Brvheart's Skull&Shackles

Game Master brvheart

Become a pirate and plunder the Shackles and maybe one day challenge the Pirate King himself for leadership!


The Shackles


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Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]
brvheart wrote:
Now that Lief is taken care of, Callum had the Tidewater Cutlass in his game. As it is unique and no one has spoken for yours, it is ok for him to keep it?
Caprica the Pirate wrote:
OK with me. Capricia needs to use her falcata all the time.

Splendid! I'll leave my sheet as is then.

Callum only has a +6 diplomacy, so having a proper face around is a good thing (he has Intimidate +9 though). Combat-wise, he's a bit better while on a ship, and can give a bit of a buff for the crew against a single foe at a time (which stacks with everything, it seems). Outside that, he's built to pilot the ship having spent two feats and a trait towards that goal.

I'm starting to remember the longer term plan with him, too. One more level of pirate rogue for the swinging reposition, then into the Inner Sea Pirate prestige class towards some of those ship piloting-related pirate tricks.


We're doing initiative, or it's boars > us > boars > us, etc?


Male Human Rogue6/Clr1 Current Map

Yeah, we might as well roll init but atm you are the only one that can melee the first boar. A couple in front can attack ranged. Callum's Freebooter's Bane will help of course.


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Manny is hidden in a bush!


MannyGoblin wrote:
How about hopping over Nuts and landing on the boar for stabbys?

Good question. Could I weasel over with acrobatics so that the party has more surface area in the encounter?

ie move through enemy space


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

Don't forget to add +1 to attack and damage against the first boar (I'll switch Freebooter's to the second boar once the first is dead).

Maybe someone could give Manny a boost in order to get over Nuts & one (or both boars). Fastball special?


Female Resources Channel 4/4 Human Cleric HP: 36/36; Nonlethal 0; AC:16/15/11 ; Fort: 6 Ref:2 will:8 ; Init +1 ; CMD:15 ; Perception +4;

I have pretty good range with the baording pike.


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Thats it! Just throw Manny like it is Bloodbowl!


Male Human Rogue6/Clr1 Current Map
Nutѕ wrote:
MannyGoblin wrote:
How about hopping over Nuts and landing on the boar for stabbys?

Good question. Could I weasel over with acrobatics so that the party has more surface area in the encounter?

ie move through enemy space

You can try on the first on. You would end up in between them if you succeed. DC is 19.


HP 32/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 9/12 | active effects: rage song

Oh man, I haven't played Bloodbowl in so long!


Female Resources Channel 4/4 Human Cleric HP: 36/36; Nonlethal 0; AC:16/15/11 ; Fort: 6 Ref:2 will:8 ; Init +1 ; CMD:15 ; Perception +4;

There are even feats, or, more practically, rage powers for that.

I had a Skaldess that was throwing a Monk at enemies in a sadly collapsed VTT game.
It was more to get the monk to full attack then for damage (which is typically not that impressive), although you can actually throw people for surprisingly large distances.


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Got some computer problems that will hopefully be adressed tomorrow so i cant use tha map tokens. Will post what i eould like to do.


HP 32/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 9/12 | active effects: rage song

Sorry, work's been crazy this week (there were some changes at the global level that're causing all kinds of problems locally). I'm hoping to have a post up tonight but, if not, I'll definitely have one up tomorrow during the day.


Male Human Rogue6/Clr1 Current Map

We have my mother-in-law in all week so Emma will be real slow this week. Thanks for the heads up! This is partually why we have extra people for just in case.


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

I'll be away for the weekend (long weekend in Canada). Bot if needed.


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
Callum Carnvegas wrote:
brvheart wrote:
Now that Lief is taken care of, Callum had the Tidewater Cutlass in his game. As it is unique and no one has spoken for yours, it is ok for him to keep it?
Caprica the Pirate wrote:
OK with me. Capricia needs to use her falcata all the time.

Splendid! I'll leave my sheet as is then.

Callum only has a +6 diplomacy, so having a proper face around is a good thing (he has Intimidate +9 though). Combat-wise, he's a bit better while on a ship, and can give a bit of a buff for the crew against a single foe at a time (which stacks with everything, it seems). Outside that, he's built to pilot the ship having spent two feats and a trait towards that goal.

I'm starting to remember the longer term plan with him, too. One more level of pirate rogue for the swinging reposition, then into the Inner Sea Pirate prestige class towards some of those ship piloting-related pirate tricks.

can we make the cutlass +1 rapier or scimitar instead???


Technically, it is a scimitar. Why switch?


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Callum has the Tidewater cutlass, I was referring to the second one instead being changed to a comparable common weapon so our original party members who were part of the mutiny might have a magic weapon to pick. A rapier or short sword equivalent helps more party members regardless of class.

Our captain uses a falcata but is able to use any light weapon.
A rapier is preferred by Villa, heck even I can use a rapier or short sword.

If we don't, we lose a magic sword from party treasure, the only one goes poof.


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
MannyGoblin wrote:
Thats it! Just throw Manny like it is Bloodbowl!

so it's goblin tossing instead of dwarf tossing, haha


HP 32/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 9/12 | active effects: rage song

I believe what the GM was suggesting (regarding the Tidewater Cutlass) was to functionally let Callum have the one you recovered. So, nothing was going poof, it was just being assigned to one of the new players?


Capricia the Pirate wrote:
I meant to ask about that myself but it slipped my mind. I like Besmara's Blessing. What does everyone else think?

I don't particularly love it. For some reason, it has a tongue twisty quality to me. But you are captain and it's your call.

I would propose an alternative in form of "Queen's Grace", which is thematically the same, less obvious, and rolls off the tongue better.


Lief Stoutspear wrote:
I think we should name it the ‘Sea Serpent’ (so I can offer women “a ride on the Sea Serpent”)

I like this one as well. Props for the idea, but see below.

MannyGoblin wrote:
Manny's Wild Ride!

Oh lawd! Wild Ride is an awesome name for a ship. You got my vote on that one.


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

No getting off the Wild Ride! The ride never ends!


Female Human Swashbuckler (Rondelero) 4 | hp 29 39/39 NL (0) | AC (gear) 19, t 15, ff 14 | CMD 19 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +8 | Panache 3/3 | Conditions: none

I could've sworn I chimed in this again but apparently not. I prefer the Sea Serpent to the Wild Ride but agree that {i]Besmara's Blessing[/i] is a name that screams "PIRATES!"

I just came up with another possibility: the Life's Voyage.


HP 32/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 9/12 | active effects: rage song

I could work with the Wild Ride, but inviting women to join me on “Life’s Voyage” is decidedly not the vibe I was going for… (unless, maybe, we happen upon a buxom, insatiable tiefling of succubus stock)


Male Human Rogue6/Clr1 Current Map

Captain, as the want to christen the ship you might have to just make a decision. Lief, you are aware you joined a group of women players?


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/22 W/O, T15, FF20; hp 67; Init +4; Fort +8 Ref +7, Will +9
Emerald Delta Waters wrote:


Top Picks

Besmara's Blessing
Besmara's Revenge
Lightning Dancer
Thunderbird Fury
Merlins Curse
THUNDER STRIKE
SEA WITCH
Medusa' Curse
Widowmaker
SEA QUEEN
Blazing Star
Sea Serpent
Wild Ride

Others for inspiration

STAR FISH
SEA STAR
THUNDERBIRD
SEA TIGER
ANDROMEDA Curse
SEA WOLF
Northern Constellation
Pegasus flight

Jupiter Rising
Poseidon Rampage
NEPTUNE Trident
Thor's Covenant

BLACK WRAITH
Gorgon Charge
Blue Horizon
Voyager

Blue Marlin
Swordfish
Sea Breeze
Vagabond
The Odyssey
Pale Rider
Liberties Journey
Sea Escape
Blue Moon
Free Spirit
The Destiny

Previous suggestions:

The Dead Marauder
Furious Abyss
Sea Stalker


brvheart wrote:
Lief, you are aware you joined a group of women players?

I wouldn't put money down on that.

Regarding the name, I have a suggestion in spirit of democracy.

There are 7 players here, a nice odd number. How about we do a voting bracket to resolve this? Everyone suggests one name, and we put them up against each other in elimination polls, like so.

Each suggested name will have a random number from a d100 roll assigned to it, and we will arrange them in the poll based on that (to make it fair, since one suggestion will not be competing in the first round).

The lowest number will get the first row, second lowest the second row, etc. The highest number will automatically move to round 2.

Everyone will vote for their preferred name in each matchup, and we will eventually get to one name. Votes will be done here, for sake of transparency. It may take a while, depending on posting rate.

I am not sure whether we will agree on this method, but for the sake of speed, I am putting down my suggestion:

Quote:
Queen's Grace 1d100 ⇒ 80


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

I don't think we need to worry about names that align with the concept of a pirate. We are pirates, after all. We could always set the name on the stern of the ship with an inset attachment that would allow us to cover it with another name surreptitiously to avoid scrutiny if we're trying to deceive.

Oh, and my non-serious suggestion for a name is Breaking Wind.


Male Human Rogue6/Clr1 Current Map
Nutѕ wrote:
brvheart wrote:
Lief, you are aware you joined a group of women players?

I wouldn't put money down on that.

Regarding the name, I have a suggestion in spirit of democracy.

There are 7 players here, a nice odd number. How about we do a voting bracket to resolve this? Everyone suggests one name, and we put them up against each other in elimination polls, like so.

Each suggested name will have a random number from a d100 roll assigned to it, and we will arrange them in the poll based on that (to make it fair, since one suggestion will not be competing in the first round).

The lowest number will get the first row, second lowest the second row, etc. The highest number will automatically move to round 2.

Everyone will vote for their preferred name in each matchup, and we will eventually get to one name. Votes will be done here, for sake of transparency. It may take a while, depending on posting rate.

I am not sure whether we will agree on this method, but for the sake of speed, I am putting down my suggestion:

Quote:
Queen's Grace 1d100

Ok, I will take all the suggestions of late and put them in this and do a roll off for round one.

slot
Queen's Grace 80 6
Besmara's Blessing rnd: 1d100 ⇒ 86 8
Fever Dream rnd: 1d100 ⇒ 12 1
The Dead Marauder rnd: 1d100 ⇒ 33 7
Sea Serpent rnd: 1d100 ⇒ 4 2
Wild Ride rnd: 1d100 ⇒ 69 5
Life's Voyage rnd: 1d100 ⇒ 33 4
Thunderbirds Fury rnd: 1d100 ⇒ 43 3


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
Emerald Delta Waters wrote:


Top Picks

Besmara's Blessing (1)
Queen's Grace (2)
(2nd) Besmara's Revenge (3)
Sea Serpent (4)
Life's Voyage (5)
Breaking Wind (6)
Wild Ride (7)
The Dead Marauder (8)
Furious Abyss (9)
Sea Stalker (10)
(My 1st pick) Thunderbird's Fury (11)
Fever Dream (12)
(3rd) Widowmaker

Lightning Dancer
Merlins Curse
Thunder Strike
Sea Witch
Blazing Star
Kings Trident
Thor's Hammer
Free Spirit
The Destiny

my number one is Thunderbirds Fury


Female Human Swashbuckler (Rondelero) 4 | hp 29 39/39 NL (0) | AC (gear) 19, t 15, ff 14 | CMD 19 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +8 | Panache 3/3 | Conditions: none

Argh! I know I shouldn't be introducing another possible name at this point, but....

How about the Fever Dream? Much of the area the Pirates of the Shackles sail is called the Fever Sea, and it might be the dream of many of the ship's crew to become pirates.


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

12 suggestions: 1d12 ⇒ 1


Male Human Rogue6/Clr1 Current Map

End of Round One. Objections? Ideas? if not one person each roll for round two

ShipName


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

(Top Picks, Round 1)
Besmara's Blessing (1)
Queen's Grace (2)
Fever Dream (12)
Thunderbird's Fury (11)

(Alternates remaining)
(2nd choice) Besmara's Revenge (3)
Furious Abyss (9)
Sea Stalker (10)
(3rd choice) Widowmaker

Round 2: 1d100 ⇒ 80


Female Human Swashbuckler (Rondelero) 4 | hp 29 39/39 NL (0) | AC (gear) 19, t 15, ff 14 | CMD 19 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +8 | Panache 3/3 | Conditions: none

Um...mashing tow possibilities together we could get the Fever Queen, which sounds decent to my ears.


Not sure where and when did round 1 happen, but Fever Dream and Queen's Grace for my vote in round 2.


Male Human Rogue6/Clr1 Current Map

cry, Nuts, only you and Emma decided to actually vote and roll for a choice so I took eight of the name suggestions and put them into a bracket for you and randomed the rest of the rolls and who was where. (round one)

That left us with four but now no one seems to like that so I cry.


3 players did not post since the bracket suggestion appeared. I don't see any communication in roll20.

I don't think Capricia nor Callum stated their desire to not participate.

When and where did the players state they do not want to do it this way? Or that they want to use a different method.

Look, folks, If there is another communication channel where these things were said, it's fine. I just want to make sure everyone has had the option.


Male Human Rogue6/Clr1 Current Map

Sorry, I was just trying to help and move things forward. The next event is the christening. Use whatever means you wish to come up with a name. If necessary, I will make a random event or two in the mean time.


Female Human Swashbuckler (Rondelero) 4 | hp 29 39/39 NL (0) | AC (gear) 19, t 15, ff 14 | CMD 19 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +8 | Panache 3/3 | Conditions: none

I'll second the Queen's Grace.


I didn't mean to come across as harsh, if you feel that was the case. Was just confused.

Either way - I wanted to use a ship name we can all mostly agree on, since I feel this will be with us until the end of the campaign. I do understand it can take a while. If poeple want to move on with the story, that's fine too. I will defer to Capricia's decision as captain if that is the case.

I have decided to not go with Queen's Grace, as that was simply my reimagining of Besmara's Blessing. My own suggestion would be The Salty Approach.

If I can ask everyone to narrow down their suggestion to one name, and we will roll for a d100 for each to determine the brackets and start again. I have the following based on the last few discussion pages.

Breaking Wind - Callum
Fever Dream - Capricia
Thunderbirds Fury - Emerald
Sea Serpent - Lief
Wild Ride - Manny
Salty Approach - Nuts
Besmara's Blessing - Vikla


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

Do not pick Breaking Wind. We'd have to worry about the accompanying odour. For those that don't know, those words are synonyms to passing gas.

I don't think showing off a relation to Besmara is a big deal. If we want to hang in civilized waters, we can disguise the name, figurehead, and flag with a secondary, more peaceful sounding name (and maybe, since we're in a world of magic, we can devise a ship version of a flag/hat of disguise).

Anyhow, of the remaining 4 on the round 2 list, I'd probably lean towards Fever Dream in the first battle and Queen's Grace in the second.

Oh. If we're restarting and picking from Nuts' list, then Fever Dream or Bes' Blessing.


Female Resources Channel 4/4 Human Cleric HP: 36/36; Nonlethal 0; AC:16/15/11 ; Fort: 6 Ref:2 will:8 ; Init +1 ; CMD:15 ; Perception +4;

Vikla would be against Breaking wind, for the oblique reference I can also add Thunderchild, and prefer that over Besmaras blessing as she would find it, theologically debatable to invoke her name that openly.

Not because she is worried about persecution, she thinks we havent done enough awesome stuff to merit this name yet.

Wild Ride is super fine though.


My initial thought was that everyone submits their own original name idea and we vote which is best between those.

I think most people here are familiar with the phrase "breaking wind", and that is part of the appeal. Punny names are a plus in my book.


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

I'm ok with queens Grace, it's all good names, but that's a great name for a beautiful lady.

Fever Dream - Capricia
Thunderbirds Fury - Emerald
Sea Serpent - Lief
Wild Ride - Manny
Salty Approach - Nuts
Besmara's Blessing - Vikla
The Salty Approach - Nuts
Queens Grace - my 2nd choice)
Furious Abyss - valid prior suggestions by party.
Widowmaker (Actual frigate name, 3rd choice, theme specific.)


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Each could have 10% chance on d100

8 rolls each for bracket: 1d100 ⇒ 77

8 rolls each for bracket: 1d100 ⇒ 44

8 rolls each for bracket: 1d100 ⇒ 87

8 rolls each for bracket: 1d100 ⇒ 19

8 rolls each for bracket: 1d100 ⇒ 23

8 rolls each for bracket: 1d100 ⇒ 64

8 rolls each for bracket: 1d100 ⇒ 45

8 rolls each for bracket: 1d100 ⇒ 57

Fever Dream - Capricia 1
Thunderbirds Fury - Emerald 2
Sea Serpent - Lief 3
Wild Ride - Manny 4
Salty Approach - Nuts 5
Besmara's Blessing - Vikla 6
The Salty Approach - Nuts 7
Queens Grace - 8
Furious Abyss - 9
Widowmaker - 10


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

1, 2, 4, 5, 6, 7, 8

1 opening left

Sea Serpent - 1
Furious Abyss - 2
Widowmaker - 3

33% chance

last pick: 1d100 ⇒ 30

Brace List
Fever Dream - Capricia 1
Thunderbirds Fury - Emerald 2
Sea Serpent - Lief 3
Wild Ride - Manny 4
Salty Approach - Nuts 5
Besmara's Blessing - Vikla 6
The Salty Approach - Nuts 7
Queens Grace - 8


HP 32/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 9/12 | active effects: rage song

Sorry for the delay- two of my siblings who live in different states decided to meet up like an hour from where I live, and the way things have been going at work I needed a break, so I took off for a little impromptu family reunion and discovered there was no cell reception at all (much less data) there. I'm home now and should have a post up tonight. In the meantime, whatever you want to name the ship is fine with me (and, I know there were some female players, I didn't realize everyone other than me was female).


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Not everyone, Dm is Male, looks like Nuts, you and Callum, I'm the DMs wife.

Please submit your vote and roll a percentile dice.

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