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Hmm, if you are a fan of Fallout, had you seen the Nuka Break web series?

Pathfinder question: If a mythic player with divine source changes alignment to/from a neutral alignment during the game, for example, lawful good to neutral good, or neutral good to lawful good, should their domains be changed to reflect this, particularly if they would gain/loose an alignment domain for a non-alignment one? This may be more of a rules forum question, but it's closely tied to flavor so I figured it was worth asking.

Silver Crusade

James Jacobs wrote:
Rysky wrote:
Aaaannndd ya killed it for me...
Ha! Well... you'll just have to be content with "Book of the Damned III" and "Rasputin Must Die." Turns out... you have PLENTY Of info about Szuriel already.

But I want moaaaaaarrrrrr!

Silver Crusade

James Jacobs wrote:
isdestroyer wrote:

Got a rules question:

Does a bow enchanted with the seeking property actually gain the benefit of the property when firing arrows, or would you have to throw the bow itself at the opponent?

There are several threads dealing with this issue, and there does not seem to be a consensus. Some argue that only ammunition can be seeking, while some say that a weapon with the property is the one that does the seeking.

The confusion comes from the wording of the property (only ranged weapons can have the property)and the table in the CB and UE that lack the superscript number denoting that the weapon confers the property to it's ammunition.

Seeking is also applicable to both ranged weapons and ammunition, as per UE.

So to sum up, does an archer have to have seeking arrows, or can he have a seeking bow and gain the benefit of the property?

All special abilities possessed by an ammunition launcher are imparted to the ammo as they're shot. I suppose that technically the abilities would also apply if you used the launcher (in this case, a bow) as an improvised ranged weapon... but that's a really strange and unusual corner case.

As a general rule, it's always thus better to have the ability on your bow... but the arrows have the advantage of being a LOT less expensive on an individual basis, and thus if you can't afford a +1 seeking bow (or don't want to give one out in an adventure) you can give out (or let someone buy) a few +1 seeking arrows as a low-level version. Individual arrows like this are a GREAT way to bolster an NPC archer.

Thank you! I was worried my PFS Zen Archer would be less effective.

Paizo Employee Creative Director

xobmaps wrote:

Hmm, if you are a fan of Fallout, had you seen the Nuka Break web series?

Pathfinder question: If a mythic player with divine source changes alignment to/from a neutral alignment during the game, for example, lawful good to neutral good, or neutral good to lawful good, should their domains be changed to reflect this, particularly if they would gain/loose an alignment domain for a non-alignment one? This may be more of a rules forum question, but it's closely tied to flavor so I figured it was worth asking.

Haven't seen that series.

Yes, their domains should change to reflect it to gain/lose alignment domains. Frankly... if a player does that often... I as the GM would make them need to seek some sort of mythic atonement as well.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:
I see. Do you think it's hypocritical to utilize a character archetype envisioned by a person you disagree with in your own work? I have an idea for a villainous character for a home-brew campaign, but I feel the basic idea of the character (someone actively attempting to polarize a society in the interest of inciting violence that they can use to ease their own rise to power) is borrowed too much from the alarmist ideas of a person I now find to be odious and wrong (said person believes in people like this actively working behind the scenes in modern society and being responsible for the current state of the United States' socioeconomics).
I don't think it's hypocritical at all. In fact, there's something of a redemption element to using the ideas of a person you find odious and wrong and rebuilding/reworking their ideas into something positive and good.

But the character in question would be a campaign VILLAIN, so aren't I tacitly endorsing his conspiracy theory by saying "This character is a menace that needs to be fought?"

Paizo Employee Creative Director

Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
I see. Do you think it's hypocritical to utilize a character archetype envisioned by a person you disagree with in your own work? I have an idea for a villainous character for a home-brew campaign, but I feel the basic idea of the character (someone actively attempting to polarize a society in the interest of inciting violence that they can use to ease their own rise to power) is borrowed too much from the alarmist ideas of a person I now find to be odious and wrong (said person believes in people like this actively working behind the scenes in modern society and being responsible for the current state of the United States' socioeconomics).
I don't think it's hypocritical at all. In fact, there's something of a redemption element to using the ideas of a person you find odious and wrong and rebuilding/reworking their ideas into something positive and good.
But the character in question would be a campaign VILLAIN, so aren't I tacitly endorsing his conspiracy theory by saying "This character is a menace that needs to be fought?"

I don't think that makes a difference.

Unless I'm misunderstanding you and what you're thinking of doing is specifically writing someone into a game in which they're playing or would doubtless find out about, in which case then yeah, that's sketchy.


Could there be gods with a deific version of the Beyond Morality universal Mythic path ability?

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

No, I deliberately avoid conversing with said person this idea came from, and doubt he plays RPGs anyway. He's too busy being a pseudo-intellectual alarmist.

RPG Superstar 2012 Top 16

Query: Since you like lilitu's so much, I'm wondering if there's a misprint in the stat block.

lilitu's have the ability to make double claw attacks with no 2hf penalty, so four attacks/rd at full BAB. That makes them extremely capable as melee combatants.

However, their claw attacks are not 1d8 (which would be appropriate for a medium sized being with Improved Natural Attack), but a whalloping 2d8 base damage, i.e. better then a greatsword!

They aren't pictured with massive claws for hands, so I'm wondering...was that a misprint in editing? Or are they really that vicious with their claws (equal to a monk of their HD in damage, really).

==Aelryinth

Paizo Employee Creative Director

Belle Mythix wrote:

Could there be gods with a deific version of the Beyond Morality universal Mythic path ability?

I'd rather there not be.

Paizo Employee Creative Director

Aelryinth wrote:

Query: Since you like lilitu's so much, I'm wondering if there's a misprint in the stat block.

lilitu's have the ability to make double claw attacks with no 2hf penalty, so four attacks/rd at full BAB. That makes them extremely capable as melee combatants.

However, their claw attacks are not 1d8 (which would be appropriate for a medium sized being with Improved Natural Attack), but a whalloping 2d8 base damage, i.e. better then a greatsword!

They aren't pictured with massive claws for hands, so I'm wondering...was that a misprint in editing? Or are they really that vicious with their claws (equal to a monk of their HD in damage, really).

==Aelryinth

That's not a misprint. When designing monsters, you can set their damage however you want so that the average damage falls into the boundaries set by Table 1–1 of the Bestiary. For really high CR monsters, that means high numbers.

The lilitu is a CR 17 monster, and that means that they should be doing somewhere between 67 and 90 points of damage in a round, assuming all their attacks hit. Taking average damage for her four claw and tail slap attacks, we get an average damage of 75.5 for her per round, which is actually a tad on the low side. Had I given her smaller damage, she'd be too low on the damage scale.

Flavor wise, it's not the fact that her claws are big that helps her do that much damage... it's the fact that she's really good at clawing the parts of a body that are particularly important combined with the fact that her claws are supernaturally sharp and slice through flesh and bone with supernatural ease.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:


Yes. They all have white hair. The archetype is somewhat taken from real-world myth and legend about white-haired witches, after all. Standing out like that is part of the point of the archetype.

I thought it was taken from a martial arts movie called "White Haired Witch" I sort of remember you reviewing for Dragon Magazine back in the day.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Belle Mythix wrote:

Could there be gods with a deific version of the Beyond Morality universal Mythic path ability?

I'd rather there not be.

If you want a campaign world built on that concept, I'd suggest you'd check out Paradigm Press' Arcanis:The World of Shattered Empires. In that setting the gods have no alignment, but their clerics do. For the most part clerics of the same god with radically different alignments are organised into different sects that revere different aspects of the god. Illir's Lawful Good clerics for instance revere him as the god of honor, whereas their chaotic evil counterparts propitate him as the Bringer of Curses and Retribution.

In another vein, you have the Lawful Neutral clerics of Larissa who want to reestablish their goddess' role in Prophecy, and back away from the religion's recent obsession in hedonism. (in the game mythology, Larissa cast her vision too far into the future and has indulged herself in hedonism to take her mind away from what she saw.)

The gods however DO continue to have a fixed set of domains that clerics of each diety can choose from. Alignment however, may dictate some choices.

Paizo Employee Creative Director

LazarX wrote:
James Jacobs wrote:


Yes. They all have white hair. The archetype is somewhat taken from real-world myth and legend about white-haired witches, after all. Standing out like that is part of the point of the archetype.

I thought it was taken from a martial arts movie called "White Haired Witch" I sort of remember you reviewing for Dragon Magazine back in the day.

That's the primary source, yeah. Not sure how much of that movie (and there was more than one) is actually taken from real-world myth now that I think of it though.

Paizo Employee Creative Director

LazarX wrote:
James Jacobs wrote:
Belle Mythix wrote:

Could there be gods with a deific version of the Beyond Morality universal Mythic path ability?

I'd rather there not be.
If you want a campaign world built on that concept...

Personally? I don't.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
LazarX wrote:
James Jacobs wrote:
Belle Mythix wrote:

Could there be gods with a deific version of the Beyond Morality universal Mythic path ability?

I'd rather there not be.
If you want a campaign world built on that concept...
Personally? I don't.

That was actually meant for Belle's benefit. My fault for my intent being unclear. I played the network campaign Living Arcanis and found the concepts rather refreshing. However, Arcanis as a network campaign had fatally shot itself in the foot sometime before Pathfinder became a going concern.

Shadow Lodge

Pathfinder Rulebook Subscriber

Hi James,

Our group is about to start Wrath of the Righteous and I'll be running a Paladin 4/ Summoner-Synthesist 16. My plan is to work off of the Stolen Fury campaign trait and that my bonded eidolon is a shadow demon that was bonded incorrectly. The result is that my character can use the discipline of being a paladin can allow her to control the demon and bring it around to serve a higher purpose.

Think this is a good use of the Summoner?

Liberty's Edge

James Jacobs wrote:
1) The bulk of the book focuses on the 20 core deities. There's half-page entries for lots of the other gods and pantheons, and a fair amount of info for PCs. The bulk of the more specialized demigods, like demon lords, the Eldest, empyreal lords, and so on will NOT be much detailed at all—although there's a master table at the end that summarizes pretty much every deity we've mentioned as being associated directly with the Inner Sea region, along with their domains and weapons and subdomains and stuff. But the bulk of the book does indeed focus on the core 20. Don't buy this book expecting to learn more about, say, Szuriel or Ng or Hastur or a deity from Tian Xia or Azlant or Arcadia.

Just checking -- you say that the master list at the end includes every deity associated directly with the Inner Sea region -- does that mean that the master list will not include Golarion deities outside the immediate Inner Sea region? As in, there will be a bunch of deities that are active on Golarion (like Tian Xia deities) that will not be included in the master list?

Or will the master list have *all* deities you've mentioned so far, even outside the Inner Sea region?

I don't expect to see *any* fluff text at all for deities outside the Inner Sea, but it *would* be nice to have them in the master list even if nowhere else, for the sake of easy reference.


Question about Golarion troop size. How big would a Godclaw Hellknight force coming to the aid against the Red Hand of Doom? PCs helped them so they are willing to ride out against the Horde, but I'm stumped tor how many would be available?


James,

I just noticed that the demon lords in the Wrath of the Righteous AP, don't have in their stats which spells they can cast as mythic spells.

The demon lords in bestiary 4 have that determined for them.

1)What sort of guideline should I use in order to figure out how many mythic spells a demon lord knows while in his domain?

2)If you were legally allowed to use Graz'zt and Malcanthet, what would happen to Nocticula? Would you replace her? Would you keep her as a rival of the other two?

Thank you very much!

Ps.: Wrath of the righteous is one of the coolest things I have ever read/DM'd! I am really enjoying it.

Paizo Employee Creative Director

1 person marked this as a favorite.
Kieviel wrote:

Hi James,

Our group is about to start Wrath of the Righteous and I'll be running a Paladin 4/ Summoner-Synthesist 16. My plan is to work off of the Stolen Fury campaign trait and that my bonded eidolon is a shadow demon that was bonded incorrectly. The result is that my character can use the discipline of being a paladin can allow her to control the demon and bring it around to serve a higher purpose.

Think this is a good use of the Summoner?

It is if it appeals to you! :-)

Doesn't have to appeal to me, since it's not my character!

Paizo Employee Creative Director

Samy wrote:
James Jacobs wrote:
1) The bulk of the book focuses on the 20 core deities. There's half-page entries for lots of the other gods and pantheons, and a fair amount of info for PCs. The bulk of the more specialized demigods, like demon lords, the Eldest, empyreal lords, and so on will NOT be much detailed at all—although there's a master table at the end that summarizes pretty much every deity we've mentioned as being associated directly with the Inner Sea region, along with their domains and weapons and subdomains and stuff. But the bulk of the book does indeed focus on the core 20. Don't buy this book expecting to learn more about, say, Szuriel or Ng or Hastur or a deity from Tian Xia or Azlant or Arcadia.

Just checking -- you say that the master list at the end includes every deity associated directly with the Inner Sea region -- does that mean that the master list will not include Golarion deities outside the immediate Inner Sea region? As in, there will be a bunch of deities that are active on Golarion (like Tian Xia deities) that will not be included in the master list?

Or will the master list have *all* deities you've mentioned so far, even outside the Inner Sea region?

I don't expect to see *any* fluff text at all for deities outside the Inner Sea, but it *would* be nice to have them in the master list even if nowhere else, for the sake of easy reference.

The master list does not include all deities. It doesn't include the Tian Xia deities, for example. Just those directly associated in some way with the Inner Sea region. The book's not called "Golarion Gods" but "Inner Sea Gods" after all. And we had to set the limit somewhere so as to be able to actually fit what we wanted into the book into the book.

Paizo Employee Creative Director

Lord Zeb wrote:
Question about Golarion troop size. How big would a Godclaw Hellknight force coming to the aid against the Red Hand of Doom? PCs helped them so they are willing to ride out against the Horde, but I'm stumped tor how many would be available?

There's not really a set number for something like that at this time. Which gives you leave to set the number available to whatever you're comfortable dealing with in your game and whatever you think is the right amount that won't also make things too easy in the adventure.

Liberty's Edge

James Jacobs wrote:
The master list does not include all deities. It doesn't include the Tian Xia deities, for example. Just those directly associated in some way with the Inner Sea region. The book's not called "Golarion Gods" but "Inner Sea Gods" after all. And we had to set the limit somewhere so as to be able to actually fit what we wanted into the book into the book.

Thanks for the expectation management, James!

So, do you already have "Golarion Gods" slotted for a particular year? :D

Paizo Employee Creative Director

1 person marked this as a favorite.
Ral' Yareth wrote:

James,

I just noticed that the demon lords in the Wrath of the Righteous AP, don't have in their stats which spells they can cast as mythic spells.

The demon lords in bestiary 4 have that determined for them.

1)What sort of guideline should I use in order to figure out how many mythic spells a demon lord knows while in his domain?

2)If you were legally allowed to use Graz'zt and Malcanthet, what would happen to Nocticula? Would you replace her? Would you keep her as a rival of the other two?

Thank you very much!

Ps.: Wrath of the righteous is one of the coolest things I have ever read/DM'd! I am really enjoying it.

1) If a mythic spell exists for a spell-like ability, then the demon lord gets to use that spell-like ability as a mythic spell.

2) Malcanthet would have replaced Nocticula, probably, and Nocticula would simply not have appeared in the game. Graz'zt would have just been a bonus demon lord, I guess... or he might have replaced Abraxas or Socothbenoth. But frankly? At this point? I prefer things as they currently are.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Would the Aldori Swordlords allow a paladin to join them? Or would they think their dedication to their god's dogma and church creates a conflict of interest with the Swordpact?

And what kinds of paladins would gravitate towards the Swordlords? Iomedaeans? Abadarans? Erastilians? Those are the only paladin-promoting faiths I know of in Brevoy, and Iomedae only because of an off-hand mention in her article in Pathfinder #26 that she has a temple in New Stetven where crusaders on their way to Mendev stop.

How would a paladin of Erastil deal with becoming a lord or eventually a king? I'd imagine that Erastil's own position would be "King? Pfft...forget it kid! How can you worry about affairs of state when there are barns to be raised and rampaging boars to hunt?"

Paizo Employee Creative Director

Archpaladin Zousha wrote:

Would the Aldori Swordlords allow a paladin to join them? Or would they think their dedication to their god's dogma and church creates a conflict of interest with the Swordpact?

And what kinds of paladins would gravitate towards the Swordlords? Iomedaeans? Abadarans? Erastilians? Those are the only paladin-promoting faiths I know of in Brevoy, and Iomedae only because of an off-hand mention in her article in Pathfinder #26 that she has a temple in New Stetven where crusaders on their way to Mendev stop.

How would a paladin of Erastil deal with becoming a lord or eventually a king? I'd imagine that Erastil's own position would be "King? Pfft...forget it kid! How can you worry about affairs of state when there are barns to be raised and rampaging boars to hunt?"

I don't recall off the top of my head if the Aldori Swordlords are associated with any particular alignment... but assuming they don't care about alignment or are at least open to them, they wouldn't mind having a paladin join, provided the paladin was able to follow the swordlord teaching, of course. I sort of think that's two really strong flavors that might overwhelm rather than compliment each other though.

Erastil paladins wouldn't be all that interested in becoming a king, frankly. If one did find himself a king, he (or queen if it's a she) would likely feel awkward and would try to find a legal way to pass the mantle on, I would suppose... but if there were no other option, they'd do the best they can. They're good and honorable, after all.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:

Would the Aldori Swordlords allow a paladin to join them? Or would they think their dedication to their god's dogma and church creates a conflict of interest with the Swordpact?

And what kinds of paladins would gravitate towards the Swordlords? Iomedaeans? Abadarans? Erastilians? Those are the only paladin-promoting faiths I know of in Brevoy, and Iomedae only because of an off-hand mention in her article in Pathfinder #26 that she has a temple in New Stetven where crusaders on their way to Mendev stop.

How would a paladin of Erastil deal with becoming a lord or eventually a king? I'd imagine that Erastil's own position would be "King? Pfft...forget it kid! How can you worry about affairs of state when there are barns to be raised and rampaging boars to hunt?"

I don't recall off the top of my head if the Aldori Swordlords are associated with any particular alignment... but assuming they don't care about alignment or are at least open to them, they wouldn't mind having a paladin join, provided the paladin was able to follow the swordlord teaching, of course. I sort of think that's two really strong flavors that might overwhelm rather than compliment each other though.

Erastil paladins wouldn't be all that interested in becoming a king, frankly. If one did find himself a king, he (or queen if it's a she) would likely feel awkward and would try to find a legal way to pass the mantle on, I would suppose... but if there were no other option, they'd do the best they can. They're good and honorable, after all.

The Swordlords, as far as I can tell, aren't any particular alignment. They've got a pact that they consider ironclad (Lawful) but they also are in defiance of their rulers and seem to be hotheaded regardless (Chaotic), so they probably balance out to neutral. It's also mentioned that most Brevic nobles worship Gorum, which contributes to the irascible political climate, swordlords or no.

I ask because I kind of feel like Kingmaker's not too friendly to paladin-types. You're being backed by people interested in subverting Brevoy's legal rulers, bandits and monsters are your nearest neighbors, and the super-weapon you find won't even work in the hands of a paladin because it's an intelligent Chaotic Neutral weapon. And the gods who take center-stage in the AP either don't have paladins (Gorum) or don't want their paladins to become kings (Erastil).


Odd little rules/rationalization problem that struck me in a session tonight:

The party is, for the mostpart, fighting an ogre spider from a walkway in a barn. One PC surprised it, and is flying directly adjacent to it. Another takes a shot with a bow, but is within its reach. So, it takes an AOO, gets lucky with its poisonous bite and suddenly we're caught up in an argument on how it is at all possible for this spider to move its mouth a distance equal to the length of its body around an intervening person to bite someone.

Personally, I was stumped, had to admit it didn't make sense, and would have to have just smacked the archer with a leg instead, dropping the poison save, but now I'm curious:

1- How would you have handled that?

and

2- What's the story with how spiders as a general rule have only a bite attack and the reach of a bipedal creature? Most creatures with more than 2 legs (or less than 2 legs) have to get significantly closer to attack.


I was going through my 'Favorited By Others' option in my account and I found the following post from the 'Overhead at Paizo' thread.

Tels wrote:
Orthos wrote:
Turin the Mad wrote:
Tels wrote:
Mark Moreland wrote:
Sean: Some people don't get their syphilis treated in time and get legions on their brains and then their thinking suffers.

Did he mean lesions, instead of legions? Cause it'd be kind of cool to have legions on their brains. I mean, someone with legions on their brain could say something like, "SEND FORTH My ARMY!" and have their skull open up, pouring forth an army in a horrific and gruesome manner.

From that point on, no one would EVER mess with that guy.

Even worse ... the army pours forth from beneath his writhing scalp, an army of winged amoeba flying forth to eat his enemies' brains by way of soft tissue invasion ...
It's like some bizarre crossbreed of Athena leaping fully-formed from Zeus's skull, Aliens chestbursters, and The Thing.
I think we have a candidate for Bestiary 5.

Do you think you could make this happen?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:

Would the Aldori Swordlords allow a paladin to join them? Or would they think their dedication to their god's dogma and church creates a conflict of interest with the Swordpact?

And what kinds of paladins would gravitate towards the Swordlords? Iomedaeans? Abadarans? Erastilians? Those are the only paladin-promoting faiths I know of in Brevoy, and Iomedae only because of an off-hand mention in her article in Pathfinder #26 that she has a temple in New Stetven where crusaders on their way to Mendev stop.

How would a paladin of Erastil deal with becoming a lord or eventually a king? I'd imagine that Erastil's own position would be "King? Pfft...forget it kid! How can you worry about affairs of state when there are barns to be raised and rampaging boars to hunt?"

I don't recall off the top of my head if the Aldori Swordlords are associated with any particular alignment... but assuming they don't care about alignment or are at least open to them, they wouldn't mind having a paladin join, provided the paladin was able to follow the swordlord teaching, of course. I sort of think that's two really strong flavors that might overwhelm rather than compliment each other though.

Erastil paladins wouldn't be all that interested in becoming a king, frankly. If one did find himself a king, he (or queen if it's a she) would likely feel awkward and would try to find a legal way to pass the mantle on, I would suppose... but if there were no other option, they'd do the best they can. They're good and honorable, after all.

It sounds like a good model for a Gareth Dragonsbane sort of monarch. (From the old Bloodstone series). He's always come across as a monarch more concerned with practicality and protecting his people than putting on royal airs.


What would you say is the main reason that a really powerful demon lord, like Nocticula, hasn't become a full-blown deity yet? Is Lamashtu keeping her down? Competition from other demon lords? Are the good deities opposing that? Is she just not interested in that?

Or is it simply that the story hasn't called for it yet?


I'm on a bit of a pickle on my Jade Regent campaign. The PCs mean to take a slight detour on their route to Brinewall to stop at Crying Leaf. One of those aforementioned PCs is an elf druid who's a childhood friend to Shalelu.

How would a caravan consisting of almost 20 people would be received there? How to avoid haughty-Tolkien-elf syndrome if it's an isolated city that doesn't trade with humans? Would they trade/sell food, weapons, armor, and magic items? Any suggestions, interesting NPCs or cool story hooks would be greatly appreciated.


James Jacobs wrote:
Samy wrote:
That's a badass machine, James! I imagine you play games since that's somewhat overkill for just Word and Safari. :D What games do you play?
I use it for Word, Excel, and the internet of course, but also for art as well (although I've not gotten that deep into that scene yet). As for games, World of Warcraft, the Enhanced Edition of Baldur's Get 2, a lot of indie games from Steam, Diablo III, the Witcher, some really old games like Fallout 2, and Guild Wars 2 are mostly what I'm doing with it for now.

Which server are you on for GW2?


Pathfinder Starfinder Roleplaying Game Subscriber

1) In regards to dragons, what's your favorite...
a) ...chromatic dragon?
b) ...imperial dragon?
c) ...linnorm?
d) ...metallic dragon?
e) ...outer dragon?
f) ...primal dragon?

2) One of the alternate racial traits for an aasimar references them being raised on the celestial planes. What do you think it would be like to grow up there, and what kind of culture shock do you think they would have if they went to the Material Planes?

3) In regards to vishkanya, in Bestiary 3 it says:

"A vishkanya's flesh is made up of fine scales that from a distance of even a few feet look just like particularly smooth skin. These scales are usually a single dark color, although some of them have complex patterns like stripes or even spirals. A vishkanya's tongue is forked like a serpent's tongue, and its eyes lack visible pupils."

However, in the Advanced Race Guide it says:

"Vishkanyas are a race of exotic humanoids with poisonous blood. Possessed of an alien beauty, these graceful humanoids see the world through serpentine eyes of burnished gold. Their supple skin is covered with tiny scales, often of a light green, which are sometimes arrayed in patterns not unlike those of a serpent."

So...which is a more common color for a vishkanya, a single dark color, or a light green? And if the former, what dark colors would be common? In Bestiary 3, the art shows a human-looking figure with blank white eyes and dark brown skin, but in Advanced Race Guide, the art shows the light green skin with golden eyes, though I wouldn't necessarily say they look that serpentine...I guess I'm just confused as to what they're actually supposed to look like. Any input?

Shadow Lodge

Mr. Jacobs, question on roleplaying. When you roleplay your character, how do you roleplay a high(18+) mental ability scores? What are some of the ways you've seen it potrayed?

Also how do you roleplay mental ability scores below 10? Say only a couple points like a score of 9 or 8. What about lower?

What was one of your favorite characters that you played?

I'm looking for more ideas for roleplaying various ability scores.

Thank you. I appreciate being able to talk to you.

Paizo Employee Creative Director

Archpaladin Zousha wrote:

I ask because I kind of feel like Kingmaker's not too friendly to paladin-types. You're being backed by people interested in subverting Brevoy's legal rulers, bandits and monsters are your nearest neighbors, and the super-weapon you find won't even work in the hands of a paladin because it's an intelligent Chaotic Neutral weapon. And the gods who take center-stage in the AP either don't have paladins (Gorum) or don't want their paladins to become kings (Erastil).

That's not all that unusual. Paladins are and always have been too restrictive in their codes in my opinion as far as crafting stories are involved. They, more than ANY other class, are so narrowly defined that it can be difficult to fit them in thematically into some storylines.

Not every AP is equally appropriate for every class. But still... a creative PC can get around that. For example, while you're being sent by someone not all that lawfully, the idea that you're going to bring civilization to a wilderness should appeal to most paladins, ESPECIALLY those who worship Abadar or Erastil.

Paizo Employee Creative Director

Googleshng wrote:

Odd little rules/rationalization problem that struck me in a session tonight:

The party is, for the mostpart, fighting an ogre spider from a walkway in a barn. One PC surprised it, and is flying directly adjacent to it. Another takes a shot with a bow, but is within its reach. So, it takes an AOO, gets lucky with its poisonous bite and suddenly we're caught up in an argument on how it is at all possible for this spider to move its mouth a distance equal to the length of its body around an intervening person to bite someone.

Personally, I was stumped, had to admit it didn't make sense, and would have to have just smacked the archer with a leg instead, dropping the poison save, but now I'm curious:

1- How would you have handled that?

and

2- What's the story with how spiders as a general rule have only a bite attack and the reach of a bipedal creature? Most creatures with more than 2 legs (or less than 2 legs) have to get significantly closer to attack.

1) I would have said that the spider either rose up on its legs or crouched down low and then lunged forward to bite the archer. Or ducked to the left or right.

2) Long legs let them lunge better. Plus, for the most part, once you get above Large we generally standardize reaches anyway to make the game simpler.

Paizo Employee Creative Director

Tels wrote:

I was going through my 'Favorited By Others' option in my account and I found the following post from the 'Overhead at Paizo' thread.

Tels wrote:
Orthos wrote:
Turin the Mad wrote:
Tels wrote:
Mark Moreland wrote:
Sean: Some people don't get their syphilis treated in time and get legions on their brains and then their thinking suffers.

Did he mean lesions, instead of legions? Cause it'd be kind of cool to have legions on their brains. I mean, someone with legions on their brain could say something like, "SEND FORTH My ARMY!" and have their skull open up, pouring forth an army in a horrific and gruesome manner.

From that point on, no one would EVER mess with that guy.

Even worse ... the army pours forth from beneath his writhing scalp, an army of winged amoeba flying forth to eat his enemies' brains by way of soft tissue invasion ...
It's like some bizarre crossbreed of Athena leaping fully-formed from Zeus's skull, Aliens chestbursters, and The Thing.
I think we have a candidate for Bestiary 5.
Do you think you could make this happen?

I could. Can't say that I will.

Paizo Employee Creative Director

Wildebob wrote:

What would you say is the main reason that a really powerful demon lord, like Nocticula, hasn't become a full-blown deity yet? Is Lamashtu keeping her down? Competition from other demon lords? Are the good deities opposing that? Is she just not interested in that?

Or is it simply that the story hasn't called for it yet?

Frankly, because the transition of a demon lord to a deity is an AWESOME thing to happen in story... be that a campaign setting or adventure or novel or whatever. I'm basically saving that event... IF it's ever gonna happen... for something special.

There's more info in Wrath of the Righteous about what's going on there, and a hidden snippet in Magnimar.

Paizo Employee Creative Director

Rune wrote:

I'm on a bit of a pickle on my Jade Regent campaign. The PCs mean to take a slight detour on their route to Brinewall to stop at Crying Leaf. One of those aforementioned PCs is an elf druid who's a childhood friend to Shalelu.

How would a caravan consisting of almost 20 people would be received there? How to avoid haughty-Tolkien-elf syndrome if it's an isolated city that doesn't trade with humans? Would they trade/sell food, weapons, armor, and magic items? Any suggestions, interesting NPCs or cool story hooks would be greatly appreciated.

I would say to COMPLETELY avoid the haughty elf thing and have the elves welcome the caravan with open arms and smiles... especially since they know one of the PCs. Have it set up as a place for the PCs to rest safely, to buy/sell stuff, and maybe to bolster relationship scores with Shalelu.

Paizo Employee Creative Director

Cheapy wrote:
James Jacobs wrote:
Samy wrote:
That's a badass machine, James! I imagine you play games since that's somewhat overkill for just Word and Safari. :D What games do you play?
I use it for Word, Excel, and the internet of course, but also for art as well (although I've not gotten that deep into that scene yet). As for games, World of Warcraft, the Enhanced Edition of Baldur's Get 2, a lot of indie games from Steam, Diablo III, the Witcher, some really old games like Fallout 2, and Guild Wars 2 are mostly what I'm doing with it for now.
Which server are you on for GW2?

Haven't played GW2 in a couple months. I can't remember what server I'm on. Been scratching my MMO itch lately with Warcraft, (Borean Tundra server) since there's more dinosaurs there!

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Cheapy wrote:
James Jacobs wrote:
Samy wrote:
That's a badass machine, James! I imagine you play games since that's somewhat overkill for just Word and Safari. :D What games do you play?
I use it for Word, Excel, and the internet of course, but also for art as well (although I've not gotten that deep into that scene yet). As for games, World of Warcraft, the Enhanced Edition of Baldur's Get 2, a lot of indie games from Steam, Diablo III, the Witcher, some really old games like Fallout 2, and Guild Wars 2 are mostly what I'm doing with it for now.
Which server are you on for GW2?
Haven't played GW2 in a couple months. I can't remember what server I'm on. Been scratching my MMO itch lately with Warcraft, (Borean Tundra server) since there's more dinosaurs there!

You should be grinding rep with the Kirin Tour folks on Thunder Island if you haven't yet. Exalted lets you buy a triceratops mount.

Paizo Employee Creative Director

Luthorne wrote:

1) In regards to dragons, what's your favorite...

a) ...chromatic dragon?
b) ...imperial dragon?
c) ...linnorm?
d) ...metallic dragon?
e) ...outer dragon?
f) ...primal dragon?

2) One of the alternate racial traits for an aasimar references them being raised on the celestial planes. What do you think it would be like to grow up there, and what kind of culture shock do you think they would have if they went to the Material Planes?

3) In regards to vishkanya, in Bestiary 3 it says:

"A vishkanya's flesh is made up of fine scales that from a distance of even a few feet look just like particularly smooth skin. These scales are usually a single dark color, although some of them have complex patterns like stripes or even spirals. A vishkanya's tongue is forked like a serpent's tongue, and its eyes lack visible pupils."

However, in the Advanced Race Guide it says:

"Vishkanyas are a race of exotic humanoids with poisonous blood. Possessed of an alien beauty, these graceful humanoids see the world through serpentine eyes of burnished gold. Their supple skin is covered with tiny scales, often of a light green, which are sometimes arrayed in patterns not unlike those of a serpent."

So...which is a more common color for a vishkanya, a single dark color, or a light green? And if the former, what dark colors would be common? In Bestiary 3, the art shows a human-looking figure with blank white eyes and dark brown skin, but in Advanced Race Guide, the art shows the light green skin with golden eyes, though I wouldn't necessarily say they look that serpentine...I guess I'm just confused as to what they're actually supposed to look like. Any input?

1a) Black

1b) Forest
1c) Tarn
1d) Bronze
1e) Void
1f) Umbral

2) The outer planes are vast. There are areas that look and feel exactly like the Material Plane, and others that feel more outlandish. It'd really depend WHERE you grew up, frankly. But for the most part, I suspect coming to the Material Plane would feel a bit constraining and cramped, like moving from living in the redwood forest or the shore of the Pacific Ocean to a tiny pygmy forest or a small lake in a landlocked region.

3) Single dark color. Go with Bestiary 3 as the primary source as the most common look for them.

Paizo Employee Creative Director

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Jacob Saltband wrote:

Mr. Jacobs, question on roleplaying. When you roleplay your character, how do you roleplay a high(18+) mental ability scores? What are some of the ways you've seen it potrayed?

Also how do you roleplay mental ability scores below 10? Say only a couple points like a score of 9 or 8. What about lower?

What was one of your favorite characters that you played?

I'm looking for more ideas for roleplaying various ability scores.

Thank you. I appreciate being able to talk to you.

It's easier for the GM to play a high Int NPC, since he can use metagame info to fake the high intellect. For a PC, I sometimes do the same, but I also tend to put a few extra skill points in knowledge skills to help set up the fact that my character's a smartie. I also try to use more metagame knowledge as well, subject to GM approval. Patrick plays a super smart wizard in one of my games, and he plays his character as slightly mad—other folks are just to stupid to understand the reasons he does what he does. He sometimes laces made-up words into his character's dialogue and then defines them for the other players, simulating a larger vocabulary than other characters (and other players).

Low mental ability scores generally indicate some sort of madness or brain damage or personality flaw.

Low INT: Play the character by making dumb choices or having trouble reading or the like. Avoid putting ANY ranks into Int-based skills.

Low WIS: Play the character as super impulsive, little common sense, and kind of oblivious to things. Get distracted a lot.

Low CHA: Play the character as a jerk, or alternately as someone who just doesn't have much personality at all. A character who simply doesn't say much or hangs back during non-combat encounters. Frankly... this type of character, the one who avoids actual roleplaying or is antagonistic, is my LEAST favorite type of character to play, so my characters tend to always have above average Charisma scores if possible.

My current favorite character I've played is Shensen—her stats and story appear in the NPC Guide.

Paizo Employee Creative Director

LazarX wrote:
James Jacobs wrote:
Cheapy wrote:
James Jacobs wrote:
Samy wrote:
That's a badass machine, James! I imagine you play games since that's somewhat overkill for just Word and Safari. :D What games do you play?
I use it for Word, Excel, and the internet of course, but also for art as well (although I've not gotten that deep into that scene yet). As for games, World of Warcraft, the Enhanced Edition of Baldur's Get 2, a lot of indie games from Steam, Diablo III, the Witcher, some really old games like Fallout 2, and Guild Wars 2 are mostly what I'm doing with it for now.
Which server are you on for GW2?
Haven't played GW2 in a couple months. I can't remember what server I'm on. Been scratching my MMO itch lately with Warcraft, (Borean Tundra server) since there's more dinosaurs there!
You should be grinding rep with the Kirin Tour folks on Thunder Island if you haven't yet. Exalted lets you buy a triceratops mount.

Yup. Already got that all taken care of.

I've also got the black and green raptor mounts as well. Currently doing 100 dinosaur bones a night (minimum) in hopes of not only getting a primal egg that'll hatch into a red raptor mount (the mount I've wanted for more or less for a decade, since whenever the game started), but also to build up to 9,999 bones to get the albino raptor mount. I've got about 2,500 bones collected so far... oof.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
LazarX wrote:
James Jacobs wrote:
Cheapy wrote:
James Jacobs wrote:
Samy wrote:
That's a badass machine, James! I imagine you play games since that's somewhat overkill for just Word and Safari. :D What games do you play?
I use it for Word, Excel, and the internet of course, but also for art as well (although I've not gotten that deep into that scene yet). As for games, World of Warcraft, the Enhanced Edition of Baldur's Get 2, a lot of indie games from Steam, Diablo III, the Witcher, some really old games like Fallout 2, and Guild Wars 2 are mostly what I'm doing with it for now.
Which server are you on for GW2?
Haven't played GW2 in a couple months. I can't remember what server I'm on. Been scratching my MMO itch lately with Warcraft, (Borean Tundra server) since there's more dinosaurs there!
You should be grinding rep with the Kirin Tour folks on Thunder Island if you haven't yet. Exalted lets you buy a triceratops mount.

Yup. Already got that all taken care of.

I've also got the black and green raptor mounts as well. Currently doing 100 dinosaur bones a night (minimum) in hopes of not only getting a primal egg that'll hatch into a red raptor mount (the mount I've wanted for more or less for a decade, since whenever the game started), but also to build up to 9,999 bones to get the albino raptor mount. I've got about 2,500 bones collected so far... oof.

I don't think I'll ever get the mount I've wanted.... an Elk mount. Although I think it'd suit my druid more than my hunter.


Pathfinder Starfinder Roleplaying Game Subscriber

1) Given that in myth, visha kanya, or poison girls, were created artificially by exposing young girls to small amounts of poison and such, do Pathfinder's vishkanya have an artificial origin, such as magical experimentation, or are they just another race?

2) I've been poking around with the idea of creating some various named outsiders with class levels to offer some variety for planar binding, much like the ones offered in Demons Revisited...in general, if you gave a creature that naturally possesses the ability to cast spells like a bard, cleric, or sorcerer, and give them class levels in the actual class, in your opinion, should the caster levels and spells known stack? For example, a lillend casts spells and uses bardic performance as a 7th-level bard...if you gave the lillend, say, 4 levels of bard, would they cast and have the bardic performances of an 11th level bard, as well as the bardic knowledge of a 4th level bard, or would they have the spells and performances of a 7th level bard added to those of a 4th level bard (ie, they're treated as separate sources and remain distinct from each other)?

3) Would you consider psychopomps particularly enemies of daemons, given their tendency to devour souls, or no more so than most outsiders?

Paizo Employee Creative Director

Luthorne wrote:

1) Given that in myth, visha kanya, or poison girls, were created artificially by exposing young girls to small amounts of poison and such, do Pathfinder's vishkanya have an artificial origin, such as magical experimentation, or are they just another race?

2) I've been poking around with the idea of creating some various named outsiders with class levels to offer some variety for planar binding, much like the ones offered in Demons Revisited...in general, if you gave a creature that naturally possesses the ability to cast spells like a bard, cleric, or sorcerer, and give them class levels in the actual class, in your opinion, should the caster levels and spells known stack? For example, a lillend casts spells and uses bardic performance as a 7th-level bard...if you gave the lillend, say, 4 levels of bard, would they cast and have the bardic performances of an 11th level bard, as well as the bardic knowledge of a 4th level bard, or would they have the spells and performances of a 7th level bard added to those of a 4th level bard (ie, they're treated as separate sources and remain distinct from each other)?

3) Would you consider psychopomps particularly enemies of daemons, given their tendency to devour souls, or no more so than most outsiders?

1) Given that we got the idea from that myth, I suspect that they do indeed have a similar origin. Although they can also breed true with each other.

2) If a monster knows how to cast spells as a class, like a lillend who casts bard spells or a naga who casts sorcerer spells or a nymph who casts druid spells, class levels added in that same class absolutely DO stack their spellcasting levels. Not the other abilities granted by class levels, though. A 4th level lillend bard would have all the class abilities of a 4th level bard, but spellcasting adds together along with bardic performance, so that a 4th level bard lillend would have the bardic performance and caster level of an 11th level bard.

3) Yes. Psychopomps are indeed enemies of daemons. And vice-versa.


If you gave each of the Iconics in Wrath of the Rightious one of the campaign traits which ones would you assign them?

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