I am playing a Vesk Soldier in my groups first ever Starfinder game and I am having trouble deciding on what melee weapon would be the best option for my character. I feel kind of overwhelmed by the weapon options and the a little thrown off by the weapon charts.
What would be the best melee weapon for a strength based character?
I also forgot to add, loses the ability to use Int and Cha based skills while "Furying".
Ambrosia Slaad wrote:
Have you looked at the wolf shifter alt-barbarian from Wayfinder #5 (free!) for ideas?
Thanks, that will help a lot for some ideas.
one thing I am stuck on is I do not want my class to follow the normal natural weapon rules. I find them unsuited for actual PC's, I dont want their damage potential to lack compared to someone using weapons.
This is what I have so far
Fury: +2 str or +2 dex, +2 con, Gain flurry of blows with Monk progression unarmed damage as natural attacks, can count as any possible natural attack you choose at character creation. loose ability to use weapons.
Takes a move action to activate, can be used a number of rounds equal to 4+con mod +2 per level after 1st. once rage ends character is fatigued for twice as many rounds as they were in Fury.
I am working on a new base class "Unnamed as of right now" The class will focus on being a sort of lycanthrop.
I am looking at modifying the basic Barbarian class build to accommodate my new class and wanted some advice.
I want to add basically Flurry of blows and the monks unarmed damage to Rage, I am going to use this to represent the classes natural attacks they gain when they "Shift" the class will not follow the normal rules for natural attacks so do not worry about "Primary or Secondary" rules.
How would you modify rage to accommodate these additions to the Rage class feature?
So I just went with a standard Skinwalker, I am combining my claws along with the Barbarian Rage power "Animal Fury" to gain a bite attack.
I know that the claws count a primary natural weapons and bite counts as a secondary natural attack, my big question is when my base attack reaches 6 and I have more than one attack per round how will using my natural attacks work?
I need some clarity on natural attacks and base iterative base attack bonuses? I just need a simple run through of how it works for my character?
I had a question that came up in a game I played the other night. One of the players who wields 2 daggers wanted to move and draw her weapons at the same time. I know the rules state you can draw a weapon as part of your movement but is it actually limited to just 1 weapon or would they be able to draw both weapons?
I feel like they should be able to draw both weapons during their movement but other players felt that the rule only works with 1 weapon.
So from what I am reading, the best build option will be for the most possible natural attacks? Normally I am the sort of person who aims for fewer stronger attacks. (I love the Vital Strike feat chain) Is it possible to go the natural attack route with only say 3 natural attacks per round (Claw,Claw,Bite) and still be dangerous in combat?
Can you lay that out for me? how does that equal 5 natural attacks by 2nd level?
I want to write up a Skinwalker for a game I will be playing in soon and I want to make him viable using only natural attacks, I am looking at playing a combat heavy non caster.
I would really like some help with this.
I would appreciate any and all help.
I am not a fan of spells plus the rage powers and raging work really well for a character who "Shifts" into a werewolf style character
I am pretty stuck to Skinwalker Barbarian, my biggest problem is choosing a fighting style or weapon build that will require no feats from me that do not function towards natural attacks as well.
So I will be playing in Carrion Crown soon and I decided I want to make a Werewolf, I am doing this by making a Skinwalker Barbarian and taking the Beast Totem Rage powers and all feats and Rage powers that give my character animalistic characteristics
I know this will take a while to really be capable and useful just with my natural attacks so I wanted to get some advice on what weapons or fighting style I should go with while I advance my natural attacks?
My groups house rules are as follows
1. Monks can be any alignment
I think there are more but off the top of my head I can not think of anymore.
Titan Mauler Barbarian Archetype, Jotungrip (Ex)
At 2nd level, a titan mauler may choose to wield a two-handed melee weapon in one hand with a –2 penalty on attack rolls while doing so. The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack, Strength bonus to damage, and the like.
This ability replaces uncanny dodge.
I am writing up a backup character for my Rise of the Rune lords game, my current character is still alive I just want to be prepared and I only ever play melee warriors.
I rescued a baby Goblin in the game and decided that my character would raise him to be a good guy and basically be my backup character. So I wanted to make sure that the biggest damage dice I could get for him would be 1d10
I know that small characters are not the optimal option for melee characters but I don;t play that way. I play characters that I would enjoy and make for a good story.
I am going two handed weapons, right now a great ax. I am aiming for a beast slayer kind of character. I will be bouncing back and forth between the Barbarian and the Slayer. I like both classes and I want to multi-class with both of them.
For feats I took Keen Scent to get the scent ability and Power Attack.
I am aiming for a build for killing big monsters and Giants.
I will be picking up the cleave feats to deal with minions but I will also be picking up the Vital Strike feats to help deal with the big guys.
SO we just started playing Rise of the Runelords about 2 weeks ago and we reached level 2, My character is a Half-Orc with his first level in Slayer and his second and third level in Barbarian. I wanted to get some opinions on what my first Rage power should be. I was thinking Superstition but wanted to get some more ideas.
I will be playing in Rise of the Runelords with my friends in about a week or so. I will be playing a warrior more than likely a Barbarian. I was wondering if anyone could give me any advice for building my character for this Adventure path.
I am not looking for spoilers but any advice would be appreciated.