Catprog's page

Goblin Squad Member. Pathfinder Adventure, Adventure Path, Maps, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Battles Case Subscriber. Organized Play Member. 202 posts (203 including aliases). 4 reviews. No lists. 1 wishlist. 7 Organized Play characters.


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DM_aka_Dudemeister wrote:
Catprog wrote:

RL4 is the CROOKED FALLS

RL5 is FORT SERENKO

However in the original edition they were the other way around.

Is this a mistake or have they indeed been switched around?

This has been identified as a mistake by James Jacobs. See the GM reference thread.

Ah. I was looking in the Errata thread for it.


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RL4 is the CROOKED FALLS

RL5 is FORT SERENKO

However in the original edition they were the other way around.

Is this a mistake or have they indeed been switched around?


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Banedon_421 wrote:

Hello,

My players are currently going through big V tomb and I am quite puzzled by some parts of the dungeon.

First, the secret door between areas W16 and W18. Nothing avoids the PCs from safely going through the Vestibule from W16 to W17, then going from W17 to W18 using standard doors. What is the point in having a secret door here ?

Second, the secret door between area W24 and W26. Same story. Nothing mentions any difficulty to pass the doors between areas W24 and W25 or between W25 and W26. Area W25 seems to be an important unguarded room in the dungeon, there is not reward for the party to find the secret door and avoid the Oculus Chamber. I would have expected the doors to be the other way around, with two secret doors going to area W25 and a normal door from W24 to W26.

I already saw a post from Bobson describing what he considered as a fix to some anomalies in the dungeon, but I don't feel like it actually solves my issues.

Does anybody have any insight on the subject ?

Start of the description about the tomb.

Secret doors can be discovered with a DC 25
Perception check; they are made of stone 2 feet thick and
require a DC 20 Strength check to successfully open them.


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I sent an email but due to the backlog I guess it has not been read.

Here is the email

"
I have received this order. However instead of the puppets without strings PZ07230 AND starship operations manual PZ07114

I appear to have received lost omens legends and starfinder flip mat desert world.
"

1/5

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For the new system will players be able to replay scenarios. I am thinking of ones like Emerald Spire and Solice Star when you get befits if you play the entire line.

If they have only played some of them, then they don't get benefits in the later modules if they can't replay.


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What if their was not one gap, but multiple gaps next to one another.

Someone forgets to do something as a result of one of the gaps. The planet disappears and then a new gap occurs.


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Seth86 wrote:
i am gmt +2, this sounds interesting. Can we get more info on what this entails? thanks :)

Build your character as normal.

Also build a 40RP race.

As you explore you gain mutations.(Random racial traits)

When you level up you get to add racial traits from the 40RP to the list.
And then you rebuild the race to a point limit. (Or do not rebuild and keep the mutations you have gained.)


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I am looking to run a game where the players mutate into a 40RP ARG race.

I plan on running using maptools at 10pm Friday(GMT)

I am planing to use Kingmaker or Ruins of Azlant depending on the players.


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I got two Giant Scorpions.(#25) in my box.

Both of them broke.

Do you have any tip on fixing them?


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I hope when my case arrives it contains all the minis or it arrives before the cut-off date and I can get the missing ones.


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For all the people saying India will increase it's coal

http://www.climatechangenews.com/2016/12/16/india-to-halt-building-new-coal -plants-in-2022/

The plan covers two five-year periods beginning in 2017 and 2022. The first period allows for the completion of those plants already being built. But after that, the CEA is planning for zero new thermal power generation before 2027.


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http://www.rptools.net/toolbox/maptool/ is the VTT

https://join.skype.com/QAeh7jM2Logt is the skype link


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If anyone is interested I can at least hold a session to get everyone ready in about 11 hours


Discussion thread for the campaign.


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Alaric the Barbarian wrote:
I would be very interested, should we order the mutations in which ones we would prefer earlier?

You can. It will not necessary happen that way though.


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Ouachitonian wrote:
Given the time stated in the title, are you looking for a live game?

Yep live game, using maptools.


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colin spear wrote:
I would be interested in this very much. a 40 point race sounds VERY tasty. I will have a character ready by tomorrow night.

It will take time to grow into the 40 point race though.


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I am going to try my idea again.

Campaign is kingmaker with the core rule book only.

The twist is , you build a 40RP race from the race builder and as you explore you gain mutations , some from the custom race and sometimes random.

I am also up for limited additions from other books, if you find them while exploring.


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The game may actually be on roll20.

https://app.roll20.net/join/1411210/gawd5Q

Currently I have a monk their.


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I am trying to setup a kingmaker game that involves the PCs picking up mutations (Traits from the race builder).

As they gain levels the race points allowed also go up.

Also to allow people to play when they can, the rules about gold/xp will be different.

Game time 8pm AUEST (10am GMT) Fridays or Saturdays fortnightly.

Skype Group: https://join.skype.com/SjcGPzzlp5Dn

Virtual tabletop: Maptools


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Ipslore the Red wrote:
Catprog wrote:
thegreenteagamer wrote:
Browman wrote:
thegreenteagamer wrote:
Half red Dragon trolls.
that is brilliantly evil, I approve.

I actually put together a combat of two half-dragon trolls, one red, one black, each with a ring of resistance vs the energy they're not immune to.

Then, after the battle is complete, and the party is blown away by how hard that fight was, the look on their face when I give them the piddling exp for their surprisingly low CR will be the greatest gift of all...

Oh, man, if my wife weren't asleep next to me right now, I'd be laughing malevolently. I'll have to settle for a Burnsian "excellent..." for now.

half-dragon trolls (With a ring of resistance ) are CR10 or CR11(based on the NPC wealth table) creatures right?
CR 8. 5 for being a troll, +2 for half-dragon, +1 for having PC wealth.

Very vulnerable to a charm monster spell.


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thegreenteagamer wrote:
Browman wrote:
thegreenteagamer wrote:
Half red Dragon trolls.
that is brilliantly evil, I approve.

I actually put together a combat of two half-dragon trolls, one red, one black, each with a ring of resistance vs the energy they're not immune to.

Then, after the battle is complete, and the party is blown away by how hard that fight was, the look on their face when I give them the piddling exp for their surprisingly low CR will be the greatest gift of all...

Oh, man, if my wife weren't asleep next to me right now, I'd be laughing malevolently. I'll have to settle for a Burnsian "excellent..." for now.

half-dragon trolls (With a ring of resistance ) are CR10 or CR11(based on the NPC wealth table) creatures right?

1/5

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How do you determine which card you randomly select from for the reward?


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Xerxes Aragon wrote:
Pretty new player to PACG, but I was considering offering to run a tournament at Owlcon in a few weeks. Was wondering about a method of determining a winner, since this is basically a cooperative game?

I am not sure how you would do competition between them, but instead of individuals score as a team?


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PC A2 A3 A4
B1 EN B3 B4
C1 C2 C3 PC

If both PCs can attack EN (this question is not about the effects of reach) is EN flanked by both of them.


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Just read Face in the Mirror and trying to get in the right mood for the sequel


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I am looking to run each of the 3 scenarios in the Shades of ice trilogy from 8 Nov 11PM (GMT)

http://paizo.com/products/btpy8gtx?Pathfinder-Society-Scenario-215-Shades-o f-Ice-Part-I-Written-in-Blood
http://paizo.com/products/btpy8gtz?Pathfinder-Society-Scenario-217-Shades-o f-Ice-Part-II-Exiles-of-Winter
http://paizo.com/products/btpy8i12?Pathfinder-Society-Scenario-219-Shades-o f-Ice-Part-III-Keep-of-the-Huscarl-King

The software in question is maptools (no framework)

Time and date converter:
http://www.timeanddate.com/worldclock/converter.html?year=2014&month=11 &day=9&hour=9&min=0&sec=0&p1=47


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I have already won two different ways.

I find the tech web slightly more confusing then the old tech tree.


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From http://www.d20pfsrd.com/gamemastering/combat

Quote:


Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results.
Quote:


A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together.

Does the 2nd rule trump the first? (ie use bonuses and not modifiers)

And if you use the modifier one , is it possible that if you rolled a 6,1 that confirming the crit would make you do less damage then if you hadn't?


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These orders were split due to a shipping change and are awaiting approval.

How do I send approval for them?


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Well my cleric was close to death in this one.

Spoiler:
And the main NPC too, through non lethal


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Yay for the sphinx.


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Serpent wrote:


Would it be possible to sunder an arrow mid-flight? It would be cinematic, cool, all kinds of awesome (and according to YouTube, it's also possible IRL, though not at full velocity IIRC) and I would certainly allow it (as a houserule). How do you determine which squares the arrow flies through? Quite easy, actually, it's probably much like a line-shaped spell (I cannot find it in the rules). Each creature that is in or adjacent to the squares it flies through should be able to ready an action to sunder it, right? Very easy.

Arrows fly high.

also Deflect Arrows feat. (although that is automatic and not a ready action)


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I had a look at my bank statement for the 17th(Australian time) and saw two charges for the same amount. I also have a pending order from October and was wondering if they could be related.

1/5

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From pazioconoz.

Blackros Matrimony:

Spoiler:

The devils/demons surround us we are in darkness.

Lots of us(including my cheetah) are down.

One PC has a daylight SLA , fails to cast defensively

It Looks very much like a TPK.

Their is a hellknight fighting in the wedding area.

I manage to get into a position to cast daylight.

Somehow both me and my cheetah end up finishing the fight on full hit points.

You Have What You Hold

Spoiler:

The 1st problem was at the hut where one player charged in, and found their was three enemies not two. The rest of the players easily rescue him.

Then the manticore fight was hard. My druid ended up using CLW charges to keep players alive. (until a lucky net attack meant he yielded)

Then we come to the final fight. A lucky grease and the BBEP was down. Two rogues then attacked her. Followed by a monk.

GMing: Assault on the Kingdom of the Impossible

Spoiler:

Two rogues approach from the stealth side. They fire.

Having cover they get sneak attack and none of the guards are able to spot the party.


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Atarlost wrote:

Not clear, but I think the way it's worded only the immunity to mental control is lost when leaving the emanation.

That is the way I interpreted it as well. The gm in my PFS game ruled the other way.


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As part of the description it says 'Creatures that leave the area and come back are not protected'

Does this mean that after moving out of the circle and back in the character does not receive the protection from evil?


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Box A:
35,23,8,11
48,15,18,6
37,46,25,13
29,41,11(loose),26
30,19,1,12
33,16,3,5
36(loose but tied down),22,42(loose),7
35(loose),28,4,10

Box B:

31(loose), 7,24(loose),6
30(loose but tied down),21,2,44
52(loose but tied down),27,3,13
37(loose),19,13,9
53,14,20,8
32(loose but tied down),23,4,6
31(loose),5,19,12
34,17,38,8

Box C:

33(loose),21,14,10
36(loose but tied down),16,13,9
50(loose),20,11,6
35,39,1,26
29,7,47,25
32(loose but tied down),22,2,7
30(loose but tied down),23,1,15
51(loose but tied down),5(loose),28,12

Box D:

33(loose),5,11(loose),27
31(loose and paint transfer),45,17,14
34,18,3,12(missing)
54,21,6,8
29,10,18,5
49,16,9,8
37(loose),40,4,24
32(loose but tied down),43,4,25

By Number:

3 1
2 2
3 3
4 4
5 5
5 6
4 7
5 8
3 9
3 10
4 11
4 12
4 13
3 14
2 15
3 16
2 17
3 18
3 19
2 20
3 21
2 22
3 23
2 24
3 25
2 26
2 27
2 28
3 29
3 30
3 31
3 32
3 33
2 34
3 35
2 36
3 37
1 38
1 39
1 40
1 41
1 42
1 43
1 44
1 45
1 46
1 47
1 48
1 49
1 50
1 51
1 52
1 53
1 54


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It has now arrived safely. (And if you consider yesterday was a public holiday I believe this is day 12)


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My Leonine Warrior seems to have not been in the either of the two boxes.


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Regarding my list of itemized bricks, I placed the case so the front of the boosters were facing me and opened the

bricks starting with the rear brick, then the front, and then opened the bottom row back to front. Regarding the

boosters, I opened the left column back to front, 2nd left etc.

Brick A

Spoiler:
6,17,11,33(broken)
46,22,8(loose and wraped around the ooze),30(off the base)
27,1,9,49
6,17,11(loose),33
21,2,41,29
16,4,15,48
8(wrapped around 37),17(loose),7,37
43,20,13,35

Brick B

Spoiler:
19,5,15,33
26,1,42,34
9(loose),2,27,52
12,3,18,53
14,5,28,32
44,22,13,35
20,13,8,36
9,10,25,31(loose and possibly paint on the packaging)

Brick C

Spoiler:
11,3,25,33(loose)
7,4,23,29(loose)
39,17,15,37
1,10,18,50
14,1,27,30
26,47,6,31(loose)
6,4,24,51
16,38,12,34

Brick D

Spoiler:
40,9,28,31(loose)
18(loose),5,11(loose),54
10,4,23,29
2,20,1,35
11(loose),13,22,34
24,3,45,30
14,3,19,32
21,13,8,36

By Number

Spoiler:

5 1
3 2
4 3
4 4
3 5
4 6
2 7
4 8
4 9
3 10
5 11
2 12
5 13
3 14
3 15
2 16
4 17
3 18
2 19
3 20
2 21
3 22
2 23
2 24
2 25
2 26
3 27
2 28
3 29
3 30
3 31
2 32
4 33
3 34
3 35
2 36
2 37
1 38
1 39
1 40
1 41
1 42
1 43
1 44
1 45
1 46
1 47
1 48
1 49
1 50
1 51
1 52
1 53
1 54


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One of the least deadly scenarios I have played in.

Spoiler:

If I recall correctly we ended up killing a goblin and the faction missions people.

I think their were 3 successful attacks on us. One being 2 points of non-lethal

Their were a lot of color sprays involved


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If Person A casts Bless and then Person B who they thought was an ally turns on them. Does Person B still have the affect of Bless?


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Arssanguinus wrote:
Not really. Why is it more reasonable to want to force one of only a very few basic things that a gm wants to exclude instead of playing one of the vast multitude of options still open to you? Telling me a players imagination can't find anything enjoyable to play unless they have their half-fiend whatever? Why not try stretching their muscles and playing so,etching within that box instead of insisting the entire world has to move to allow something that doesn't fit? Fact remains that Thea world is what it is, and that the world is essentially the gms "character" if he has one. So that player in essence is demanding that the gm change his character to suit ... And why is that any more rep able than the reverse.

What if the GM decides no wizards. Their are plenty of other classes right?


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Quite an interesting adventure.

At one point the party was split on which order to follow and it came down to a dice roll

Never has that happened to me before.

Spoiler:
Unfortunately one person went mad and had to be knocked out, but all the players and the NPC were returned alive. Shame we failed on the secondary mission though.

1/5

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CRobledo wrote:
Catprog wrote:
Darn. Not going to be able to use it then.
Well keep an eye out on the Paizo blog. We get new ones every 3 months or so, maybe for the next one the timing will work out better.

More I didn't check it before I played my fortnightly game.

1/5

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CRobledo wrote:
Catprog wrote:
How do I assign the boon to a character?
Print the boon (see the link in the blog post above), then take it with you to a PFS game on or before May 5th. The GM will sign and initial it for you, and you can then apply it to one of your characters (your choice which).

Darn. Not going to be able to use it then.

1/5

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How do I assign the boon to a character?


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Avh wrote:


Or a single kobold with 20 tries. A single kobold will be freed of the best manacles in existence in 20 minutes.

If the DC to escape from rope or bindings is higher than 20 + your Escape Artist skill bonus, you cannot escape from the bonds using Escape Artist.


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Avh wrote:
@Xaratherus : There is no such thing as fumbling in Pathfinder. A "1" is simply a failure, not a critical one (you don't take additionnal effects with a "1" in a save, and you don't throw your sword with a "1" on an attack roll).

I believe he was talking about fumbles as degrees of failures while you were talking about natural 1s.

Appraise , Climb, Disable Device ,Diplomacy ,Intimidate,Sense Motive,Swim ,Fly are all fail by 5 and something happens)

Appraise also has one if you are 1-4

Linguistics has a wisdom check if you fail

UMD has a fumble if you (fail and roll a 1) or if you fail by 10

Classes/Levels

Forgot to switch to the right alias again.