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RL4 is the CROOKED FALLS RL5 is FORT SERENKO However in the original edition they were the other way around. Is this a mistake or have they indeed been switched around?
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Banedon_421 wrote:
Start of the description about the tomb. Secret doors can be discovered with a DC 25
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I sent an email but due to the backlog I guess it has not been read. Here is the email "
I appear to have received lost omens legends and starfinder flip mat desert world.
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For the new system will players be able to replay scenarios. I am thinking of ones like Emerald Spire and Solice Star when you get befits if you play the entire line. If they have only played some of them, then they don't get benefits in the later modules if they can't replay.
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What if their was not one gap, but multiple gaps next to one another. Someone forgets to do something as a result of one of the gaps. The planet disappears and then a new gap occurs.
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Seth86 wrote: i am gmt +2, this sounds interesting. Can we get more info on what this entails? thanks :) Build your character as normal. Also build a 40RP race. As you explore you gain mutations.(Random racial traits) When you level up you get to add racial traits from the 40RP to the list.
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I am looking to run a game where the players mutate into a 40RP ARG race. I plan on running using maptools at 10pm Friday(GMT) I am planing to use Kingmaker or Ruins of Azlant depending on the players.
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For all the people saying India will increase it's coal http://www.climatechangenews.com/2016/12/16/india-to-halt-building-new-coal -plants-in-2022/ The plan covers two five-year periods beginning in 2017 and 2022. The first period allows for the completion of those plants already being built. But after that, the CEA is planning for zero new thermal power generation before 2027.
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Alaric the Barbarian wrote: I would be very interested, should we order the mutations in which ones we would prefer earlier? You can. It will not necessary happen that way though.
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colin spear wrote: I would be interested in this very much. a 40 point race sounds VERY tasty. I will have a character ready by tomorrow night. It will take time to grow into the 40 point race though.
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I am going to try my idea again. Campaign is kingmaker with the core rule book only. The twist is , you build a 40RP race from the race builder and as you explore you gain mutations , some from the custom race and sometimes random. I am also up for limited additions from other books, if you find them while exploring.
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I am trying to setup a kingmaker game that involves the PCs picking up mutations (Traits from the race builder). As they gain levels the race points allowed also go up. Also to allow people to play when they can, the rules about gold/xp will be different. Game time 8pm AUEST (10am GMT) Fridays or Saturdays fortnightly. Skype Group: https://join.skype.com/SjcGPzzlp5Dn Virtual tabletop: Maptools
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Ipslore the Red wrote:
Very vulnerable to a charm monster spell.
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thegreenteagamer wrote:
half-dragon trolls (With a ring of resistance ) are CR10 or CR11(based on the NPC wealth table) creatures right?
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Xerxes Aragon wrote: Pretty new player to PACG, but I was considering offering to run a tournament at Owlcon in a few weeks. Was wondering about a method of determining a winner, since this is basically a cooperative game? I am not sure how you would do competition between them, but instead of individuals score as a team?
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I am looking to run each of the 3 scenarios in the Shades of ice trilogy from 8 Nov 11PM (GMT) http://paizo.com/products/btpy8gtx?Pathfinder-Society-Scenario-215-Shades-o f-Ice-Part-I-Written-in-Blood
The software in question is maptools (no framework) Time and date converter:
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From http://www.d20pfsrd.com/gamemastering/combat Quote:
Quote:
Does the 2nd rule trump the first? (ie use bonuses and not modifiers) And if you use the modifier one , is it possible that if you rolled a 6,1 that confirming the crit would make you do less damage then if you hadn't?
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Serpent wrote:
Arrows fly high. also Deflect Arrows feat. (although that is automatic and not a ready action)
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I had a look at my bank statement for the 17th(Australian time) and saw two charges for the same amount. I also have a pending order from October and was wondering if they could be related.
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From pazioconoz. Blackros Matrimony: Spoiler:
The devils/demons surround us we are in darkness. Lots of us(including my cheetah) are down. One PC has a daylight SLA , fails to cast defensively It Looks very much like a TPK. Their is a hellknight fighting in the wedding area. I manage to get into a position to cast daylight. Somehow both me and my cheetah end up finishing the fight on full hit points. You Have What You Hold Spoiler:
The 1st problem was at the hut where one player charged in, and found their was three enemies not two. The rest of the players easily rescue him. Then the manticore fight was hard. My druid ended up using CLW charges to keep players alive. (until a lucky net attack meant he yielded) Then we come to the final fight. A lucky grease and the BBEP was down. Two rogues then attacked her. Followed by a monk. GMing: Assault on the Kingdom of the Impossible Spoiler: Two rogues approach from the stealth side. They fire. Having cover they get sneak attack and none of the guards are able to spot the party.
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Atarlost wrote:
That is the way I interpreted it as well. The gm in my PFS game ruled the other way.
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As part of the description it says 'Creatures that leave the area and come back are not protected' Does this mean that after moving out of the circle and back in the character does not receive the protection from evil?
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Box A:
35,23,8,11
48,15,18,6 37,46,25,13 29,41,11(loose),26 30,19,1,12 33,16,3,5 36(loose but tied down),22,42(loose),7 35(loose),28,4,10 Box B:
31(loose), 7,24(loose),6 30(loose but tied down),21,2,44 52(loose but tied down),27,3,13 37(loose),19,13,9 53,14,20,8 32(loose but tied down),23,4,6 31(loose),5,19,12 34,17,38,8 Box C:
33(loose),21,14,10 36(loose but tied down),16,13,9 50(loose),20,11,6 35,39,1,26 29,7,47,25 32(loose but tied down),22,2,7 30(loose but tied down),23,1,15 51(loose but tied down),5(loose),28,12 Box D:
33(loose),5,11(loose),27 31(loose and paint transfer),45,17,14 34,18,3,12(missing) 54,21,6,8 29,10,18,5 49,16,9,8 37(loose),40,4,24 32(loose but tied down),43,4,25 By Number: 3 1 2 2 3 3 4 4 5 5 5 6 4 7 5 8 3 9 3 10 4 11 4 12 4 13 3 14 2 15 3 16 2 17 3 18 3 19 2 20 3 21 2 22 3 23 2 24 3 25 2 26 2 27 2 28 3 29 3 30 3 31 3 32 3 33 2 34 3 35 2 36 3 37 1 38 1 39 1 40 1 41 1 42 1 43 1 44 1 45 1 46 1 47 1 48 1 49 1 50 1 51 1 52 1 53 1 54
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Regarding my list of itemized bricks, I placed the case so the front of the boosters were facing me and opened the bricks starting with the rear brick, then the front, and then opened the bottom row back to front. Regarding the boosters, I opened the left column back to front, 2nd left etc. Brick A Spoiler:
6,17,11,33(broken)
46,22,8(loose and wraped around the ooze),30(off the base) 27,1,9,49 6,17,11(loose),33 21,2,41,29 16,4,15,48 8(wrapped around 37),17(loose),7,37 43,20,13,35 Brick B Spoiler:
19,5,15,33
26,1,42,34 9(loose),2,27,52 12,3,18,53 14,5,28,32 44,22,13,35 20,13,8,36 9,10,25,31(loose and possibly paint on the packaging) Brick C Spoiler:
11,3,25,33(loose)
7,4,23,29(loose) 39,17,15,37 1,10,18,50 14,1,27,30 26,47,6,31(loose) 6,4,24,51 16,38,12,34 Brick D Spoiler:
40,9,28,31(loose)
18(loose),5,11(loose),54 10,4,23,29 2,20,1,35 11(loose),13,22,34 24,3,45,30 14,3,19,32 21,13,8,36 By Number
Spoiler: 5 1 3 2 4 3 4 4 3 5 4 6 2 7 4 8 4 9 3 10 5 11 2 12 5 13 3 14 3 15 2 16 4 17 3 18 2 19 3 20 2 21 3 22 2 23 2 24 2 25 2 26 3 27 2 28 3 29 3 30 3 31 2 32 4 33 3 34 3 35 2 36 2 37 1 38 1 39 1 40 1 41 1 42 1 43 1 44 1 45 1 46 1 47 1 48 1 49 1 50 1 51 1 52 1 53 1 54
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One of the least deadly scenarios I have played in. Spoiler: If I recall correctly we ended up killing a goblin and the faction missions people. I think their were 3 successful attacks on us. One being 2 points of non-lethal Their were a lot of color sprays involved
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Arssanguinus wrote: Not really. Why is it more reasonable to want to force one of only a very few basic things that a gm wants to exclude instead of playing one of the vast multitude of options still open to you? Telling me a players imagination can't find anything enjoyable to play unless they have their half-fiend whatever? Why not try stretching their muscles and playing so,etching within that box instead of insisting the entire world has to move to allow something that doesn't fit? Fact remains that Thea world is what it is, and that the world is essentially the gms "character" if he has one. So that player in essence is demanding that the gm change his character to suit ... And why is that any more rep able than the reverse. What if the GM decides no wizards. Their are plenty of other classes right?
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Quite an interesting adventure. At one point the party was split on which order to follow and it came down to a dice roll Never has that happened to me before. Spoiler: Unfortunately one person went mad and had to be knocked out, but all the players and the NPC were returned alive. Shame we failed on the secondary mission though.
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CRobledo wrote:
More I didn't check it before I played my fortnightly game.
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CRobledo wrote:
Darn. Not going to be able to use it then.
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Avh wrote:
If the DC to escape from rope or bindings is higher than 20 + your Escape Artist skill bonus, you cannot escape from the bonds using Escape Artist.
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Avh wrote: @Xaratherus : There is no such thing as fumbling in Pathfinder. A "1" is simply a failure, not a critical one (you don't take additionnal effects with a "1" in a save, and you don't throw your sword with a "1" on an attack roll). I believe he was talking about fumbles as degrees of failures while you were talking about natural 1s. Appraise , Climb, Disable Device ,Diplomacy ,Intimidate,Sense Motive,Swim ,Fly are all fail by 5 and something happens) Appraise also has one if you are 1-4 Linguistics has a wisdom check if you fail UMD has a fumble if you (fail and roll a 1) or if you fail by 10
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