Razor Coast


Product Discussion

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What you can't run 4 games in two weeks and play in a fifth? What do you want a life? Come on, we are gamers!!! I am running Skulls & Shackles, RA, Slumbering Tsar and now this and play in my wife's game. Yeah maybe I will take the offer of another dm and put Tsar on hold for awhile.


brvheart wrote:
This thread has gone silent for awhile. No one want to discuss this fantastic module? I just finished a first read through and plan to put my players through it as soon as they hit 5th level.

Holding out for the books. I haven't looked forward to an adventure so much since Rappan Athuk and RotRLAE last year. :)


I bow down to your obviously superior gaming skills!! Unfortunately, Uncle Sam, and the Family seem to eat up a lot of my time. Last night, was the first time I have been able to game in 9 months. :( Getting sent to far away places puts a crimp on things. I am just happy that we had a great time last night, and look forward to more gaming goodness. I also didn't have to GM, which was a nice change of pace.

I hope everyone is getting their game on!

Cheers,


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I was being sarcastic, but being out of work I have a lot more time to game than usual at present. Unfortunately Uncle Sam laid me off. I put it to the regular players about putting Tsar on hold to let someone else DM and they stated that I am running 4 games due to popular demand, grr:( I did lose it a bit after running 3 days in a row today and quit 45 minutes early. Too tired. Believe me, I would rather be working and go back to gaming once a week.


Steve Geddes wrote:
brvheart wrote:
This thread has gone silent for awhile. No one want to discuss this fantastic module? I just finished a first read through and plan to put my players through it as soon as they hit 5th level.
Holding out for the books. I haven't looked forward to an adventure so much since Rappan Athuk and RotRLAE last year. :)

I could not wait for the books, and got the PDF's. I don't like the new wizard thing (tikiman)... i love the disciple but not sure how to let players play it....


I would think they would have to be Tulita in order to play most of the new classes.

Sovereign Court Contributor

Two spells need to be added to round out the tiki dude: greater make whole and mass make whole, modeled on the cognate helping spells.

Those should be coming to an errata document near you.


We re-watched Cutthroat Island last night and I was impressed by the number of parallels to Razor's Coast especially terrain wise. Crooked Man Keys looks striking like the Witches Teeth. I am guessing someone took some inspiration here, Nick perhaps?


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One of my old designer friends sent me an old Judges Guild module, Sea-Steeds and Wave Riders by Dave Sering. It is a timeless resource on ships and boats especially in the early era.


PDF is 3$ at RPGNow, that is tempting!


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Are you telling me I am the only one that has actually read this yet? You don't know what you are missing folks.

Publisher, Frog God Games

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This book is beautiful. We approved the final pieces (China takes a while guys) of the production this week. Printing starts now!


Thanks Bill! Gives me time to read the pdfs in the mean time. You guys really out did yourselves with this one! I guess air freight is out of the question (ducking swiftly from all the books being thrown at me<G>!)?


Pathfinder Roleplaying Game Charter Superscriber

Awesome to hear Bill!


Thanks Bill!


Yeah Brvheart I am reading it and am very much impressed. But I have paused until I get the print S&W version to finish it, can't wait!


Reading the final adventure now from Heart of the Razor. The first three were well done and thought out.


Finished the first read through of the Heart of the Razor. All should be good challenges to the party whichever ones they decide to partake in! Wish I could write as well!

Publisher, Frog God Games

I am told arrives to me 8/1


Bill Webb wrote:
I am told arrives to me 8/1

Is that the physical copies Bill?


August 1st? Well, they say good things come to those that wait.


Here's a link to the great timeline and Golarion adaption of RC by Celeador in the product discussion thread.


Very nice, although I don't use Golarion as a setting and prefer using the setting it was intended for, The Lost World. Then again I never used Greyhawk, Forgotten Realms or Eborron either, preferring third party settings with the exception of Dragonlance.


brvheart wrote:
Very nice, although I don't use Golarion as a setting and prefer using the setting it was intended for, The Lost World. Then again I never used Greyhawk, Forgotten Realms or Eborron either, preferring third party settings with the exception of Dragonlance.

Just curious why that is Brvheart? Not that it is bad, I like to use them also, just interested in why others do also.


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I guess it is because when I started playing in 1980 I was living in the heart of Judges Guild territory. You could buy lots of JG stuff, but very little TSR stuff besides manuals. Besides that the JG stuff was generally better when it came to adventures and no one touched the Wilderlands as a setting at the time.
When we went to 3.0 we looked at the three settings that where available at the time, Kingdoms of Kalamar was too low magic, Forgotten Realms was too high magic and the Scarred Lands which was more moderate and also more moderate in price.
I have found third party publishers to be generally more imaginative and a better bang for the buck. I would rather pay for content than glitz which is what I tend to find from the 1st line stuff. Paizo is kind of a cross and they have a lot of talented designers. I just have not seen the need to use their setting as I have plenty of my own and others that I have acquired throughout the years. I run a Dragonlance campaign, one in Erde, one in the Scarred Lands and as most of my stuff of late is Necromancer/FGG have decided to start a Lost World Campaign. I also have my own world Eostros and still run a Wilderlands Campaign upon occasion. We also have all the Thieves World stuff. So what need have I for prepackaged campaigns from WOTC and Paizo? Even my DL stuff is from Margaret Weiss Productions.


Where is the Plot Web that page 62 of the PDF refers to? I am about to run our first session of Razor Coast tomorrow and hope to get a more visual aid to the plot threads of the campaign.


I think another good idea would be to have an "NPC Web," with a few new keywords or phrases to refresh my memory. If there's nothing out there from the authors or the community, I might work on one myself.

Sovereign Court Contributor

Hey there! The plot web was provided as a download accessible through a bit of free software called xMind. It grew too dense and complicated to be anything other than a tool GMs would develop further for themselves. However, Realmworks has some built in plot web tools that I hear will work well. Haven't seen it myself, yet.

Not sure where the Frogs are keeping the downloadable plot web files, but a quick email over at Frog God Games should get you an answer.

An NPC web is a great idea! Would love to see it if you make one and here more about your RC session.


Realmworks itself is not scheduled to be out until July and probably awhile after that for the Razor Coast files. I didn't get in on the Kickstarter for it as it will not support RA or ST and I don't feel like doing all that work myself. I will wait and see how it works and probably get it once it all comes out depending on the reviews. My players just made 3rd level on the lead up for RC so it will be a bit before I can start so I haven't looked into the plot web beyond the initial peek. Spending more time reading all of the pdfs and am now about finished with Fire As She Bears on which I have conversion questions.
I second the NPC web idea.


Can't wait for Realmworks, I was in that KS with bells on!

Sovereign Court Contributor

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To tell the truth -- I'm eager for Realmworks+RC myself!
@brvheart - eager to hear what you think about FaSB. Maybe start a thread for your questions? Happy to answer any you might have. Or to kick that Ling fellow in the undies and get him to actually work for a living. :)


I opened a thread for Fire As She Bears. Hopefully we can get a discussion going on it. First read through looks good. I think this should work out well! It will take some time to figure out all the mechanics as although I am an old grognard, I never did naval warfare, not since I was a kid anyway!


Linked here for convenience


My players just completed The Wormwood Mutiny and are level 4. Largely awaiting the HeroLab files to begin now. I have them aboard a new ship heading toward Port Shaw and will have enough encounters and stops along the way for them to get to 5th. Am chomping at the bit now.


brvheart wrote:
My players just completed The Wormwood Mutiny and are level 4. Largely awaiting the HeroLab files to begin now. I have them aboard a new ship heading toward Port Shaw and will have enough encounters and stops along the way for them to get to 5th. Am chomping at the bit now.

Soon Brvheart....soon....

We have finished our review and have things ready, but they have to be approved by LW before we can finish the process....(Can't say more than that yet or I wont get any flies for breakfast. May have said too much already. hehehe)

Umarian


The party does need to gain the last level so I figure 15-20 encounters in what I have planned. So I have some time yet.

Sovereign Court Contributor

*rubs hands in evil anticipation*


I have a question about the head shrinker ranger archetype. The first power he gets, the heads that store spirits, which ranger ability does it replace?


Speaking of evil Lou, is Scorned too tough for a party of 4th levels on the way to Razor's Coast? I just picked it up and need something to level them up.

Sovereign Court Contributor

I think Scorned could work well for a party of 4ths, depending on how many of them are in your party?


It depends on who shows up, usually 5-6.

Sovereign Court Contributor

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5-6 it should work as written, and it's not a bad lead-in to Razor Coast a couple of different ways. I wouldn't go for 4 4th-level players, though, without reworking some of the later encounters.

Some thoughts on connecting it to RC:

Spoilers Ahead Me Hearties!:

- the main bad guy of Scorned comes from a "city far away." That could be Port Shaw. You could consider setting up a revenge scenario and making him/her a relative of Barrison Hargrove. Or wanted for a big reward, dead/alive in Port Shaw -- but you need to present the body. Then in Port Shaw they learn that offer of a reward was from the previous governor. Not the current (and make it a lie, even).

- the riverboat need not crash apart. It could lose a rudder and sweep them all out to sea. Just have the Whiterush empty into the ocean.

- the local lords (Greaves? Can't recall) could 'reward' the PCs with holdings in the colonies over the ocean; only when the PCs arrive those properties are problematic in the extreme or gone entirely, in Tulita lands, in Blacksink Marsh (heh heh), under quicksand, recently wiped out in a slave revolt, etc. etc.

Just noodling.


Spoiler:
=I was concerned by some of the CRs until I started reading the plot. As they are coming from The Wormwood, the tie-in is easy as they have befriended Sandara Quinn. The Quinns here could be evil cousins that lent her father the money for his fishing ship and want the money back.As they have a Steadfast Grapple, it should help in rescuing the riverboat.I like the idea of the Grave's giving them worthless land around Port Shaw. Will give them a plot reason to go there!]Spoiler response

Will have to make sure I have enough players, but this looks like a good tie in for Razor's Coast. Hopefully the hard copy gets here before the game so I don't have to run it from pdf.


goldomark wrote:
I have a question about the head shrinker ranger archetype. The first power he gets, the heads that store spirits, which ranger ability does it replace?

I went back and forth about this for a while, and when I checked my notes and earlier drafts I initially intended it to replace favored enemy. However in keeping with the archetype's overall theme and power level it's better suited to replace wild empathy.


The only reference I see of it replacing anything is Hunter's Bond.

As for the hard copy getting here on time, just received the tracking info, with the new slower shipping by USPS the pony express could deliver faster, not expected to be here until Monday. Oh well.


I ended up with 8 players for my game for the Scorned module.

Spoiler:
[spoiler=They were quite confused then they realized that the orcs where not trying to kill anyone and it took until round 3 for them to figure out that they had been duped. However, by the time Sabosan arrived the battle with the Captain and his henchmen was about over to all that Sabosan and the Hippogriffs could do was withdraw a round or two later. With the captain unconscious and captured it is likely that Sabosan will do hit and run instead of an all out attack against the tree fort.].


The Rot Grub wrote:
I think another good idea would be to have an "NPC Web," with a few new keywords or phrases to refresh my memory. If there's nothing out there from the authors or the community, I might work on one myself.

I want to write one up using Realm Works when it comes out. I Will see about posting the stuff when its done.


Goraxes wrote:
I want to write one up using Realm Works when it comes out. I Will see about posting the stuff when its done.

Razor Coast is going to be in Realm Works. That was a part of their Kickstarter. It will not be out until late this year or next year though.


I did not get in on the RealmWorks kickstarter, but will look at it when it comes out. With no support for RA and ST and having to wait that long for RC support, it was not worth it for me to do so. If my RC campaign is still in its early stage when that comes out then I will consider it. Yeah, I am too impatient I guess. I want to run Razor Coast as soon as I can, what can I say? I am psyched, my players are psyched! A few more weeks and they will be of level for us to start!


I have a rules question. (By the way, is there a board for Razor Coast discussion?)

In the Freebooter's Guide, it says the Fighter archetype Buccaneer has the following ability:

Quote:
Derring-Do (Ex): At 5th level, a buccaneer deals extra damage until the end of his turn whenever his movement through an enemy's threatened area would provoke an attack of opportunity...

So, if the buccaneer uses Acrobatics to avoid an attack of opportunity, would the extra damage from Derring-Do still apply?

Since this archetype gives Acrobatics as a class skill, it would make this archetype much more appealing to my players. I'm going to assume the answer is yes, since the loss of medium and heavy armor proficiency is a big deal.

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