Honestly, drop the burning and just use Desecrate to cancel the doubling from bloody, and you'd get some plenty good few minions in no time, that almost can't be lost. There, no investment past the gold expenditure (and by mid levels it won't compare to equipment costs). Spend a mere one feat (Command undead) if you enjoy them enough to want another.
Can someone taking Variant Multiclass Barbarian use the Unchained barbarian ' rage rather than a standard rage? Is this the normal case since it's in unchained? If so, I assume I'd use only the unchained powers for my choice. Specifically, I have a Android brawler who couldn't benefit from the morale bonus of a normal rage, but I wanted to see if I could get the typeless unchained rage without dipping.
I think he's talking about the Warpriest's lesser magic blessing. Not actually throwing a weapon.
Hello!
Never really played a character build like this before though, and I was hoping for suggestions for feats, spells, tricks, and advice on how to play would be appreciated. Adapting a setting for PF, Rolling stats, hoping next time we meet up, and no 3pp material. Probably level 5, it's sounding like. Haven't decided on race, leaning Human, Half-Elf or Catfolk, and there's an option to use race builder if its flavorful rather than optimized. Not positive on the archetype vs. just taking leadership, but it seems cool. With Painful Stare replaced with Fanatical Stare, should I buff someone til I have a need to drop a Will save? Not sure what to fight with, Whip seems cool but would take a few feats to get going, where as rapid reload would make a hand/light crossbow let me ping a few times. Definitely not a guy for the frontline though. Enchantment seems to have a lot of spells that fit, as do illusions. Want to manipulate/control people, while still being helpful in combat. Maybe Spell Focus? Never had much experience with Spontaneous casters, anything else useful? Is the Susceptibility Bold Stare worth it, for a party face, or should I be able to make those checks (Bluff/Diplomacy) easy enough?
Hi! Loved your Alchemist guide, and the Investigator too!
I know you're rather busy in the Kineticist guide, but is there any hope of seeing this one update down the line? A few archetypes I wouldn't mind seeing your opinion of (Flesh Eater, Liberator, Savage Technologist, ect), and the Titan Mauler errata (they can finally use large weapons, right?). And hey, if the rage ever takes you over, there's always unchained!
Seeing as Fort Inevitable will be a major starting point, and Hellknights a major faction, I was curious to see how many people have interest in joining the Hellknight faction. To discuss our inevitable rise to power over the other factions, of course. Any plans for Hellknight specific companies? (Or just law above all else types besides.) It would be nice to see who all has the iron fist necessary to tame these wild lands. I'm also curious what kinds of hellknight specific abilities/equipment/benefits (if any) you would expect to see.
Could get some worshipers of Gorum and have your church where ever there are battlefields.
Quote: We are, at least provisionally, open to any and all who wish to live within Golgothan walls. There may be exceptions to that rule, but they would be dealt with on a case by case basis. There will be an approval process for joining Golgotha proper (the standard 2 week application process of Pax Gaming), however there will be less concrete terms that players can adhere to that would let them live in Golgotha, but not be as closely affiliated. We are also looking for Chartered Companies that wish are needing somewhere to live, but don't want to be stuck with a restrictive contract. Though there are terms, such as set tax rates, assumed military activity and the like, they assume far less than they would should that group join Golgotha proper. What are the advantages to joining Golgotha over simply living there? Do you expect many Pax members to swap between settlements and share help? Or do you expect them to be pretty independent? Any thoughts on the types of skills Golgotha would focus on training and supporting? Do the Xeilians have any plans to set up child cities should any one grow too large to be one city? How do they grow if they're already all a kingdom?
Of course, there is the need to get to a training hall to spend that XP on a skill, and if there's no open spot you'll get put on a waiting list or some such, right? Not sure what the plan is for that. I feel like you don't have to physically be at the training building to take up the spot there and be training it, but I'm not positive. Seems like it'd be a pain if there were only so many spots for training, and you have to be there when the spot opens up to claim it.
Wurner wrote:
Maybe that's what Crowdforging really is. /rampantspeculation
That's already planned, at least according to an earlier blog. Hopefully there's more ideas as well, however. Some of the ones you gave sound nice. Quote:
Did the Hellknight character as best I could, although some of the questions I just wasn't sure on. You Are: Lawful Neutral Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society. Detailed Results: Alignment:
Law & Chaos:
Good & Evil:
Being wrote: Wasn't it that the settlement's maintenance costs would go up, thus making it likely the taxes would follow suit? This is how I recall. Last we heard, Chaotic (not evil, that I know of) settlements would have higher maintenance costs. Of course, being chaotic, they may not be the kind for higher taxes, and so would need additional ways to make income. This may change, depending on how much they want people to keep staying away from Chaotic. Taxes are fully controllable by the settlement, last I heard, from 0-100%.
Local AH's sound fine, and somewhat reasonable. Maybe make them look more like a marketplace, but eh.
I am against server-wide AH, that ruins the need to transport goods. You want something good or cheap from another settlement? You head over there, or hire someone to do so.
I'm not sure why he's always afraid killing a handful of bandits would kick him out of his settlement. Since it scales to how evil they are, if he's, say, NG, and they're NE, last time we got numbers, even killing two, three, or more, and he still shouldn't drop out of NG, or to NN at worst. Now, if they're somehow bandits that are good aligned, there could be an issue. Unless is happens so fast that them killing good merchants knocks them into neutral, and then he may or may not be fine. ... This all requires a lot more thought, and testing ingame, I think.
You're assuming most players aren't power gamers, or that goonswarm like guilds wouldn't mandate being necromancers, simply because it's that much stronger. Maybe with the RPers and the TTers, yeah, but once the hardcore MMO players arrive they'd start stomping rather quickly if something's that much stronger without a very significant drawback.
Nihimon wrote:
Because you could, instead, have 40 players who all have 20 skeletons apiece. And in fact, if it's that easy, that would be the ONLY valid play style.Having perfect 1v1 balance is impossible, and not necessary, though I think every thing should have it's own role where it excels. One play style that's so good you'd be crazy not to use, however, it where the line is drawn.
Great blog, glad you've once again taken what we've all been talking about, and blow away our expectations. Also, Quote: Upgraded masks give you the option to have your husk automatically destroy itself on death, removing all evidence of your existence and keeping your killers from getting your stuff. Ah, the old turn to dust when you die technique. Beautiful. Slight lore question: Will those training with the Red Mantis be unable to take contracts on a player who's straight up declared a king?
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