Expedition to the Ruins of Castle Greyhawk [3.5 D&D]

Game Master Stiehle

3.5 Edition D&D campaign set in the environs of the City of Greyhawk.


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Skills:
Gather Information +12, Knowledge (Arcana) +5, Listen +13, Spellcraft +4, Survival +16
Attacks:
[dice=Falchion Attack]d20+16[/dice][dice=Falchion Damage]2d4+10[/dice] [dice=Glaive Attack]d20+15[/dice][dice=Glaive Damage]d10+10[/dice]
M Human (Baklunish) Barb 1/DS 10; Init +3; HP 132/132 ; AC 23, T 14, FF 20; Fort +13 (15), Ref +7, Will +6 (8); Rage 3/3 (12 rounds); Current Aura= Vigor[+3 Fast Healing if less than half within 30 ft.]

Maybe I am misremembering, but do they threaten with their bows? I am pretty sure I could not 5 ft step and attack the badly injured one so I was going for the cleric over getting shot several more times as an AoO. Would that not be the case from what I have seen?


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

@Sobok That's a valid concern, as I don't think anyone has tried that yet. To your knowledge, moving away from a foe without a melee weapon in hand would not draw an AoO. You might be thinking of their ability to avoid an AoO when firing while engaged in melee, which would normally do so. Though perhaps a side effect of that ability is granting an AoO if a target moves away from them? It's tough to tell without trying. If you would like to take the risk of moving away from the Red demon to try and finish off Yellow (with just a single, standard attack, just let me know! Otherwise I'll figure you'll attack the cleric. Perhaps Fash can try to finish off the Yellow demon with a ranged spell or attack of some kind? I'll wait for his post before posting the next round.

@Morrow The orange circle is the Black Tentacles AoE, so you don't want to go that way. Back to the east and around to the south is your best shot, but don't forget that the rubble-filled squares are difficult terrain. Purple and Green circles are fog banks, but green is on top of the temple's roof, and your Blindsight allows you to ignore the purple fogbank.


Skills:
Gather Information +12, Knowledge (Arcana) +5, Listen +13, Spellcraft +4, Survival +16
Attacks:
[dice=Falchion Attack]d20+16[/dice][dice=Falchion Damage]2d4+10[/dice] [dice=Glaive Attack]d20+15[/dice][dice=Glaive Damage]d10+10[/dice]
M Human (Baklunish) Barb 1/DS 10; Init +3; HP 132/132 ; AC 23, T 14, FF 20; Fort +13 (15), Ref +7, Will +6 (8); Rage 3/3 (12 rounds); Current Aura= Vigor[+3 Fast Healing if less than half within 30 ft.]

I will take the suggestion and move and attack the Yellow Demon. Should I re-roll the attack?


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Nope, you can keep the attack roll!


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

I guess it's time to hope the dice are friendly...

Fash peeks around the corner and unleashes a complex illusion, hoping to deceive their enemies into fighting each other, rather than pincushioning Sobok, and then he slips away, disappearing into the shadows again...

Casts Friend to Foe, hitting both demons and the cleric , Will DC = 23 = 10 +5 spell level + 6 int+1 SF illusion + 1 cloaked casting
move - hide behind the ?mushrooms?

SR, Demon Yellow: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
CL 11 +2 cloaked casting

SR, Demon Red: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16

SR, Cleric, if needed: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Godsday, 18th day of Planting (i.e. April), 597 C.Y.
Weather above ground is unknown.
Current time is sometime in the wee hours of the morning, party has been awake for about an hour.

-------------------------------------------------

Fash casts a spell that he hopes will cause great discord among his foes, but they throw off the effects of the mind-altering magic and stay focused on their true enemy as the exposed gnome darts behind the mushroom to hide. Morrow chugs another potion (18 HP healed), then answers the call for assistance and starts moving around the side of the ruined temple, in the direction of the battle on the other end. Reonnyn sends a blast of eldritch energy into the cleric (10 HP damage), wounding her slightly. Sobok steps around the cleric, eager to bring the elusive spellcaster down if he can do so, and lands a solid blow (21 damage), though the second glances off her armor. Gear heals himself (39 HP healed) as Shyrath shrieks. "Leave this one to me! Kill that damned gnome wizard!" Then she maneuvers around the dragon shaman and reaches out one hand to touch him, and Sobok feels dark magic flow into his body, sapping him of life (WILL SAVE NEEDED!) and leaving him barely standing. The demons teleport to where they'd last seen the gnome cast his spell, their eyes searching the area, dimly lit by the glow of the evil cleric's Light spell, bows at the ready. They do see Morrow, moving along the side of the pyramid, but they don't seem to see the gnome, though they're practically standing right beside him...

Yellow Demon's Will Save: 1d20 + 10 ⇒ (15) + 10 = 25 vs DC 23 = Success!
Cleric's Will Save: 1d20 + 15 ⇒ (17) + 15 = 32 vs DC 23 = Success!

Shyrath's 'Harm' Spell: 1d20 + 11 ⇒ (19) + 11 = 30 vs Sobok's Touch AC = Hit! Damage = 110 (to 1 HP), Will save halves the damage

Fash's Stealth Check: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (8) + 9 + 2 + 4 + 4 + 5 = 32
9 rank +2 dex +4 racial +4 small +5 Cloak/Boots of Elvenkind

Red Demon's Spot Check: 1d20 + 16 ⇒ (8) + 16 = 24 = Failure!
Yellow Demon's Spot Check: 1d20 + 16 ⇒ (11) + 16 = 27 = Failure!

Party is up! Fash, after casting that spell and exposing your position, I didn't see a new Stealth roll, so I made one for you. Note that the Boots and Cloak aren't cumulative, but they DO provide the same +5 vs Listen and Spot - so they are versatile in that respect. Sobok, I went ahead and kept your original post as I saw the demons DO get AoOs, and I didn't want to get you killed by pointing out the badly wounded demon after your posted action. As it turns out, they were given a new target besides yourself anyway and that single blow you landed wouldn't have killed it. Give me a Will save please, success means you are at 7 HP, failure means you're at 1 HP - either way you're still standing next round!

Combat Map

Dungeon Map

----------------------------------------------

Round 9 - Initiative Order & HP Tracker / Combat Notes:

3 Demons Red (-65 HP); Yellow (-107 HP)

Shyrath -31 HP

Fash 68/68 [Darkvision & Lowlight Vision; Cloak of Shadow (grants 20% miss chance (can Hide as though concealed), only True Seeing or sight in magical darkness can overcome this ability); Telepathic Bond (telepathy between Reonnyn, Morrow and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes; Spider Climb [20' speed, cannot run] for 60 minutes; See Invisibility for 60 minutes; Invisible to Darkvision (using magical ring); Expeditious Retreat (base speed increased by 30') for 10 minutes]

Morrow 50/84 [Darkvision 120' & Blindsight 60' (Norebo's Hand); Keen Edge (Crit range for Norebo's Hand is 17-20) for 100 minutes; Telepathic Bond (telepathy between Reonnyn, Fash and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes]

Reonnyn 82/82 [DR 2 / Cold Iron; +1 luck bonus to all saving throws, ability checks and skill checks (Luck Stone); Darkvision (Invocation); +2 to Fort Saves (Invocation); +6 to Bluff, Diplomacy & Intimidate checks (Invocation); Seeming (as Disguise Self) for 10 hours; Telepathic Bond (telepathy between Fash, Morrow and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes]

Sobok 7 (or 1)/152 [Draconic Aura (WILL SAVE PENDING! Vigor: gain +3 Fast Healing if under half hit points to self and all allies within 30'); 2 Negative Levels (-2 to attack rolls, saves, skill and ability checks as well as effective level for spells/special abilities); Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes; Raging (+4 to STR/CON, +2 Will, -2 AC) for 6 rounds]

Vegeir 85/119 [Divine Power (+11/+6/+1 BAB, +6 STR, +10 THP) for 20 hours; Greater Magic Weapon (extra +1 enhancement bonus to attack/damage to Holy sword) for 7 hours; Magic Vestment (+2 AC) for 7 hours; Telepathic Bond (telepathy between Reonnyn, Morrow and Fash) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes; Blindsight for 11 minutes; Fly (40' movement, good maneuverability) for 11 minutes; Summoned Spiritual Weapon for 9 rounds]


Skills:
Gather Information +12, Knowledge (Arcana) +5, Listen +13, Spellcraft +4, Survival +16
Attacks:
[dice=Falchion Attack]d20+16[/dice][dice=Falchion Damage]2d4+10[/dice] [dice=Glaive Attack]d20+15[/dice][dice=Glaive Damage]d10+10[/dice]
M Human (Baklunish) Barb 1/DS 10; Init +3; HP 132/132 ; AC 23, T 14, FF 20; Fort +13 (15), Ref +7, Will +6 (8); Rage 3/3 (12 rounds); Current Aura= Vigor[+3 Fast Healing if less than half within 30 ft.]

She probably auto-succeeds, but did the cleric cast defensively?

Will Save: 1d20 + 8 ⇒ (19) + 8 = 27 Almost Certainly Success!

Sobok tries to end the caster!

Heal 3 and attack!

Falchion Attack-NL+Rage-PA: 1d20 + 16 - 2 + 2 - 1 ⇒ (9) + 16 - 2 + 2 - 1 = 24

Falchion Damage+Rage+PA: 2d4 + 10 + 3 + 2 ⇒ (2, 2) + 10 + 3 + 2 = 19

Falchion Attack-NL+Rage-PA: 1d20 + 11 - 2 + 2 - 1 ⇒ (9) + 11 - 2 + 2 - 1 = 19

Falchion Damage+Rage+PA: 2d4 + 10 + 3 + 2 ⇒ (2, 2) + 10 + 3 + 2 = 19


Male halfling Swashbuckler 4/Warlock 7 Init: +3 | AC: 20 / FF: 17 / Touch 14 [+4 vs giants] | Fort: +8 / Ref: +10 / Will: +9 [+2 vs fear] | Speed: 30' | DR 2/cold iron | Attacks: +2 rapier +15/+10 to hit (1d4+3 damage); Eldritch Blast +14 to hit ranged touch (4d6+2 damage, range 250', x2)

Reonnyn hears the shrieking of the cleric and realizes she is becoming unhinged...or more accurately, MORE unhinged. Hoping to distract her further here he calls out in a shrill tone, "HAHAHAHAAA...you can't kil me...you can't even CATCH me!!" before sending another eldritch bolt into the cleric!

If we survive this then Fash owes me a drink for this!

Bluff check (to imitate Fash here): 1d20 + 9 + 6 ⇒ (5) + 9 + 6 = 20
Eldritch Blast RT, Shyrath: 1d20 + 14 + 1 - 4 ⇒ (15) + 14 + 1 - 4 = 26
damage: 4d6 + 2 ⇒ (1, 5, 3, 2) + 2 = 13


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

What I'd really like to do is hold the demon's attention with a fake me, but I don't see how to do it under these conditions, with my spells..

Realizing that Morrow's going to become a pincushion, Fash attempts to channel magical power through Kelviernan's gift again,

standard action, use runestaff

UMD: 1d20 + 14 ⇒ (10) + 14 = 24 vs DC 20
+14 ranks

If UMD succeeds:

He will use the runestaff to cast Scorching Ray, targeting the demons quivers, hopefully eliminating their ammo supply... (starting with Red, and if it's quiver goes, switching to yellow).

SR, Red: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
CL 11 +2 cloaked casting
SR, Yellow: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16

To Hit, Ray A: 1d20 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8
+4 Bab +2 dex +1 small
Damage: 4d6 ⇒ (6, 5, 4, 3) = 18

To Hit, Ray B: 1d20 + 4 + 2 + 1 ⇒ (17) + 4 + 2 + 1 = 24
Damage: 4d6 ⇒ (5, 2, 5, 1) = 13

To Hit, Ray C: 1d20 + 4 + 2 + 1 ⇒ (16) + 4 + 2 + 1 = 23
Damage: 4d6 ⇒ (1, 6, 6, 1) = 14

Then he dodges through the mushrooms, fading into the shadows again...

move action - approximately 20'

Stealth: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (5) + 9 + 2 + 4 + 4 + 5 = 29
9 rank +2 dex+4 racial +4 small+5 Cloak&boots of Elvenkind


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

Also, if somebody tries to attack me (given that low stealth roll), I am going to use Greater Mirror Image as an immediate action.

IF attacked:

Images: 1d4 + 3 ⇒ (1) + 3 = 4


M Human Duskblade 7/Abjurant Champion 4 | HP: 84/84 | Add 1 for Haste ** AC:21/T:14 /FF:17 | Init:+1, MAB:+14/+9/+4 Power Attack | W:+8,R:+4,F:+8 | Spellslots:6/6-9/9-8/8-4/5 | Arcane Attunement: 5/5 | Quick Cast:1 | Arcane Boost | Skills: Climb+16,Jump+12,Spellcraft+16,Swim+10 | Corner Perch/Leaping Climber/Speedy Ascent/Quick Swimmer

Seeing the demons Morrow charges the closest. If he sees attacks directed his way he mutters the words to enact a magic shield.
Casting Deflect. Immediate action. Adds 5 to his AC for 2 attacks.

Attacking Red.
1d20 + 16 ⇒ (2) + 16 = 18 Well, not a fumble!


M Human Duskblade 7/Abjurant Champion 4 | HP: 84/84 | Add 1 for Haste ** AC:21/T:14 /FF:17 | Init:+1, MAB:+14/+9/+4 Power Attack | W:+8,R:+4,F:+8 | Spellslots:6/6-9/9-8/8-4/5 | Arcane Attunement: 5/5 | Quick Cast:1 | Arcane Boost | Skills: Climb+16,Jump+12,Spellcraft+16,Swim+10 | Corner Perch/Leaping Climber/Speedy Ascent/Quick Swimmer

I want to save all of my low roles for the next Warhammer game!


M Suloise Ftr 1/Cleric 10 (HP 119/119 | AC:22/24 vs evil | T:10/12 | FF:22/24 | Fort:+13/15 | Ref:+6/8 | Will:+10/12 | Init:+0 | Speed 20)

Can Gear get to flank that demon with Morrow with a double Fly move? I’m not sure of the distance taking verticality into account. I don’t think there’s anything he can hit this round due to distance.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Godsday, 18th day of Planting (i.e. April), 597 C.Y.
Weather above ground is unknown.
Current time is sometime in the wee hours of the morning, party has been awake for about an hour.

-------------------------------------------------

Shyrath's Concentration Check (Last Round): 1d20 + 18 ⇒ (13) + 18 = 31 = Success!

Fash continues with his efforts to burn up the arrows of the demons, and manages to succeed with one of them (Red), and then he darts into the mushrooms, hoping to lose them there. Morrow closes in on the nearest and though he doesn't connect, he grabs its immediate attention. Reonnyn taunts the cleric and sends another eldritch blast at her, connecting yet again (13 damage). Sobok survives the spell, but just barely, and with what might be his last breath he tries to strike his foe down - but neither blow is enough to penetrate her heavy armor and whatever magical protection she must have going on! Gear launches himself from the roof of the pyramid and flies down to land next to the demon beside Morrow - the remains of its quiver spilling burned arrows to the ground.

Shyrath shrieks like banshee as she realizes that the battle is beginning to turn against them. "Must I do EVERYTHING myself!? Then she casts another spell and reaches out to touch Sobok once again with a hand that blazes with dark energy! The blow connects (21 damage), and Sobok's world goes dark... and though death draws near, it has not yet claimed the dragon shaman entirely... The cleric turns, eyeing the battlefield and snarls at the halfling then disappears from his line of sight as she moves along the side of the ruined temple toward the melee raging there.

The demon pinned between Gear and Morrow loses sight of the whisper gnome and its arrows are tumbling out of its quiver at an alarming rate. The creature uses the last few it can grab to send a barrage of arrows into the duskblade, then discards the bow, preparing to fight with its claws as it shifts to get out of its flanked position. The second demon manages to keep an eye on Fash and sends a flurry of arrows at the gnome, who immediately responds with a spell meant to confound the deadly archer, and he hopes his cloak protects him as well. Morrow counts his blessings when most of the arrows either miss or are deflected by his armor, but two find the mark (22 damage) - one in his right bicep and another in his right side - and he is starting to get a bit woozy as blood leaks steadily from his wounds. Fash is even luckier, as most arrows that find the mark do so against his illusory images - though unfortunately they are all destroyed and the last arrow hits him (13 damage) in the left forearm! Worse for the gnome, when he cast his defensive spell he gave up his hiding place and a cruel smile etches the face of the cleric as her eyes fix on Fash. "There you are, you little runt!" She howls!

Red Demon's Spot Check: 1d20 + 16 - 5 ⇒ (1) + 16 - 5 = 12 = Failure!
Yellow Demon's Spot Check: 1d20 + 16 ⇒ (13) + 16 = 29 = Success!

Inflict Serious Wounds 'Touch' Attack: 1d20 + 14 ⇒ (2) + 14 = 16 = vs Sobok's Touch AC = Hit! (Automatic Success on Concentration Check)
Damage: 3d8 + 11 ⇒ (1, 4, 5) + 11 = 21

Demon Attacks:

Red Demon's Longbow Attack: 1d20 + 13 ⇒ (7) + 13 = 20 vs Morrow's AC = Miss!

Red Demon's Longbow Attack: 1d20 + 13 ⇒ (1) + 13 = 14 vs Morrow's AC = Miss!

Red Demon's Longbow Attack: 1d20 + 13 ⇒ (18) + 13 = 31 vs Morrow's AC = Hit!
Longbow Damage: 2d6 + 7 ⇒ (1, 1) + 7 = 9

Red Demon's Longbow Attack: 1d20 + 13 ⇒ (7) + 13 = 20 vs Morrow's AC = Miss!

Red Demon's Longbow Attack: 1d20 + 8 ⇒ (15) + 8 = 23 vs Morrow's AC = Hit!
Longbow Damage: 2d6 + 7 ⇒ (4, 2) + 7 = 13

Red Demon's Longbow Attack: 1d20 + 8 ⇒ (9) + 8 = 17 vs Morrow's AC = Miss!

Yellow Demon's Longbow Attack: 1d20 + 13 ⇒ (1) + 13 = 14 vs Fash's AC = Missed!

Mirror Image Hit? (1-4): 1d5 ⇒ 2 = Yes!
Yellow Demon's Longbow Attack: 1d20 + 13 ⇒ (5) + 13 = 18 vs Fash's AC = Mirror Image Struck and Vanishes!

Mirror Image Hit? (1-3): 1d4 ⇒ 1 = Yes!
Yellow Demon's Longbow Attack: 1d20 + 13 ⇒ (5) + 13 = 18 vs Fash's AC = Mirror Image Struck and Vanishes!

Mirror Image Hit? (1-2): 1d3 ⇒ 2 = Yes!
Yellow Demon's Longbow Attack: 1d20 + 13 ⇒ (14) + 13 = 27 vs Fash's AC = Mirror Image Struck and Vanishes!

Mirror Image Hit? (1): 1d2 ⇒ 1 = Yes!
Yellow Demon's Longbow Attack: 1d20 + 8 ⇒ (17) + 8 = 25 vs Fash's AC = Mirror Image Struck and Vanishes!

Yellow Demon's Longbow Attack: 1d20 + 8 ⇒ (16) + 8 = 24 vs Fash's AC = Possible Hit!
Concealment Miss (01-20): 1d100 ⇒ 54 = Confirmed Hit!
Longbow Damage: 2d6 + 7 ⇒ (4, 2) + 7 = 13

Party is up! Sobok, I completely forgot that roll, thanks for the reminder! Not quite auto-success for her high level spells, but pretty close with that modifier. Still, bad rolls happen! You're down and dying, but I'm used to Pathfinder rules for death and so your current CON score is the threshold for death instead of the arbitrary -10. That said, your Rage is on a timer, so your HP total is gonna drop fast in about 5 rounds and you'll be dead before you can blink, regardless of your CON score. Fash, you did very good damage against the quiver, but it wasn't a crit like the last time. I allowed the demon one more full round attack with what's left of his ammunition before it's all gone, so as of next round he's without the use of his deadly bows. His rolls sucked anyway, both of their rolls did... Though your Greater Mirror Image spell probably saved your bacon! Gear, I think you've got a spiritual weapon floating around somewhere?

Combat Map

Dungeon Map

----------------------------------------------

Round 10 - Initiative Order & HP Tracker / Combat Notes:

3 Demons Red (-65 HP; no more arrows!); Yellow (-107 HP)

Shyrath -43 HP

Fash 55/68 [Darkvision & Lowlight Vision; Cloak of Shadow (grants 20% miss chance (can Hide as though concealed), only True Seeing or sight in magical darkness can overcome this ability); Telepathic Bond (telepathy between Reonnyn, Morrow and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes; Spider Climb [20' speed, cannot run] for 60 minutes; See Invisibility for 60 minutes; Invisible to Darkvision (using magical ring); Expeditious Retreat (base speed increased by 30') for 10 minutes

Morrow 28/84 [Darkvision 120' & Blindsight 60' (Norebo's Hand); Keen Edge (Crit range for Norebo's Hand is 17-20) for 100 minutes; Telepathic Bond (telepathy between Reonnyn, Fash and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes]

Reonnyn 82/82 [DR 2 / Cold Iron; +1 luck bonus to all saving throws, ability checks and skill checks (Luck Stone); Darkvision (Invocation); +2 to Fort Saves (Invocation); +6 to Bluff, Diplomacy & Intimidate checks (Invocation); Seeming (as Disguise Self) for 10 hours; Telepathic Bond (telepathy between Fash, Morrow and Gear) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes]

Sobok -11/152 Dying & Prone; 2 Negative Levels (-2 to attack rolls, saves, skill and ability checks as well as effective level for spells/special abilities); Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes; Raging (+4 to STR/CON, +2 Will, -2 AC) for 5 rounds]

Vegeir 85/119 [Divine Power (+11/+6/+1 BAB, +6 STR, +10 THP) for 20 hours; Greater Magic Weapon (extra +1 enhancement bonus to attack/damage to Holy sword) for 7 hours; Magic Vestment (+2 AC) for 7 hours; Telepathic Bond (telepathy between Reonnyn, Morrow and Fash) for 100 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 60 minutes; Blindsight for 11 minutes; Fly (40' movement, good maneuverability) for 11 minutes; Summoned Spiritual Weapon for 8 rounds]


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

Bwahaha - You think you can catch me?!?" Fash taunts Shyrath, and drops another incantation, drawing the color from himself (making him dissappear again), hurling it as a blinding bolt at the last demonic archer shooting...

standard action : casts blinding color surge, targeting the yellow arrow demon
Will DC = 19 = 10 +2 spell level + 6 int+1 SF illusion

SR Check: 1d20 + 11 ⇒ (19) + 11 = 30
CL 11

Hidden behind a veils of magic and shadows, he scampers up the side of the pyramid.

Move action - climbs up the side of the pyramid, part regular move and part spider climbing

Stealth Check: 1d20 + 9 + 2 + 4 + 4 + 5 + 20 ⇒ (6) + 9 + 2 + 4 + 4 + 5 + 20 = 50
9 rank +2 dex +4 racial +4 small +5 Cloak/Boots of Elvenkind +20 invisibility from blinding color surge


Male halfling Swashbuckler 4/Warlock 7 Init: +3 | AC: 20 / FF: 17 / Touch 14 [+4 vs giants] | Fort: +8 / Ref: +10 / Will: +9 [+2 vs fear] | Speed: 30' | DR 2/cold iron | Attacks: +2 rapier +15/+10 to hit (1d4+3 damage); Eldritch Blast +14 to hit ranged touch (4d6+2 damage, range 250', x2)

Reonnyn utters a vile curse when he sees Sobok fall, knowing a quick path to save the dragon shaman was not available. Scanning the area over the pyramid where the battle rages he THINKS he sees one of the demons...

If he can see Yellow:

He sends another eldritch bolt at it, hoping to end its existence here!
Eldritch Blast RT, Yellow: 1d20 + 14 + 1 ⇒ (4) + 14 + 1 = 19
damage: 4d6 + 2 ⇒ (1, 3, 1, 1) + 2 = 8
SR Check: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16

If he cannot see Yellow:

Reonnyn Leaps off the side of the pyramid, tumbling down its side! Once on the ground he makes his way over to the battle scene!
Jump: 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29
Tumble: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27
I marked Reonnyn's path on the map.


Skills:
Gather Information +12, Knowledge (Arcana) +5, Listen +13, Spellcraft +4, Survival +16
Attacks:
[dice=Falchion Attack]d20+16[/dice][dice=Falchion Damage]2d4+10[/dice] [dice=Glaive Attack]d20+15[/dice][dice=Glaive Damage]d10+10[/dice]
M Human (Baklunish) Barb 1/DS 10; Init +3; HP 132/132 ; AC 23, T 14, FF 20; Fort +13 (15), Ref +7, Will +6 (8); Rage 3/3 (12 rounds); Current Aura= Vigor[+3 Fast Healing if less than half within 30 ft.]

You had her move away from me, but I may not be down. Would she have left if I was still standing?

Will Save-NL: 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 18

I should get a will save to halve damage. Which would have left me at 0 and stable and then I would heal 3 points from fast healing. Which might as well mean I am unhurt......


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Apologies Sobok, you are correct in that you get a save. But an 18 fails the DC in any case.


M Human Duskblade 7/Abjurant Champion 4 | HP: 84/84 | Add 1 for Haste ** AC:21/T:14 /FF:17 | Init:+1, MAB:+14/+9/+4 Power Attack | W:+8,R:+4,F:+8 | Spellslots:6/6-9/9-8/8-4/5 | Arcane Attunement: 5/5 | Quick Cast:1 | Arcane Boost | Skills: Climb+16,Jump+12,Spellcraft+16,Swim+10 | Corner Perch/Leaping Climber/Speedy Ascent/Quick Swimmer

Morrow is desperate to hit. These demons, and the evil priestess were taking the party apart and he'd been useless! These demons didn't even have the bows that they'd used to such devastating effect! He puts everything he has in to killing this thing!

Using Arcane Boost and a 3rd level spell slot to add 6 points of damage to each attack that hits.

attack #1: 1d20 + 16 ⇒ (19) + 16 = 35
damage if that hits?: 1d8 + 11 + 1d6 ⇒ (3) + 11 + (4) = 18

attack #2: 1d20 + 11 ⇒ (18) + 11 = 29
damage if that hits?: 1d8 + 11 + 1d6 ⇒ (8) + 11 + (1) = 20

attack #3: 1d20 + 6 ⇒ (8) + 6 = 14
damage if that hits?: 1d8 + 11 + 1d6 ⇒ (4) + 11 + (4) = 19

Crit for attack #1?: 1d20 + 16 ⇒ (8) + 16 = 24
damage if that hits?: 1d8 + 11 + 1d6 ⇒ (7) + 11 + (3) = 21

Crit for attack #2?: 1d20 + 11 ⇒ (10) + 11 = 21
damage if that hits?: 1d8 + 11 + 1d6 ⇒ (8) + 11 + (6) = 25

I think it takes a confirmed crit to stop the demon from teleporting.


Skills:
Gather Information +12, Knowledge (Arcana) +5, Listen +13, Spellcraft +4, Survival +16
Attacks:
[dice=Falchion Attack]d20+16[/dice][dice=Falchion Damage]2d4+10[/dice] [dice=Glaive Attack]d20+15[/dice][dice=Glaive Damage]d10+10[/dice]
M Human (Baklunish) Barb 1/DS 10; Init +3; HP 132/132 ; AC 23, T 14, FF 20; Fort +13 (15), Ref +7, Will +6 (8); Rage 3/3 (12 rounds); Current Aura= Vigor[+3 Fast Healing if less than half within 30 ft.]

Are we using percentage to stabilize or Con checks?


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Percentile to stabilize


Skills:
Gather Information +12, Knowledge (Arcana) +5, Listen +13, Spellcraft +4, Survival +16
Attacks:
[dice=Falchion Attack]d20+16[/dice][dice=Falchion Damage]2d4+10[/dice] [dice=Glaive Attack]d20+15[/dice][dice=Glaive Damage]d10+10[/dice]
M Human (Baklunish) Barb 1/DS 10; Init +3; HP 132/132 ; AC 23, T 14, FF 20; Fort +13 (15), Ref +7, Will +6 (8); Rage 3/3 (12 rounds); Current Aura= Vigor[+3 Fast Healing if less than half within 30 ft.]

Stabilize: 1d100 ⇒ 52

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