
Khaladon |

Hopeless, I know you often have to do it because you're replying to something specific, but Leafy, just in case you didn't know, you don't always have to hit Reply. You can just click New Reply and then it doesn't include the previous message this way (it also takes up a lot less space, so we can get more than a couple of posts on a page ;-)
As well, just out of curiosity, how did Leafy get the AOO on the guard? Or was it on the Goblin??

hopeless |

Hopeless, I know you often have to do it because you're replying to something specific, but Leafy, just in case you didn't know, you don't always have to hit Reply. You can just click New Reply and then it doesn't include the previous message this way (it also takes up a lot less space, so we can get more than a couple of posts on a page ;-)
As well, just out of curiosity, how did Leafy get the AOO on the guard? Or was it on the Goblin??
The guard was more concerned with Bogorin, Tenna and Willy than with the goblin jailor, he was caught by surprise when the goblin used the guard as cover to escape Leafy's pursuit.

Khaladon |

OOC: In answer to your question, the 1d6 is for the Skirmish ability that the Scout gets at 1st level. I am at a -4 to hit the Goblin, which was the primary target until it moved behind the Crossbowman. And I shouldn't be getting two attacks normally, or at least, not until a much higher level. The Scimitar he's wielding is glowing because of some enchantment that it has, but I don't know what it is. And as Hopeless reminded me, I have to be at least 10' from the target in order to use Skirmish, and at present Leafy isn't.
Ok, well, lucky for you my friend, I quite like the Scout class and have played it often, so I know a fair bit about them and the skirmish ability. And Hopeless is quite right, but just to clear things up for you a bit, a scout has to MOVE 10' during their turn to get this damage bonus (NOT be 10' AWAY from the target). Do you have the Complete Adventurer book by the way? The Scout class is detailed completely in there.
Now, skirmish can still be used to attack the same foe in consecutive rounds if you like by moving diagonally and such but, as you didn't move at all last round that I noticed, I don't think you would get the bonus of it (of course all still up to Hopeless though.)
And you are correct in that you Don't get two attacks normally at all, and wouldn't have this round either. You did at one point because of an AOO (] Attack of Opportunity) but as far as I can tell, you didn't have any reason to get one of those this round. So you would have to choose which target you're attacking, either the goblin or the guard methinks.
One thing to keep in mind with the scout though that, as you gain in levels and Do get multi-attack ability, you will have to choose between either using a full attack and getting multiple attacks, or moving and using skirmish to get the damage bonus. It can't really be both as you can't move and full attack in the same round...
(well, except that there can be some ways around this if you put the right Feats together...=D but you'd have to be a pretty high level to get all the ones you'd need.)
A couple others things. If you're interested in using the further abilities of the message board here Leafy Like putting type like this, which was using the OOC BBCode tag you can learn all about them by clicking the show button where it says says "BBCode tags you can use: Show" right under this box where you'd be typing a reply to me and it will explain all about them.
Finally, if you'd like to use the Free Online Roller that most of the rest of us use, you can anytime you want at www.invisiblecastle.com. It's cool because it also saves you're rolls so you (or anyone else) can refer to them later if you like. It's easy and quick and you can use it to make your posts more dynamic if you fancy by saying things like this "He swung (1d20+4=15) his hammer hard as he could smashing (1d8+3=11) it into...yadda yadda." using the copy and paste features they allow.
It seems obvious and you did mention that you are new to PbP games and D&D 3.5 which is totally cool. We all were at some point. Hopeless has been great with helping you (and I sure hope she doesn't mind my butting in on her toes like this!) but a DM also has lots to do to run a game. If you ever have any questions I'm sure the rest of us will be happy to help out and maybe take some of the load off of our hard-working DM. = )
I hope all this has helped ya at least a bit.
Cheers

Leambo Leafwalker |

Leambo Leafwalker wrote:OOC: In answer to your question, the 1d6 is for the Skirmish ability that the Scout gets at 1st level. I am at a -4 to hit the Goblin, which was the primary target until it moved behind the Crossbowman. And I shouldn't be getting two attacks normally, or at least, not until a much higher level. The Scimitar he's wielding is glowing because of some enchantment that it has, but I don't know what it is. And as Hopeless reminded me, I have to be at least 10' from the target in order to use Skirmish, and at present Leafy isn't.Ok, well, lucky for you my friend, I quite like the Scout class and have played it often, so I know a fair bit about them and the skirmish ability. And Hopeless is quite right, but just to clear things up for you a bit, a scout has to MOVE 10' during their turn to get this damage bonus (NOT be 10' AWAY from the target). Do you have the Complete Adventurer book by the way? The Scout class is detailed completely in there.
Now, skirmish can still be used to attack the same foe in consecutive rounds if you like by moving diagonally and such but, as you didn't move at all last round that I noticed, I don't think you would get the bonus of it (of course all still up to Hopeless though.)
And you are correct in that you Don't get two attacks normally at all, and wouldn't have this round either. You did at one point because of an AOO (] Attack of Opportunity) but as far as I can tell, you didn't have any reason to get one of those this round. So you would have to choose which target you're attacking, either the goblin or the guard methinks.
One thing to keep in mind with the scout though that, as you gain in levels and Do get multi-attack ability, you will have to choose between either using a full attack and getting multiple attacks, or moving and using skirmish to get the damage bonus. It can't really be both as you can't move and full attack in the same round...
(well, except that...
Hopeless never said that it was a different round when I asked before I posted my rolls this last time. He said that it was still the same round, which was confusing because if it is still the same round when I got the attack of opportunity then I should still get the two attacks, correct? But what I said about the Play-by-post gaming was that I hadn't done it in a long time, not that I didn't know how to do it. As for the 3.5 or whatever, I think I have a fairly good grasp on how that works. I understand what you are saying about the Scout also, and I am not a stranger to them myself as I have played a couple in regular D&D, but not this Pathfinder game.

Khaladon |

Well, Boggo definitely is not inclined to leave the treasure behind either. But as there's a big chest of sliver pieces there amongst all the other stuff, it doesn't seem to me like lugging it around the cave/dungeon would be a good idea.
He also would like like to confront the boss, but he would also be concerned about bringing Dale with them when he's just finished rescuing her....
I'm honestly not sure what's the best course of action. I suppose we could take the treasure and Dale back to the village and then come back for the boss?
How long would the trip to the village and back take Hopeless?

hopeless |

How long would the trip to the village and back take Hopeless?
Force marching back you'd probably make it back by dusk, but that would mean giving the Chelish time to escape and more importantly hide whatever they were up to out here.
All you know so far is that some imp has exposed a charmed dwarven prisoner to some hideous disease that has even scared the chelish guards enough to keep him out of reach of the other prisoners although apparently didn't stop Dale from talking to him.

Brian Leichty |
I was wondering about something. Why is it that you folks don't post your responses more frequently? It's like there will be new posts for one or two days and then there will be no new posts for awhile, and then more new posts that you put out in spurts now and then, but not on a regular basis. That makes it difficult for me to remember what it was my character is supposed to be doing when there is this great big gap in between postings.

Khaladon |

Annnnnnnnnd, Welcome to the joys and sorrows of PbP RPGing Brian : P
It's an amazing device that allows many of us to relive and/or enjoy the favourite game of our past and/or the new phase of its current evolution.
But it ain't perfect. I can't give ya one single answer to your question because there's many. Examples of some of them though are: People get busy and caught up in their Real Life (RL) affairs, some may take on too many games and get overwhelmed or forget about some they have less interest in than others, some be stop enjoying a particular game and stop playing or...several other possibilities. And sometimes games just die. For whatever reason.
If you stay involved in PbPs long enough you'll learn this yourself. I'd say on average at least 40% of the games I've become involved in have died at some point. Some after a few weeks, some after a few days, some before they even had a chance to start. And sometimes they just slow way down. And hell ya, it can royally frustrating. Especially when you spent a Lot of time making a character and/or are really enjoying the game. But such is the world of PbPs and if ya want to be involved with them you're just gonna have to learn to except it.
One thing that you may find helps you out is to join and play several games at once. Almost all the players on here are involved in anywhere from a couple to Several games, all at the same time; One of the others beauties of PbP.
I certainly hope that this game does continue though as I like the DM and Players and I'm starting to get quite attached to 'ole Boggo. ;-)
Anyway, hope that answers some of your questions.
Good luck and hang in there
;-)

Khaladon |

PS For example three of the 10 or so games I have on other sites (plus the 5 games I'm in on This site) are Totally dragging. And I am very much into all of those 3 games. On one of the games no one else but me has posted for a month but the DM refuses to admit it's dead. It drives me crazy sometimes waiting for others to post even in the games that are moving along well.
There's No Way I'd be able to just play One game and always be waiting for just that one. So I do very much recommend getting into more games if you feel you're not getting the proper RPG fix ya need ;-)

Brian Leichty |
PS For example three of the 10 or so games I have on other sites (plus the 5 games I'm in on This site) are Totally dragging. And I am very much into all of those 3 games. On one of the games no one else but me has posted for a month but the DM refuses to admit it's dead. It drives me crazy sometimes waiting for others to post even in the games that are moving along well.
There's No Way I'd be able to just play One game and always be waiting for just that one. So I do very much recommend getting into more games if you feel you're not getting the proper RPG fix ya need ;-)
I can't do more than 1 or 2 games at a time. I am presently in a Play by EMail game where something similar is happening. My regular gaming group that I play 3rd Edition(well, 3.5) with is on hiatus for awhile with the other folks doing their own things now. So, basically this is all I have for the time being. Which is why I would like to see more regular posting from folks instead of these posting spurts.