Patrick Harris @ SD |
Is there a list anywhere that would allow me to know what scenario I would want to play/run to get hold of a certain piece of equipment? I know the wiki has scenarios by location but I can't seem to find anything like this. I'd be willing to start one, but I don't want to duplicate existing work.
Since someone will inevitably ask: I want this partly because I desire early access to a handy haversack, and I can't remember which scenario makes that available; partly because I want to see how many @#$%ing chronicle sheets have "Cloak of Resistance +1" on them, because I know I've gotten that at least six times myself; and partly because I just really like lists.
Thoughts? Does it exist? If not, should it? If not, can anyone distract me from this fool errand by simply telling me which scenario has the haversack?
Mark Moreland Director of Brand Strategy |
We have an internal list of all gear provided across all scenarios, but it's not something I plan to release. It's a tool I now use to gauge how we're distributing treasure, not something I want people using to figure out what order to play scenarios in to get access to specific equipment levels in advance.
Jack-of-Blades |
One of the things I really disliked about LFR is how mods ended up being played because they had "Treasure Bundle X."
Having done exactly this recently, I have to say it was far more hassle than it was worth to try to get the right scenarios to get access to the item or boon I was after.
I will admit to being vaguely curious as to how many scenarios list a +1 Cloak of Resistance, however.
Helaman |
If you go to the PFS site and look at the standard modules approved for PFS play, there are the chronicle for those games listed. So you can do some minor research if it floats your boat but I am with everyone that it sort of spoils the fun.
Unlike LFR, you only get ONE run at the chronicle so its not horrific if such a list did get out.
Justin Riddler RPG Superstar 2015 Top 32 |
yeah, ditto from the peanut gallery here - there really isn't much need for early access to items (unless you've failed several faction missions or have done nothing but modules, you should have just about the same amount of gold for what your fame gives you access to)
Speaking of Cloak +1, I wholeheartedly just want to know the number of scenarios (or % per season) of chronicles that contain "Always Available" items - just out of statistical curiosity :-p
Don Walker |
Considering that you have to buy the scenarios, this information should be limited to those who own the scenarios - or on a scenario by scenario basis, those who have already played one or borrowed a copy to run one.
If you want a list, just buy the scenarios and make one. The older scenarios are even on sale now.
Don Walker |
Technically the +1 Cloak of Resistance isn't always available, as it's above the 5 fame spending limit. The fact of the matter is, with how quickly it does become available through fame limits, the number of times that thing shows up on sheets just makes me laugh.
Considering most PCs should average 4.5 PP per level, they would not have access to a +1 Cloak of Resistance until level 3 when they would have the required 9 Fame in order to purchase it without access from a Chronicle sheet.
Eric Clingenpeel Venture-Captain, Michigan—Mt. Pleasant |
I'll tell you what I told the last guy who asked the exact same question. The lowest subtier I've seen Handy Haversacks has been 3-4. By the time you're at a level to play those (if you don't play up) you'll more than likely already have enough fame to buy one. It only takes 7 games if you get all your prestige to have the fame for it.
If you need something sooner, a Pathfinder Pouch is smaller than a HH, but its only 1000g and it doesn't detect as magical. Its from Seekers of Secrets, FYI.
Patrick Harris @ SD |
A Pathfinder Pouch (mini-Haversack) is 1000; this should be obtainable very quickly.
It costs half as much and only provides 1/12 of the storage. It's a micro-haversack at best but really it's not about extradimensional storage, it's about smuggling. It's a different item.
We have an internal list of all gear provided across all scenarios, but it's not something I plan to release. It's a tool I now use to gauge how we're distributing treasure, not something I want people using to figure out what order to play scenarios in to get access to specific equipment levels in advance.
Are you requesting that I not build one? Because if so I would not. But I am curious, so if you don't object to a fan-built list, I might start one just to see what it looks like. But, again, if the request is that I not do that, I won't.
kinevon |
Along with the Pathfinder Pouch, there is a Bag of Holding, Minor, form the Classic Treasures Revisited book, I think, which is legal for PFS.
Also 1000 gp, holds 50 pounds.
And, for something to help in the interim, which is always available, as long as you have access to the Adventurer's Armory, there is always the Masterwork Backpack, 50 gp, weighs 4 pounds instead of 2 for a normal backpack, and adds 1 to your effective Strength for determining carrying capacity.
kinevon |
Feral wrote:Semi +1. The only reason I liked the "spoiler list" in LG was for purposes of hunting down scenarios that gave access to a PrC I wanted for a character.People had spoiler lists like this back in LG.
In PFS it's unnecessary. Just farm up prestige and get access that way.
LG had some access issues. It was ridiculous that my archer character didn't gain access to a Quiver of Ehlonna until he was 7th or 8th level...
Thorkull |
LG had some access issues. It was ridiculous that my archer character didn't gain access to a Quiver of Ehlonna until he was 7th or 8th level...
Ha! You shoulda tried living in the Bandit Kingdoms during year 1. There was exactly one magic item (a +1 short sword) given out, and it made everyone around you want to kill you and take it if you used it.
bdk86 |
kinevon wrote:LG had some access issues. It was ridiculous that my archer character didn't gain access to a Quiver of Ehlonna until he was 7th or 8th level...Ha! You shoulda tried living in the Bandit Kingdoms during year 1. There was exactly one magic item (a +1 short sword) given out, and it made everyone around you want to kill you and take it if you used it.
Not to mention the frenzy that erupted at the scenario itself when the sword dropped off a bad guy!
Oh, those tables were hilarious.
Furious Kender |
Yeah, the chronicles sheets I've seen have mostly been junk, like potions in the 5-9 mod. I'm still new, but I know I haven't bought anything off of them yet that I couldn't already get.
It would be nice if we could remove the items below the minimum fame for the level, such as anything under 3,000 gold for a 5-9 mod as you must have at least 13 fame from 15 mods by level 5.
Furious Kender |
An example chronicle sheet from a 7 to 11 mod:
Minimum fame possible after playing this mod is 22, or 8,000 gold limit.
+1 dwarf bane bolt (167 gp, limit 5)
+1 human bane bolt (167 gp, limit 5)
belt of mighty constitution +2 (4,000 gp)
cloak of resistance +1 (1,000 gp)
headband of inspired wisdom +2 (4,000 gp)
potion of barkskin (300 gp)
potion of bull’s strength (300 gp)
potion of cure moderate wounds (300 gp)
potion of heroism (750 gp)
potion of invisibility (300 gp)
cloak of resistance +2 (4,000 gp)
headband of vast intelligence +2 (4,000 gp)
screaming bolt (267 gp)
scroll of cure moderate wounds (150 gp)
scroll of false life (150 gp)
scroll of resist energy (CL 7th, 350 gp, limit 1)
scroll of scorching ray (CL 7th; 350 gp, limit 1)
wand of magic missile (CL 5th, 15 charges; 1,125 gp, limit 1)
wand of scorching ray (CL 7th, 18 charges; 3,780 gp, limit 1)
potion of cure serious wounds (750 gp)
wand of scorching ray (CL 7th, 28 charges; 5,880 gp, limit 1)
What it should have looked like:
wand of magic missile (CL 5th, 15 charges; 1,125 gp, limit 1)
wand of scorching ray (CL 7th, 18 charges; 3,780 gp, limit 1)
wand of scorching ray (CL 7th, 28 charges; 5,880 gp, limit 1)
+1 defending kukri (8,308 gp)
hogarth |
1 person marked this as a favorite. |
An example chronicle sheet from a 7 to 11 mod:
Minimum fame possible after playing this mod is 22, or 8,000 gold limit.
** spoiler omitted **
What it should have looked like:
** spoiler omitted **
Note that
kinevon |
An example chronicle sheet from a 7 to 11 mod:
Minimum fame possible after playing this mod is 22, or 8,000 gold limit.
** spoiler omitted **
What it should have looked like:
** spoiler omitted **
No, it should have looked something like:
+1 human bane bolt (167 gp, limit 5)
screaming bolt (267 gp)
wand of magic missile (CL 5th, 15 charges; 1,125 gp, limit 1)
wand of scorching ray (CL 7th, 18 charges; 3,780 gp, limit 1)
wand of scorching ray (CL 7th, 28 charges; 5,880 gp, limit 1)
Thorkull |
Actually minimum fame at 7-11 is 0 (it is actually possible to fail every mission, and every faction mission while still completing enough encounters to gain 1 xp)
Technically possible but the statistical likelihood of that happening is a probability vanishingly close to zero.
More useful would be to look at expected Fame by the bottom of subtier, or midpoint of the subtier, or the high end of the subtier.
Catprog |
Don Walker wrote:You are forgetting that you can play a pregen and use the chronicle for a new level 1 PC who gets the item access too - can't afford any of it, but will eventually.I thought they couldn't apply the chronicle sheet until they get into the level range...so level 7 in my example.
They can start a new character with that sheet as their first one. the only change is they only get 500gp.
Eric Clingenpeel Venture-Captain, Michigan—Mt. Pleasant |
While generally its true that things on the chronicle can usually be purchased with fame prior to getting access on the chronicle, I know of at least one scenario that my Knife Master played that gave me access to a +1 returning dagger at 3rd level (I was playing up to a 4-5). Normally, you wouldn't be able to get a +2 weapon until after minimum 14 scenarios (one scenario away from 6th lvl), but I'll be able to get it prior to 5th level, and would have had it already had I not purchased a +1 mithral dagger already.
JohnF Venture-Captain, California—San Francisco Bay Area South & West |
Furious Kender in your list, spellcasters would be mad is they failed their check to scribe the scrolls into their spellbooks if they didn't have them and they weren't on the chronicle
Only for characters with less than 5 fame. Those are all low-level spells, so as soon as you get to a purchase limit of 500gp you'll be able to buy the scrolls anyway, whether or not they show up on a chronicle. And unless you manage to copy the spell into your spell book during the scenario, you're going to have to purchase the scroll.
Kyrie Ebonblade |
I've already had my say about individual ammo issues and pretty much accepted I'll never get '5 +1 Human bane bullets' on any sheet I see. :D
(I wish the ammo rewards were a LITTLE flexible and allowed you to buy bullets/arrows/bolts/sling bullets to give characters a bit more use out of their sheets). That is a personal thing though.
As a DM.. I try to avoid telling things to players about what is on the sheets. As a player (minor ammo grouse aside) I like to be happily surprised when I get my sheet.
I know a few poison handling rogues/Alchemists who would like to know which scenarios offer which poisons but I don't let on.
Truthfully though, it isn't that big a deal since I'll never see "+1 Distance Reliable Lucky Dual Barrel Musket' on a sheet. :D
More often than not, I enjoy the boons more than the item rewards, because aside from a few specific items on the 'get to early' list i never have the coin for them anyway as a player.
Wraith235 |
I would also like to see a counter specifically detailing Redundant Items showing up in higher level chronicles
as in things that you should be able to aquire normally with Fame for that level of Scenario
I agree knowing what is where is no good ... but just a curious ... how many 5-9 and 7-11 (for example) list Cloaks of Resistance +1 ... or Feather Tokens ... or things like that
while yes I would be curious to see it ... I agree that the public seeing it would probably not be a good thing ... since its already sort of a "hot button issue" I believe it would be like throwing gas on the fire
Lou Diamond |
IMO those kind of items for a 7 to 11 chronicle sheet are less than pathetic. stat boosting items of less than +4 for levels 7 to 11 are worthless as casters can buff with spells that give +4 from 4th level for minutes per level and with extend metamagic from 7th level for hours per level.
at level 7 arms and armor should be at least +3 1/2 level of chronicle-1
woundeerous Items and rods staffs wands valued less than or equal to 23500 gp that the wbl for a 7 level character add some custom named items to make chonicle sheets valueable. Things that I have never seen on concle sheets are for for 7 to 11 sheets are scrolls of Restoration,
Raise dead fully, Regeneration Catster level 5 to 7 divine and Arcane spells, Staffs of any kind.
Chris Mortika RPG Superstar 2010 Top 16 |
IMO those kind of items for a 7 to 11 chronicle sheet are less than pathetic. stat boosting items of less than +4 for levels 7 to 11 are worthless as casters can buff with spells that give +4 from 4th level for minutes per level and with extend metamagic from 7th level for hours per level.
And for those times when your fighter finds out that the Venture Captain didn't see fit to provide any spellcasters in the party?