So one of my groups is going to be doing a one "shot" game that is going to be a old west setting. Rules are any non 3rd party race and class allowed. Advanced firearms and they are common. The party is going be the town Sheriff and deputies at 7th level. I don't think we are going to level so build should reflect that.
I basically don't want be a gunslinger but want make something that fits the setting and will be fun to play. Does not need to be super optimize but effective in combat and have a fun idea it is build around.
Just looking for people to throw out some fun ideas. I don't need full builds I can do that myself.
Just seems around 10th level burn starts getting really bad. Disintegrating Infusion as a example cost 4 burn. Even if you gather for a full round that is 2 burn (24 damage at 12th level) for a disintegrate that a 12th level wizard can cast a few times without anything but using up those spell slots.
The Elemental Defense are set up to always use burn with them. So every morning you are starting the day off with one level worth of HP less then every char in the party.
I just don't see how having their blast makes up for always being down 10% - 40% of you total HP.
Way back in 2ed. We had younger kid that was friend of a family thing that wanted to play with us.(we were in our mid 20s and he was 16 or so) He played a Halfling thief and stole from the party. I was playing a Bugbear Fighter that saw him take the item. I told him to give me the item and he lied and said he did not steal it. So my bugbear killed him and took the item back. Being a Bugbear my thought was he was there to find traps for the party... So I tied his body to a 10' pole and use it to open doors and pushed it a long the hallways in front of me to trip traps. He ending up being a pretty good friend of mine over the years and we still laugh over it to the day.
Wow please never let me be on a jury with you guys. Everyone is going to die of old age. BBT sometime you have to just step back and see where everyone stands. Forget I said anything and go back to the pointless back and forth. Please make sure to add the same points over and over again. At this point no one is going to change anyone ones view. /shrug
Try building out a slayer 6 level crimson assassin x level. Seems to fit books wetboy mold. Assassins that use magic to help them fight and hide. Sawtooth sabers ftw BTW. You can use the ranger style to keep you Dex down and str higher chr. Only needs to be 13 to cast up to 3rd level spells. Crim. Assassins spell list is pretty good .
Play it as you and your GM wants to.
If you don't want to go the crit shocking grasp thing I would try a different archetype. Try staff magus or use a whip and try being battle field controler . true strike plus a trip or disarm means you are going pull it off. Enlarge person plus whip means you can trip or disarm it a big area protecting everyone around you.