Cosmo Director of Sales |
Sara Marie |
Was this in error?
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edit: ninja'd >.>
Cheapy |
Cheapy wrote:Was this in error?The PDF has not been released.
However, as a subscriber, you get access to the PDF when your subscription order is processed. So, you do have access to the PDF, but it is not yet released.
Thanks,
cos
I realized this after the fact. Thanks for the speedy response!
Cheapy |
Ok..another bit..Do Monks get love? HEck do martial Chars get love..feat-wise?
Oh god yes.
@mark: Trades out trapfinding for bonuses on Sleight to hide light blades, does more damage with dagger-like weapons on sneak attacks (d8s) and less on non-dagger (d4). Gets bonuses to AC vs light blades.
There is a good mix of all types of weapons.
Cheapy |
From Cheapy's description, I like the flavor of the Luring Cavalier, but what do the other Cav archetypes do? I always just kinda glanced over the cavalier, not just because of the mount. Does this make Cavs interesting?
Beast Rider: Ever wanted to charge from a T-Rex? Now you can.
Emissary: Focuses on speed, gaining a lot of bonus feats (mounted combat, mobility, trick riding, mounted skirmisher), but gives up Tactician and Banner. They can also hit two enemies on a charge, but take penalties on the second target (aka the target you normally would only attack).
Gendarme: Replaces tactician, and gains expanded bonus feat list. It looks like they also get quadruple normal damage at level 2 with a lance when charging: "this damage includes all increases from the Spirited
Charge feat and from the use of a lance."
Honor Guard: Modifies the Challenge and gives up some of the Charge abilities, but gets bonuses to protecting someone.
Musketeer: Gets a gun. No mount. Gets Rapid Reload free, and can eventually reload firearms as a free action when challenging.
Standard Bearer: Bonuses to Banner, gets delayed Mount.
Strategist: Improved Tactician, that can last for at least 10 minutes eventually. Can also cancel the teamwork feats of enemies, eventually.
I'm fairly happy with these guys, just sad there is no Hound Master :)
chavamana |
1 person marked this as a favorite. |
So many feats. I think there is just about something for everyone at quick perusal. Much, much love for monks.
Slightly sad that for my maritally inclined sorcerer I only saw one feat for them... and it doesn't work for her bloodline. But the combat style feats are very fun.
Mark Sweetman |
@mark: Trades out trapfinding for bonuses on Sleight to hide light blades, does more damage with dagger-like weapons on sneak attacks (d8s) and less on non-dagger (d4). Gets bonuses to AC vs light blades.
Many thanks Cheapy, truly you are a god amongst men.
I'll second the humble begging for info on the barbarian archetypes, and am curious about the skirnir magus - is it a wand wielding magus archetype?
KrispyXIV |
So many feats. I think there is just about something for everyone at quick perusal. Much, much love for monks.
Slightly sad that for my maritally inclined sorcerer I only saw one feat for them... and it doesn't work for her bloodline. But the combat style feats are very fun.
Anything for finesse builds? A less restricted Dervish Dance, maybe?
Any possibility for a quick summary of Dervish Dancer?
Cheapy |
Hi Cheapy
Flavourwise what do the scarred Rager, Armoured Hulk and Wild Rager (shapechanging?) offer? I am most curious since until now everyone goes invulnerable rager.
scarred: Resistances to common conditions, bonuses to intimidate.
armored: Move faster in heavy / medium armor, gains heavy armor, get some defensive buffs.
wild rager: Heavily inspired by 3.5 barbarian, where when you kill someone you need to make a save or be confused (as the spell), and you can't quite raging when you're confused by this. Also, you attack the nearest dude. Can take an extra attack at highest bonus (stacks with haste!), but takes -2 to hit and -4 to AC until next turn. Can reroll saving throws of mind-affecting spells next turn and go into rage. This one seems quite good. But it needs as many +Will Save bonuses as it can get! The DC for not being confused is 10+barbarians level (!!!)+ mCha.
Matt Stich |
Matt Stich wrote:From Cheapy's description, I like the flavor of the Luring Cavalier, but what do the other Cav archetypes do? I always just kinda glanced over the cavalier, not just because of the mount. Does this make Cavs interesting?Beast Rider: Ever wanted to charge from a T-Rex? Now you can.
Yes, Yes I have.
Emissary: Focuses on speed, gaining a lot of bonus feats (mounted combat, mobility, trick riding, mounted skirmisher), but gives up Tactician and Banner. They can also hit two enemies on a charge, but take penalties on the second target (aka the target you normally would only attack).Gendarme: Replaces tactician, and gains expanded bonus feat list. It looks like they also get quadruple normal damage at level 2 with a lance when charging: "this damage includes all increases from the Spirited
Charge feat and from the use of a lance."Honor Guard: Modifies the Challenge and gives up some of the Charge abilities, but gets bonuses to protecting someone.
Musketeer: Gets a gun. No mount. Gets Rapid Reload free, and can eventually reload firearms as a free action when challenging.
Standard Bearer: Bonuses to Banner, gets delayed Mount.
Strategist: Improved Tactician, that can last for at least 10 minutes eventually. Can also cancel the teamwork feats of enemies, eventually.
I'm fairly happy with these guys, just sad there is no Hound Master :)
Emissary sounds really good, Gendarme is perfect for a friend of mine's character, Honor Guard sounds difficult to pull off, Musketeer sounds awesome for duels, Standard Bearer+Bard=party happiness, Strategist sounds very situational
Cheapy |
chavamana wrote:So many feats. I think there is just about something for everyone at quick perusal. Much, much love for monks.
Slightly sad that for my maritally inclined sorcerer I only saw one feat for them... and it doesn't work for her bloodline. But the combat style feats are very fun.
Anything for finesse builds? A less restricted Dervish Dance, maybe?
Any possibility for a quick summary of Dervish Dancer?
I haven't digested all the feats yet (only read the table), but Dervish Dancer...
This one is real cool. Gives up teh ability to affect allies with their performances. But they can get some sort of mix between Pounce and Spring Attack, moving around getting full attacks, but needs to move 5' between each attack. Provokes AoOs. Plus moves up to 30 feet faster (enhancement bonus).
Cheapy |
Cheapy wrote:@mark: Trades out trapfinding for bonuses on Sleight to hide light blades, does more damage with dagger-like weapons on sneak attacks (d8s) and less on non-dagger (d4). Gets bonuses to AC vs light blades.Many thanks Cheapy, truly you are a god amongst men.
I'll second the humble begging for info on the barbarian archetypes, and am curious about the skirnir magus - is it a wand wielding magus archetype?
Shield user! They're real good with shields, but have diminished spellcasting. Also gets Arcane Bond, but must be shield.
Reckless |
I haven't digested all the feats yet (only read the table), but Dervish Dancer...This one is real cool. Gives up teh ability to affect allies with their performances. But they can get some sort of mix between Pounce and Spring Attack, moving around getting full attacks, but needs to move 5' between each attack. Provokes AoOs. Plus moves up to 30 feet faster (enhancement bonus).
Which could be quite fun with Panther Style Feats and Improved Unarmed attacks.
Cheapy |
Cheapy wrote:Which could be quite fun with Panther Style Feats and Improved Unarmed attacks.
I haven't digested all the feats yet (only read the table), but Dervish Dancer...This one is real cool. Gives up teh ability to affect allies with their performances. But they can get some sort of mix between Pounce and Spring Attack, moving around getting full attacks, but needs to move 5' between each attack. Provokes AoOs. Plus moves up to 30 feet faster (enhancement bonus).
I hadn't seen that before, and my god you're right. That would be incredible. My jaw actually dropped!
KrispyXIV |
Cheapy wrote:Which could be quite fun with Panther Style Feats and Improved Unarmed attacks.
I haven't digested all the feats yet (only read the table), but Dervish Dancer...This one is real cool. Gives up teh ability to affect allies with their performances. But they can get some sort of mix between Pounce and Spring Attack, moving around getting full attacks, but needs to move 5' between each attack. Provokes AoOs. Plus moves up to 30 feet faster (enhancement bonus).
Oooooh, this is just mean :P
Alluding to mysterious awesome things? Gah!
Cheapy |
Kusarigama... What is it made like?
Looks good, man.
Kusarigama (sickle and chain)
12 gp
1d2/1d4 1d3/1d6
×2
—
3 lbs.
S or B
double, monk,
reach, trip, grapple
Trip and grapple work on the off-hand weapon it looks like. Looks like the ball portion has 10' reach, but it's not mentioned in the stat blocks.
Endoralis |
Endoralis wrote:Kusarigama... What is it made like?Looks good, man.
Quote:Trip and grapple work on the off-hand weapon it looks like. Looks like the ball portion has 10' reach, but it's not mentioned in the stat blocks.Kusarigama (sickle and chain)
12 gp
1d2/1d4 1d3/1d6
×2
—
3 lbs.
S or B
double, monk,
reach, trip, grapple
Hoho, I know character thats picking that up *fistpump*
Cheapy |
What exactly does the ragechemist do? And I'm guessing the Beastmorpher is a wildshape-type deal? lots of transmutation stuff?
Beast: gain Alter Self when using mutagen, also Beast Shape I and eventually Beast Shape 2 and finally BS 3. Can haz pounce? Yes. Yes can haz.
Rage: More powerful mutagen, but every round they take damage, they must make a Will save or lose intelligence. If int hits 0, they are comatose. Eventually their mutagen will give... +6 str, +6 Natural Armor, and +2 constitution. But also takes penalties to dex.