuff with her morningstar and buckler up, or move to heal an ally, or get sunmetal going THEN wade in to smack stuff.

Daily Preparation:

Nothing crazy, just prepare some scrolls and brush out any matted fur. Obviously get her armor on.

Description:

Her fur is a light orange mixed with really thin strips of white. Her left hand-paw is all white, with the rest matching her body.

Heavy scale mail girds her, clinking a fair bit as she moves. Her leather bracelets, choker, anklets, pants and boots are all studded with short metal spikes. Maybe decorative? Maybe defensive? It’s hard to tell. She carries a nice morningstar strapped across her back with a dagger and darts at her waist.

PFS Boons:
NA: NA

Scenario List:

NA: NA XP, NA PP, NA Dayjob
Total XP: 0
Total Fame: 0 (Only Starting Limits, at 5 I get a 500g limit, 9 is when you can actually buy most fancy stuff)
Current Prestige: 0

Chronicle Info:

Player: Pete H.
Character Name: Cannoli Jones
PFS #: 123584-20
Normal Progression