
Talynonyx |

Hey there Everybody,
I was wondering why the new preview thread was not getting too many posts, now I see why. As with all of our major book releases, I ask that folks who have gotten their PDFs early refrain from posting who sections of text. You can answer questions and summarize bits, but lets not spoil the entire book before the release date.
Thank you. And I am glad it looks like most are really happy with what they are seeing in Ultimate Combat.
Jason Bulmahn
Lead Designer
Paizo Publishing
Process my order or the... the... umm... *looks for something suitable* or the ogre gets it! *takes Ogre hostage*

Cheapy |

Hey there Everybody,
I was wondering why the new preview thread was not getting too many posts, now I see why. As with all of our major book releases, I ask that folks who have gotten their PDFs early refrain from posting who sections of text. You can answer questions and summarize bits, but lets not spoil the entire book before the release date.
Thank you. And I am glad it looks like most are really happy with what they are seeing in Ultimate Combat.
Jason Bulmahn
Lead Designer
Paizo Publishing
Sorry, and will do!

Cheapy |

Cheapy wrote:Thanks! What are the prereqs, btw?Xykal wrote:Someone mentioned "whip mastery" earlier. Please elaborate! Thanks! =)It makes whip builds viable. And turns it into a minor version of the 3.5 spiked chain.
Just weapon focus and some BAB.
One thing I find really cool is that Teamwork Feats don't necessarily need a teammate to have the feat now. A few of them just require you to have them, but it works off of teamwork!

Cheapy |

Oh, archetypes, not alternate class features?
Crusader was mentioned above, use the Search this Thread box for that one.
Divine Strategist only gets one domain, but gets bonuses to Init, and gives those to allies as well. They can help other casters out with Aid Another, and they get some minor bonuses when flanking or AoOing.
Evangelist is pretty much a divine bard. Can't spontaneously cure / inflict, but can spontaneously cast other spells from a list. Gets some bardic performances.
Merciful Healer can infuse their Channel Energies with the Mercies of Paladins, or can reroll 1s on channel energy. They must take the Healing domain, and must only use channel energy to heal.

Cheapy |

Cheapy wrote:Oh, archetypes, not alternate class features?Ya, my bad....thanks though!
Does the evangelist have a group of known spells then, like a bard? Do they have domains?
And does the Merciful Healer get another domain besides just Healing?
Evangelist gets one domain. Merciful Healer just gets Healing.
Spellcasting for Evangelists is unaffected. Still the normal way of casting for clerics.
Krispy: The spontaneous spellcasting is from a specific list that all deals with spells that deal with voice, such as Command, suggestion, and geas/quest.

Quandary |

"Perfect Strike (Ex): At 4th level, when a kensai hits with his chosen weapon, he can spend 1 point from his arcane pool in order to maximize his weapon damage. Don’t roll for damage—the weapon deals maximum damage. This affects only the weapon’s base damage dice, not additional damage from sneak attack, magical weapon properties,
spellstrike, or critical hits. If the kensai confirms a critical hit, he can instead spend 2 points from his arcane pool to increase his weapon’s
critical multiplier by 1. This ability replaces spell recall."
Why oh why did they give this ability the exact same name as the Monk Weapon Feat? And they even do awfully similar things, this doing max damage/increasing crit multiplier, the Feat taking the highest of two re-rolls for to-hit. And they`re both `asian` focused, kensai and monk... 8-/ ????

Cheapy |

Cheapy wrote:Why oh why did they give this ability the exact same name as the Monk Weapon Feat? And they even do awfully similar things, this doing max damage/increasing crit multiplier, the Feat taking the highest of two re-rolls for to-hit. And they`re both `asian` focused, kensai and monk... 8-/ ????"Perfect Strike (Ex): At 4th level, when a kensai hits with his chosen weapon, he can spend 1 point from his arcane pool in order to maximize his weapon damage. Don’t roll for damage—the weapon deals maximum damage. This affects only the weapon’s base damage dice, not additional damage from sneak attack, magical weapon properties,
spellstrike, or critical hits. If the kensai confirms a critical hit, he can instead spend 2 points from his arcane pool to increase his weapon’s
critical multiplier by 1. This ability replaces spell recall."
I have noticed a fair number of Namespace Collisions in Ultimate Combat...

Cheapy |

Brief overview of the magus archetypes, maybe one-liners.
I get a sense of kensai already.Also, if there are any archetypes that cannot be combined with the bladebound archetype. For example, can kensai and bladebound be used together?
when I spent two seconds checking earlier, it seemed like they could.

Cheapy |

I'm curious about the Bard archetypes...I've gotten a good awesome picture of the Archaeologist, but there was talk of Dervish?
Daredevils trade out Inspire Courage to eventually give +4 to AC / reflex, and +8 to dex skills. Some other bonuses that involve defenses.
Dervish: Very cool. Their performances are modified, and only affect themselves. They move fast, use Perform(dance) to great effect (can use it in place of Acrobatics), and perhaps best of all, get a combination of Spring Attack and Pounce. Eventually, they can do something that's a combination of Spring and Charge. When I explain it here, it'll seem odd that you get the Pounce like ability before the Charge one, but it makes sense.
Magus descriptions:
Kensai: covered in detail before.
Myrmidarch: Ranged magus. Get lots of fighter abilities, lose spell combat.
Skirner: Shield users. They're really good at using them shields!
Soul Forger: touched on before, but they're good with crafting their own items and repairing items.

B0sh1 |

Magus descriptions:
Kensai: covered in detail before.
Myrmidarch: Ranged magus. Get lots of fighter abilities, lose spell combat.
Skirner: Shield users. They're really good at using them shields!
Soul Forger: touched on before, but they're good with crafting their own items and repairing items.
Thanks Cheapy. Ranged magus, interesting. I totally didn't see a shield using magus, I thought it was in reference to Skirnir from Norse mythology that used sword and wand.

Ravingdork |

Going to spend the night at a friend's house who just got the PDF. He said he'd allow me to peer through it for a few hours (he's already skimmed most of it and is going crazy without anyone to talk to about it).
So...
:P

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Cheapy wrote:
Magus descriptions:
Kensai: covered in detail before.
Myrmidarch: Ranged magus. Get lots of fighter abilities, lose spell combat.
Skirner: Shield users. They're really good at using them shields!
Soul Forger: touched on before, but they're good with crafting their own items and repairing items.
Thanks Cheapy. Ranged magus, interesting. I totally didn't see a shield using magus, I thought it was in reference to Skirnir from Norse mythology that used sword and wand.
It is in reference to the same Skirnir, who in some references is described as Frey's "shieldbearer." Yeah, it's pretty thin, and Skirnir was really more of an emissary for Frey than a battle companion, but I liked the sound of the name so... there it is. :)

B0sh1 |

B0sh1 wrote:Ok, one other item. I am currently playing a 2 handed - power attacking fighter type, any stand-out feats or any more feats chaining off of power attack?Are you a Barb?
And yes.
Nope, Tiefling fighter in Council of Thieves AP, basic Falchion power attack, crit focused build.

Cheapy |

Cheapy wrote:Nope, Tiefling fighter in Council of Thieves AP, basic Falchion power attack, crit focused build.B0sh1 wrote:Ok, one other item. I am currently playing a 2 handed - power attacking fighter type, any stand-out feats or any more feats chaining off of power attack?Are you a Barb?
And yes.
It would appear that there isn't much for you. It seems like a goal of the book was to buff the non-2 handers. None of the feats in the table jumped out at me, other than the Finishing Moves.

Cheapy |

Ah no worries Cheapy, appreciate the info thus far. Magus is my back up plan and I have a couple other characters in mind. My gaming group is super stoked for this book as we have a monk, inquisitor, rogue/fighter, oracle of metal and myself as our current party so we're heavy on the martial side.
I think that party composition calls for a Bard :p
A human arcane duelist that uses the Whip Mastery feats and Greater Trip could work really well with that. Buff the physicals up, threaten a huge area, trip a lot of people, provoking AoOs for your teammates and yourself. Quite feat intensive though (Weapon Focus, WM, Imp WM, Combat Expertise, Imp Trip, Greater Trip).

Ravingdork |
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Just read the martial artist archetype for the monk. A more realistic down to earth martial artist that can be of any alignment? I love it!
Traveler: Who are you?
Martial Artist: I'm a martial artist.
Traveler: Oh, one of them mysterious monks from the mountain?
Marital Artist: No. Just a martial artist.
:D

Dorje Sylas |

Just read the martial artist archetype for the monk. A more realistic down to earth martial artist that can be of any alignment? I love it!
Traveler: Who are you?
Martial Artist: I'm a martial artist.
Traveler: Oh, one of them mysterious monks from the mountain?
Marital Artist: No. Just a martial artist.:D
So perfect for all those NE Footsoldiers ?

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mdt wrote:That's good to know. The rogue in my group will be very happy to hear that. I had them encounter a ninja and it just left the player of the rogue wanting some of those Ninja tricks so bad.voska66 wrote:So does the Ninja archetype still make the rogue obsolete? That was our experience in the Playtest.Nope. Rogues can take Ninja tricks (after they take a talent to get a ki pool), and Ninja can take Rogue Talents.
The only real differences I've spotted so far is Trap Sense and Evasion. Ninjas get Knowledge (nobility). Otherwise, it's basically the same class.
I tend to think the rogue got majorly shafted since ninja is better at offense, and can take all of various rogue tricks. I don't think evasion and trap sense overcomes the ki pool giving the ninja tons of new options.
I suppose the ninja needs CHA for MAD problems, but the ninja is basically rogue + ki + more offense.
Samurai is so much better than cavaliers it's not even funny.

mdt |

Ravingdork wrote:
Traveler: Who are you?
Martial Artist: I'm a martial artist.
Traveler: Oh, one of them mysterious monks from the mountain?
Marital Artist: No. Just a martial artist.
Traveler: What's the difference? Can you even do kung-fu?
Marital Artist: *punches fool*
Traveler: Hah, I am wearing Adamantine fool!
Martial Artist: <stares> <sunders Adamantine Armor>Traveler: AHHHHH!!!!! NO! MY PRECIOUS!

Matt Stich |

Cheapy wrote:explain that one :-)Derek Vande Brake wrote:You can do the same with a straight alchemist! :DSo I just have to be sure I have this right...
I can make a Titan Mauler / Martial Artist / Cleric of Gorum, and flurry of blows with dual wielded greatswords?
Take the Vestigial Arm twice, and you can dual wield 2 handers. awww yeah.

Quandary |

Prettty good... Though it sounds like the Titan Mauler/Monk/Cleric of Gorum combo out-does it by: using larger size Greatswords with reducing penalties,
and being able to use `Flurry 2WF` with -2/-2 penalties unlike regular 2WF`ing which suffers the bigger penalties for non-Light off-hand...
(though that may depend on whether Flurry needs multiple weapons or not)
It does feel like UC is making class choices much more complicated, or rather, allowing different paths to similar goals (but with differences).
I think that`s a good think over-all, without removing differences completely, but allowing flexibility in achieving character concepts/goals.

Cheapy |

Prettty good... Though it sounds like the Titan Mauler/Monk/Cleric of Gorum combo out-does it by: using larger size Greatswords with reducing penalties,
and being able to use `Flurry 2WF` with -2/-2 penalties unlike regular 2WF`ing which suffers the bigger penalties for non-Light off-hand...
(though that may depend on whether Flurry needs multiple weapons or not)It does feel like UC is making class choices much more complicated, or rather, allowing different paths to similar goals (but with differences).
I think that`s a good think over-all, without removing differences completely, but allowing flexibility in achieving character concepts/goals.
What Matt said. Also note that the Mutagen off sets the penalties a bit :) And with the Beastmorph archetype? You can grab pounce and other yummy things.

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To anyone that has had time to really look over the monk, martial arts, feats, equipment, and such:
Does it look like there are some options that can come together well to make a barehanded DEX > STR monk work pretty well?
Were any alternatives to the brass knuckles introduced that could apply to unarmed strike as a whole while retaining the flavor of a barehanded monk?
Do any of those martial arts involving energy attacks have anything fitting the general flavor of a Hadoken, without any alignment baggage? For example, Efreeti Style has cones mentioned upthread, but does it have anything more projectile-ish? And is it alignment flavored after Efreeti or is it completely clean?
It's hard to wait until next Thursday. :) Thanks for the Style synopsis Hida!

Jeranimus Rex |

To anyone that has had time to really look over the monk, martial arts, feats, equipment, and such:
Does it look like there are some options that can come together well to make a barehanded DEX > STR monk work pretty well?
Were any alternatives to the brass knuckles introduced that could apply to unarmed strike as a whole while retaining the flavor of a barehanded monk?
Do any of those martial arts involving energy attacks have anything fitting the general flavor of a Hadoken, without any alignment baggage? For example, Efreeti Style has cones mentioned upthread, but does it have anything more projectile-ish? And is it alignment flavored after Efreeti or is it completely clean?
It's hard to wait until next Thursday. :) Thanks for the Style synopsis Hida!
Honestly (Whith the exception of an alignment less Hadoken [though Ki arrow might actually be good enough as a step in]), I'm 100% ok if that doesn't end up in the book.
This is chock full of cool flavor and concept stuff that I don't mind the majority of my monks are beffy as opposed to nimble.

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Sooo, I was supposed to not return to this thread, but after an arduous time of "(125 unread)" burning a hole in my brain, this happened. Not my fault, honest...
I've had a pretty swell character idea - an undead hunting ex-conman who works for a local church - and am curious about the sanctioned rogue. A summary would be much appreciated!
And that Tiger style, what kind of prequisities does it have? Does the Power Attack malus to armor class migitation come up with the last style feat or earlier? There's a struggling alchemist who could really use that thing.

Laithoron |

So tonight I got an IM from one of my PbP players informing me that my favorite character was on page 33 of UC. After doing a 'WTF', I checked my email, found my shipping notification and got downloading.
Two minutes passed...
.
.
.
I have to say I absolutely LOVE the illustration of the bard! :D If she didn't have the freaky alien/Golarion-elf eyes and had wavier hair she would look just like my favorite character. Her her attitude, figure, choice of weaponry, and sense of style are all spot-on!
Of course, if she were she from Golarion, I suppose her eyes would look like that. She also changes hair styles enough that that can basically be overlooked or explained as a prestidigitation. Sooo yeah, thanks Paizo for the gorgeous character artwork! If I wasn't already a subscriber I'd have definitely bought the book just for such a keepsake! :)
Seriously, I'm having an epic-level nerdgasm right now. I showed the pic to the local group I was GMing for tonight (they've know Alis quite well for several years) and they all started asking if the devs read my PbP or not! XD