I have been Dming my group thru Quest for The Ashen Crown in my own home brew world not Eberron, and basically they are 3 unaligned and 1 lawful good but they are role playing it that way, The party are becoming more evil, selfish and blood thirsty,
I've posted this on the Wizards boards but my players lurk there so to get advice and cool plot ideas i'm posting it here to ask the advcve of the great Paizo Gamer community,
I am DMing my party thru the Ashen crown, while we don't play Eberron, I think its a cool adventure full of cool twists and encounters. Anyway, I adapted it to my campaign world for my players. There are similarities in my world, such as having the player's homeland formerly besieged by an army of giants, which were beaten back in my previous campaign, based on Revenge of the Giants. Two of the players had high level characters in this campaign.
Anyway, the party has made a mistake in telling Molric about what they were searching for in Ashturas tomb, so Molric sent some dwarves to get the treasure first. However they got in a fight with the PCs and the party beat them. I'm trying to teach the party to be careful, because the world is a dangerous place and they shouldn't go about letting potential enemies in on their plans.
Captain Kaleas has been changed slightly in my campaign, and he is now the head of the City guard, but the players disrespect him and his junior officers anyway. They manage to secure a deal in the meeting, but I have the Gnomish junior officer and his guard wait for them to give them a strict talking to, and a chance for the party to apologize. Of course the Barbarian just shouts out "Who wants a beating!" and the players have a scrap with the elite guard, who proceed to smack them around handily, all the while giving the party a chance to yield and negotiate. The barbarian goes into a rage and the party ends up trying to fight to the death, and the guard ends up on top.
The party is now wounded and bound by the guards, and they are told to concentrate on their true enemies and are let off. The captain is promised to have their supplies ready in a few days.
However my party is more interested in trying to find ways of getting revenge on the city guard, which while fun, is pretty suicidal.
Give me a few ideas where this can go....
LOl yeah I its 4th ed I play now but ive played all versions of D&d and really its relevant to all editions,so i dont know if people playing other versions would ignore it if its in 4th ed version.
I actautly Dm 4th edition with my group but I guess this applies to all versions of D&d and Pathfinder games.
I actautly Dm 4th edition with my group but I guess this applies to all versions of D&d and Pathfinder games.
Ha ha Ha LOLBut seriously crow joe can't you see the loss of Dragon and dUngeon affects the hobby as a whole despite what you think of Wizards. New magazines generate new players and interest in ALL roleplaying games.How many adverts did palladium have in Dragon magazine?.Think how did they get players intertested in Rifts if it was not advertising and reviews in dragon?
C'mon you guys,
I am absolutely devastated by losing both dungeon and dragon magazine.
I am playing with two newbies, one is the stepson of my old time gaming buddies and he wanted them to join in with d&d.
I am starting the savage tide with 2 experienced players and two newbies and I must admit they are loving it, " There is no honour" has been played for about 2 sessions now.
Aubrey the Malformed wrote:
I also loved all of the steve jackson , ian livingston stuff. I have even converted death trap dungeon into a Dm and one player game. it was great!why does not wotc release solo adventures or one dm one player games?
Have computers completely taken over?
Hi there here in Portsmouth
Black Baron wrote:
I used green stuff to craft the worms. The mace was crafted from an old paint brush, cardboard, green stuff, and plastic spikes.The mace isn't quite as good as I'd like it to be, but it should be sufficient to scare the hell out of my players.
You are too hard on your self i think it looks excellent,my only criticism is use some filler to cover up the articulated joints of the figure paint over them then it would be perfect!
Its a lord of the rings toy action figure Cool!Did you make the worms from milliput or green stuff?
Just ask your Dm before you start.
Yep, I played in a few games like that, where different Dm's have this super character who is recruiting us and is super hard.It just makes it boring, or else one of the players who was bored had a halfling thief spent the whole time winding this character(and therefore the DM up)Or even worst you sit back and at the climax there is this big battle which you are not really part of the DM has got his super character solve everything.
Yeah Dm's can play the super hard character, but they should be like the head of the town guard, but sitting around while the DM's character dominates the game, WHY??!
Phil. L wrote:
No its just like in The Gamers movie, the missing players character stands there motionless looking blank and when they turn up they go ,"I enter barbarian rage!!!"
Stabbity Death wrote:
Excellent work stabbity, obviously your game is full of creative people,but you still did not answer my question ,
HOW DID YOU MAKE IT!
huh huh huh
Sorry its so cool i have just got to know!
King o' Cthulhu wrote:
Well i hope i'm not the kind of teacher who sticks them in a meatgrinder and grinds them into worms (well maybe just the naughty ones)
I let characters keep sheets, they up date them as sometimes i send xp through email and they level up between sessions -
All rolls in front of DM
however i award xp bonuses for characters who have up to date neat sheets.I check sheets at the start of each session. Sometimes we had that old chestnut of healing potions never running out and spells used from previous sessions not crossed off.Now no funny business and the players get a reward for being good.(This way the cheater who adds stuff or "forgets it" loses xp )
I give xps for roleplaying as well as for usual stuff.
I find this strange, as Every game I have ever played in The Dm can see the dice rolls as they are do in front. Perhaps there are some Dms who are gnomes behind their screens and cannot see over them.When I DM i stasnd up a lot look down on the players when describing and watch them roll dice in front of me.Players who wanted to roll in secret would soon be sussed on our table.
magdalena thiriet wrote:
#I recommend roling in box, sometimes if its a saving throw keep the suspense up, give the player a gruesome description of whats happened, "The slavering poisonous ichor from the creatures maw drips onto your skin!" then make them roll in a box in front of you.Sometimes i keep the box above their eyeline that way i see the roll, they don't, Perhaps they have been charmed, would the character know they have been charmed? would the rest of the party? no! so maybe those rolls should be in secret. What about sense motive , do you just say you failed your roll, then the party meta games, "maybe he is going to betray us , we just failed our roll!"With rolling in front of you and at specific times the cheater cannot cheat, you have removed that advantage of him rolling his sdice without anyone knowing.
Maybe have a special d20 of doom just for the saving rolls that way there is no way it can be a loaded d20.
I would read the adventure you are playing in detail.Find an area where there is the nice treasure goodies etc and put a really nasty kick ass trap. That way when the cheater goes to grab the goodies kapoweee! and do it regularly so he either gets the hint but in no way can he accuse you of bias.He should not know any goodies are there unless he is cheating and so he cannot whine that the trap should not be there unless he admits to reading the adventure beforehand.
Lets have a gallery of all those scenery buliders out there who love to build their own props to the game.
Oh yeah Jib, don't worry about that I got plenty of projects in the pipeline to get them into it.
Firstly I love both Dragon and Dungeon magazine,
This is great. I will have to see if I cannot come up with a similar idea for my students, as I teach Drawing, Printmaking, and photography at a high school. Maybe my drawing classes can take a side trip down 3-D design road.....
Hi Sol to a fellow art teacher,well the big deal at my school is kenaesthetic learning,(Hope i spelt it right) the idea that pupils don't need to read it from a book or be told what what to do, they discover by hands on playing with materials. 3d stuff fills all those tactile skills, start with a 2d design drawing then take it where you will with 3d materials
It does not matter just be prepared for the mess.Kids love making mess!
Big shout out to all the uk gamers out there!
Wait, you put your students to work building props for your home game? What kind of sweat shop you got running there?
You ain't seen nothing yet,If you go lower than the pirate ships you see some model houses.Wait till i get them on my build a model medieval town project!
Or better still make a scale model castle! or better 3d dungeon terrain!:)
Is that a flinstones mobile? :)
Ha Ha HA!yes you could say so!
The photos on Flickr are just a recent batch of my pupils work.
the mobiles are a project where they have to design and make their own mobile phone proto type and lets say with 11 year olds some of them have more artistic talent than others...
But hey these kids grow up with the playstation now and have lost a lot of skills to make 3d objects
gone are the days of meccano , lego plasticene , play dough and stickle bricks
If you can remember any of those you really are showing your age!
I also got some of the kids to help me with the islands, made from polystyrene painted black
I am a teacher of Art and Graphics and one of my projects i set my 11 and 12 year olds is to make pirates ships for a game based on Wiz Kids pirates game. I love that game and its been mentioned before they make great props for the game but check these out: http://www.flickr.com/photos/98565490@N00/
My kids made them from balsa wood with card sails and masts made from cocktail sticks.
So now I have a fleet for my adventures - I am going to love dmimg their sea faring parts of the adventure now!
Yeah! why isn't risk on the poll,many meglomaniacs love it.Its the game we play the most when not d&ding
The LOrd of the rings game is cool too but a bit long winded and complicated if you are not an experienced gamer
Does Heroscape count, I love that game!
We play a mish mash of 1st edition rules with some 2nd edition adds ons as as I am DM 3rd edition adventures (Including some of the mighty adventures that are found in Dungeon Magazine)
Talking about that I went on the Wizards boards to post something and get feedback, explaining I was an experienced DM blah Blah ..... When someone called Zombidragon posted that he doubted I had much experience because I had only posted once on there ... How rude I thought... He was slapped down by another poster. But on these boards everyones pretty civil and friendly, If there is any verbal duelling it all in good fun.
Well the last thread I started about what kinds of adventures you want to see in Dungeon Magazine is proving really popular but as a reflection of that what don't you want to see anymore. Is some stuff really cliched and you don't use it because x is too close to that adventure you ran last year for your party.It would be great if the contributers pitched in too as its great to here all the spicy bits that are coming.
I'll start, I am bored of the basic dungeon crawl. Maure Castle adventures are good and CHallenge of Champions is different enough but I think there is an over saturation of the old trapped tomb adventure.
Over to you guys