Ultimate Combat Weapon Wishlist


Product Discussion

1 to 50 of 68 << first < prev | 1 | 2 | next > last >>

So, assuming that Ultimate Combat has an equipment section with some weapons (a fair assumption being that we know there'll be Katana and the like in there), what five weapons would you most like to see included in the list?

My list:

Fencing Foil (For YEARS I've really yearned to see stats for both the lethal and non-lethal versions!)
Gunsen (Who wouldn't want a folding war fan!)
Kusarigama (I'd VERY much like to see stats for both the weighted end style and double kusarigama!)
Nagamaki (Who needs more polearms? I DO! I mean a sword on a stick is my kind of FUN!)
Tomahawk (Both as a hand ax and a thrown weapon, though I could SWEAR this was somewhere in PFRPG already...)

That's just my two cents, please let me know what you'd like to see!

Thanks!

A few weapons almost made my list, here they are:

Atlatl (as both a club-like weapon and a spear thrower...)
Iklwa Spear (a short spear renowned for it's razor sharp blades effective for both thrusting and slashing!)
Multi-barreled firearms (two- and four- barreled pistols and double guns... Maybe with useful shotgun spread rules...)


More Simple weapons = NO I AM NOT SPENDING A FEAT for an Exotic weapon !!

Small rocks for throw range weapons
Large rocks for bashing creatures with.

Rules for using bone weapons = My druid wants to use dead animal bones to make weapon out of, like real world people use to do. (ps = animal bones do not freeze in cold climates, like metal weapons do).


A fencing foil is just a nonlethal rapier. Its the same as a training sword.


Zweihander.
Counts as a greatsword, but if you take the EWP, you gain more AC with shield of swings and combat expertise (say, +50% bonus, or a flat +2), get a +2 to sunder, and counts as polearm versus charges.


For the record, as a fencer (or at least someone who took fencing lessons for all of Junior High, High School and College, but hasn't fenced for a decade or more) a fencing foil is WAY more accurate, and does WAY less damage than a rapier... A rapier is honestly 10 times as wide, and at least three times heavier than you'd expect even a heavy foil to be...

Two other weapons which nearly made my list:

Executioner's Sword
Shotput (throwing a large metal ball should be fun!)

@Oliver Yeah, I would GREATLY like to see some additional weapon materials... That could be awesome!


Kaiyanwang wrote:

Zweihander.

Counts as a greatsword, but if you take the EWP, you gain more AC with shield of swings and combat expertise (say, +50% bonus, or a flat +2), get a +2 to sunder, and counts as polearm versus charges.

Zweihänder (thats how it's written) it's only the german word for Greatsword.

If you translate it, it only means two-handed (weapon), so if you want a "Zweihänder" user simply the greatsword, no need to put some extra boni in it.


Another variant of the Greatsword (also called "Zweihänder" or "Bihänder" in germany) is the
Flame-bladed sword ;see picture


Tryn wrote:
Kaiyanwang wrote:

Zweihander.

Counts as a greatsword, but if you take the EWP, you gain more AC with shield of swings and combat expertise (say, +50% bonus, or a flat +2), get a +2 to sunder, and counts as polearm versus charges.

Zweihänder (thats how it's written) it's only the german word for Greatsword.

If you translate it, it only means two-handed (weapon), so if you want a "Zweihänder" user simply the greatsword, no need to put some extra boni in it.

True, and without the EWP the weapon would work like a normal greatsword. What I wrote above is a mechanical description of the specific weapon used by Landsknecht. The polearm thing, as an example, represents an alternative grip on the ricasso.

Quoting wikipedia:

Spoiler:

Quote:
Guards could be plain or ornate, while hilts usually ended with heart or pear shaped heavy pommels. Occasionally a blunted portion of the forte, the ricasso or Fehlschärfe (meaning “missing sharpness”) at the base of the blade allowed a hand to be placed below the lower guard to “shorten the grip” and make the handle like a polearm. This allowed the user to crudely repel a cavalry charge. The swords have hilt-mounted side-rings and enlarged cross-guards of up to 35 cm (14 in) across. Along the blade, some 10–20 cm (4–8 in) from the upper guard, Parierhaken (“parrying hooks”) shaped like lugs or flanges acted as a guard for the ricasso to prevent other weapons from sliding down the blade.

gromet wrote:

Another variant of the Greatsword (also called "Zweihänder" or "Bihänder" in germany) is the

Flame-bladed sword ;see picture

Yeah, that was the +2 to sunder ;)


i would love to see some more weapons that can be powered by things like the thunderstone presented in the Gnomes of Golorian.

honestly i would love to see some mechanical weapons, like the spring loaded gauntlet.

one thing i would like to see would be a weapon that grants a shield bonus even while you fight with it


From a more historical inspiration standpoint, I wish to see something to represent the basked hilt.

Maybe a bonus to combate expertise and fight difensively (more AC or less penalty to hit).


So, how do you think the following works for an untipped (lethal) fencing foil:

Fencing Foil:

Light Exotic Weapon

Cost: 50 gp
Damage: 1d2 (Small), 2d2 (Medium), 2d3 (Large)
Critical: 15-20/x4
Weight: 1 lbs.
Type: Piercing

Is this too ridiculous? The dynamic of it not work? I thought about making it a martial weapon, but with all of the years of practice it takes to become as accurate as is necessary to fence, I figure Exotic just makes more sense...

Please let me know what you think, and please submit some more weapons you'd like to see!


rg wrote:

So, how do you think the following works for an untipped (lethal) fencing foil:

Fencing Foil:

Light Exotic Weapon

Cost: 50 gp
Damage: 1d2 (Small), 2d2 (Medium), 2d3 (Large)
Critical: 15-20/x4
Weight: 1 lbs.
Type: Piercing

Is this too ridiculous? The dynamic of it not work? I thought about making it a martial weapon, but with all of the years of practice it takes to become as accurate as is necessary to fence, I figure Exotic just makes more sense...

Please let me know what you think, and please submit some more weapons you'd like to see!

Yeah. Way too strong there, the critical is way too good. Look at the longer run with improved crit hitting on 10-20 for x4 damage. At this point, just for flavor and balance and such I might sugggest just using rapier stats for a "combat foil" and make a blunted "practice foil" something like 1d2 x2 nonlethal with the whip restriction on attacking creatures with an armor bonus.

Mabey not 100% old world fantasy but I think they could have fun with the kerambit. Prob just a knife thet they make exotic and put some grapple rule on, but still.


rg wrote:


Critical: 15-20/x4

this cannot be serious ;)


How about:

Critical: 17-20/x2

Better?

Shadow Lodge

5 Exotic Weapons that are actually [worth a feat to use!


How about a lot of racial/cultural weapons, similar to how the Thrikreen of Darksun had the Gythka, Chatkcha, Kyorchka, Ko, Lajav, and the Zerka. That sort of racially devised uniqueness would add a huge level of coolness to the game. It would alos add another measure to differentiate between being human and non-human.


Dragonborn3 wrote:
5 Exotic Weapons that are actually [worth a feat to use!

Aww come on, what more could you want after the falcata? In all seriousness though that would be quite nice. Mabey some more monk weapons too. Gets a little tiresome having temple sword being the suggestion I see for virtually every monk. I know, I know, they get flurry but does that mean they can't have nice things?

Mabey add in a "composite" styled crossbow set so that they would be seen as a less bad choice. Increase the reload time for inadequate strength instead of an attack penalty?

rg, it would be in line with the falcata's weapon budget, but I wonder if that is really something we want to encourage. I shudder to think of the implications on a new breed of x5, 19-20 x3, and 17-20 exotic weapons. Exotic Weapon Proficencey would become a must have feat if that happens.

other opinions and observatons:

Fencing Foil = Rapier and/or crappy nonlethal thing.
Gunsen = Club with the switchblade concealable bonus
Kusarigama = Probably will be a copy of the chain spear. Sure I would like reach on the chain, but not really expecting it will happen. At best it will be reach if the chain attack goes down to 1d4 or the ghastly 1d2.
Nagamaki = Glaive
Tomahawk = Axe, throwing
Iklwa Spear = Shortspear. The shortsword doesn't deal slashing either, even though it was used for it at times.

Rocks = Club. It even has a range listed already. Just size accordingly.

Zweihander = Greatsword. Honestly, it should be treated a little more like a polearm than it is though. Brace might be too good to give it, but then again it is the top of the line two-handed martial powerhouse. If someone wants to get an AC boost with the thing, there are feats and such already in place that do exactly that.

Atlatl is an interesting idea. Shortspear throwing but mabey with the max ten range increments like a bow or crossbow?

Bone rules. I remember they were in the DMG, but off the cuff it would be as wood or stone probably. Weight and druid use would be the only benefit, otherwise it would be worse equipment. Silver even gets penalties, I would expect bone to be as bad or worse outside of being used as a club.


I'd very much like to see several new materials also; bone, stone, chitin, rubber, maybe a new exotic metal as well, all come to mind! Anyway, what would you say a shotput would be? Simple? Martial? Exotic? What damage would you assume it'd do?

Liberty's Edge

Daniel Gunther 346 wrote:
How about a lot of racial/cultural weapons, similar to how the Thrikreen of Darksun had the Gythka, Chatkcha, Kyorchka, Ko, Lajav, and the Zerka. That sort of racially devised uniqueness would add a huge level of coolness to the game. It would alos add another measure to differentiate between being human and non-human.

This, seeing as how just about every race treats a weapon with the race's name in it as martial but there's only a handful of racially named weapons.


I would love to the cesta, you could call it something like a halfling battle sling. The Pelota, the rubber ball used with it in the sport of Jai Alai is called the most lethal ball in any sport. I imagine that's in no small part because it's being fired at over 170 mph. Imagine the damage a half pound lead or silver sphere would do. Heh heh, it actually makes that x4 crit on the old 3.5 halfling warsling seem reasonable.


How about a couple of options for javelins:

The "amentum," a leather strap that can be attached to a javelin at its point of balance - it would increase stability in flight and accuracy - used in ancient Greece and throughout Europe at various times.

The javelin sling, a specially crafted leather launcher which, like the atlatl, gave added force and range to a hurled javelin. For an awesome description of the use of this tool, check out Steven Pressfield's "The Virtues of War" and his description of the javelin-wielding Agrianes.

http://bit.ly/hmJBhl


rg wrote:

How about:

Critical: 17-20/x2

Better?

Nope. Just think about critical feats.


Kaiyanwang wrote:
rg wrote:

How about:

Critical: 17-20/x2

Better?

Nope. Just think about critical feats.

Also, a fencing foil was never meant to be lethal at all, it was a first blood dueling weapon.

The crit range should be 20 x2. the damage dice were right.


I would like to see the yo-yo. I have no idea on how it would be written up....but it was orginaly a weapon before it became a toy.

Shadow Lodge

John Kretzer wrote:
I would like to see the yo-yo. I have no idea on how it would be written up....but it was orginaly a weapon before it became a toy.

A yo-yo would be awesome!

Yo-yo(1d3 Small, 1d4 Medium, x2, 10ft, 1/2 lb, B) with a DC 10 Reflex save to catch/wind it back up on the return?


Please for the love of god make all the weapons martial.

In fact just remove exotic weapons from the game as a whole. Make them all martial or simple.

Dark Archive

With new weapons can you please update which Weapon Training groups they fall under? and maybe throw in the Adventurer's Armory weapons in there too?

thanks


Wolverine claws!


ProfessorCirno wrote:

Please for the love of god make all the weapons martial.

In fact just remove exotic weapons from the game as a whole. Make them all martial or simple.

so falcata and longsword in the same category ;)?


Kaiyanwang wrote:
ProfessorCirno wrote:

Please for the love of god make all the weapons martial.

In fact just remove exotic weapons from the game as a whole. Make them all martial or simple.

so falcata and longsword in the same category ;)?

Sure! Weapon choice in 3e is close to insignificant and, aside from a) being very high level and stacking crit-ables, b) wanting a weapon that trips/disarms/etc, or c) a finesse weapon, almost entirely up to personal taste.


ProfessorCirno wrote:
Kaiyanwang wrote:
ProfessorCirno wrote:

Please for the love of god make all the weapons martial.

In fact just remove exotic weapons from the game as a whole. Make them all martial or simple.

so falcata and longsword in the same category ;)?
Sure! Weapon choice in 3e is close to insignificant and, aside from a) being very high level and stacking crit-ables, b) wanting a weapon that trips/disarms/etc, or c) a finesse weapon, almost entirely up to personal taste.

Well wait. a 18-20/x2 weapon is not a 20/x4 one. Feats you take dictate the choose between specializing into a Bardiche or a Guisarme. IMHO this kicks in from level 1.

Now, I see that several weapons are more "boring". At high levels, d6 20/x4 and 18-20/x2 weapons are far more interesting than d8 20/x3 and d8 19-20/x2 weapons. Not every choice should be identical, but different, valuable choices would increase diversity.

This was my point 'though: if you put a d8 19-20/x2 weapon and a d8 19-20/x3 weapon in the same category, I guess we will not see so many people take the former. Assuming there are people using longswords already (and I'm pretty sure Falcata is the only DPR exotic used right now) :P


Kaiyanwang wrote:
ProfessorCirno wrote:
Kaiyanwang wrote:
ProfessorCirno wrote:

Please for the love of god make all the weapons martial.

In fact just remove exotic weapons from the game as a whole. Make them all martial or simple.

so falcata and longsword in the same category ;)?
Sure! Weapon choice in 3e is close to insignificant and, aside from a) being very high level and stacking crit-ables, b) wanting a weapon that trips/disarms/etc, or c) a finesse weapon, almost entirely up to personal taste.

Well wait. a 18-20/x2 weapon is not a 20/x4 one. Feats you take dictate the choose between specializing into a Bardiche or a Guisarme. IMHO this kicks in from level 1.

Now, I see that several weapons are more "boring". At high levels, d6 20/x4 and 18-20/x2 weapons are far more interesting than d8 20/x3 and d8 19-20/x2 weapons. Not every choice should be identical, but different, valuable choices would increase diversity.

This was my point 'though: if you put a d8 19-20/x2 weapon and a d8 19-20/x3 weapon in the same category, I guess we will not see so many people take the former. Assuming there are people using longswords already (and I'm pretty sure Falcata is the only DPR exotic used right now) :P

Falcata is a tricky one, certainly, since, as you mentioned, it's basically the only exotic weapon vaguely worth the feat. My problem is that...well, it's the only one worth taking the feat and, let's be honest, there's waaaaay more exotic weapons then just it.

Exotic weapons were never a good idea and they haven't gotten any better as time went by.


I second the desire to see a TOMAHAWK, and new materials (especially BONE).

Or how about something like Turok's claw-thing. (Should I just use the rules for a katar?)

Finally, I'd love to see some love given to Polynesian weapons. Those guys did some gnarly stuff with shark's teeth! (Is there a Polynesian-like culture on Golarion?)


ProfessorCirno wrote:

Falcata is a tricky one, certainly, since, as you mentioned, it's basically the only exotic weapon vaguely worth the feat.

YMMV. IMHO is (very, very slightly) overpowered. Could have been the "best EW idea EVAARRR" if they kept it one-hand only, for a number of reasons lying in how weapons styles are differently reliable in the game.

OT: three ideas that could add value to axes and longswords

- More precision (bonus to hit when Power Attack and Combat Expertise are used, perhaps the former for axes the latter for longswords and bastrd swords)

- Damage type (add P to swords, add B to axes)

- backswings for two bladed swords and axes (cumulative bonus on iterative attacks).

now you can choose: high crit weapons, high multiplier weapons, reliable weapons.

@wildebob +1 to new materials, mundane and special metals both. Alloys, maybe? ;)


Functional rules for a boomerang type weapon.

Sarissas: 16 foot spears weighted at the butt end.

2 H Finesse weapons like great scimitars.


Can we just get the maul already? It baffles me to see so many bizarre weapons out already, but a fantasy standard like the maul still isn't out.


Ellington wrote:
Can we just get the maul already? It baffles me to see so many bizarre weapons out already, but a fantasy standard like the maul still isn't out.

Isn't that what the Earthbreaker is?


northbrb wrote:
Ellington wrote:
Can we just get the maul already? It baffles me to see so many bizarre weapons out already, but a fantasy standard like the maul still isn't out.
Isn't that what the Earthbreaker is?

Hm, it looks like it. I've never heard it called that before, so unless it's got some background it's a bit silly. I mean, we don't go around calling longswords "Bone Slicers" or crossbows "Metal Piercers".

I'd also like to see it in a setting neutral book.


I had mentioned this before in another thread, but I really want to see the stats for a Flying Guillotine, or "Blood Dripper" as they call it in China...

http://en.wikipedia.org/wiki/Flying_guillotine_%28weapon%29

I've never seen this stated in an RPG before. (But if it has been, please let me know.)


Clawed Gauntlet

+1 to climb per gauntlet on hands, slashing martial weapon.1d4 19-20 crit x2. Cannot be disarmed.

Snarling Helmet
Looks like a dog or wolf or other creature.

Exotic slashing weapon. Is treated in all ways as a secondary natural weapon, as far as having the ability to attack with it at a -5 penalty. Enchanting, feats and other such stuff still treat it as a manufactured weapon. 1d4, 20 x2. Can make a trip attack as a wolf when you hit with its attack. Cannot be disarmed.


What about phalanx spears? A 18ft long long spear, reach of 2 squares mabey. Also Uruki shields, who wouldn't want one, they would probably be modified tower sheilds that you can pin opponets with.

Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

I want the aspis shield to be stated up as an exotic weapon. It was designed to be a bashing shield, either by blunt force from the tip or causing the target to asphyxiate from pinning them between the shield and the phalanx behind them. To have a shield that is designed to be both shield and weapon from level 1 would be awesome. I wouldn't make the shield spike deal any extra damage on the aspis however, just give it the option to deal piercing damage.

My wife keeps complaining about how there is a one stat fits all for daggers, knives, dirks, and so on. She wants rules for all different types of knives, but doesn't understand that in this case a rose by any other name is still a rose. In a way, most of the weapons suggested are going be under this category. Weapons that are called many different things sometimes cause confusion for games like this.

The fact is, most of the names for the different swords in history translate into "sword" and were not classified until more recently.

I would like to see more weapons with special abilities though. I once suggested the bearded axe be like a normal axe but, with the ewp feat, it would have the trip and disarm special properties.


It seems like most of the weapons requested here really are just larger or smaller versions of weapons that are printed in the Core Rulebook. Other weapons I see mentioned can be found in various d20 handbooks.

But, I rephrase the question I posted. Has anyone seen the stats for the weapon in this video?

http://youtu.be/Os9q0VUIn9M


The Ninja-To, as this is what is claimed most Ninjas used, as opposed to the Katana. The blade itself doubled as a tool, so I would lessen the the penalty for not using/having the proper tool. It was also strong enough to bear the weight of the Ninja, even if just briefly. Not sure if that should somehow grant a bonus, or reduce some sort of penalty, but just pointing it out.

Also, the scabbard of the Ninja-To was designed to multi-functional. It could function as a club, the rung of a ladder, a breathing tube, and a blowgun. It almost always also had at least one hidden compartment.


Dragonborn3 wrote:
5 Exotic Weapons that are actually [worth a feat to use!

+1

Grand Lodge

would like to see more odd weapons like the garrote, the last restort ( a modified dart shooter activated by the flick of wrist) as well as improvised weapon chart.

and to add on to earlier posts racial weapons are always a plus, i mean an orc with a cleaver sword, a dwarven hammeraxe!!! all these would be awesome. oh a gnomish steam powered crossbow!


How about a sharpened entrenching tool? We can get anachronistic and there's bound to be times when a sharpened tool/weapon can be useful... and gnomish.

Silver Crusade

The yo-yo idea is FULL OF WIN.

Yo-yo, light exotic weapon :

1 Small, 1d2 Medium, (Slashing/Bludgeoning) 20x3, Non-lethal/Trip/Disarm/Finesse

An enemy is considered flat-footed against yo-yo attacks due to the strange movement patterns of this toy-weapon. A yo-yo cannot deal precision-based damage, like from a sneak attack. As a free action, you can get a -4 malus to your round's attacks to increase your range of 5 ft - this stacks with the Lunge feat.
The yo-yo is considered as a whip for any feat, trait or capacity depending on using a whip, and any creature proficient with a whip is also proficient with the waving motion of a yo-yo.

Bladed yo-yo, one-handed exotic weapon

1d2 Small, 1d4 Medium, (Slashing/Piercing) 20x2, Trip/Disarm/Finesse

The bladed yo-yo deals lethal damage due to razor-sharp blades on the yo-yo's thin steel wire, and spikes on it's head. The evident hostile nature of a bladed yo-yo makes enemies aware of it's dangers.
Enemies hit by a bladed yo-yo aren't flat-footed anymore, but you are able to deal precision damage with it, like from a sneak attack. Despite being a one-handed weapon, a bladed yo-yo cannot be wielded two-handed.
Otherwise, it acts like a normal yo-yo.


Again, latecomer to the thread.

I would like to see rules for swordplay that allow things like half-swording and 'hammer striking' with a sword, as well as using a sword to trip and grapple. You know, like ACTUAL SWORDS WERE USED.

As a matter of fact, such options would make the longsword and bastard sword competitive choices vs. the falcata, should an EWP slot grant access to them. Eastern swords had wicked edges, western swords had versatility. Sounds like a fair trade-off to me!


Isn't the time for this thread *before* the book goes to the printers?

1 to 50 of 68 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Paizo Products / Product Discussion / Ultimate Combat Weapon Wishlist All Messageboards

Want to post a reply? Sign in.