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![]() Dr. Feel Good wrote: We are not a TEO agent, I doubt TEO even has any agents, a few soldiers perhaps, maybe some sheep, a few miscellaneous and insignificant splattering of professions that are of absolutely no value to this conversation what so ever, but needed to be mentioned because it would be unfair to not mention them at this time, least we lose ourselves to inequality and a smattering of other heinous atrocities to humanity, even though there is nothing worse then losing a wonderful control group for our experiments, and we do feel insulted being called a TEO agent by the way, as we are the leader of our own charter company, but we will not get into that discussion as it was obvious you had not read the necessary reading material to come to this venue and debate the semantics of that other topic, which leads us to this, you did not do your homework before coming here to talk, so are found lacking in the necessary knowledge, but we forgive you, as that is a normal mistake, to open ones mouth and insert foot is just natural to the learning experience and no one should ever be faulted for it, even though they grossly misunderstand what is happening, due to a lack of knowledge, most likely caused by a feeble mind spell no less or a touch of idiocy, always nasty that, or maybe goblins. yes, its all the work of goblins,everything is a joke, or a plot, or both perhaps, but back to the topic at hand, Strawberry ice cream is the best. and now can anyone explain this topic who actually know value of the dot in punctuation? this is not executable task for you, Dr. Feel Good so please don't answer.![]()
![]() Darsch wrote:
It's possible, i don't able to get sentences in a figurative sense. So can you explain?![]()
![]() Dr. Feel Good wrote:
One more TEO agent... not typical for goonswarm![]()
![]() Bluddwolf wrote:
I completely agree I would like to play evil, but it seems imposibble and not profitable so I'll have to maneuver between many restrictions to keep character TN. ![]()
![]() Valandur wrote:
Thanks for explanation, my English sometimes isn’t good enough for understanding difficult sentences. Valandur wrote: Or it could be that your settlements alliance is being threatened and volunteers flood in wanting to help fight for the noble cause. There are many instances where someone needs to lead untrained green troops into battle. I guess you guys would have them just get slaughtered? Also unit combat has never been done well in a MMO so the majority of people's only experience with large scale battles are arena brawls where everyone is fighting solo. I don’t agree with you. Ability of making formation and time of making formation is important parameters of armies. And these parameters don’t depend on the mastery of the commander. They depend only on level of training of personnel. Even militiaman must be trained to working in formation. it is not an innate ability. This is what we must learn if we want to use it.That’s historically confirmed, logical and realistic. And of course non-combatant must not have that ability if he haven’t been trained. I will give an example of table, which shows time of making the formation dependence on skill of personnel: Time of making the formation-----------Name group of character
I wrote “(among his brothers in arms)” by the reason. Actions in a big group require knowledge of character's role in a group of fighters.
Valandur wrote:
It’s a pity that your guild has good neutral alignment, otherwise I would like to join it too =). ![]()
![]() AvenaOats wrote:
I don’t think that Formation Combat system should reduce the server load. It’s much better to use Time Dilation system like in Eve, because the reducing of the server load requires a simplification. And simplification in general is a bad idea for battles.Valandur wrote: One is that once the group is in position they automatically maintain that position moving when the leader moves, turning when he turns, similar to the /follow commands that some games have. So long as the players don't touch their movement controls they keep their formation and can fight, cast, block whatever. But they aren't locked into this position, like /follow they can simply touch their movement keys and they have complete control of their characters. If they hit The key by mistake all they need to do is get back in their box and remain within it for some set time, say 5 seconds, then they resume moving with the formation. This would eliminate people having to drill with their formation until they operate like a cohesive unit like the military used to do. I don’t agree with this conception. Army is based on two principles:1) discipline 2) cohesion and mutual assistance Army is a single organism, and if we add "automatically maintaining of position" we’ll destroy:
These three points make formation system useless.
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![]() avari3 wrote:
I think, the formation system must solve a problem of uncontrolled confusing free-for-all battles. Your idea doesn't solve this problem, because all players will just running around like big pile.Pharazon wrote:
i totally agree =) ![]()
![]() I don't understand all what topicstarter said.
Formation combat must be flexible to provide choises for player like:
What i described can be realized by flexible formation system when players get bonuses while they keep formation.
I think we can come up with a dozen different concepts.
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![]() I really want to join, but there are two strange things in your recruiting post.
Second is tax: I'll be happy to invest in army but if head of the company proves his ability to command. Only under this condition.
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![]() people, i would like to find a guild too.
I even don't know how to play with a guild in such time difference... Anyway, that's the way i'm going to play:
feel free to contact me, thanks for your atention ![]()
![]() Nihimon wrote:
If I understand you correctly you said that NPC Army will govern all places? i think it can't be so. Because this contradicts to the conception. The conception of persistent world determines that in the game there will be places which will be controlled by only players (like in eve online). And of course player will make war with each other.
I feel a lot of enthusiasm and impatience about the wars. That's why i totally agree with the topicstarter. Protection and construction of new buildings is getting a lot more complicated with Mounts system. In other side it is a big big plus to raiders, nomads and bandits. Armies movement is the big part of wars. And that makes any game or simulation interesting and demanding to operations planning.
I think that there must be a vote about that.
PS: did anyone hear about mount system in minecraft? and why?... ![]()
![]() MicMan wrote:
That's not interesting. I want to have chance to play beta, it's too long to wait for 2016. =( I will just give up waiting. And of cource i want to have rewards like "Twice-Marked of Pharasma". =) ![]()
![]() the same for me i asked on kickstarter: "What will happen if the project will be not successfully funded? I still want to pledge/donate and I want to have access to the beta version. "
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![]() heh, i encountered to this project on kickstarter, this tells me about the lack of advert... or probably about that i'm from Russia )
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