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The tough time to raise money arguement got pretty shot full of holes when other projects running at the same time blew away their goals, I think the project is seeing exactly the level of interest it earned. A second kickstart immeadately after this one failed would fail as well, a lot of people myself among them wouldn't see the merit of backing the same lost cause twice. There would have to be MUCH greater rewards to draw back pledges a second time.

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The tough time to raise money arguement got pretty shot full of holes when other projects running at the same time blew away their goals, I think the project is seeing exactly the level of interest it earned. A second kickstart immeadately after this one failed would fail as well, a lot of people myself among them wouldn't see the merit of backing the same lost cause twice. There would have to be MUCH greater rewards to draw back pledges a second time.
A lot of people, including myself, were quite willing to support this project and by the game when the made the first kickstarter. Of course back then they could not offter this yet.
Now we get the chance to support something we would like to see. One could argue that it might have had a bigger impact to do the Kickstarter, once people have the material from the last kickstarter in print. Of course I am quite willing to bet, that about 95 % of the backers from the first Kickstarter have pledged here too.
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I think they are more likely to offer deals on their own website-to-be once that is ready for transactions.
Roberts Space Industries, a successful kickstarting project did this even though their kickstarter was successful.
I would give them my pledge, even if they could not nail down the exact starting date early enrollment.

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I've believed all along this one would make it but the downtick in backers yesterday (only 44k on Kicktraq) has me nervous. I hope I am wrong, but I am worried that GW too narrowly focused their campaign on people who are fans of both Pathfinder and sandbox MMOs. While there is a lot of value in the $100 level, many of the extras (pdfs, minis, PFS sheet) would hold little interest for gamers not into Pathfinder. Once that is out of the equation $100 is a a lot of money to ask for a game that is a few years down the road. The extras from the tech demo (messenger bag, t-shirts, etc) had a lot more general appeal in my opinion.
While I am no expert, if it was me I would have stuck with one nice extra for the table top players (Just the Emerald Spire for example), and then just have focused on the MMO. Right now the kickstarter page is too complicated for someone who doesn't have an hour to read through all of the blogs and wade through all of the clutter.

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Currently (roughly 11:10 Eastern) $828,529. We hit $800K yesterday at 6:45 pm or so (Eastern) So in roughly sixteen hours pledges increased by $28K, or about $1750/hour. With 34 hours to go if pledge rates stay steady we would end at $828,529 + $59,500 or $888,029 or so.
Factor much of that time was overnight though.
To make the $1,000,000 target we need to increase the hourly rate to $1,813.98/hour
Roughly

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Paizo and Goblin Squad are pragmatic people.
My bet is that there is already a deal in place for a last hour "bail-out" if this Kickstarter does not quite get there.
Floating 100k to get an infusion of 900k is a good deal, especially if they have financing in place at today's interest rates.
That said, I have no claim to understanding of the pattern of Kickstarter funding, seasonally or otherwise.
Heck they might hit it, they might not - but these folks are organized and professional - I wouldn't bet against them!

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Currently (roughly 11:10 Eastern) $828,529. We hit $800K yesterday at 6:45 pm or so (Eastern) So in roughly sixteen hours pledges increased by $28K, or about $1750/hour. With 34 hours to go if pledge rates stay steady we would end at $828,529 + $59,500 or $888,029 or so.
Factor much of that time was overnight though.
To make the $1,000,000 target we need to increase the hourly rate to $1,813.98/hour
Roughly
I think you calculated against the goal of $900,000 if I am not missing something. With ~$170,000 missing and 33 hours left, the hourly rate needs to be $5174.55.
I guess.
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Being wrote:Currently (roughly 11:10 Eastern) $828,529. We hit $800K yesterday at 6:45 pm or so (Eastern) So in roughly sixteen hours pledges increased by $28K, or about $1750/hour. With 34 hours to go if pledge rates stay steady we would end at $828,529 + $59,500 or $888,029 or so.
Factor much of that time was overnight though.
To make the $1,000,000 target we need to increase the hourly rate to $1,813.98/hour
Roughly
I think you calculated against the goal of $900,000 if I am not missing something. With ~$170,000 missing and 33 hours left, the hourly rate needs to be $5174.55.
I guess.
Scanning over what I wrote and comparing what I recollect I believe I clculated as if we had already made the $888,029. $1750+1814 still doesn't make $5174 though, so I also miscalculated somewhere.

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If it does fail, I'd certainly support them again if they try again. My finances might actually be better in the coming month, so I could support some more, personally.
If they did, I would like to see them clean up the main page a bit, organize all the reward levels and add ons, maybe try to explain the game a bit better on Kickstarter and abroad.
I still think if we get the word out better, this KS or any future one will make it, with how close we are.
I certainly don't see how it'd be construed as backing a "lost cause", since you don't lose a dime if it doesn't happen.

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Stereofm wrote:You want this to suceed ? Very easy : up your pledge.
If everybody up his pledge right now by 30 $ GIVEN (with no counterpart necessary), then it will fund.Ask yourself : do you want it or not ?
I have already upped my pledge quite a bit, and I might still.
I've seen this suggestion more than once, and usually from someone who already increased his or her pledge (as you have). I find it odd that those folks seem to have trouble considering that the others here on the forums likely already increased our pledges as well. When I read these statements (you should add 30, I already did), it just demonstrates to me that some folks are just failing to see the impracticality in getting this to fund by having the same group of forum dwellers continuously increasing their pledges.
I hope this funds, but I have already backed to the extent that I am willing and able.
I understand, and I don't have trouble considering it might be difficult, though at this point, it would be feasible I think given the already high number of backers.
Also : you may have to add less considering the rate of last minute backers.
Oh well, let's hope this works, and let's hope there is an alternate solution if it does not.

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My bet is that there is already a deal in place for a last hour "bail-out" if this Kickstarter does not quite get there.
Floating 100k to get an infusion of 900k is a good deal, especially if they have financing in place at today's interest rates.
Quite apart from the ethical issues arising from flouting kickstarter's rules, we should be concerned if this is the eventuality.
.Apparently, they need $1m to bring the game's development forward by six months (less the cost of meeting all the various pledge rewards). If they can actually do it with $900k, then they were basically gouging the customers.
I dont believe they'd do that, and I consequently dont believe they'd be involved in any last minute bailout. I take them at their word - they need $1m (less costs) to deliver what they are aiming for with this project. If they dont make it, they'll do some other clever things I'm sure and I'll support that (maybe another kickstarter in a year and a bit's time once there's more to showcase. who knows?).
Kickstarters are a way to generate funds for projects which wouldnt otherwise happen - not just a revenue stream.

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I hope you are right, Steve. But I decided to back in a big way since I think I'm getting my value with all the swag, even if it is just a supplemental revenue stream to off-set development costs.
I'm more concerned at the complete absence of GW during this critical period. No posts to KS from them today, I don't see any Paizo forum posts yet either. That's what causes me to question how much the REALLY need this KS to fund.

Darsch |

If this kickstarter does not raise the required 149k in the next 25 hours i do not see them doing another kickstarter. It just does not make sense to do another if this one fails. Various game news sources would have a field day with this if they try another kickstarter. I got a feeling a lot of the current backers for this would not back it again. I know i would back if it was tried again, and at a higher rate of funding but only if the rewards for the tiers were exactly the same with some of the higher tiers lower in cost.

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Well, I dont think they need it (in the sense that it will happen anyway), but I'm also concerned (perhaps puzzled is a better word) at the way the kickstarter is being run. Nonetheless, my ultimate view is that they know a hell of a lot more than I do about these kinds of things.
In my opinion, this is very much a fringe kickstarter project:
Openly stating the product is going to happen anyway without the kickstarter's success is odd.
Straddling the holiday season was odd.
Asking for such a large amount is odd.
Including the crowdforging concept is odd (since a lot of answers to "how will this work?" are basically "we dont know yet").
It wasnt helped by the persistent paizo.com outages near the start of the project - however separate the issues, raising funds for an MMORPG whilst a forum keeps going offline for extended periods is a bad look (this is clearly not a decision, but just one of those unfortunate facts of life).
Although all of that is puzzling to me, I dont know what I would have done differently. Furthermore, I have full confidence in Ryan and Lisa to be making better decisions than I would be in their shoes. Many on the internet are predicting this will fail (or armchair-analysing about how it was "obviously" doomed). Nonetheless, many said Pathfinder would be a flash in the pan too.
I'm now fairly pessimistic about this kickstarter, but still solidly supportive of Goblinworks and Paizo's efforts and fully confident they've got the knowhow to ultimately succeed - this isnt a measure of PFO's success, in my view, since it's significantly different from most kickstarters I've seen.

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I hope you are right, Steve. But I decided to back in a big way since I think I'm getting my value with all the swag, even if it is just a supplemental revenue stream to off-set development costs.
I'm more concerned at the complete absence of GW during this critical period. No posts to KS from them today, I don't see any Paizo forum posts yet either. That's what causes me to question how much the REALLY need this KS to fund.
I would bet you a glazed donut and coffee they are negotiating with several people who are interested in donating $10 grand or more and the rest of them don't want to upset the apple cart with a wisecrack.
You notice I'm not on their staff? Good reason, right there.

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I hope you are right, Steve. But I decided to back in a big way since I think I'm getting my value with all the swag, even if it is just a supplemental revenue stream to off-set development costs.
I'm more concerned at the complete absence of GW during this critical period. No posts to KS from them today, I don't see any Paizo forum posts yet either. That's what causes me to question how much the REALLY need this KS to fund.
I got an email from GW earlier today, if that counts. Also I just checked and they have gotten over $850K now, and I can see them hitting the $million mark by 9 PM (Eastern) time tomorrow. Heck I just added an additional $55 to my pledge of $100 for some of the add-on's. If just 1/4 of the pledges add $25 in add-on perks, GW will blow past the goal easily. I know some people have added an additional $200 to their $100 pledge for the add-on's and a year's worth of discounted subscription (a mere $100 for 12 month's worth of a subscription is a nice discount, and for those who are at the $100 pledge level, that means they get 4 free months plus 12 more at a big discount. Well worth it if you can afford it).
I'm looking forward to meeting everyone in game :)

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I hope you are right, Steve. But I decided to back in a big way since I think I'm getting my value with all the swag, even if it is just a supplemental revenue stream to off-set development costs.
I'm more concerned at the complete absence of GW during this critical period. No posts to KS from them today, I don't see any Paizo forum posts yet either. That's what causes me to question how much the REALLY need this KS to fund.
The absence surprises me as well. I would have thought the last three days would have been a huge push, with extra goodies made available at the end. Nothing at all today. Either they have funding lined up, or have decided the goal can't be met, IMHO.

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I hope you are right, Steve. But I decided to back in a big way since I think I'm getting my value with all the swag, even if it is just a supplemental revenue stream to off-set development costs.
I'm more concerned at the complete absence of GW during this critical period. No posts to KS from them today, I don't see any Paizo forum posts yet either. That's what causes me to question how much the REALLY need this KS to fund.
Yea, 'cause they're prolly asleep. Or drunk. Or playing Pokeman or something. I mean, clearly, they couldn't have a plan, and aren't, you know, doing something at the critical end of the KS when they are within feet of the finish line. Yea, so you know, it's just mystifying, "the complete absence of GW."

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Just posted over on KS (I assume from Ryan, but can't be 100% sure.)
@All - Some visibility on the next 24 hours. There will not be an update today. Sunday updates don't have any meaningful effect. Tomorrow morning around 6am Pacific, an email will be sent to all the backers and to a number of other mailing lists asking people to back the campaign on its last day. Our team will meet at about noon Pacific (as it does every day) and we'll plan the last 6 hours at that time based on where the total pledge amount stands.
We were very happy to see the reminder email go out over $800k. Many people will not see it until they get to work on Monday morning. By then we hope to be closing in on $900k.
We think we're going to fund on the final day surge. The numbers are looking good. The number of new backers (which spreads the social network) is really good (more than a thousand in the past 3 days!)
If you are reading this and you have questions not answered in the body of the main page text or the FAQ, please contact us directly rather than waiting for a message here. This thread is too congested (and will get Ben more congested) to serve much use in Q&A over the next 24 hours.
This message will be repeated regularly.
Thanks for your support, buckle up, and lets push hard for the big finish!

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It's Sunday, Sunday is not a useful day for social networking. Monday morning at 6am Pacific we'll be beating the the drums for people to back the project on its last day. Many people haven't seen the reminder email and won't see anything about the Kickstarter until they get to work on Monday morning.
The reminder email went out when we were over $800k. That was a goal. We have more than a thousand new backers in the last 72 hours. That's a big expansion of the social network.
We think the campaign will fund on the last day surge.

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Hmmmm.... interesting. I didn't think there was still a large population who checked e-mail primarily/solely at work, but not exactly something I've put much research into. If so that could mean another big surge coming up.
The uselessness of Sunday for social networking does seem somewhat contradicted by the large number of new backers, but whatever... I was feeling somewhat optimistic before and moreso now.

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Hopefully many folks who looked at it when it started and the KS had no real value,
35 for a game, will take another look now there is Value at most levels.
Of course the look at all the items you do not get, can not be helping much.
Good Luck GW, if you make it, it will be despite your baffling ideas on running a project on KS.
Hope this is not a look at how PFO will be run.
Lee
Ryan I bring this stuff up because I think the idea has merit and you have too many, fans for a better word to tell you there are issues.
Seen too many good projects fail because no one would call BS.
Oh and yes I pledged 150 in fact, because it had value to me, unlike the start.
If I was rich I might just invest, but has I am not, I did what I could and passed the info along.

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Looking very bad for the last 22 hours to raise the missing $140 000.
If would back the next KS if they have a Linux client with about about $350 extra.
I can say, there are many like me who do not view private home emails while at work. Thus banking on people viewing private emails at work is not good at all.

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@Ryan
Magic Master now shows up as $1200 in the right hand column (was $1700) but as $1700 in the colorful scrolls depicting the rewards. In the pledge designation dialog it also shows up as $1200. Is the $1200 amount correct?
I know I'm not a GW employee, but the 1200 is correct. They announced bringing the cost down as part of an update on the main page a couple of days ago. It's kind of buried way down, now, but it should still be there somewhere.

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It's Sunday, Sunday is not a useful day for social networking. Monday morning at 6am Pacific we'll be beating the the drums for people to back the project on its last day. Many people haven't seen the reminder email and won't see anything about the Kickstarter until they get to work on Monday morning.
The reminder email went out when we were over $800k. That was a goal. We have more than a thousand new backers in the last 72 hours. That's a big expansion of the social network.
We think the campaign will fund on the last day surge.
See? I knew you people knew more about it than me. :p
Fingers crossed you're right - can't imagine how much work it must have been for you over the last couple of months. No matter how tantalising it is for us fans, I bet it's ten times worse for you guys.

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@All - We have seen a very deep valley in activity virtually every Sunday of the campaign, and a very high peak in activity every Monday. It is not just about email - it's about Facebook. People sit at their computers and Facebook pings them about stuff and they respond, pass along, comment, and act. Facebook has been the surprising driver of a tremendous amount of activity for this campaign.

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heh, i encountered to this project on kickstarter, this tells me about the lack of advert... or probably about that i'm from Russia )
anyway, why doesn't the team make the target about $800K with several extra targets?
for example like that http://www.kickstarter.com/projects/cig/star-citizen
i think this is much better, at least there are more specific targets about the game not miniatures =)

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the same for me
i asked on kickstarter: "What will happen if the project will be not successfully funded? I still want to pledge/donate and I want to have access to the beta version. "
But they answered that there is an answer in the bottom questions, but i can't find it.
Does anybody know where it is? =)

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....Does anybody know where it is? =)
The game is already funded, so it will happen regardless.
Everything else is to be determined by Paizo & Goblinworks.
As for Kickstarter, if the Project does not get funded you don't have to pay anything at all.
So simply pledge what you want to and look how it goes.

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nanacano wrote:....Does anybody know where it is? =)As for Kickstarter, if the Project does not get funded you don't have to pay anything at all.
So simply pledge what you want to and look how it goes.
That's not interesting. I want to have chance to play beta, it's too long to wait for 2016. =( I will just give up waiting.
And of cource i want to have rewards like "Twice-Marked of Pharasma". =)

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I've already pledged all I reasonably can without hurting myself. Even catching flak from some of my friends for being foolish.
It will be up to new people coming in I am afraid, besides whichever few of us can scrape together a bit more.
So if we make the million and you see someone in early access without all the bling, those folks should be your heroes and you should stand them a round of drinks at Andius' The Empyrean Order tavern.