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I did like the scenario
It was great to see starfinders doing actual archeology
The background was a little more convoluted than i think is going to come accross completely in the evidence.
A magical society
Technologist attempted insurection
Tehnologist successful insurection
Wiping out the magic users
Rise of the robots and wiping out the robots

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I realized fairly quickly that the Copaxi were basically the Quarians from Mass Effect.
No biotics/wizards
Created sentient robots by mistake
First whiff of free will from robots = robo-genocide
And they have ruined their planet because of all this conflict, while the Quarians just lost their planet to the Geth.

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Played this one last night. Very enjoyable, but it's a bit unusual one.
1) Yeah, as a GM you really need to get the story straight for yourself and know what everyone knows. Because players WILL ask questions in different scenes than the scenario could possibly anticipate.
2) The "Vast Worlds Factbook" handout was appreciated.
3) There's no finale fight. I kept expecting there to be some government security detail that had decided we'd learned too many uncomfortable truths and should have an "accident" rather than reporting back home.
That makes for a weird tension curve. But it's good, because usually people's attention drops after the boss fight, and in this case you want them sharp for The Report. You could mention the Report several times to emphasize that that's the finale.
4) Gerard ran it for us and made pawns for the copaxi (undead) you meet along the way. Afterwards he handed them out to the players along with the appendix for playing a copaxi. That was neat.
5) I really like this way of adding a new playable race. This is not just another random weird race now; playing one of them has a heap of story for me already. And their statline makes for some nice naive envoys (lower wisdom, high charisma and little knowledge of the cosmos). Or maybe Solarian.
6) Gerard did a good job of hinting that Therseis was open to dialogue and persuasion, despite his cultural background. I think how the GM portrays him is key to how players experience the scenario.
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Our group voted unanimously in favor of protectorate status. My character was of the opinion this species was on the bring of self-destruction, and literally needed "protecting".
As someone with a background in History studies myself, I appreciate its use a story element. This is a civilization that's grown up in isolation. After the Gap, and after they'd wiped clean their own history, they were basically sailing blind. They weren't seeing the ecological disaster coming because they has no perspective or comparison. Compare that to the Pact Worlds with a dozen of civilizations. And, well, Eox.
I'm going to have to figure out how to write a non-spoilery review...

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It was obvious to us too, it's probably meant to be. Of course, our table had a formian who was somewhat fascinated by these walking and talking hive creatures, and who also thought that any sentient decision-maker clearly had to be a queen. So just because it was obvious didn't mean we were going to do something as banal as a direct confrontation :P

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So question about the encounter in area B3, would you say that Less Than Three is a SRO/ or progenitor of modern SROs? I'm running this scenario this coming Saturday and one of my players has an SRO boon that they're using and the whole block seems to lead on that LT3 is an ancient one. I feel it would make for a very interesting revelation for a story and RP aspect.

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Well SRO is a bit of a wide-ranging concept. Just because there's only a couple of PC-stat variants doesn't mean NPC SROs are limited to those.
Of course most SROs come from Aballon where the evolution of machine life has been going on for a lot longer. So LT3 is basically a similar species that evolved somewhere completely different.

John Mangrum |
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For posterity, we played this in my home game over two long sessions, wrapping up yesterday. You could almost feel the breeze as the players got sucked into the story as soon as they entered the first unsecured site.

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For posterity, we played this in my home game over two long sessions, wrapping up yesterday. You could almost feel the breeze as the players got sucked into the story as soon as they entered the first unsecured site.
Glad you had a good time, and I appreciate you reporting back on how it went. :)