
bugleyman |

I was exclusively a 4E player for a good solid year. I really liked (and continue to like) many aspects of the game:
* Easy of prep
* Consistency
* Clarity of presentation, and streamlining, of the combat rules
* (A good part of) the art direction
What I don't like are several of the decisions WotC has made (in fact, they eventually led me to drop 4E). Things like:
* Failure to deliver on the Game Table and other tools, and subsequent refusal to release any information.
* Pulling the PDFs
* The GSL fiasco
* The structure/stewardship of RPGA and LFR
* Design overhauls disguised as "errata" (magic missile, anyone?)
Releasing a revision in the guise of a starter set is disingenuous. I'd have no problem with WotC releasing a 4.5 (in fact, I'd like it -- they made enough improvements to warrant it), but the stealth-reboot that is Essentials? WotC doth protest too much, methinks.

bugleyman |

And btw, I don't mean to suggest anyone who disagrees with me is a WotC shill. I meant to suggest that repeatedly posting assurances from WotC personnel that Essentials isn't 4.5 is pointless, since such assurances aren't evidence of anything (except, perhaps, the number of people who have made, and continue to make, the comparison).

Arnwyn |

"at least as significant as 3.5" - and we demonstrably show that this isn't the case,
You've done no such thing. Since "as significant as x" in this discussion's context is subjective, you won't be "demonstrably" showing anything, I'm afraid.
Maybe one needs to repost what Celestial Healer said? Here goes:
You do realize you are all arguing about a metaphor, right?
"Essentials is to 4e as 3.5 is to 3e."
All of these posts are about whether or not that analogy is fitting. Seriously.
There is room for discussion of the merits of the changes introduced, as well as the marketing, etc. But to get this heated over whether it is appropriate to use a particular extended metaphor is sad.
And to the nuts screeching 'shut your mouth' and making fun of spelling, give your heads a shake. Making fun of spelling on the internet, on a messageboard? In 2010? What decade did you crawl out of?

Malaclypse |

Ah, you're one of the "CMB/CMD ruins compatibility" folks.
Yup. Well, maybe not 'ruins', but this and other changes make the compatibility slogans insincere.
Strange that you didn't give up on WotC with 3.0-->3.5 transition but hey.
Why would I? I like 2E, 3.0, 3.5, PF, 4E, and I'll probably like 4EE too. I also like GURPS, DSA, Fate, Paranoia and others... all of these systems have their share of flaws, and I don't see why these should not be discussed. Same goes for misleading or plain false marketing-speak.
Malaclypse wrote:This isn't The Gaming Den with it's decentralized moderation where everyone is grammar/logic police. You got your forums confused.
You might want to use a spell-checker in the future. Please.
No, I didn't, but thanks for implying confusion on my part. Usually I don't mention typos, but that post was just...painful. And it actually weakens his point, especially the slight at the end. I think it's a lack of respect for other posters when people don't even try to keep their posts readable...

Andreas Skye |

Andreas Skye wrote:I think the idea that it'll form its own sub game to be pretty improbable. Essentially this is because WitC has repeatedly said that they felt that it was TSRs splitting of their product lines that, eventually, hurt them. TSR supported the split because, in the short run, each different product seemed to sell well. Over the long run it hurt the sales of all the products because the customer base fractured. WotC won't allow that to happen because they clearly believe that this was a major mistake on TSRs part and the short term gain in profit is not worth the long term loss. Anything they make for the Essentials line will be able to seamlessly fit into regular 4E - they might go on and on about how good a product it is for new players but you can pretty much bet money that they'll finish every sentence that started with 'great for new players...' with '...and the rest of the D&D audience should drop whatever they are doing and run out and buy this product too because...'
In turn, Basic D&D was quite the hit, it grew and actually it became more complicated, even including the Immortal rules and more detailed options in some aspects than AD&D (like Weapon Mastery from the Master Rules, and the huge number of variant and new class options from the late 80s and early 90s supplements of the Known World.) Essentials can go this way or the other... I can see Wizards taking the option according to sales, if Essentials is a hit as Basic D&D was, probably they will expand the line while the surge lasts. If it does stay like a season or mere introductory product in the eyes of gamers, probably its support won't overshadow the continued development of "hardcore" 4e books.
I think that "splitting lines hurting sales for TSR" applied more clearly to the many AD&D 2nd ed settings (FR, Greyhawk, Ravenloft, Maztica, Al-Qadim, Dark Sun, Spelljammer, Planescape, etc) and it hit in the late 80s-early 90s. The Basic vs. Advanced is way earlier (late 70s) and definitely did not hurt sales, as those were the "golden years" of TSR. What I was thinking of is how an "introductory" product line took a life of its own.
The previews seem to indicate that Essentials is not only making the game easier for newbies, but also producing a sort of gaming experience which may be more palatable for different gaming styles, not quite, but close to more "classic" D&D (e.g., set abilities per level instead of complex power choices, pre-defined feat trees, etc). In one of the interviews available at EnWorld, Essentials is described in terms of moving away from the "power management" that defines "pure" 4e. That gaming style can have appeal for veteran gamers (me at least). Maybe I am misguided, but it feels improbable that, if that gaming style sells better than expected and proves interesting for non-introductory gamers, Wizards will give up on it as just a closed introductory set of products. Even if Essentials becomes embedded options and builds within future 4e manuals in the next years.
Matthew Koelbl |
I like how everyone wants to pick apart the list of "changes" I posted, but no one seems to want to discuss the implications of builds varying to the degree that the PH1 classes and races are going to be obsolete.
I can definitely see that fear, but... honestly, it's the same thing we've been hearing with every supplement book. "Invokers are so awesome - Wizards will be obsolete!" "Rangers with animal companions, who give up almost nothing - everyone will use them!" "Sorcerers are just like Warlocks, only better!" "Runepriests are just Clerics with extra stuff!"
None of that has actually proven true, though.
And from the previews thus far, the new builds - at least to me - seem perfectly well balanced with the existing ones.
I'm not completely sold yet, of course - I haven't seen the rules in full - and I do have some worries about how actively tinkering with resource balance between classes will impact the adventuring day. But thus far, nothing we have actually seen has looked unbalanced or given any indication it will render earlier builds obsolete.
Some people will want to play Knights. Some will want to play PHB Fighters. This may depend on what books they have, how simple they prefer their characters, or which one happens to 'ring true' with the flavor they want. I just don't see anything that would cause this to not be the case, and everyone to somehow spontaneously stop playing the PHB Fighter for no real reason.
Oh, and hey, guess what else? We can all have our own opinions, and should have the right to post them without people getting their panties in a wad.
Absolutely! I think the language is getting a bit heated in here on all sides, and it is unfortunately one of those 'downward spirals', where one insult just invites another.
Look, there are a lot of entirely reasonable people on both sides of the discussion here. If you see a post that just strikes you as insulting, or mocking, or offensive? Just click the 'Flag' button on the right and bring it to the attention of the mods, and hope they deal with it.
Whether they do or not? Just don't respond. Focus on trying to address the points made by the people who are disagreeing with you in a reasonable and civil fashion. That's all we need to do, and hopefully, others not interested in that sort of discussion will lose interest and go away.

Whimsy Chris |

In many ways, Celestial Healer is right. We are essential arguing a meme or label. I think people want to decide one way or another because of their negative experience with 3.5.
Here are the things I think people had challenges with regarding 3.5:
* One felt one had to buy the three main books again to play the "official" and most up-to-date D&D game.
* A 3.0 character had to undergo minor translation to become a 3.5 character
* A 3.0 adventure had minor differences that required some translation to 3.5.
* Some 3.0 game rules were obsolete or incomplete in a 3.5 game.
To me, these problems are not existent to the same extent in 4 Essentials.
* I don't feel I have to buy the Essentials line for the "official" game or to keep up with those who have Essentials. I do think the Rules Compendium is a good idea due to the amount of errata out there. However, they could have released a Rules Compendium regardless of whether it was part of a new "line."
* I don't have to translate my character to Essentials. I may perhaps wish to change my Wizard to an Essentials Wizard, but that's because I want to play the other option, not because I have to in order to get it in line with the 4Essentials game system.
* I won't have to translate adventures from 4e to Essentials or vice versa. I may want to switch out older monster stats for newer ones, but I don't feel I have to.
* You could argue that some rules are incomplete in the original core. I imagine that skill challenges will be given a lot more depth. However, nothing will be made obsolete, i.e. unusable, other than those items already addressed in errata.
For myself, I'll be buying the Rules Compendium and keep my DDI account going. With that, I feel I'll have complete access to everything I need whether the people at the table use the original core or the Essentials books.
People can call Essentials whatever they want, but I don't think it's the same kind of shift as 3.0 to 3.5.

Matthew Koelbl |
Matthew Koelbl wrote:"at least as significant as 3.5" - and we demonstrably show that this isn't the case,You've done no such thing. Since "as significant as x" in this discussion's context is subjective, you won't be "demonstrably" showing anything, I'm afraid.
Fair enough, on the point of subjectivity. (And, honestly, the fact that until the books have been publicly released, I certainly don't have proof of anything.)
What I was referring to more is this:
The transition from 3.0 to 3.5 involved WotC releasing a revised set of existing books, which changed the way that existing characters worked. At least to me, those are the key elements of 3.5 - revised books and changes to existing characters.
Essentials isn't a revision of existing books - they are new content. And the changes for existing characters are on such a smaller scale - one class of spells for a single class out of 24.
bugleyman noted that the article admitted to lots of other changes - to implements, feats, racial bonuses, etc; all of which he took as proving their original statement ("if you are already playing 4e, Essentials isn't going to affect your game in any way unless you choose to use the new optional builds provided") was false.
Except that the changes to implements just add options to existing characters, but don't remove any. Same for the racial bonuses. Feats aren't changing tiers - the new feats they are releasing are organized differently. We've got one feat that is looking at errata, which will affects a few points of damage for certain situational attacks for a handful of characters.
The changes are only slightly more far-reaching than those arising from any other new set of feats and powers in a supplement. I recall seeing a preview for the recent Pathfinder book that had what looked like a similar idea to it - races could trade out some of their normal racial features or bonuses for ones more suited to a specific class, or other theme. That doesn't cause any backwards compatibility issues. It doesn't cause any balance issues, as long as the new options are balanced with the old ones. All it does is add more choices for players.
In my view, thats a good thing. It might not be for others - in which case they don't have to pick up Essentials.
It might seem like I'm just preaching for WotC on this point, and that really isn't what I mean to do. But I do keep seeing some of these 'changes' misrepresented as bigger than they actually are (implements gaining proficiency bonuses, feats changing tiers, etc), which I do feel the need to step in and try and at leats make sure everyone is on the same page about what is actually being changed, and how.

Matthew Koelbl |
Uh am I reading that article wrong or does it seem you can now do the dashing swordsman from Order of the stick? they say that Melee training allows you to add any ability to it.
I think this question got missed in the deluge of the usual stuff, so wanted to make sure it got answered. :) As usual, I'm going to ramble on for far too long, so the quick and easy answer is: "Yes, you can make the Dashing Swordsman from OotS."
The longer answer is that a lot of 4E is actually somewhat built on that idea. Melee Training is a feat that (currently) lets you use an ability of your choice as your key stat for melee basic attacks. So the Dashing Swordsman can use Charisma instead of Strength, while the Cunning Fencer can use Int, and the Zen Bladesman can use Wisdom, etc.
This is already how they've approached most classes - Bards already use Charisma for melee attacks. Warlocks might have melee attacks fueled by Constitution. Artificers might fire crossbows using Intelligence.
In all honesty, it is an approach I have always been of two minds about. On the one hand, I think it is great that one stat is no longer more important than the rest, and that you can make all these builds without feeling hindered by having to spread your stats too thin.
At the same time, too much of it can make stats no longer feel special. I remember being excited in 3rd Edition when I designed a strong guy in plate who was primarily a wizard, despite the fact he hit things with a sword most of the day.
In 4E, there is no real need to build him like that - why bother making a strong wizard, when I can have a wizard who fights with his Int just as well?
The upcoming change to Melee Training helps a bit with this (with the ability you choose, you get your fully ability bonus to hit, but only half the bonus to damage), so the guy with high Str still does the most damage with his basics.
Still, I do feel something has been lost. I think it was probably worth it, giving what they gained, but when 5E ends up rolling around, I hope they find a way to get the best of both worlds - making the stats still feel relevant without ever becoming a straightjacket.

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ProfessorCirno wrote:It's one thing to do a good old ad hominem in your post, but making fun of others who commit that fallacy *in the very same post* is like, pure gold. Can I call it a Cirno Fallacy ?I mean come on, why not just call them "Wi$ards" or something stupid like that if you're going to go that far.
That's funny, because your level of typing and thought processes shown here implies you'd be perfectly at home at Toys R Us with the other ten year olds.
This is a thing of beauty.

Jeremy Mac Donald |

I think that "splitting lines hurting sales for TSR" applied more clearly to the many AD&D 2nd ed settings (FR, Greyhawk, Ravenloft, Maztica, Al-Qadim, Dark Sun, Spelljammer, Planescape, etc) and it hit in the late 80s-early 90s. The Basic vs. Advanced is way earlier (late 70s) and definitely did not hurt sales, as those were the "golden years" of TSR. What I was thinking of is how an "introductory" product line took a life of its own.
The previews seem to indicate that Essentials is not only making the game easier for newbies, but also producing a sort of gaming experience which may be more palatable for different gaming styles, not quite, but close to more "classic" D&D (e.g., set abilities per level instead of complex power choices, pre-defined feat trees, etc). In one of the interviews available at EnWorld, Essentials is described in terms of moving away from the "power management" that defines "pure" 4e. That gaming style can have appeal for veteran gamers (me at least). Maybe I am misguided, but it feels improbable that, if that gaming style sells better than expected and proves interesting for non-introductory gamers, Wizards will give up on it as just a closed introductory set of products. Even if Essentials becomes embedded options and builds within future 4e manuals in the next years.
I disagree with the idea that the basic line did not hurt overall sales. I feel that the overall robustness of the D&D brand just disguised the fact that they where hurting their market. In truth TSR went into the different settings business and stayed in it for as long as they did because, initially, it did great and made them lots of dough.
In any case WotC appears to believe that that the mistake was a bad move. One of the first things they did when they acquired the D&D license was announce the cancellation of BECMI D&D - even before they put out 3rd edition they had stopped support of BECMI (and the absolutely excellent one volume book version).
Beyond this there really is no evidence of any split in the line. When Essentials is released the DDI will update with all changes - after this point my cleric will gain a level. When my cleric gains a level I will go to the DDI and print him out at his new level. If my new level involves gaining a new feat I'm told I might notice some changes to the format or presentation of the feats when I'm picking my new one. When I print my character out I might have some changes to the wording of one or more powers or one or more already acquired feats. That will be my transition to Essentials, there won't be a new line, or, if one argues that this is a new line then I'm already on it - I don't actually have to do anything for this to happen.

Jeremy Mac Donald |

For myself, I'll be buying the Rules Compendium and keep my DDI account going. With that, I feel I'll have complete access to everything I need whether the people at the table use the original core or the Essentials books.People can call Essentials whatever they want, but I don't think it's the same kind of shift as 3.0 to 3.5.
Yeah, I'm back and forth on this myself. Nothing we have seen so far indicates that any actual rules have changed, in the sense of how cover or conditions work. Thus we already have everything in this text...still all the rules separated from the character building elements does appeal just from an ease of use at the table aspect. I guess I'm going to check out the layout and such - I have a suspicion it'll come down to the index - a really good index that covers every friggen question I might possibly be searching for will probably get me to hand over my cash. Otherwise I can't see the point - I'll just take note of any changes in the Errata.

bugleyman |

Thread necro!
We now know that the rules for item dailies powers have changed. We know that the flying rules have changed. Many feats have been made obsolete. Powers have changed. Classes have changed. Racial ability modifiers have changed.
Does that still sound like a beginner's kit, or can we call it a duck yet?

Matthew Koelbl |
Thread necro!
We now know that the rules for item dailies powers have changed. We know that the flying rules have changed. Many feats have been made obsolete. Powers have changed. Classes have changed. Racial ability modifiers have changed.
Does that still sound like a beginner's kit, or can we call it a duck yet?
I'm not sure whether most of those things are true.
Powers have changed: One category of wizard powers, gaining additional benefits on a miss.
Classes have changed: No classes have changed.
Feats are obsolete: We haven't seen how sweeping a change this is, yet. It's probably my least favorite element of Essentials, but is it really any different than PHB2, which introduced the Expertise and other 'better' feats? Essentials is just continuing that trend - not changing any existing feats.
Flying Rules: What are the changes with these?
Racial Ability Modifiers: Doesn't change anything for existing characters, who remain legally built.
Item Daily Powers: One legitimate change. A very small one, of course, which doesn't change anything for existing characters - it just means they can use more items going forward.
That's really where I fundamentally disagree with the claim, in the end. Even if all of these were genuinely changes (And they aren't - only about half of them, if that, are legitimate portrayals of the situation) - even then, how many actually require making changes to existing characters?
That was what 3.5 represented, to me. My current character was no longer valid. I needed to update them, I needed to replace my books, I needed to wait for them to produce new books that updated all the old content to 3.5 (Complete Warrior replacing Sword and Fist, for example.)
I don't see anything like that, here. Aside from the wizard, current characters remain pretty much as is. Current books remain valid.
Maybe 3.5 meant something different to you, and that is where the confusion is. But for me, the biggest part of it was revising current rules and invalidating existing characters, and in the absence of those things, Essentials doesn't particularly resemble it at all.

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Does that still sound like a beginner's kit, or can we call it a duck yet?
Do you really expect anyone to budge from their position?

Jeremy Mac Donald |

Item Daily Powers: One legitimate change. A very small one, of course, which doesn't change anything for existing characters - it just means they can use more items going forward.
Whoa - I missed this. Whats the change? Please tell me they dropped the Milestone requirement as that's a friggen awful rule - and my DM is enforcing it because he is a bad man but since he has that fancy DM tag I have to do as he says (I only think the DM should be all mighty and powerful when I'M the DM).

Matthew Koelbl |
Matthew Koelbl wrote:Item Daily Powers: One legitimate change. A very small one, of course, which doesn't change anything for existing characters - it just means they can use more items going forward.Whoa - I missed this. Whats the change? Please tell me they dropped the Milestone requirement as that's a friggen awful rule - and my DM is enforcing it because he is a bad man but since he has that fancy DM tag I have to do as he says (I only think the DM should be all mighty and powerful when I'M the DM).
That's what seems likely. I don't think we've seen any details, but Mearls had a post on rpg.net that indicated the limitation was going away. Each item itself, of course, remains a daily power, but if you have 4 or 5 magic items with daily powers, you'd be able to use them freely without needing to wait until you hit milestones.
It's the sorta thing where I understand why they have the limitation (so PCs don't just load up on cheap items with long-lasting effects, and abuse their daily powers over and over again) - but in actual play, it was somewhat of a bother. Should be interesting to see how things play out without it.

bugleyman |

Flying Rules: What are the changes with these?
Some pieces begged for revision*, particularly subsystems that were overcomplicated or simply no fun to play. For example, we have tightened up the rules for flight, and those rules now appear with the other movement rules...
* emphasis mine
in the article here.
Bill goes on to mention the mounted combat rules have also been revised:
...we have tweaked how mounted combat works so that it is easier and more fun to include in an encounter.
To recap, someone playing out of the original corebooks now has:
* The wrong mounted combat rules
* The wrong item use rules
* Incorrect rules for flight
* The wrong stealth rules (previous errata)
* Incorrect skill challenge rules and DCs (previous errata)
* Incorrect powers, including every wizard encounter power
* The wrong racial modifiers for nearly every race
* Feats that are strictly worse than newer feats, and therefore not worth considering (or, by extension, having in a book)
...as well as a bunch of outdated expectations, such as:
* Magic items don't a rarity
* All classes have dailies
* All feats are divided by tier.
Taken as a whole, I truly cannot see how anyone can dispute that this adds up to a game that is no more "compatible" than 3.5 was with 3E. At this point, it just seems like the digging in of heels...

deinol |

bugleyman wrote:Do you really expect anyone to budge from their position?
Does that still sound like a beginner's kit, or can we call it a duck yet?
Bugleyman just really likes ducks.

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TriOmegaZero wrote:Bugleyman just really likes ducks.bugleyman wrote:Do you really expect anyone to budge from their position?
Does that still sound like a beginner's kit, or can we call it a duck yet?
I keep telling you, I'm not a duck! Puffin's aren't ducks! I swear! Check Wikipedia!

deinol |

* Feats that are strictly worse than newer feats, and therefore not worth considering (or, by extension, having in a book)
Do you have any concrete examples of this?
I mean, the tiered vs non-tiered change (or more precisely addition) doesn't really change the feat system at all. Tiered feats are like non-tiered feats that have specific level requirements and happen to be sorted by that level. Are there epic quality feats that can now be acquired at low level?

Matthew Koelbl |
Again, the big thing I see in our different view is the scale of the differences. Tweaking the rules for mounted combat, tightening up the rules for flight... you are presented this as complete changes, when we haven't even seen what changes have actually been made!
As for the rest... the folloing changes don't change anything for existing characters:
* The wrong item use rules
* The wrong racial modifiers for nearly every race
* Feats that are strictly worse than newer feats, and therefore not worth considering (or having in a book)
* Magic items don't a rarity
* All classes have dailies
* All feats are divided by tier.Taken as a whole, I truly cannot see how anyone can dispute that this adds up to a game that is no more "compatible" than 3.5 was with 3E. At this point, it just seems digging in one's heels.
That doesn't seem a fair thing to say. I've tried very hard to present my reasons for my viewpoint here. Most of the changes - as noted above - don't changed anything for existing characters, unless they want to take advantage of the new options.
So, what is left on the list that does change things for current characters?
* The wrong stealth rules (previous errata)
* Incorrect skill challenge rules and DCs (previous errata)
* Incorrect powers, including *every* wizard encounter power
So... some previous errata, and wizard encounter powers (possibly some, possibly all). Which... is what WotC has said from the start. One big change that affects existing characters. Other changes that present new options or approaches from a design standpoint, but don't have any effect on anyone who isn't planning on using those rules.
I'm not denying this will have an impact on the game. But I'm going to continue to ask you to tell me what "3.5" meant to you, because I think that's where our big difference of opinion is coming from.
3.5, for me, was defined by putting out new versions of existing rulebooks (both the initial release and the 'updated' splatbooks that followed), as well as making changes and revisions that required making significant changes to existing characters.
Essentials does neither of those things. Maybe that's 'digging in one's heels' to you, but for me, it seems a reasonable view of the situation.
The game is "compatible" because it doesn't change things for most existing characters. That's the difference.

ProfessorCirno |

To recap, someone playing out of the original corebooks now has:
* The wrong mounted combat rules
Do we know how extensive these rules are being changed?
* The wrong item use rules
The change here is exceptionally small - and needed. Not a huge revision.
* Incorrect rules for flight
See: mounted combat quote.
* The wrong stealth rules (previous errata)
Errata doesn't count.
* Incorrect skill challenge rules and DCs (previous errata)
Errata doesn't count.
* Incorrect powers, including every wizard encounter power
I'll give you this one!
* The wrong racial modifiers for nearly every raceQuote:Nope. They have the right racial modifiers, they just don't have an extra option for them. You're just blatently wrong here.
Quote:* Feats that are strictly worse than newer feats, and therefore not worth considering (or, by extension, having in a book)Proof?
Quote:...as well as a bunch of outdated expectations, such as:
* Magic items don't a rarity
* All classes have dailies
* All feats are divided by tier.Those aren't outdated expectations, no more then the archer warlord constituted a "4.5" because of the outdated expectation that warlords are all melee, no more then the FR book constituted a "4.5" because of the outdated expectation of not having a swordmage class.
Quote:Taken as a whole, I truly cannot see how anyone can dispute that this adds up to a game that is no more "compatible" than 3.5 was with 3E. At this point, it just seems like the digging in of heels...I'll call things a duck when you stop shouting "duck" while pointing at a cow.

Matthew Koelbl |
bugleyman wrote:
* Feats that are strictly worse than newer feats, and therefore not worth considering (or, by extension, having in a book)
Do you have any concrete examples of this?
I mean, the tiered vs non-tiered change (or more precisely addition) doesn't really change the feat system at all. Tiered feats are like non-tiered feats that have specific level requirements and happen to be sorted by that level. Are there epic quality feats that can now be acquired at low level?
This is actually one claim that is largely true, from what we've seen. Though how many feats is entirely unknown - it might be just 4 or 5, as with PHB2.
So, currently right now you have something like Iron Will, a Paragon Feat that gives a +2 feat bonus to Will defense.
Essentials will have a feat that is available from Heroic, which gives a feat bonus that instead scales by tier, and provides some additional benefits against daze and stun effects. It has the requirement of 15 Charisma or Wisdom, however - so that is the theoretical balancing point.
Iron Will, thus, isn't completely worthless - it remains a good choice for those who don't qualify for this other, better, feat.
I'm still not a fan of having such 'super-awesome' feats, of course - I hate how things like Expertise have become 'must-haves', and don't want to see more such feats. Having stricter stat requirements will mitigate it, as no one will qualify for all the awesome feats - but it is still annoying.
However, it also has nothing to do with claims of 4.5 - there have been good feats in all the splatbooks, and ones that might leave earlier feats in the dust. This is nothing new, for any edition, and the stat requirements theoretically provide a balance for the enhanced power level.
It's not the best development for the hobby (imo, and having only seen a glimpse of it), but unless there are dozens of feats that are strictly better than PHB feats in every way, I don't think the claim of PHB feats being obsolete is actually true.

bugleyman |

Do you have any concrete examples of this?
I mean, the tiered vs non-tiered change (or more precisely addition) doesn't really change the feat system at all. Tiered feats are like non-tiered feats that have specific level requirements and happen to be sorted by that level. Are there epic quality feats that can now be acquired at low level?
Sure. Superior Will is strictly better than Epic Will. Not only is it available sooner, but it gives a saving throw bonus.

bugleyman |

My "digging in your heels" comment was unfair...please consider it retracted.
The game is "compatible" because it doesn't change things for most existing characters. That's the difference.
Unless you fly. Or have a mount. Or have an item with daily powers. ;)
And while it's true we don't know how extensive the changes are, we know the rules are changing. That doesn't seem compatible to me.
I guess we just differ on what constitutes a new edition. If you look at the differences between Hero 5th and Hero 5th revised, they are much smaller than what we have here. Or take Call of Cthulu, which has gone through a number of editions with little actual change.
Terminology aside, Essentials is certainly more than a newbie-friendly way of repackaging the rules. In fact, "Essentials" is a terrible name -- "4E revised" would have side-stepped all this confusion (but admittedly involved much gnashing of teeth, but that's another story).

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It turns out, Essentials is actually a Hadrosaur.
As long as it's not a Torosaur, they're going the way of the dodo. They might end up a defunct species, merged with Triceratops is Jack Horner has any say.

Jeremy Mac Donald |

Thread necro!
We now know that the rules for item dailies powers have changed. We know that the flying rules have changed. Many feats have been made obsolete. Powers have changed. Classes have changed. Racial ability modifiers have changed.
Does that still sound like a beginner's kit, or can we call it a duck yet?
Its not a duck - maybe its a squid though.
The article wants to take all the changes that have so far taken place in the game and then lump them together and use Essentials as some kind of a a defining point to say 'here we are at 4.5'.
This makes no sense, sure if we call all the revisions to the rules different versions then we are at some number higher then 4.0.
Maybe it went something like 4.0 with the release of the core books and then we were at 4.13 when the first wave of errata hit. On to 4.26 when the DMG2 and PHB2 hit as they where pretty significant and 4.37 with the release of MM2 as the monster books tend to be pretty impactful. MM3 is probably the single most significant change we have seen in terms of actual impact at the table so we'll call it 4.58 after its release and then Essentials will put us at 4.67.
The articles contention that some how this is the point where we are strictly at 4.5 makes no sense, he has no idea if we are at the halfway point in terms of changes or not. We could be in a new edition in two years...or maybe WotC gets scared that they will loose all those subscription fees when they announce the new edition and hold off on that for some significant time to come, content to just keep taking the subscriptions every month. There is no way to know where we are in the editions cycle and the constant changes makes pinpointing some specific '4.5' point impossible.
Add to this the fact that this in no way feels at all like the change from 3.0 --> 3.5 because of the DDI is how we consume the product and therefore all changes are done for us without us having to do anything except print out our characters when they get to a new level.
Certainly there is nothing annoying involved like being forced to buy a book to keep playing the latest version of the game.
I don't see how X number of changes ever gets us to 4.5 as a comparable experience to the 3.0 --> 3.5 event. I'm expecting and am used too incremental upgrades - this is what it means to pay them a subscription fee and its what happens when I click the 'update' button every month. If we are on some kind of counter to 'number of changes' equal to that which took place in the 3.0 --> 3.5 revision then presumably that occurred last year at some point - they update 4E a great deal after all.

Matthew Koelbl |
My "digging in your heels" comment was unfair...please consider it retracted.
Matthew Koelbl wrote:Unless you fly. Or have a mount. Or have an item with daily powers. ;)The game is "compatible" because it doesn't change things for most existing characters. That's the difference.
Sure, but how many flying or mounted PCs do you have in your game?
(I say, despite the fact my current game has 2-3 flyers and used to have someone riding a flying griffon...)
But yeah, I absolutely recognize all this debate is pretty meaningless until we see everything in full. It could indeed come out and I might be blown away by how significantly they've reworked everything. But from the language they used - "tweaking" and "tightening up" the rules for flying and mounted combat - it didn't sound like too extreme a change to me.
As for magic items - if you've only got one item with daily powers, nothing changes for you. :P

deinol |

Sure. Superior Will is strictly better than Epic Will. Not only is it available sooner, but it gives a saving throw bonus.
I wish they'd thought of scaling feats from the beginning. The original idea was that you'd swap out for the better ones as you increased tiers with re-training. Having the same accomplished in one feat would have saved room in the first book.
In the end, 4E is a living evolving system. They've been slowly changing and tweaking things for the entire life of its existence. Some people love that (we call them DDI subscribers) others don't (they seem to be the ones that cry 4.5!) If this were a software product, I'd say they're really around 4.3 now.
In all, I'd rather a responsive company that works toward correcting mistakes and continually improving the system. As opposed to say, Rifts, which has barely had any revision and manages to put out broken things in nearly every book. Ok, I just looked at Rifts 20: Canada and I think they did it wrong. It's not nearly as broken as Rifts 8: Japan with it's 12 varieties of Ninja. I mean, Ninjas are good. Juicers are good. Ninja + Juicer = Better Juicer!

bugleyman |

In all, I'd rather a responsive company that works toward correcting mistakes and continually improving the system. As opposed to say, Rifts, which has barely had any revision and manages to put out broken things in nearly every book. Ok, I just looked at Rifts 20: Canada and I think they did it wrong. It's not nearly as broken as Rifts 8: Japan with it's 12 varieties of Ninja. I mean, Ninjas are good. Juicers are good. Ninja + Juicer = Better Juicer!
I agree. I just think there are better ways to do it than the way WotC is (imho) pursuing.

bugleyman |

Whimsy Chris wrote:Stuff.
For myself, I'll be buying the Rules Compendium and keep my DDI account going. With that, I feel I'll have complete access to everything I need whether the people at the table use the original core or the Essentials books.
More stuff.
+1
(Rules Compendium + DDI) does appear to provide the complete experience -- which is why I think WotC should make the Rules Compendium a free PDF download. If they kept that PDF up to date with errata, it would be relatively easy for folks to print sections and keep their print copies up to date. Since the full rules don't appear in DDI, anything that can be done on that front would be an improvement. As for concerns about lost revenue: Most people would still buy hard copy, and the few that didn't would probably be more than made up for in people who only gave the system a shot because of the free PDF, then went on to subscribe to the DDI.
And no, I don't just "want something for free." If I were playing 4E and cared enough to download the PDF, I'd definitely still buy the hard copy. Hell, I probably will anyway, just on the off chance that I want to play a slot of LFR some time. Plus the small size is very appealing (I love the 6x9 Savage Worlds EE).

Xabulba |

deinol wrote:In all, I'd rather a responsive company that works toward correcting mistakes and continually improving the system. As opposed to say, Rifts, which has barely had any revision and manages to put out broken things in nearly every book. Ok, I just looked at Rifts 20: Canada and I think they did it wrong. It's not nearly as broken as Rifts 8: Japan with it's 12 varieties of Ninja. I mean, Ninjas are good. Juicers are good. Ninja + Juicer = Better Juicer!I agree. I just think there are better ways to do it than the way WotC is (imho) pursuing.
I agree. WotC has gone out of its way to foster a sense of distrust in a large part of 4e players.

deinol |

(Rules Compendium + DDI) does appear to provide the complete experience -- which is why I think WotC should make the Rules Compendium a free PDF download.
To be fair, the complete errata file is practically a Rules Compendium already!
I agree. I just think there are better ways to do it than the way WotC is (imho) pursuing.
This whole electronic/dynamic updating rules thing is fairly new. I'm sure they have learned a bunch from the experience. In the future the core rules (for this or another game) might be distributed in some e-reader friendly fashion, so we can be browsing through the up to date rules with our Star Trek reader pads anywhere we go.

ghettowedge |

And no, I don't just "want something for free." If I were playing 4E and cared enough to download the PDF, I'd definitely still buy the hard copy. Hell, I probably will anyway, just on the off chance that I want to play a slot of LFR some time. Plus the small size is very appealing (I love the 6x9 Savage Worlds EE).
So, wait a second. You don't play 4e? Why do you seem so vehement in calling the Essentials line 4.5? All the 4e players seem ok with the updates, but you don't play 4e and seem to be up in arms about it. I'm sorry if I'm misreading the situation, but if the player base is saying it's not 4.5, why would you continue to attack?

Are |

To be fair, the complete errata file is practically a Rules Compendium already!
To me, this isn't a good thing. In fact, I'd rather buy a complete new set of "4.5" core books with the errata included than having to comb through a huge errata file.
But then again, I'm not a fan of the whole DDI thing either. I prefer to be able to play games without having internet access (I don't like computer games that require a Steam connection, for instance, and actively don't buy them).
I do like that WotC is fixing things that are unclear or broken, however. I much prefer them doing that compared to leaving them unclear and broken. But at the same time I would prefer physical products that are correct, as opposed to needing a DDI subscription to use my physical products correctly.
Maybe I'm just behind the times..

deinol |

deinol wrote:
To be fair, the complete errata file is practically a Rules Compendium already!
To me, this isn't a good thing. In fact, I'd rather buy a complete new set of "4.5" core books with the errata included than having to comb through a huge errata file.
But then again, I'm not a fan of the whole DDI thing either. I prefer to be able to play games without having internet access (I don't like computer games that require a Steam connection, for instance, and actively don't buy them).
I do like that WotC is fixing things that are unclear or broken, however. I much prefer them doing that compared to leaving them unclear and broken. But at the same time I would prefer physical products that are correct, as opposed to needing a DDI subscription to use my physical products correctly.
Maybe I'm just behind the times..
I was mostly joking. The Rules Compendium is the physical product for you. I was just pointing out that people who really don't want to give WotC more money for rules they already bought can get everything included for free.
Wizards is trying to please as many people as possible, but the electronic stuff moves a lot faster than printing books.

bugleyman |

So, wait a second. You don't play 4e? Why do you seem so vehement in calling the Essentials line 4.5? All the 4e players seem ok with the updates, but you don't play 4e and seem to be up in arms about it. I'm sorry if I'm misreading the situation, but if the player base is saying it's not 4.5, why would you continue to attack?
Either Essentials is 4.5 in all but name, or it isn't. And I've laid out some pretty clear reasons I believe it is. I honestly don't see the relevance of whether I'm currently* playing 4E (and how recently must I have played to qualify for "currently?"), nor do I see how refuting what I see as an obvious falsehood is "attacking."
Suffice it to say I pay attention, and have an interest in how WotC handles (or mishandles) D&D. They should have called Essentials what it is (4E revised) instead of issuing a stream of disingenuous denials.
* WotC's incoherent handling of "updates" was a factor (though not a major one) in my decision to drop the system after the first year.

Whimsy Chris |

deinol wrote:I would prefer physical products that are correct, as opposed to needing a DDI subscription to use my physical products correctly.
To be fair, the complete errata file is practically a Rules Compendium already!
You don't need a DDI subscription to have access to the errata.
Right now the errata for the PHB is 22 pages, the DMG errata is 7 pages, and the MM is 5 pages, all ranging from minor language clarification issues to revamped systems (such as the Stealth skill description). I'm not sure how much of this errata has been corrected in subsequent printings.
If you compare this amount to, say, the Pathfinder Core Rulebook with only 3 pages of errata, then it seems like a substantial amount. When you look over the details, you can see why they made the changes. A lot of it, I believe, is based on feedback from the gaming community.
One thing that seems different with 4e is that Wizards seems more apt to evolve the game and assume people have the DDI, which is easy to update. For example, the change to Magic Missile is dramatic and made almost 2 years after the core books have been out. While this is just a small part of the system as a whole, this change probably wouldn't have been made if they didn't assume people would automatically obtain the change using their Character Builder. While the errata is free, not many people are necessarily going to notice the small changes from month to month, whereas the DDI will make changes to your characters automatically.
One's reaction to this may vary. One may be outraged that they would make changes, albeit in small ways, which requires a DDI subscription or vigilant checking of the errata to notice. Some may feel that their original purchase is becoming more and more obsolete. Others might appreciate that WotC makes changes based on feedback and continues to steer and evolve the game.
I'm more in the latter camp, mainly because I have a DDI subscription, but I can understand the frustrations of the former camp. I also appreciate that they are coming out with a relatively inexpensive Rules Compendium so that I can easily reference those more general rules changes.

ghettowedge |

Either Essentials is 4.5 in all but name, or it isn't. And I've laid out some pretty clear reasons I believe it is. I honestly don't see the relevance of whether I'm currently* playing 4E (and how recently must I have played to qualify for "currently?"), nor do I see how refuting what I see as an obvious falsehood is "attacking."
Suffice it to say I pay attention, and have an interest in how WotC handles (or mishandles) D&D. They should have called Essentials what it is (4E revised) instead of issuing a stream of disingenuous denials.
* WotC's incoherent handling of "updates" was a factor (though not a major one) in my decision to drop the system after the first year.
Attack wasn't the right word. I probably should have asked why you would care. And your post didn't at all say how recently you had played, it just said "If I were playing.." which I took to mean that you don't.
I have no horse in this race. WotC can call the rules changes that are coming Esentials, 4.5, Revised, or whatever they want. Does it matter? As long as the changes are justified, I say put 'em out. And I have no doubts that more changes will come after Essentials. Maybe they'll call those something else.
I'm following the thread because I'm interested in the changes, whether or not I buy them. I don't know why you are so up in arms about it, though, especially since if you don't play 4e, you don't have to worry about the changes to a rule, power, magic item, or anything else.

bugleyman |

I don't know why you are so up in arms about it, though, especially since if you don't play 4e, you don't have to worry about the changes to a rule, power, magic item, or anything else.
Partially because I generally can't let things go. Partly because, even though I don't currently play 4E, I care what happens to D&D. And partly because it bugs me when (imo) falsehoods get repeated over and over until they're taken as truth. Finally, because some on this thread seem to think WotC's statements that "Essentials isn't 4.5" ought to be convincing in spite of the evidence, and seem shocked when they aren't. Huh?
But you're right...the only playing I actually do (for the time being, at least) is a Pathfinder Society slot once in a while, so it doesn't really affect me much. I just want to see D&D continue to be a viable and successful brand. It's been a part of my life for 25 years, and I hope it is around for 25 more.