thanks for the advice... but for me 3,5 km a day is too little a distance... also, this way, the number of random encounters is destined to grow a lot and the the exploration of just a quadrant would take weeks, crawling six squares in a day... uhmm I need to think it over a little more. Ah, what you think about horse survivability? Seems to me a horse cannot survive a Bone Storm cause suffocation. How could a party keep alive a horse each and themselves? (without counting the damage from the storm and the acid rains...)
Hi everybody, I'm about to begin DMing Slumbering Tsar and I'd like some clarifications. The book states that the Desolation spans 50 miles north-soouth and 70 miles east-west (pag. 35)... but looking at the overall map of the Desolation it seems exactly the opposite (the esat-west span seems shorter than the north-south span). Also, the maps of the single quadrants are roughly 15 miles north-south and 12 miles or so East-West. I really cannot measure distances and time traveling. Are the distances at page 35 (50x70 miles) the right ones or I should just look the quadrants scale? Also in the arsh environment of the Desolation, what's the travelling rate? 12 miles a day for a band of adventurers with 30' mv.? Less? And on the main road? If I take the quadrant indication right, a party could traverse a quadrant in only two days, maybe three... Am I getting this right? Thanks and sorry for the rant.
My players will start at level 1, at the ferry... probably but I have not decided how they arrive at the ferry in the first place... maybe on a boat along the river, or by the road from the north. It would help knowing the location of major cities around the Rappan Athuk area. Is it Bard's gate to the west/south-west? Maybe Endhome is north. Uhmm
I got this situation:
Thanks in advance for any insight...
@Bill
I want to pay (for oversea delivery to Italy), but I can't because there are no buttons and no links. Should I wait till someone answer me via email? Sorry, I know Frogs are very busy right now...
My players intend to use the conjured horse from the 1st level spell Mount for something other than simple travel. - Summon and send it running in dungeon corridors or caverns to activate traps and lure monsters. - Making it run wildly with a slap to explore dark places with a magical light on the saddle. - observe reactions from a distance, while the horse fall victim to varous hazards... I think you got the point. Is it a correct use of the spell? Yes, it's a smart and lateral thing to do... but I'm just a bit suspicious about this use, because it's not like the spell was intended. Should I permit everything? Or maybe the horse would behave badly? I do not know... any advice?
Cheapy wrote: Check out this page! OK, thanks! ... maybe also Constructs shouldn't be subject to crits and precision attacks?
Sorry to bother on topics I bet were explained a long time ago...
1. Is there a complete list of creature (maybe creature types) that are not subject to Sneak Attacks? 2. Is there a similar list of creatures that are not subject to criticals? Sorry for my poor english
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