So I will soon be playing in a Eberron setting Age of Worms adventure path.
As it is with a new group I thought it best to fall back on a character archetype I enjoy.
I typically play fairly noncombatant Textbook style characters.
Sometimes this is a Divination school savant Arcanist, Sometimes it is a flavor of bar.
I have had a lot of success with a dual cursed Loracle 1/Witch X.
In light of that I thought perhaps I should look to the Shaman as it is a Oracle/Witch from the start.
The main thing that makes a lore oracle good is 2 revelations, one adds Cha to AC, the other gives a massive +20 to knowledge checks many times a day.
I cant see where Lore Shaman is actually good at knowing things?
I assume Im missing something?
Any help would be appreciated.
So my wife's XXX-5 character is currently a Fighter.
She was reading through the books and the Hell Knight PRC caught her eye.
But how do you do the "You must slay a devil with HD greater than your own. This victory must be witnessed by a Hell knight." Part?
I checked the additional resources and its a legal PRC so I assume there is a way for PFS.
Douglas Muir 406 wrote:
I hope that even if you dont fully update, that you put a blurb at the front explaining what happened. If only because it is PFS legal (or was)
Are you still writing guides? I really like your writing style.
For the curious yes he does have 1 4th level spell a day Most days its Dimension door.
3rds are normally 2x Vampiric touch for some in combat healing and a fly.
Sadly due to 2 archetypes only one arcana (6th level) and that was enduring blade.
Anyway here is the character, feel free to look it over.
Consumables are not tracked on this sheet.
So my wife and I are in a strange situation.
Our level 11 (and 1/3) characters are Still Lantern Lodge...
The Last thing we did was both GM 4-21 before the cut-off for the free faction change.
That was in Aug of 13'
We had planned to do more but then life did what it does and we had to take some time off......
Ok so a LOT of time.
But we are back!!
Anyway, we both have the Honorific (LL) "Master" and "Honored brother/sister"
I assume we keep those?
Are there still faction vanities?
Any guidance would rock.
So this is a PFS question.
I am looking for things I may have forgotten to up my AC.
Character is a Magus (Kensai,Bladebound) 10/ Freehand Fighter 1
I use Mage armor and always fight defensively using full Crane Style tree.
Belt of Str/Dex +4
Armor is a no-go as I have to be unarmored.
I do get Int to AC if that helps.
Normally he plays the dashing hero style fighter. Sword/board.
This is a departure from the norm.
Now mind you the group is really more Narrative driven then optimised. (And yes, you CAN do both, I am sure there are highly optimised parties of all tier 1 classes, AM Barbarians, and other crazy s~*! that also are highly immersive roleplayers, telling an amazing story with each action. However, that is not us)
We generally have things like Vanilla Rangers, Straight Fighters, and even when people do go for say a full progression caster there is no need to pull out all the stops.
Anyway, the straight razor was just a visual cue to get the flavor of the character. Now mind you, there is nothing wrong with useing one.
The character can be thought of as the archetypical enforcer, kneebreaker, collector, you know, the dude named "Lefty" that nobody wants a visit from.
So in our upcoming group we are all doing morally grey characters.
A lot of us decided to do characters that grew up on the street having to steal for a living.
The campaign is about 75/25 RP/Combat
And currently we have
Kitsune Mesmerist (Vizier)
Human Sorcerer (Verdant) that will be making liberal use of the vine power to steal/disarm
Dwarf Kineticist (Aether)
half orc Skald.
Anyway when talking about the character my friend would do (He normally plays BSF types) the following was said.
"I just picture the dude that stands in the corner cleaning his nails with a straight razor, he has a bowler on and has a name like "Snitty Two-Toes""
And with that he loved the concept. however needs a bit of help building it.
So are we looking Fighter, maybe Cad?
Rogue? Thug maybe?
Thanks in advance
I think my biggest gripe is that you have a lot of uses a day, but can have them planed in a max of 3 people at say 9th level and never get to have more then one in a person, even you.
I would be fine if as the total limit went up you could have multiple in yourself. I guess it just isnt as cool as it sounds.
So as the title suggests I am building a Mesmerist and I LOVE the class, but the tricks just seem SUPER limited. I can use them like 6 times a day, but only one at a time?
So I can implant one in me to stay alive, and thats it?
This just seems SUPER limiting, am I missing something?
The Fourth Horseman wrote:
Same, I was really hopeful
Roasa Annarey Hellena de Noire wrote:
I'm not sure how you think thats at all the same thing?
How does this NOT break the "Don't be an ass" rule we have in place?
I would be...... Lets go with "Upset" if my character died to this.
I would pay for this.
Thanks a lot guys, all the advice is being read and discussed.
While my wife loves Pathfinder, she also does not want a super complex character.
Thus far she has done.... (all PFS)
Tattooed sorc, super high Init, buffer (11th)
Two handed fighter, greatsword... smash.... (3rd)
Ninja, vanish/stab (5th)
The flame oracle may be a great way to go, shame they dont get scorching tho.
As pointed out upthread yes there could have been reasons this happened, maybe the players ran out of the room as soon as warned, maybe X other thing happened. The game is dynamic.
I cant imagine running a game like..
GM: Tells the players the kobolds warn them.
Player: "ok as you know i had expeditious retreat up so i run out to meet them, my speed is 70 and i double"
GM: "you cant, the adventure says the fight is in here"
In our game, right before the waves started some players were going to go out and free the statue person. that would have changed the location.
The point is that "It depends" IS the answer.