Jeb Graden

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Goblin Squad Member. 23 posts. No reviews. No lists. No wishlists.


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Considering forum anti-pvp activity I believe that the situation is much more pitiable.

Most likely the bad guys will live on-reserve, or the bad guys will be mercenaries who will be paid for being bad guys. =/

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Dr. Feel Good wrote:
We are not a TEO agent, I doubt TEO even has any agents, a few soldiers perhaps, maybe some sheep, a few miscellaneous and insignificant splattering of professions that are of absolutely no value to this conversation what so ever, but needed to be mentioned because it would be unfair to not mention them at this time, least we lose ourselves to inequality and a smattering of other heinous atrocities to humanity, even though there is nothing worse then losing a wonderful control group for our experiments, and we do feel insulted being called a TEO agent by the way, as we are the leader of our own charter company, but we will not get into that discussion as it was obvious you had not read the necessary reading material to come to this venue and debate the semantics of that other topic, which leads us to this, you did not do your homework before coming here to talk, so are found lacking in the necessary knowledge, but we forgive you, as that is a normal mistake, to open ones mouth and insert foot is just natural to the learning experience and no one should ever be faulted for it, even though they grossly misunderstand what is happening, due to a lack of knowledge, most likely caused by a feeble mind spell no less or a touch of idiocy, always nasty that, or maybe goblins. yes, its all the work of goblins,everything is a joke, or a plot, or both perhaps, but back to the topic at hand, Strawberry ice cream is the best.

and now can anyone explain this topic who actually know value of the dot in punctuation?

this is not executable task for you, Dr. Feel Good so please don't answer.

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Darsch wrote:
nanacano wrote:
Dr. Feel Good wrote:


With all the talk on these forums of wanting this to be different than other Open World PVP games I honestly thought things would be different here. That people would be on board with what TEO is trying to accomplish. To tone things down from Call of Duty to Wild West.

One more TEO agent...

not typical for goonswarm
you totally did not get the point of this thread.

It's possible, i don't able to get sentences in a figurative sense.

So can you explain?

Goblin Squad Member

Dr. Feel Good wrote:


With all the talk on these forums of wanting this to be different than other Open World PVP games I honestly thought things would be different here. That people would be on board with what TEO is trying to accomplish. To tone things down from Call of Duty to Wild West.

One more TEO agent...

not typical for goonswarm

Goblin Squad Member

Bluddwolf wrote:

Instead of punishing behavior, why can't the game mechanics reward behavior (based on the settlement's alignment) instead.

As someone else posted, wish I could give credit, there should be a "Pius" flag. Granting bonuses to a good aligned settlement for not using nefarious means to construct or defend its settlement. An evil aligned settlement gets the same kind of bonuses for being "Heinous".

If there is going to be an alignment system then there should be benefits for following that, regardless of what alignment it is.

I completely agree

I would like to play evil, but it seems imposibble and not profitable so I'll have to maneuver between many restrictions to keep character TN.

Goblin Squad Member

Valandur wrote:

I guess I should have explained this initially.

Thanks for explanation, my English sometimes isn’t good enough for understanding difficult sentences.

Valandur wrote:
Or it could be that your settlements alliance is being threatened and volunteers flood in wanting to help fight for the noble cause. There are many instances where someone needs to lead untrained green troops into battle. I guess you guys would have them just get slaughtered? Also unit combat has never been done well in a MMO so the majority of people's only experience with large scale battles are arena brawls where everyone is fighting solo.

I don’t agree with you. Ability of making formation and time of making formation is important parameters of armies.

And these parameters don’t depend on the mastery of the commander. They depend only on level of training of personnel. Even militiaman must be trained to working in formation. it is not an innate ability. This is what we must learn if we want to use it.
That’s historically confirmed, logical and realistic. And of course non-combatant must not have that ability if he haven’t been trained.

I will give an example of table, which shows time of making the formation dependence on skill of personnel:

Time of making the formation-----------Name group of character
Unable to make any formation at all----non-combatant or solo fighter
10-20min(only on the training ground)--Beginner
10min----------------------------------Rookie or militiaman
5min-----------------------------------Soldier (among his brothers in arms)
2-3min---------------------------------Experienced soldier (among his brothers in arms)
0,5-1min-------------------------------Veteran (among his brothers in arms)

I wrote “(among his brothers in arms)” by the reason. Actions in a big group require knowledge of character's role in a group of fighters.
For example a veteran can not create a formation so quickly in an unfamiliar group.
I think that system can be realized someway. And I hope it will.

Valandur wrote:

I joined a guild that already is planning on having drills and practice exercises to improve their skills and get used to working together, but not everyone will end up in a guild that does this.

It’s a pity that your guild has good neutral alignment, otherwise I would like to join it too =).

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AvenaOats wrote:

I'd be interested to hear more about how formations might influence the server load. It sounds to me like a fundamental place to start with any design of formations with respect to scaling battles towards larger & larger numbers of players and actions?

I don’t think that Formation Combat system should reduce the server load.

It’s much better to use Time Dilation system like in Eve, because the reducing of the server load requires a simplification. And simplification in general is a bad idea for battles.

Valandur wrote:
One is that once the group is in position they automatically maintain that position moving when the leader moves, turning when he turns, similar to the /follow commands that some games have. So long as the players don't touch their movement controls they keep their formation and can fight, cast, block whatever. But they aren't locked into this position, like /follow they can simply touch their movement keys and they have complete control of their characters. If they hit The key by mistake all they need to do is get back in their box and remain within it for some set time, say 5 seconds, then they resume moving with the formation. This would eliminate people having to drill with their formation until they operate like a cohesive unit like the military used to do.

I don’t agree with this conception.

Army is based on two principles:
1) discipline
2) cohesion and mutual assistance

Army is a single organism, and if we add "automatically maintaining of position" we’ll destroy:
1) feeling of being part of this organism (satisfaction and fan)
2) difference between veteran and recruit
3) big piece of hardcore gaming. So the keeping of the formation will be boring.

These three points make formation system useless.
And that’s why I agree with Mbando.

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avari3 wrote:


Teamwork feats just work better. In teamwork feat it's a bonus that only works if an ally with the same feat is within your radius. In other words, if two chars with shielding teamwork feat stay within 10' of each other, they get the bonus.

I think, the formation system must solve a problem of uncontrolled confusing free-for-all battles.

Your idea doesn't solve this problem, because all players will just running around like big pile.

Pharazon wrote:


This creates a more fluid idea of formations and would be interesting on the battlefield because you would be constantly weighing keeping your bonuses and holding formation against breaking formation because you feel your position is weaker than it would be without the formation because of the enemies battlefield position.

i totally agree =)

Goblin Squad Member

I don't understand all what topicstarter said.
Nevertheless i don't agree with this conception formation combat, because it's too rigid. I think it's a right word for characterization.

Formation combat must be flexible to provide choises for player like:
What is better thing to do next? Keep formation? Or break formation and attack the fleeing enemy? Or break formation and kill your personal enemy until he is close?
But if you break formation it will take time to recreate it, and this action can easily cause defeat.

What i described can be realized by flexible formation system when players get bonuses while they keep formation.
And these bonuses will be depend on how good players keep formation.
For example unexpierenced players can barely keep bad phalanx, and they get small bonuses. At the same time veterans can keep good harmonious formation, and they will get big bonuses.
And there is only one idea.

I think we can come up with a dozen different concepts.
I definitely vote for the flexible formation system, not rigid.

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I really want to join, but there are two strange things in your recruiting post.
First is Alignment. For example why doesn't you choose Neutral Evil? It's much closer to a disciplined army than chaotic evil.

Second is tax: I'll be happy to invest in army but if head of the company proves his ability to command. Only under this condition.
Until that happens i don't think that the demand of such big tax is a good idea. =)

Goblin Squad Member

Sandbox MMO must has priority on pvp, because it's a sandbox.
There is one sandbox successful examle - eve online which is pvp oriented

Goblin Squad Member

It's really hard to find big and not (good)or(lawful) company.
I would like to join to yours. =)

Goblin Squad Member

people, i would like to find a guild too.
But my time zone is GMT+5 =(

I even don't know how to play with a guild in such time difference...

Anyway, that's the way i'm going to play:
Aligment: any, not good and not lawful
goal which is important to me: group want to have place for it's own, (like a fort) =)

feel free to contact me, thanks for your atention

Goblin Squad Member

Guys, don't you think that voting for the nonexistent game it's not fair to the real-existing ones?

Goblin Squad Member

I very much hope that there won't be aligment system in the game or it will be just a decoration.

Programs are not able to determine the context of actions in our level of technology.

So a new question appears:
Why does everyone write about aligment in recruting topicы? It doesn't matter i think.

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Nihimon wrote:

Ryan's remarks on Fast Travel have left me with the impression that it could easily take 30 minutes to get from one side of the map to the other, and you have many opportunities to be kicked out of Fast Travel along the way by bandits hiding in Hideouts.

As to being able to "quickly move an army anywhere on the map", well, you're probably sick of hearing me suggest that there should be NPC armies that slowly move across the map, and that their presence should be mandatory in order to take out a Settlement.

If I understand you correctly you said that NPC Army will govern all places?

i think it can't be so. Because this contradicts to the conception.

The conception of persistent world determines that in the game there will be places which will be controlled by only players (like in eve online). And of course player will make war with each other.
--------------------------

I feel a lot of enthusiasm and impatience about the wars. That's why i totally agree with the topicstarter.

Protection and construction of new buildings is getting a lot more complicated with Mounts system. In other side it is a big big plus to raiders, nomads and bandits.

Armies movement is the big part of wars. And that makes any game or simulation interesting and demanding to operations planning.
But game developers have another opinion. I wish to hear it.

I think that there must be a vote about that.
A vote about not just ideas, but realisations.
This vote will open all problems which mounts system will bring.

PS: did anyone hear about mount system in minecraft? and why?...

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Mine all mine...don't touch wrote:
nanacano wrote:
$78K... it's a super speed =)
The info you asked for is just above

Thanks a lot )

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$78K... it's a super speed =)

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people. please tell me what is Adventurer Reward Tier?

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MicMan wrote:
nanacano wrote:
....Does anybody know where it is? =)

As for Kickstarter, if the Project does not get funded you don't have to pay anything at all.

So simply pledge what you want to and look how it goes.

That's not interesting. I want to have chance to play beta, it's too long to wait for 2016. =( I will just give up waiting.

And of cource i want to have rewards like "Twice-Marked of Pharasma". =)

Goblin Squad Member

the same for me

i asked on kickstarter: "What will happen if the project will be not successfully funded? I still want to pledge/donate and I want to have access to the beta version. "
But they answered that there is an answer in the bottom questions, but i can't find it.
Does anybody know where it is? =)

Goblin Squad Member

heh, i encountered to this project on kickstarter, this tells me about the lack of advert... or probably about that i'm from Russia )
anyway, why doesn't the team make the target about $800K with several extra targets?
for example like that http://www.kickstarter.com/projects/cig/star-citizen
i think this is much better, at least there are more specific targets about the game not miniatures =)