I know it's extra work, but I really feel that Shaman needs its own spell list. The class has its own feel, and I think deserves the extra effort. the Druid, Witch, and Cleric spell lists all miss the mark, even if it's by just a little.
Nah, allow spirits to add spells known like the witch (or allow spont casting of them) instead of the cleric +1 spell slot for spirit/domain that we have now. Then bring anything you need from other lists in through spirits/wandering spirits.
I think animal aspect may be more significant when creating a character above first level, and possibky in PFS play, than one leveling up organically in a home game or AP. If the char gets a belt that he has to sell to buy other items he gets only 1/2 of the powers benefit. Also, this assumes a magic store exists in the world. If most magic items are random, the char may just end up with random junk.
Nathanael Love wrote:
The Arcanist is a non-vancian caster that prepares spells. Conceptually, it may be the most important class in the playtest.
The skald, on the other hand, takes one classes special ability and gives it to the whole party.
Can I use the extra standard action to counterspell? Can I use the extra tankard action to cast from a staff or other item? Can I use the extra standard action to counterspell from a wand of dispell magic?
Some of these look ok, but I have some serious concerns about the quality and price of minis coming right after the Reaper KS. For a lot of these either the sculpt quality looks a bit off or the price ends up at the $8-$10/mini levels (or are like the random weird critters that I'm not sure what I'd ever use them for).
Bryan Stiltz wrote:
Meh, I was just hoping for a reset button so that I could add in another paint set and a few more dragons.
There's a rumor that Reaper is going to offer a reset button as a result of the paint fiasco. Right now I'm only in for the first stater set. To the more experienced painters out there (virtually no experience here), are there any addition reaper set that I'm going to want to add to my order if they let me?
Is this a world where most people are higher than level 1? Adept has both craft and profession on their skill list. Further, adept is not a class that requires a lot of training time (unlike say, a wizard). Wouldn't really be surprised if a level of adept was considered value added skills for most of the peasantry (how many peasant have a Wis of at least 11 I'll leave up to you).
Level 0 - Mending, Purify Food & Drink, Light.
Of course, if you're bright and can't make it as a adept (low Wis), you can always strike a deal with supernatural entity (see the witch class).
Edit - And Sean, I'm not sure Europe in the middle ages is the best model for the amount of medical knowledge in a fantasy society. You could have an Ars Magica type situation - where the various superstitions concerning disease are correct. On the other hand, the use of divination magic, may mean that the healing skill is much more advanced than medicine was during the middle ages. Things looks a bit different if the society has antibiotics, aspirin, and a grasp of sanitation. Hell even detect poison is going to get people to stop drinking out of lead cups pretty quickly.
The Elusive Jackalope wrote:
So in your opinion what is silent Mage good for. I have to say putting illusionry magic marbles on the floor to Crete difficult terrain seems like a perfectly valid application of the spell. Shadow conjuration is for when somebody makes there save and still gets nailed with the spell.
Does it se the hex save or the spell save. Also, you could have thrown a quicknd spell with the swift you spent on that hex.
If Paizo does steampunk I want construct mecha.
Book of the planes.
Wht happens to WBL if I take one crafting feat, my friend takes a different one, and we swap at cost?
Also I get the feeling that crafting time is a balancing factor that is not fully accounted for in this debate.
Craft Arms &Armor seems to have a requirement that the character be at least bonus * 3 level, not simply roll against that as a creation DC. Is this correct? How does this work with specific magic items?
Can I create a metamagic rod without the metamagic feat in question?
Can I use powers that allow for a reroll (such as the luck domain or fortune hex) on n item creation role?
What about short duration spell such as prayer?
Are there masterwork items that add to item creation rolls?
Crafters fortune with the feat that allows creation through a craft roll?
Jason Bulmahn wrote:
I think you are being too rulesbound. If your bolting on an additional system why not include at will and freefom powers? it sounds like you are basically recreating 1e/2es potions of (super)heroism only with a point based mechanic.
Way to play non-zero hit dice races. (Minotour, Dragon, Giant, ect).
Mythic 1 should increase stats to a 25 point buy (if not there already).
Some of the benefits of the big six items should be moved to a mythic level based progression. Let mythic 4 give resistance 4. Mythic heros have flavorful magic items, not cloaks of resistance +4.
Let martial classes generate freeform effects based on stats (maybe something like exalteds stunt system).
Have mythic feats enable some kind of limited freeform magic system. See the water singer bard archetype from ARG for an example.
Mythic heroes should get max hit points per level.
Look at how skills interact with mythic levels. Should classes get increased numbers of skill points? Should there be mythic uses to skills? Should these mythic uses be limited to class skills?
Arch casters need to have some of the here is the rarer and more powerful type of magic vibe. You also need to explain why the worlds archmges are averaging wizard 12/ archmage 6 and how the rare wizard 20 caster fits in.
My mystic necromancer needs to command a legion of undead.
You know taking the black woman off the cover of Knights of Golarion after the mockup cover played a role in the "is Golarion racist" thread over on RPG.net ranks pretty high on my list of unforced PR errors. I would expect that cover change will appear, in the worst possible light, in every edition wars thread from now to the end of time.
Saint Caleth wrote:
Canada, which did not legal abortion until the 1980s and has generally shorter sentences than the United States (probably still true even with their current government) has seen the same trend in declining crime as the US.
How are you getting +4 int out of he ARG. The bt I've seen so far I ratkin with the alternative favored class bonus to ger +5 feet/ level on cackle.
Sean P. Kelley wrote:
Drop a yardarm on the captain and replace him with his brother bent on revenge in subsequent supplements. Seriously, real sailing ships are dangerous places, my biggest worry about this AP is that a player that knows something about sailing will arrange a death from massive damage for the captain.
Darksol the Painbringer wrote:
Let's just be clear. 3.5 toughness is +3/HP. Pathfinder toughness is +3/ HP +1HP/level after third.
Oh for the love of god. The thing looks like a M-16. Witnesses likely told the press the guy had an assault rifle. If the press then reported an assault weapon, something that looks like n assault rifle but is only semi-auto, that would appear to be accurate. For some reason criminals seem to favor assault weapons over hunting rifles, regardless of the hunting rifles being the better semi-automatic weapon.