What kind of adventures do you want to see in Dungeon magazine?


Dungeon Magazine General Discussion

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Contributor

Mythraine wrote:

Probably not gonna happen, but I'd love to see an adventure in Ravenloft. It can combine all those horror/mystery/darkness that people have been talking about in a setting that is rarely published. (this of course still takes into account the new expidition book by WOTC).

and considering Ravenloft is so rarely published (and the tendency to mainly publish FR/EB/generic), if one was published it would last me many years before I would feel the need to have a new one.

Maybe a one off campaign classics for dungeon? Ravenloft/Spelljammer/Dragonlance (not a popular choice but I'll throw it out there).

I don't know what the present situation is but I did submit a ravenloft proposal a while back and at that time it was a complicated situation that made an adventure set there unlikely to appear in Dungeon - James is that still the case?

Liberty's Edge

Great Green God wrote:


Günther,
It might interest you to know that Tom "Dryder" Ganz, the guy who in my book is most responsible for the forthcoming "Seeds of Sehan" arc and chief scribe for the first installment "Vile Addiction" lives in Germany and is not a native English speaker. :)GGG

Well, but without your help, this would've been a lot tougher and would've taken much more time to pull off!

Thank you guys again, for proofreading and not getting mad about my mistakes. Especially to Ashavan, who tried so hard to show me (us) this passive and active thing - which I still don't dig! ;)

And Jade, working and writing with all of you, helps me bcoming more fluid, at least that's what I hope :)

Günther - Your english (at least the written stuff) is as good as mine (even better I think!), so just go ahead and start something. The rest comes while writing and working on an adventure. The biggest problem is still to stick to the guidelines and the Überproblem is the proposal. This is a whole sciences in itself, and I am sure, if I would have written the proposal for the Seeds of Sehan arc... better not to think about!
But if you like, Günther, I happily do proofreading for you, and I am sure there are one or two Were_Cabbages, who make your manuscript perfect! ;)
If you want to get in contact, my eMail is dryder@t-online.de

Sovereign Court

Hi there,

thank you both for your kind offers, Ashenvale and Dryder! :-)

I will have a closer look on the guidelines for adventure proposals, and then there is of course the adventure to be worked out... ;-)

It might take some time (there is still work and a non D&D life during my off time), but I will inform you as soon as anything presentable is ready.

Greetings,
Günther


Guennarr wrote:

thank you both for your kind offers, Ashenvale and Dryder! :-)

It might take some time (there is still work and a non D&D life during my off time), but I will inform you as soon as anything presentable is ready.

Glad to help. My email address is ashenvale@hotmail.com. No rush. My own queries emerge in fits and starts too, when time permits and creativity strikes.

Paizo Employee Creative Director

Yeah, there are complications in printing Ravenloft adventures, but there are ways to get around that. We essentially printed a Mystara adventure and a Planescape adventure recently, after all... so a Ravenloft adventure these days wouldn't be that unusual. The problem is that unlike Mystara or Planescape, which are very close to the core D&D scene, Ravenloft uses a lot of unique rules and takes place in a specific location that makes it difficult for PCs to adventure elsewhere.


Sequels to "Porphyry House Horror" would be rockin'. But this is the biggest problem with the current editorial staff--if Mr. Jacobs is editing, he can't be doing as much writing! Argh! Luckily we have Mssrs Logue and Pett keeping things cool. Back to work, ye two slaves!

Contributor

Erik Goldman wrote:
Sequels to "Porphyry House Horror" would be rockin'. But this is the biggest problem with the current editorial staff--if Mr. Jacobs is editing, he can't be doing as much writing! Argh! Luckily we have Mssrs Logue and Pett keeping things cool. Back to work, ye two slaves!

::CRACK!::

Oww! Okay, okay...

::Stops trying to pick the lock on his shackles and gets back to typing.::

Dark Archive

Ultradan wrote:


I like starting my campaigns with things like "You all wake up in the forest with no equipment and no memory of how you got there..." or "You've all been captures by slavers and are on a ship towards an unknown destination"... To make a long story short, I like starting my campaigns by placing my players in a dire situation and must work together to make it to safety.

Ultradan

Long, long ago, I played in several campaigns run by the same guy. Every single one started in exactly the same way:

"You wake up naked and alone in the dark."

Talk about a dire situation! Must be what happens to thousands of fraternity pledges every year...

Dark Archive

BTW I also vote for sequels to Porphyry House Horror.

Contributor

kikai13 wrote:
BTW I also vote for sequels to Porphyry House Horror.

Keep an eye out for Dungeon #146:)

Contributor

Nicolas Logue wrote:
Erik Goldman wrote:
Sequels to "Porphyry House Horror" would be rockin'. But this is the biggest problem with the current editorial staff--if Mr. Jacobs is editing, he can't be doing as much writing! Argh! Luckily we have Mssrs Logue and Pett keeping things cool. Back to work, ye two slaves!

::CRACK!::

Oww! Okay, okay...

::Stops trying to pick the lock on his shackles and gets back to typing.::

Mercy!


Great Green God wrote:
Valegrim wrote:
... one where the pc's stay the night in an apparently untended inn with an overgrown garden only to find in the next morning they have all been shrunk to lilliputten size due to some magic crystal in the garden.

Folks have tried to submit this type of adventure in the past, but Paizo always seems to nix stuff that just flat out does things to the characters (you are short, you are an animal, youare dead, etc...) -unless you are named Kuntz. At first I thought you were all down with that, and then I read this....

Valegrim wrote:
A good adventure should have interesting twists without being trite or cheesy and follow the gaming rules in the game. No items or effects that couldn't be recreated for example.

So giant toilets and munchkins are okay so long as it follows the rules and is not silly??? Huh? Okay so which is it? To each his own, but I can live with both (well, okay maybe not the toilet adventure it sounds a bit crappy if you ask me ;). Rules in my opinion where made to be broken for dramatic license reasons. And nothing kills the fun of the game more than slavish devotion to rules.

If you are looking for a good mini-me adventure it can be found in Goodman Games DCC Escape from the Forest of Lanterns by Steve Greer, which just came out a couple of weeks back. It's sort of D&D meets Muppet Babies (or X-Men babies if you're all HARDCORE!) Fun read, fun adventure, and the opening alone has more future adventure hooks than a boating and fishing show.

GGG

Well when I read and ran the adventure I mentioned, I did not see the toilet reference; my pc's did and when some got flushed and were treading water in the lake; it got mentioned and stuck; we all had a chuckle. The point was I thought it was well written and fun and the party enjoyed it. I write almost all my own stuff - cant stop really - anything I would use from a module or dungeon magazine would only be a side thread little jaunt as a change of pace from the campaign I have been running for over 20 years. To be useful to me; and adventure would have to fit this theme; something the pcs encounter moving from point A to point B on the main adventure. Things that I could present as the pc meeting someone that says "hey, I have this problem; could you help out a bit; should be no problem to take care of it quick for big famous heroes like you" or incedental ones like the orb that shrinks things when you stop for a nights rest.

Was just saying what I would like to see that would be of use for my game. Currently my pc's, curiously all humans (a first ever)are trying to figure out why nobody has seen an elf or a dwarf in a couple years and have been sent by a local merchants guild to find out why the dwarves havent sent a trade caravan and to inform the dwarves it is safe to do so now that their civil war is over. Anyone know a dungeon with frogs and salaad or however they are spelled.


Valegrim wrote:

Was just saying what I would like to see that would be of use for my game. Currently my pc's, curiously all humans (a first ever)are trying to figure out why nobody has seen an elf or a dwarf in a couple years and have been sent by a local merchants guild to find out why the dwarves havent sent a trade caravan and to inform the dwarves it is safe to do so now that their civil war is over. Anyone know a dungeon with frogs and salaad or however they are spelled.

"Threshold of Evil" from the very excellent Dungeon issue #10, involves a wizard whose primary flunkies are simulacrums and slaad. It's not slaad-centric, but it could be tweaked that way.

GGG

Contributor

Koriatsar wrote:

A follow-up to "The Devil Box"

Duke Chupo!!

Koriatsar, because of you, I now have a working file on my desktop labelled 'Devil Box II.' Lets see how it goes - cheers:)

Rich

Dark Archive

Richard Pett wrote:


Koriatsar, because of you, I now have a working file on my desktop labelled 'Devil Box II.' Lets see how it goes - cheers:)

Rich

Thats awesome Rich!

I ran it for my players and it was one of the most memorable adventures we've had to date.
I look forward to a follow-up.


Great Green God wrote:


"Threshold of Evil" from the very excellent Dungeon issue #10, involves a wizard whose primary flunkies are simulacrums and slaad. It's not slaad-centric, but it could be tweaked that way.

GGG

I'll Echo G-Cube here and say that Threshold of Evil was an excellent adventure. Now it really is mostly just a 'kill the mad mage' type adventure but it is a very well done one with a few twists and, for its time, it really raised the bar on running high level evil wizards. That mad mage made very good use of his (1st edition) spell list. Secret of the Towers adds to the value as well as its another classic Dungeon adventure found in this issue.


I'd like to see more 3 part adventures.

It gives the group a sense that there is a continuing story while keeping the group focused. I've found it pretty difficult to keep a group focused over the entire 12 parts of the APs.

Maybe the APs can be broken into 4 3-parters where the party can continue on if they want or they can stop and still feel like they've accomplished something significant in the campaign. Sort of like Star Wars (A New Hope). Blow up the Death Star and you're done or decide to continue fighting the Empire and get to Empire Strikes Back.

And keep the FR adventures coming.


Another enthusiastic vote for the three part arcs.


I'd love 2-part or 3-part story arcs that are low level (1-3). Something from the Forgotten Realms would be golden. =)


Great Green God wrote:

Just answer this Tim, are you looking forward to issue 147? I know I am.

GGG

Hey GGG, James says #146 for me! With Siege of the Spider Eaters it took around 2 years. This is a real treat to see publication in what will be a mere 7 months!

I can't wait to see the NPCs of my imagination spring to life in professional artwork. The accessibility of the editors, the feedback these messageboards provide, and the ability for the average Joe to contribute to the creation of an issue makes this singular magazine truly awesome!

Liberty's Edge

Here here for 3-parters.
Styes 3-parter!
Huzzah!!!


TConnors wrote:
Great Green God wrote:

Just answer this Tim, are you looking forward to issue 147? I know I am.

GGG

Hey GGG, James says #146 for me! With Siege of the Spider Eaters it took around 2 years. This is a real treat to see publication in what will be a mere 7 months!

I can't wait to see the NPCs of my imagination spring to life in professional artwork. The accessibility of the editors, the feedback these messageboards provide, and the ability for the average Joe to contribute to the creation of an issue makes this singular magazine truly awesome!

Yeah, I know what you mean. The artwork for Lady Vestang just blew me away when I saw it. I'll still sort of be sharing the issue 146 with you. Although "Slimey" Steve Greer did the principle work on the second part of the Sehan arc (I drafted 147) we all a had hand in tweaking and shaping it before Ashavan did the presubmit edit. Still, I'm looking forward to seeing your stuff in print.

Good luck, and keep submitting,
GGG

Grand Lodge

Arctic adventures! Crossing great glacial plains with dog-sleds, exploring ice-caverns, and great dwarven or giant-kin strongholds made of ice.

Grand Lodge

Adventures written by Willie Walsh! What ever happened to him, anyway? Why does he not write adventures for 3.5?

Contributor

Heathansson wrote:

Here here for 3-parters.

Styes 3-parter!
Huzzah!!!

Hoorah!


I love the 3 parters. I agree with Elodan, but with more gusto. I RARELY get to play, so a 12 part AP is really no good for me. And ever since I read the Abyss series by Greg. A Vaughn I was hooked.

So get those 3 parters coming. And put in a backdrop article as well, it really helps to flesh out the situation.

As 12 part AP's will definitely continue for the constant gamer, I would also vote to cut it up into smaller "bite-sized" pieces for the more infrequent gamer like me.

mmmmmmmmmm, chunky bits of adventure goodness, aaaaaahhhhhhhhh.


I love the APs, but in some ways they are too long. It took me a couple years to get only half way through Shackled City, and then interest basically petered out. I'm lovin' the new AP, but I'm wondering if I'll ever finish it, what with all the rich detail and roleplaying oppurtunities (I have yet to start it, but I've read every adventure so far.) I'd like to see more small campaign arcs, perhaps in different settings. Such as campaigns that take one from 1-10th level, or 5th to 15th, or 3-part campaigns, and so on. I'd love to see some Artic adventures, Oriental, Ebberon, elf-based, druidic based, urban based. I really love them all. I like variety. I like the epic quality of the APs. But they become too consuming. More regular well written three to five part adventures in different settings would certain get my support (and longer subscription).


I want to see just one thing in Dungeon: Variety.

My favorite Dungeon adventures contain something novel, some new approach, something that makes me think, "Cool, I've never considered doing _that_ in an adventure before."

It can be, say, an adventure concept (Prince of Redhand), a setting or atmosphere (I'm thinking of you Ill Made Graves), or an adventure structure (I choose you Whispering Cairn).

Contributor

Whimsy Chris wrote:
I love the APs, but in some ways they are too long. It took me a couple years to get only half way through Shackled City, and then interest basically petered out. I'm lovin' the new AP, but I'm wondering if I'll ever finish it, what with all the rich detail and roleplaying oppurtunities (I have yet to start it, but I've read every adventure so far.) I'd like to see more small campaign arcs, perhaps in different settings. Such as campaigns that take one from 1-10th level, or 5th to 15th, or 3-part campaigns, and so on. I'd love to see some Artic adventures, Oriental, Ebberon, elf-based, druidic based, urban based. I really love them all. I like variety. I like the epic quality of the APs. But they become too consuming. More regular well written three to five part adventures in different settings would certain get my support (and longer subscription).

A shorter campaign arc (space permitting (whilst not dropping any adventure with the title Hill, Carrion, Tear and Endless in them)) would be highly fruity fun - providing Logue and Vaughn aren't invited to contribute - in fact a 5 part arc written by some of the newer writers would be great fun:)

Danietta Wheelbarrow


Meds wrote:

I want to see just one thing in Dungeon: Variety.

My favorite Dungeon adventures contain something novel, some new approach, something that makes me think, "Cool, I've never considered doing _that_ in an adventure before."

It can be, say, an adventure concept (Prince of Redhand), a setting or atmosphere (I'm thinking of you Ill Made Graves), or an adventure structure (I choose you Whispering Cairn).

Completely agree with you here.


Mythraine wrote:

I love the 3 parters. I agree with Elodan, but with more gusto. I RARELY get to play, so a 12 part AP is really no good for me. And ever since I read the Abyss series by Greg. A Vaughn I was hooked.

So get those 3 parters coming. And put in a backdrop article as well, it really helps to flesh out the situation.

As 12 part AP's will definitely continue for the constant gamer, I would also vote to cut it up into smaller "bite-sized" pieces for the more infrequent gamer like me.

mmmmmmmmmm, chunky bits of adventure goodness, aaaaaahhhhhhhhh.

I think both of the more recent APs really would not be that difficult to chop up. All of them have a premise that makes them into a single adventure and linking three together is probably not that hard. Furthermore D&D generally helps in this regard as the encounters has to scale up constantly and there is a tendency to move the location of modify the theme of the epic in order to facilitate this. So Savage Tides starts with a number of adventures that dealing with Sasserine and then there are some that deal with the Isle of Dread followed by adventures that move into the depths of the Isle of Dread. Vasically if you want to chop them up its not that hard.


Laeknir wrote:
I'd love 2-part or 3-part story arcs that are low level (1-3). Something from the Forgotten Realms would be golden. =)

I'm waiting to hear on a query that is a low to mid level 3 part story arc that takes place in the Vilhon Reach.


Richard Pett wrote:

in fact a 5 part arc written by some of the newer writers would be great fun:)

Danietta Wheelbarrow

"Ah, I see that Mr. Reynolds has changed his name to 'Turd Ferguson.'"


Richard Pett wrote:

....in fact a 5 part arc written by some of the newer writers would be great fun:)

Danietta Wheelbarrow

It's funny *Danietta* should mention that....

GGG


roll4initiative wrote:
Adventures written by Willie Walsh! What ever happened to him, anyway? Why does he not write adventures for 3.5?

I'm alive, I tell you...! A-L-I-V-E! Mwah-hah-hah-hah...!

The Exchange

Willie Walsh wrote:
roll4initiative wrote:
Adventures written by Willie Walsh! What ever happened to him, anyway? Why does he not write adventures for 3.5?
I'm alive, I tell you...! A-L-I-V-E! Mwah-hah-hah-hah...!

Mr Walsh, a welcome blast from the past. So, why the silence all these years?


Aubrey the Malformed wrote:
Mr Walsh, a welcome blast from the past. So, why the silence all these years?

Basically acquired ADD for AD&D and when I looked back everything had moved on! And then some!

Depression, self-confidence issues and excuses like "lack of time" and "the nine to five job" are what I trot out as reasons why I've not contributed to the 3.5 game.

The Exchange

Willie Walsh wrote:
Aubrey the Malformed wrote:
Mr Walsh, a welcome blast from the past. So, why the silence all these years?

Basically acquired ADD for AD&D and when I looked back everything had moved on! And then some!

Depression, self-confidence issues and excuses like "lack of time" and "the nine to five job" are what I trot out as reasons why I've not contributed to the 3.5 game.

Well, real life can interfere. Nice to hear from you - I remember those classic adventures you wrote with considerable fondness.

Contributor

Willie Walsh wrote:
Aubrey the Malformed wrote:
Mr Walsh, a welcome blast from the past. So, why the silence all these years?

Basically acquired ADD for AD&D and when I looked back everything had moved on! And then some!

Depression, self-confidence issues and excuses like "lack of time" and "the nine to five job" are what I trot out as reasons why I've not contributed to the 3.5 game.

Any chance of persuading my Dungeon Hero back into the fold by suggesting a collaboration?

Rich


Aubrey the Malformed wrote:
Well, real life can interfere.

It can indeed. Thanks for the kind thoughts. They are really appreciated.


Richard Pett wrote:

Any chance of persuading my Dungeon Hero back into the fold by suggesting a collaboration?

Rich

Well, Richard, if I thought I would be a reliable collaborator I'd say "Yes" right away. In the circumstances, will a "Maybe" do?

Contributor

Willie Walsh wrote:
Richard Pett wrote:

Any chance of persuading my Dungeon Hero back into the fold by suggesting a collaboration?

Rich

Well, Richard, if I thought I would be a reliable collaborator I'd say "Yes" right away. In the circumstances, will a "Maybe" do?

Great Willie - no worries, drop me a line when you decide. Nice of you to consider it - I'll be strutting about all day now:)

Rich
richandaly@hotmail.com


Richard Pett wrote:


Great Willie - no worries, drop me a line when you decide. Nice of you to consider it - I'll be strutting about all day now:)
Rich
richandaly@hotmail.com

Strut over to your Hotmail then... I've sent ya summit...


Nice to hear from you, Willie. I also loved your adventures - your ideas still make me smile if I think of them. I sincerely hope you are better now, for your own sake (even if we don´t know each other).

Stefan


A collaboration between Richard Pett and Willie Walsh, I'm so there...

Contributor

Willie Walsh wrote:
Richard Pett wrote:


Great Willie - no worries, drop me a line when you decide. Nice of you to consider it - I'll be strutting about all day now:)
Rich
richandaly@hotmail.com
Strut over to your Hotmail then... I've sent ya summit...

Ah! - Pure Willie Walsh:)I feel I'm sipping a fine wine and I'm going to savor it and enjoy - get back to you soonest Willie.

Rich


Shroomy wrote:
A collaboration between Richard Pett and Willie Walsh, I'm so there...

I'm Intrigued ,I am an old schoolplayer from the early eighties and used to have and play through old dungeon magazines.

what adventures did you write Willie?


Stebehil wrote:

Nice to hear from you, Willie. I also loved your adventures - your ideas still make me smile if I think of them. I sincerely hope you are better now, for your own sake (even if we don´t know each other).

Stefan

I have my up days and down days. Only to be expected in a hilly country, I suppose. . . . Glad to have made a few memories.


Shroomy wrote:
A collaboration between Richard Pett and Willie Walsh, I'm so there...

In that case, how did it all turn out? Good, I hope? And did they pay on time? ;-)

We're very much just chatting about the idea at the moment. It may not come to anything. . . .


scorpionkiss wrote:
Shroomy wrote:
A collaboration between Richard Pett and Willie Walsh, I'm so there...

I'm Intrigued ,I am an old schoolplayer from the early eighties and used to have and play through old dungeon magazines.

what adventures did you write Willie?

Stuff that made people run screaming from the gaming table mostly. Although whether it was from joy or despair I do not know. I can't remember them all but they included:

"Mightier than the Sword"
"Clarssh's Sepulchure"
"In the Court of the Dwarven King"
"Asflag's Unintentional Emporium"
"Huddle Farm"
"The White Boar of Kilfay"
"Iasc"
"Pakkillirr" (don't ask me if that's spelled right!)
"Telar in Norbia"
"Encounter in the Wildwood"
and a few others.

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