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Paizo Employee Creative Director

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Calliope785 wrote:

That makes a lot of sense, yeah.

Okay, so I have to ask. I know it's not really revealed what's "beyond the beyond," but when an evil spellcaster or fiend undertakes the journey to whatever lies behind reality and becomes a devourer, where do they go? "Undead revisited" discusses evil wizards going "into the hinterlands of the cosmos" but I'm not exactly sure what that means? Diving deep into the Abyss and thereby going outside the Outer Sphere? "Undead revisited" seems to make it very clear that it's NOT going into the depths of the Dark Tapestry, so that was my guess.

Essentially, what sort of studies would an evil wizard want to undertake if they were looking for that kind of lore or to transform themselves into a devourer? Demonology? Alienism? Studying the Negative Energy Plane?

Devourers are the result of evil spellcasters or fiends getting lost beyond reality and, if they return to reality, sometimes they have changed into devourers.

Whether "beyond reality" means "physically traveled outside of the Outer Sphere" or "traveled to another universe" or "stepped into an unknown dimension", the exact cause of it all at this point is left pretty vague. It's certainly not simply drifting into the Dark Tapestry, which is spooky and strange but is very much a wholly-Material Plane location.

My preference is that these things happen when they become exposed to some strange dimension that remains undiscovered.

Which means that an evil spellcaster who wants to deliberately become a devourer would be best advised to bolster his Occultism or Religion checks. Some Lore skills would work too, I suppose, but they'd be things like "Devourer Lore" I guess.


Ah, sure. And leaving it vague is always fun...

Though, out of curiosity, what's your take on those undiscovered and unknown realms, from an out of game perspective? If there's something "worse" or spookier than the Plane of Shadow, Abaddon, or the Negative Energy Plane, does that diminish the horror of the daemons, the sakhils, and their ilk, and make them seem, well, if not allies or bedfellows, then at least in the same boat as everyone else when it comes to the nightmarish horrors from beyond the beyond?

Or is there a better way of looking at it?


James Jacobs wrote:


OH AND ONE MORE THING: You can import your own character portraits, which I did, since I have some pretty rad art of Shensen, thanks to Wayne.

Wait, you can do that? I'm *definitely* going to have to do that...

How many characters of yours do you have art of by this point?

Paizo Employee Creative Director

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Calliope785 wrote:

Ah, sure. And leaving it vague is always fun...

Though, out of curiosity, what's your take on those undiscovered and unknown realms, from an out of game perspective? If there's something "worse" or spookier than the Plane of Shadow, Abaddon, or the Negative Energy Plane, does that diminish the horror of the daemons, the sakhils, and their ilk, and make them seem, well, if not allies or bedfellows, then at least in the same boat as everyone else when it comes to the nightmarish horrors from beyond the beyond?

Or is there a better way of looking at it?

I don't really have much more to say on it at the moment. To a certain extent it's an endless chase if I keep trying to define "the scarier," and by NOT defining it and leaving it to the imagination, I can focus on the content I've already started working on.

It's sort of like how we've defined the capstone of power for a creature stat block in Pathifnder as being level 30. You have to set a limit so you can define things. If you keep escalating, there's no end... saying "Now there's level 40 creatures" only makes people want level 50 creatures... and the same for "There's a space more dangerous than the Abyss."

Paizo Employee Creative Director

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Almonihah wrote:
James Jacobs wrote:


OH AND ONE MORE THING: You can import your own character portraits, which I did, since I have some pretty rad art of Shensen, thanks to Wayne.

Wait, you can do that? I'm *definitely* going to have to do that...

How many characters of yours do you have art of by this point?

From Wayne, only 2. Ameiko and Shensen. Bezlarue's shown up a few times here and there, most recently as the tiefling in the Bestiary. And Wrin Sivinxi on the cover of the first Abomination Vaults.

So... 4 so far.


Yeah, that's somewhat what I was thinking, too. Cool, and thanks!

Another question on the cosmology (hopefully I'm not asking inane things or asking too many questions, I just really love the Pathfinder model of the planes and am curious about it...) if the Inner Planes are being eroded just like the Outer...do they "refuel" like the Outer Planes do, receiving fresh quintessence from mortal souls? Or how is it that they avoid dissolving into the Maelstrom, if they're disconnected from the cycle of souls and aren't receiving fresh quintessence? Especially something like the Elemental Plane of Water, which unlike the energy planes doesn't seem to have a connection to life and (un)death.


Curse of the Crimson Throne spoilers:
How do you think the Temple of Sarenrae would be acting during the events of Curse of the Crimson Throne? I know the churches of Asmodeus and (eventually) Abadar throw their support to Ileosa, while the church of Pharasma (secretly through Bishop d'Bear) support Kroft's resistance movement. I'm just not sure how Sarenites are approaching things. Also, my sincere thanks for your amazing work on the hardcover collections for RotRL and CotCT--they are the two most amazing RPG books I've ever seen.

Paizo Employee Creative Director

Calliope785 wrote:

Yeah, that's somewhat what I was thinking, too. Cool, and thanks!

Another question on the cosmology (hopefully I'm not asking inane things or asking too many questions, I just really love the Pathfinder model of the planes and am curious about it...) if the Inner Planes are being eroded just like the Outer...do they "refuel" like the Outer Planes do, receiving fresh quintessence from mortal souls? Or how is it that they avoid dissolving into the Maelstrom, if they're disconnected from the cycle of souls and aren't receiving fresh quintessence? Especially something like the Elemental Plane of Water, which unlike the energy planes doesn't seem to have a connection to life and (un)death.

The Inner Planes don't really have that problem as long as the outer planes are out there, but once they go, the inner planes would go fast.

Paizo Employee Creative Director

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Jhaeman wrote:
** spoiler omitted **

Thanks for the kind words! :D

Those particular faithful focused their energies providing aid and healing and shelter to anyone they could, and likely helped to shelter and protect a fair number of women from being abducted into the Gray Maidens and/or helped those who got out of that group to recover from the ordeal. They likely had their hands pretty full as a result providing care and healing and support to those who suffered mentally and physically from the plague and from Ileosa's plots.


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James Jacobs wrote:
Jhaeman wrote:
** spoiler omitted **

Thanks for the kind words! :D

Those particular faithful focused their energies providing aid and healing and shelter to anyone they could, and likely helped to shelter and protect a fair number of women from being abducted into the Gray Maidens and/or helped those who got out of that group to recover from the ordeal. They likely had their hands pretty full as a result providing care and healing and support to those who suffered mentally and physically from the plague and from Ileosa's plots.

I do hope we can see more of the ex-Gray Maidens some day soon. How many are out there, anyway?

Paizo Employee Creative Director

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keftiu wrote:
James Jacobs wrote:
Jhaeman wrote:
** spoiler omitted **

Thanks for the kind words! :D

Those particular faithful focused their energies providing aid and healing and shelter to anyone they could, and likely helped to shelter and protect a fair number of women from being abducted into the Gray Maidens and/or helped those who got out of that group to recover from the ordeal. They likely had their hands pretty full as a result providing care and healing and support to those who suffered mentally and physically from the plague and from Ileosa's plots.

I do hope we can see more of the ex-Gray Maidens some day soon. How many are out there, anyway?

They're still Gray Maidens. They just changed the script and took control of their fates. There's probably a few hundred out there. I'm hoping to get more info out about them soon, and there WILL be a bit of story for some of them coming soon. Not a big one, but a start.


question in one of the old lore books it says asmodeus would let rovagug out of his prison in hopes of stopping a 2nd apocalypse. what is that 2nd apocalypse that he's worried about. the 4 horsemen? something like cthulu or an elder god

also what was the inspiration for adding daemons & the 4 horsemen into the mix alongside devils & demons?

yes I know I ask alot about the 4 horsemen but they're my favorite creatures in pathfinder period ! I want them statted in 2e over anything else

Paizo Employee Creative Director

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belgrath9344 wrote:

question in one of the old lore books it says asmodeus would let rovagug out of his prison in hopes of stopping a 2nd apocalypse. what is that 2nd apocalypse that he's worried about. the 4 horsemen? something like cthulu or an elder god

also what was the inspiration for adding daemons & the 4 horsemen into the mix alongside devils & demons?

yes I know I ask alot about the 4 horsemen but they're my favorite creatures in pathfinder period ! I want them statted in 2e over anything else

I'm not sure what that old lore about Asmodeus was about at all. If it's a really old book, it might be something that we've since moved away from; if you could remember what book it was from I could check it out and see if it jogs my memory.

We added daemons because they are a long-standing tradition from the early days of 1st edition D&D that were available via the Tome of Horrors and the OGL, and chose the Horsemen of the Apocalypse as their leaders to give them a new spin that wasn't previously in their lore; that was one of the ways we chose to set daemons up differently in Pathfinder than in D&D.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I'm fairly sure they were talking about Concordance of Rivals and Tabris' prediction of how multiverse is/was supposed to end

Anyhoo, I wanted to check on if you are planning to play wrath of the righteous crpg :O

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CorvusMask wrote:

I'm fairly sure they were talking about Concordance of Rivals and Tabris' prediction of how multiverse is/was supposed to end

Anyhoo, I wanted to check on if you are planning to play wrath of the righteous crpg :O

Ah; Tabris is one of our classic unreliable narrators. I'm not sure we've ever had a solid in-house sit down with everyone involved to get his story straight... he was originally created by Wes Schneider who's long gone from Paizo, so I can't say what his original story arc was intended to be.

And yeah, I'm about to finish up chapter one of Wrath! It's VERY fun!

Silver Crusade

Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Which Mythic path are you going to go with for Shensen? (I was also very happy with the custom portrait feature, since I got to use the commission I had done of my TT Wrath paladin)


For metafictional purpose... can Outer Sphere's creature see Earth's culture or document in internet?

Paizo Employee Creative Director

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Cori Marie wrote:
Which Mythic path are you going to go with for Shensen? (I was also very happy with the custom portrait feature, since I got to use the commission I had done of my TT Wrath paladin)

Going with Azata, but I'm super tempted by Trickster.

Paizo Employee Creative Director

Laclale♪ wrote:
For metafictional purpose... can Outer Sphere's creature see Earth's culture or document in internet?

That's left up to you.

Silver Crusade

James Jacobs wrote:


And yeah, I'm about to finish up chapter one of Wrath! It's VERY fun!

Are there bugs?

(I have the game; I backed it on Kickstarter. I'm just not sure whether to start playing it already, or wait for a patch.)

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Beroli wrote:
James Jacobs wrote:


And yeah, I'm about to finish up chapter one of Wrath! It's VERY fun!

Are there bugs?

(I have the game; I backed it on Kickstarter. I'm just not sure whether to start playing it already, or wait for a patch.)

There's giant flies and giant centipedes and... oh. I haven't encountered any significant bugs yet, and I'm up to about 6th level with over a dozen hours of play in I think. Overall it feels MUCH more polished than Kingmaker (which for the record, for me, didn't have a lot of bugs). As with all PC games, though, what you might experience will vary since there's no real baseline for a PC's build. They're less expensive than Macs and more powerful than consoles, sure, but bugs rising from the fact that the developers can't optimize the build of the game for every possible combination of PC build is the downside of the power and option and cost.

But no... so far I'd say no bugs.


Do you prefer real-time with pause, or turn-based combat?

Paizo Employee Creative Director

Nargemn wrote:
Do you prefer real-time with pause, or turn-based combat?

Turn based. No contest for a game like Wrath of the Righteous. Turn based lets me get into the tactics of the game while also being able to stop and admire the artistry of the level design and creature design and all that.


Pathfinder Lost Omens Subscriber

Having gotten brutally mauled with the difficulty turned way the heck down on non-turn-based, what would you suggest for healing for a party?

I've tried it with an Inquisitor and a Sorcerer character, and the healing doesn't keep up and the potions evaporate almost as fast as I'm buying them/picking them up in loot.

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Wei Ji the Learner wrote:


Having gotten brutally mauled with the difficulty turned way the heck down on non-turn-based, what would you suggest for healing for a party?

I've tried it with an Inquisitor and a Sorcerer character, and the healing doesn't keep up and the potions evaporate almost as fast as I'm buying them/picking them up in loot.

First, I'd suggest turning it to turn-based. The game plays much better that way. Not only does it feel much more like the tabletop game, but it lets you really focus on tactics without being overwhelmed.

That said, my main character is a cleric of Sarenrae with the healing domain, which is working very well for healing overall. Bolster that with extra channel energy and the like, and skew the other party members toward the healers as well.


So, I just ran Dinner at Lionlodge as an introduction to PF2e for some of my previous players.

Vague Dinner at Lionlodge spoilers, maybe:

It made for an exciting and fun one-shot, complicated by a few bad rolls early on. But the party clawed out of the danger with conviction and fled the lodge all alive thanks to a clever plan. Thank you for that!

Aside from complimenting you for the fun evening, I am curious: Did you have any specific inspirations for Lionlodge? Specifically the PCs actually, but also the overall adventure if there is more to that.

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Mimski wrote:

So, I just ran Dinner at Lionlodge as an introduction to PF2e for some of my previous players.

** spoiler omitted **

Aside from complimenting you for the fun evening, I am curious: Did you have any specific inspirations for Lionlodge? Specifically the PCs actually, but also the overall adventure if there is more to that.

Yay! Always fun to hear folks enjoying adventures I wrote! :-)

The primary inspiration for Lionlodge's plot was (spoilering for obvious reasons)...

Spoiler:
Technically, "The Most Dangerous Game" and all of the similar stories that classic has inspired—most recently "The Hunt," but this plot—being hunted by fellow humans—shows up a lot, including an episode of Gilligan's Island.

But the strongest exact inspiration for the adventure is the recent movie, "Ready or Not," which is AMAZING, and is specifically about a woman being hunted by a bunch of devil worshipers after she thinks she's just attending a fun little family game night after her marriage to one of the family's sons.

As for the PCs, no specific inspiration. I wanted to feature four ancestries from the recent Ancestry Guide, and wanted to tie each of them in to various Varisia-themed elements, but since when I was writing the adventure at the same time Jason was writing "Sundered Waves" I was operating under the assumption that I would have VERY little room for the characters's stories, as most of that wordcount would be used by the rules and stats. So I had to keep their backgrounds and personalities pretty tight. As it worked out, I could have added quite a bit more to them all, but by the time that was apparent, there was no time to add more words.

But as for why I chose the ones I did, each features one of my favorite elements of either Golarion lore (sinspawn, Nocticula, strix) or real world lore (ronin type characters).


Pathfinder Lost Omens Subscriber
James Jacobs wrote:
Wei Ji the Learner wrote:


Having gotten brutally mauled with the difficulty turned way the heck down on non-turn-based, what would you suggest for healing for a party?

I've tried it with an Inquisitor and a Sorcerer character, and the healing doesn't keep up and the potions evaporate almost as fast as I'm buying them/picking them up in loot.

First, I'd suggest turning it to turn-based. The game plays much better that way. Not only does it feel much more like the tabletop game, but it lets you really focus on tactics without being overwhelmed.

That said, my main character is a cleric of Sarenrae with the healing domain, which is working very well for healing overall. Bolster that with extra channel energy and the like, and skew the other party members toward the healers as well.

You weren't kidding about turn-based.

Would have thought it would slow things down but it actually speeds things up not having to try and recover from 'chain-pulls' in the city square ruins (seriously, this Wrath party pulls more mobs and aggro than the RotRL group I was in, and we did things like 'accidentally chaining an entire dungeon'...).

Did you come up with

Spoiler:
Ember
or was that someone else?


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I apologize for the long text but I was really interested in hearing your thoughts about the issue I describe below and I wanted to articulate it as clearly as possible, since English is not my mother tongue. It is a one-time post and by no means I intend to start a debate or anything like that. I also honestly apologize for bringing again the "problem" of the nation of Rahadoum. I use it as an example and, for my part, I won't mention it again (I swear to the Everbloom's mighty morningstar).

I've been thinking for some time that the introduction of atheism in a high fantasy polytheistic setting such as Golarion is somewhat problematic, when it is portrayed as an alternative philosophy that is associated with freethinkers, skeptics and philosophers of the broader sense. And that is because it usually ends up being framed in a "science vs religion" context that, due to its importance as far as real life issues are concerned, it becomes disproportionally appealing to be enforced in a fictional world that clearly does not work like that.

Kassi Aziril has been labeled as "mother of modern medicine", was protected by the atheist nation of Rahadoum when other people tried to plagiarize her work, accused Sarenrae of bloodthirstiness without any clarification that canonically speaking she was wrong and she even caused the wrath of Queen Abrigail II who tried to murder her for blasphemy, only for the Red Mantis assassins to refuse to do that (!). To my understanding, Kassi is portrayed as an Hypatia-like figure and the aforementioned events create sympathy towards her essentially "science vs religion" fight. And it wouldn't matter if it was just one character but, first, she suddenly appears to be one of the Legends and virtually unchallenged to her claims (by a character in Legends or anywhere else) and, second, she is supported by Rahadoum whose portrayal I also find to be problematic; a nation that persecutes religious minorities to the point of physical extermination is set as lawful Neutral and one of its highlight points is that its citizens, due to their atheistic philosophy, are well-educated and well-versed in rhetoric and philosophy, something that as far as I can tell every devotee of a good deity is, since good deities admit their infallibility. No good deity claims omniscience or omnipotence. It makes sense, in a high fantasy setting, for clerics of good deities to be skeptics, freethinkers and even pioneers of science and philosophy. To me it seems like introducing, for the sake of inclusiveness, skeptics who oppose magic and introduce a "rationality vs magic" debate in the world of Golarion.

What worries me is that this sympathetic stance, justified in real life where "science vs religion" is a serious and understandable issue, encourages official content where the trope of mocking (fictional) gods and (fictional) priests is more common than what it would be reasonable lorewise. As in the case of the familiar of the legendary alchemist Artokus Kirran (who Kassi praises him as her teacher), which mocks the psychopomp sent by Pharasma to check on Artokus by eating her spiders (source: Legends). In pathfinder novels, I have met this trope more times, at least in my humble opinion, than it is justified in a world where good deities are clearly a force of... well, good, and the default stance of the average sentient being is to at least pay some lip service to the gods.

What are your thoughts on this? Am I overthiking it? Am I terribly biased? Again, sorry for the wall of text... the concept of deities and clerics in a high fantasy setting is one of my favorites and it seems to me that they have begun to appear less important (for lack of a better word) than they deserve :-/

P.S.: I know I have mentioned this before but... no clerics in Legends? The divinely inspired people seem to have taken the backseat in Age of Lost Omens :-( (though I admit there is a Champion mentioned).

P.S. 2: Even Bachuan, with all the despicable acts (enforcement of atheism with subsequent persecution of religious minorities, re-education camps, no freedom of speech etc) is labeled as lawful Neutral.

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Wei Ji the Learner wrote:

You weren't kidding about turn-based.

Would have thought it would slow things down but it actually speeds things up not having to try and recover from 'chain-pulls' in the city square ruins (seriously, this Wrath party pulls more mobs and aggro than the RotRL group I was in, and we did things like 'accidentally chaining an entire dungeon'...).

Did you come up with ** spoiler omitted ** or was that someone else?

Yup; the game plays SO much better, I think, in turn-based mode. It's not meant to be a story you play like Diablo, after all, but one where one person controls a party of six, and you just can't do that in real time. The real time and pause method kind of works, but it gets out of hand fast. Turn based is best!

And personally, when a game is as fun as Wrath (or most other simliar isometric RPGs of this caliber) I prefer going slow anyway. Rushing through games is fine for speed runs once you're familiar with it, but speeding through on the first run is alien to me.

I didn't come up with that character. As with Kingmaker, most of the companion NPCs are inventions of Owlcat. The ones that aren't are:

Spoiler:
Seelah, Sosiel, Lann, Wendaug, and Arueshalae

I think that's it... there might be another one I forgot about though!

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Courage Mind wrote:

What are your thoughts on this? Am I overthiking it? Am I terribly biased? Again, sorry for the wall of text... the concept of deities and clerics in a high fantasy setting is one of my favorites and it seems to me that they have begun to appear less important (for lack of a better word) than they deserve :-/

P.S.: I know I have mentioned this before but... no clerics in Legends? The divinely inspired people seem to have taken the backseat in Age of Lost Omens :-( (though I admit there is a Champion mentioned).

P.S. 2: Even Bachuan, with all the despicable acts (enforcement of atheism with subsequent persecution of religious minorities, re-education camps, no freedom of speech etc) is labeled as lawful Neutral.

To me, including any real-world belief system in a tabletop RPG is kind of fraught, because that forces us, the content creators, to present those belief systems in a specific in-world light that might not sync up with some folks, and indeed, might insult or frustrate or enrage them. I'm not an atheist, and I would have preferred not to include them in Golairon as a result (because I can't really write from that angle, but also because I was very aware of how their inclusion in Forgotten Realms pissed off several of my atheist friends), but the game isn't just for me nor is it written just by me, and including atheists was important to others at Paizo.

But yeah, my thoughts on the topic are complex as well, and I don't really want to get into them too much here... but it's really difficult for me to have any sympathy toward an NPC in our setting who is completely intolerant of anything. To me, a character that's that intolerant, be it of faith, lack of faith, gender, sexuality, ancestry, whatever... those are all character elements that work better for antagonists or, at best, characters with redemption arcs. It's really tough for me to cast intolerant characters as heroes, and so when that sort of thing comes up, I generally leave it to better writers who are more invested in that angle, but at the same time keep an eye on it to make sure that what they DO create isn't something that's totally inappropriate for a Paizo publication.

The element of deities in a fantasy setting is one of my favorite parts of it. The majority of the core 20 deities are from my homebrew, which has about 60 deities overall without getting into the countless demigods and the like. Many of those others, like Kurgess and Milani and Zyphus and Groetus, have made their way into Golarion as well. I've always liked clerics and all of my characters, regardless of if they're a divine spellcaster or not, are characters of faith in one way or another.

But as we publish more and more, the amount of products we do is less and less written and directed by one person. That's intentional, because it increases the voices of different and diverse authors, and also because one person (or even a small handful of them) can't produce the amount of content we do today for Pathfinder.

And with that diversification comes different focuses in interest.

I don't think that deities have become less important to the setting. There's a LOT of faith-based content in our Lost Omens book these days. Maybe not as much specifically for clerics, but still, lots of deity stuff.

PS: Yeah, the list of NPCs in Legends should have had more clerics, and it's a shame they missed out. We had an initial list of close to a hundred potential NPCs for the book, and on that list were a lot of clerics or other divine casters... but when the final choices were made as to what could fit in the book... none of them made the cut. I wasn't the one to make that final list, so I have no insight into why it worked out that way, but it disappointed me too. Hopefully we can do another book like Legends at some point and bring in more cleric NPCs.

PS2: To me, "lawful neutral" is one of the best villainous alignments. That alignment works perfect for the group that is all about pushing the line right up to evil without actually stepping over the line. Abadar, in my games, is usually an antagonist faith, for example. Don't mistake "lawful neutral" for us saying "admirable."


One of Nalinivati's anathema is "Kill a harmless snake or swan". Why swan?

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SOLDIER-1st wrote:
One of Nalinivati's anathema is "Kill a harmless snake or swan". Why swan?

The edicts and anathemas are a great place for us to drop in tiny bits of intriguing lore, and are especially useful at times where we have barely any room to do lore at all.

In this case, though, I don't have any insight. Eleanor led the charge on Gods & Magic's giant list of deity anathemas and edicts, so I asked her about this one. Looks like it's a deep lore cut that we haven't done much more exploration into yet—sort of a "story starter" she put into the table to spur future plots.

If it inspires you to do something with it in your game, it's working as intended! :-)


I have zero knowledge of the Pathfinder 1st edition rules. Based on your experience, do you believe that I can still enjoy the Wrath of Righteous game and learn the ropes solely by playing it or is it more likely to be overwhelmed by the sheer amount of choices and eventually frustrated by the suboptimal builds that I am probably gonna make? Is it essential to invest time in reading strategy guides on the Internet before playing?

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Courage Mind wrote:
I have zero knowledge of the Pathfinder 1st edition rules. Based on your experience, do you believe that I can still enjoy the Wrath of Righteous game and learn the ropes solely by playing it or is it more likely to be overwhelmed by the sheer amount of choices and eventually frustrated by the suboptimal builds that I am probably gonna make? Is it essential to invest time in reading strategy guides on the Internet before playing?

The only analogy I can think of is games like the original Fallout games. Or Pillars of Eternity. Or Divinity Original Sin. Games that plays somewhat like D&D or Pathfinder, but use their own rules. I played all of those games and LOVED them. Yes, there were a lot of complicated character building options, and I made some mistakes in builds, but the game was still very fun to me.

If you're familiar with Pathfinder 2nd edition, then you'll be closer to understanding Wrath of the Righteous than I was at understanding Divinity or Pillars.

So if I were you, I would have a lot of fun with Wrath of the Righteous.

But I very VERY strongly suggest you play it on turn based mode and don't be afraid to adjust the difficulty settings until you get to the ones you enjoy.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Today in malevolence, certain surgeon attacks my tengu duskwalker champion, crits, Evicerates, crits, party heals me, then the surgeon does this again and this repeats at least three rounds :'D Party is like "wow this is becoming literal torture fight"

But yeah having great time with malevolence xD

Oh yeah question: Which is your favorite dark tapestry entity?

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CorvusMask wrote:

Today in malevolence, certain surgeon attacks my tengu duskwalker champion, crits, Evicerates, crits, party heals me, then the surgeon does this again and this repeats at least three rounds :'D Party is like "wow this is becoming literal torture fight"

But yeah having great time with malevolence xD

Oh yeah question: Which is your favorite dark tapestry entity?

Hastur. But those torture surgeons come in on the top five, along with brain collectors, intellect devourers, and shantaks. (I feel weird nominating things I made up as favorites over things like the above that have inspired me to make up creatures based on them...)


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

How old is the average 20th level character likely to be?

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Ed Reppert wrote:
How old is the average 20th level character likely to be?

That'll change based on each table's campaign. In almost all the games I've run, the PCs are 20th level within a year or two of starting the campaign. Reaching 20th level has nothing to do with living a long time. It has more to do with luck, fate, destiny, and all that.


What happened to all the souls that were taken by the Cradles of Night? Are they still in existence, or were they destroyed/consumed somehow?


What powers did the Cradles of Night have before they were severed from the Forsaken?


Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
Wei Ji the Learner wrote:
You weren't kidding about turn-based.
Yup; the game plays SO much better, I think, in turn-based mode.

I have to say that I think the best play mode is the ability to switch between Real-time and Turn-Based. When I'm fighting easy-to-beat random encounters on the road, I let it go with Real-Time and it's over in seconds. In a tougher encounter, or in any dungeon, I click Turn-Based and have so much more control.

Or, put another way, if I want to use anything besides bows, swords and cantrips, I go with Turn-Based.

Paizo Employee Creative Director

SOLDIER-1st wrote:
What happened to all the souls that were taken by the Cradles of Night? Are they still in existence, or were they destroyed/consumed somehow?

Unrevealed.

Paizo Employee Creative Director

SOLDIER-1st wrote:
What powers did the Cradles of Night have before they were severed from the Forsaken?

Also unrevealed.

Paizo Employee Creative Director

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Tarondor wrote:

I have to say that I think the best play mode is the ability to switch between Real-time and Turn-Based. When I'm fighting easy-to-beat random encounters on the road, I let it go with Real-Time and it's over in seconds. In a tougher encounter, or in any dungeon, I click Turn-Based and have so much more control.

Or, put another way, if I want to use anything besides bows, swords and cantrips, I go with Turn-Based.

The fact that the game's so customizable for how you play it is a significant strength, I'd say. For me, always doing turn-based mode is more enjoyable, even for the "easy-to-beat random encounters" on the road, because those are great places for me to experiment with new tactics without worrying I'm gonna get crushed.

That said... let's keep this thread to questions for me, since otherwise it runs a very real risk of getting lost in the reeds. I went back and forth about replying to this comment with just this recommendation, but couldn't resist the previous paragraph... which is why I try to keep this to questions only. ;-)


Care to comment on the recent drama, or if you already have do you have the link to it? You're probably the person I respect the most at paizo (and it seems not even the worst of the threads had anything bad to say about you) so I'm curious as to your perspective/opinion on these issues before I take any kind of action

Silver Crusade

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*offers hugs*


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No question. Just want you to know that I appreciate the work you do as well as how hard you work to stay connected to the community, even when it's probably not a ton of fun at times.

You and your team are excellent. Thank you and hang in there!


As little comfort as it may be from an internet dude, e-hugs and support for what is probably not the most fun of times in the world right now.

Now, as you've often asked for questions in posts, here's one!

If you had to give some advice for a player (that's me) for his character in Second Darkness who is deeply invested in the city of Riddleport, what advice would that be? :D

Paizo Employee Creative Director

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KaiBlob1 wrote:
Care to comment on the recent drama, or if you already have do you have the link to it? You're probably the person I respect the most at paizo (and it seems not even the worst of the threads had anything bad to say about you) so I'm curious as to your perspective/opinion on these issues before I take any kind of action

I don't have much to say, other than that a lot of people are hurting right now, and time spent offering support and kind words to them is a better use of everyone's internet energy right now. Please be kind and patient to each other, and particularly please be patient with us at Paizo who are enduring despair and feelings of betrayal and confusion and frustration launched at us from all sides.

I might have more to say about it all later, but at this time, in the middle of Gen Con when we're simultaneously weeks away from finishing up Kingmaker, where my stress level was already pretty much maxed out... staying quiet about the current situation and doing everything I can in-house to help support people and solve things is the best I can do for Paizo, for Paizo's customers, and for myself.

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