Vital Strike feat


Rules Questions


A character can do just a single attack in a round, using the feat Vital Strike? Or the bonus is applied to just one attack in a full round with two or more attacks?

thanks

Grand Lodge

Single attack, as a standard action. There is little that stacks with it.


ok thanks!


Aye, blackbloodtroll is correct. You can obviously choose NOT to use the Vital Strike feat and simply make a full attack, but when you do use the feat, the attack is a standard action (so just 1 attack).


its a good feat if you're a mobile archer. I use it with my archer who also has wind stance. A decent hit and any ranged attacks that come my way have 20% miss chance.


So i wonder if you could use Steel Scarf with a Vittal strike .
As in vital strike with your melee weapon then do a normal scarf attack as a swift action ?

Steel Scarf (Su): As a swift action, you can harden a scarf, sleeve, cloak, or other piece of your clothing into something as hard as steel that stretches out to be up to 30 feet long. You can then strike outward with it as if it were a weapon making a melee attack. For the purpose of this ability, you are proficient with this weapon. You can use the weapon to perform combat maneuvers. Make a melee attack roll against a creature within 30 feet; you may use Weapon Finesse with this attack. If you hit, the weapon deals 1d8 points of slashing damage + 1 point for every two oracle levels you possess. After this attack, the clothing returns to its normal length and hardness. You do not threaten an area with this weapon and cannot use it to make attacks of opportunity. You can use this ability a number of times per day equal to 3 + your Charisma modifier.


qutoes wrote:

So i wonder if you could use Steel Scarf with a Vittal strike .

As in vital strike with your melee weapon then do a normal scarf attack as a swift action ?

Steel Scarf (Su): As a swift action, you can harden a scarf, sleeve, cloak, or other piece of your clothing into something as hard as steel that stretches out to be up to 30 feet long. You can then strike outward with it as if it were a weapon making a melee attack. For the purpose of this ability, you are proficient with this weapon. You can use the weapon to perform combat maneuvers. Make a melee attack roll against a creature within 30 feet; you may use Weapon Finesse with this attack. If you hit, the weapon deals 1d8 points of slashing damage + 1 point for every two oracle levels you possess. After this attack, the clothing returns to its normal length and hardness. You do not threaten an area with this weapon and cannot use it to make attacks of opportunity. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Creating steel scarf = swift action

Vital strike = standard action

I would say it would work.

Edit: missed the part about regular melee attack, then steel scarf. It should still work.


Aye, Vital Strike works with Steel Scarf RAW. Steel Scarf is just treated as a melee weapon, so you could even use it to make a full attack. With Vital Strike, it would deal 2d8 slashing damage + the appropriate modifiers as a standard action.

Liberty's Edge

My read on it is that the swift action only covers the cloth transforming and a standard or full attack is still needed to cover any actual attacks made. i.e. you could harden a scarf as a swift action and then use a standard to vital strike with it, but you could not vital strike with a sword and then attack with the scarf as well.

Scarab Sages

So, not to be contradictory here, but:

Full Attack:
If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks. You do not need to specify the targets of your attacks ahead of time. You can see how the earlier attacks turn out before assigning the later ones.

The only movement you can take during a full attack is a 5-foot step. You may take the step before, after, or between your attacks.

If you get multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest. If you are using two weapons, you can strike with either weapon first. If you are using a double weapon, you can strike with either part of the weapon first.

Deciding between an Attack or a Full Attack: After your first attack, you can decide to take a move action instead of making your remaining attacks, depending on how the first attack turns out and assuming you have not already taken a move action this round. If you've already taken a 5-foot step, you can't use your move action to move any distance, but you could still use a different kind of move action.


And Vital Strike says:
Vital Strike:
Vital Strike (Combat)
You make a single attack that deals significantly more damage than normal.

Prerequisites: Base attack bonus +6.

Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.


It actually kind of reads like you can open a full attack with Vital Strike and then complete the rest of your attacks in a full attack sequence as normal. Does anyone know if there's a FAQ or Eratta related to this?


SSalarn, when using the Full Attack action, you're not using the attack action. It's confusing, I know :( I've heard rumors of Paizo encouraging freelancers to not use the phrase attack action due to the confusion it generates.

In any event, here's JB on the topic.

Scarab Sages

Thanks for the link Cheapy!

Grand Lodge

@Ssalarn: There isn't. Every instance of a feat (like Cleave) that allows you to do something as part of an attack action does not allow you take your normal iterative attacks.

An attack action is a standard action. A full attack is a full-round action. What the full attack option lets you do is declare a full attack, hit a bad guy once, drop him and then realize you don't need to full attack so you (retroactively) convert it to an attack action.

If you declare a full attack, you cannot use Vital Strike because Vital strike is only useable as part of an attack action.


Velcro Zipper wrote:
My read on it is that the swift action only covers the cloth transforming and a standard or full attack is still needed to cover any actual attacks made. i.e. you could harden a scarf as a swift action and then use a standard to vital strike with it, but you could not vital strike with a sword and then attack with the scarf as well.

It's all a swift action. The scarf hardens, then "Make a melee attack roll against a creature within 30 feet" then after that attack it turns back to normal.

You can't full attack with it, you can't vital strike or cleave or charge with it. Just a swift, single attack, and it's done.

Liberty's Edge

I see. I've yet to see anyone use it so I'm not so familiar with Steel Scarf.


Thorkull wrote:
Every instance of a feat (like Cleave) that allows you to do something as part of an attack action does not allow you take your normal iterative attacks.

Cleave is not an attack action, it's its own specific standard action.

Ssalarn wrote:
It actually kind of reads like you can open a full attack with Vital Strike and then complete the rest of your attacks in a full attack sequence as normal.

There's a thread on it here: Can you cancel a full-attack?

If you make a full attack, and you "resolve" your situation after that first attack in your sequence (say, that first attack drops the foe)... only a hard-ass GM who's probably never played the game on the other side of the screen would say that you can't stop and do something other than complete your attack... even if you HAD done a flurry of blows. I mean... think it through. The difference between making 1 attack and moving and making only the 1st attack of a flurry of blows and then moving is that you may have made that one attack at a penalty to your roll. That's hardly unbalanced, in my book. Manyshot, on the other hand... that's a different story. In my book... as long as your attack was something that was a net "LESS" than a standard attack... I'm okay with letting a character move after that. Manyshot is hardly "LESS."

What I'm saying is that it's a case-by-case basis. GMs need and should be able to make those decisions without paralyzing the game by worrying about what the rules want.

Scarab Sages

Thanks Grick. I was just pointing out that it specifically says in the Full Attack action that you can make your first attack, and then decide to either finish your attack sequence or take a move. Cheapy pointed out that you're still initiating the full attack action, it's just in resolving it that things play out. So you don't delcare attack, and then roll into full attack, you declare full attack, and have the option to move instead of taking your remaining attacks after your first strike resolves if the situation changes.


Ssalarn wrote:
So you don't delcare attack, and then roll into full attack, you declare full attack, and have the option to move instead of taking your remaining attacks after your first strike resolves if the situation changes.

Correct, though be aware the intent is not for people to cheese the system by benefiting from this (like Manyshot), it's to just not hose someone who dropped the enemy and would otherwise be stuck.


OK maybe I should make this its own post ,

Without getting to far into the weeds . Can you vital strike with your great sword then make a attack with your steel scarf ? Normally you can open up a vital strike thread and post a NO without reading it and you would right . Lol but this one I have never seen before .

Scarab Sages

qutoes wrote:

OK maybe I should make this its own post ,

Without getting to far into the weeds . Can you vital strike with your great sword then make a attack with your steel scarf ? Normally you can open up a vital strike thread and post a NO without reading it and you would right . Lol but this one I have never seen before .

Yes. The Vital Strike is it's own standard action, and then the steel scarf is a separate swift action.


qutoes wrote:
Can you vital strike with your great sword then make a attack with your steel scarf ?

If you have a swift action left, and nothing else preventing you from using the ability, then sure.

Just like you can full-attack then use the scarf, or whirlwind attack then use the scarf, or cast fireball then use the scarf.

It's just a swift action that lets you make an attack. It won't benefit in any way from the Vital Strike you used earlier.


...and this is why Paizo really needs to do a FAQ on this subject...
(AT LEAST a FAQ if not Errata to make the RAW itself clear and non-contradictory)


Here's a post by Jason Bulmahn specifically stating that an "attack action" is a standard action, specifically regarding Vital Strike:

http://paizo.com/forums/dmtz1grg?Charging-with-a-Vital-Strike#22


The text isn't actually contradictory. It just takes a somewhat legalistic reading of it. The attacks in a full attack aren't called attack actions...it's just an issue of poor terminology.


The only question really worth asking is what other actions can you do with a vital strike ?

instead of listing everything we can't do. Anyone care to throw out things you can do because that seems to be the smaller pool.

Scarab Sages

Phasics wrote:

The only question really worth asking is what other actions can you do with a vital strike ?

instead of listing everything we can't do. Anyone care to throw out things you can do because that seems to be the smaller pool.

Swift actions, move actions, free actions..... And that's about it.


There are a few barbarian feats that work with it.

Basically, search the PRD for "attack action".


Cheapy wrote:
The text isn't actually contradictory. It just takes a somewhat legalistic reading of it.

Sure. The Attack Action is it's own thing.

And the rules for Unarmed/Natural Attacks/Shooting into Melee/Criticals are sub-options for just the Attack Action.
Legalistic readings cut both ways.
(those all clearly belong under the 'attack roll' section, I'm guessing Paizo refuses to Errata it because of their self-chosen, and contrary to guidelines other PRPG licencors must follow, 'rule' regarding the holiness of page # references)


It works great with Sunder, which is nice for getting thru Hardness.


power attack ,Deadly aim .


I have a question regarding vital strike I know you multiply the weapon damage. Do you also multiply strength damage or does that only get added once ?


Just once. You only multiply the weapon die damage. So a 1d8 longsword does 2d8, then you add in all the other bonuses and other damage that you might have (e.g. sneak attack)


I believe the only instance of not only weapon damage being multiplied is.
Bloodied Arcae Strike was it? That is a bloodranger only thing, and multiplies arcane strike only.

Liberty's Edge

Mythic vital strike does muktiplemother bonuses if I recall correctly.


Vital Strike feats make the unarmed Monk less sucktastic when unable to use Flurry. Makes the whole "move + attack" thing look not so bad when your 20th level monk can move 90 feet and deliver 8d10+9+STR with a stunning fist (Fort20+WIS).

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