What characters make up your party?


Savage Tide Adventure Path

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Just curious. What kind of characters are in your party? In the last year my bunch has been fairly creative with their races, classes and backgrounds. Now with ST there’s been a couple of surprises:

1. Half-Aventi Fighter - Family killed by pirates. Now she’s as ruthless as they are for the perpose of hunting them down.

2. Shoal Halfling Barbarian – Veiws the Half-Aventi as his master and commander and has a phobia of rope (this is adding some great comic relief). His name is Igot(pronounced ç-gô) Vootvuct.

3. Gnome Bard – Manic depressive goth that plays the bagpipes.

4. Dwarf Warlock – His powers are unstable. He’ll be getting his powers randomly each level (all of them change).

5. A Succubus – Using the Savage Species to create a first level succubus. Noone in the party knows what she is (they think she’s a rogue by class and a hooker by profession). She was kick out of “succubus school” for having to many phobias.

What oddities are in your groups?


1. Zan, Half-Lillend Rilkan Bard: The descendant of Izz'itrix, rilkan incarnate, and the lillend Zulshyn of the Wormcrawl Fissure, Zan is a pretty boy obsessed with his appearance and music.

2. Grael, Draconic Orc Barbarian: The attendant and bodyguard of Zan, Grael's ancestor was a fang dragon. He wields an enormous maul made of starmetal. After his death in the first adventure, he has been reincarnated as a female draconic halfling, much to his chagrin.

3. Samantha Quickblade, Human Warblade: The daughter of a samurai, Samantha broke with her family's tradition to pursue her own style of combat. A student of the Sublime Way, Samantha seems brash and somewhat crude, but becomes deadly calm once combat begins.

4. Annah Jareth, Human Multiclass Freak: Soren Jareth, the bearer of the Smoking Eye, married noblewoman Annah Taskerhill, and the fruit of this union is Annah Jareth. Lacking patience and dedication, she has decided to dabble in a wide range of paths instead of focusing on just one. So far, she has the skills of a rogue, swashbuckler, and monk. Eventually, she will have one or two levels in a total of 11 classes and/or prestige classes.

Two other players haven't officially joined the game yet, but when they do, they will be playing a pixie warmage and a half-farspawn changeling rogue, so it should be interesting.

Liberty's Edge

Okay, we just started last Thursday. The characters are more numbers and stats and a base idea then they are personalities yet, but here's what the four players made. (We started at first level, by and by.)

"Orc-Blooded Thug/Bruiser." A half-Orc Rogue with a 9 Dex and high(er) Strength. Went with Rogue over a fighter type because he wanted more of a skilled character to start. Will probably alternate levels between Rogue and Fighter.

A Human ranger who is somethign of a beach-bum type apperance. Uses a Bola and collects shells and trinkets to make necklaces out of them in the city. Also deals with animals.

A Half-Elven sorcerer. No Familiar as of yet. he has not really distinguished himself as of yet.

A Elven Druid of Pelor. Her goal is to protect folks from "bad nature" and protect nature from "bad civilization". She is trying to balance out the two as much as possible.

Dark Archive

My group finally added a 4th member, and everyone has settled on their classes and such. They have just finished helping Livinia return to the Vanderboren vault, and next session will begin to track down Vanthus and get through Parrot Isle and probably the Taxidermist building attached to the Lotus Dragon Guildhouse.

They are...

Joss - Male Human Warblade 2 - Focuses on fighting with the Katana and will be multiclassing with the Swordsage class starting at 4th level.

Plethora Knowlern - Female Half-Elf Archivist 2 - Has taken the Non-combatant flaw and is the parties Diplomat and Information Gatherer. She has the Spontaneous Healer feat, so she along with the parties Druid helps keep the party healthy. In all combats thus far, she has as of yet to actually "fight" anything. She's doing a very good job of playing up the non-combat, smooth talker role very well.

Lia - Female Halfling Spellthief 2 - The parties "tech" person, she is thus far playing the character like a fairly standard "rogue" but just gained the ability to start stealing spells.

Deurro - Male Human Druid 2 - Has a medium Viper animal companion and is from the Amidio Jungle. His character fights with a sickle in one hand and a scimitar in the other and has taken the Two-Weapon Fighting feat along with Spontaneous Healer. He likes to mix it up in combat but along with the Archivist, can also heal the party.


All of my players' characters are from outside Sasserine, having journeyed to the city with Lavinia as she returned from university (replaced the hook of being hired hands, basically). I'm also using my own classless d20 variant rule system (playtesting and hoping to sell it some day under the OGL) so I'll give general idea of abilities versus class reference. We're set in Mystara, so location references are to that world:

Male Azcan (like an Aztec) Spelltouched (gains spell-like abilities rather than spells, builds from the Spelltouched feats and Bloodline rules in Unearthed Arcana). Born with the mark of the coatl, he was found out by the Azcan priesthood and targetted for death. A coatl led him to a mysterious ruined temple and a device therein transported the fellow from the Hollow World to the Atruaghin lands.

Male Atruaghin (Turtle Clan--think West Coast Native American) Warrior focused on light armor and hit-and-run tactics. On his totem-quest to find his representative spirit animal, he found some mysterious ruins and met a strange-but-familiar man that spoke a similar language (the above Azcan). He also discovered his totem was unusual for his people, being a coatl...

(The two above are found floating at sea in a canoe by the sailing vessel bearing Lavinia back home.)

Female Sea Elf dedicated to Manwara (similar to a druid--"spells" are supernatural abilities granted by domain selection). Born an albino (but with red hair) amongst her people, she discovered upon her maturation that she could wield fire-magic, a trait wholely foreign to her people. The greatest sea elf and triton seers have directed her to seek a destiny across the Abyss and the Sea of Dread, where legends told of the Lord of Darkness in the Deep having once tried to destroy all undersea races.

Male Gnome Alchemist/Artificer (pretty much as normal for artificer/wizard type). Hailing from the gnome city of Highforge in Karameikos, he is traveling southward to the exotic continent of Davania in search of new components for his creations (and possibly to start a business there).

Male Dwarven fighter (pretty much as normal). Also from Highforge and traveling with the gnome above--don't have much on him from the player yet...

Male Dwarven Merchant/Sailor (focused on skills like a Rogue). From Guild Hammer in the Minrothad Guilds, he is looking to establish connections in Davania for access to mineral wealth found there.


Human Fighter (Has the Snake Plisskan renokwn due to the backstory he has written for his character. "I have heard of you. I heard you were dead".)

Aventi Cleric (Very outgoing for his race, but exhibits hints of charles bronson...)

Half Giant Psi Warrior (Pretty funny, has a 8 int. "Wait? Was that an insult to me? (answer: No, it was the truth) "Oh, ok then".

Aasimar Bard (quirky personality; "Do you want to see my cat Gracie Sassypants? Well, you can't. He is back at the Inn eating Tuna."

strange party! LOL

Liberty's Edge

My group finally settled on their party:

Half-Drow Spellthief (works for the Vanderborens)
Elf Druid
Para-Genasi Cleric (addicted to the undead, which causes some interesting relationships with the above druid)
Tiefling Ninja
Tiefling Rogue
Half-Merrow Fighter.

Since the vast majority of this party has Darkvision, they waited until nightfall and the rogue shot out all the light sources as the party was boarding the Blue Nixie... Made that battle fast and easy and they were done so fast the rendezous was avoid. (I was really looking forward to slaughtering them, too.)

Sovereign Court

Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Keno wrote:

My group finally settled on their party:

Half-Drow Spellthief (works for the Vanderborens)
Elf Druid
Para-Genasi Cleric (addicted to the undead, which causes some interesting relationships with the above druid)
Tiefling Ninja
Tiefling Rogue
Half-Merrow Fighter.

"addicted to the undead" - what do you mean? It's sounds intriguing...


DitheringFool wrote:
Keno wrote:

My group finally settled on their party:

Half-Drow Spellthief (works for the Vanderborens)
Elf Druid
Para-Genasi Cleric (addicted to the undead, which causes some interesting relationships with the above druid)
Tiefling Ninja
Tiefling Rogue
Half-Merrow Fighter.
"addicted to the undead" - what do you mean? It's sounds intriguing...

Negative energy para-genasi?

Grand Lodge

Hmm, my party seems pretty boring compared to everyone elses but we like the basics.

Male Human Bard (well known about town for his buffoonery)
Male Dwarven Cleric of Osprem (served as a healer aboard ships)
Male Half-elf Rogue (likes throwing things)
Female Half-elf Swashbuckler (The Lara Croft of the group and twin sister of the rogue)


roll4initiative wrote:

Hmm, my party seems pretty boring compared to everyone elses but we like the basics.

Male Human Bard (well known about town for his buffoonery)
Male Dwarven Cleric of Osprem (served as a healer aboard ships)
Male Half-elf Rogue (likes throwing things)
Female Half-elf Swashbuckler (The Lara Croft of the group and twin sister of the rogue)

No party has to be boring. Encourage your players to be creative with there back story. Use the Unearthed Arcana’s bloodlines and flaws sections.

Our Dwarf Warlock is hiding a secret demonic bloodline. We haven’t hammered out all the details yet, but I was going to work it into the Demogorgon aspect of STAP.
Phobias are great too.
How about a sorcerer/rogue/assassin with multiple personality disorder? A bard with amnesia? An OCD rogue? A paladin with ADD?
It’s the little quirks that make things interesting and often funny.


Looks like:

Aventi Druid (With a penchant for Astrology)
Seacliff Dwarf Healer (With stubby fingers)
Human Sorceror (Survived a blizzard, heading for Cryomancer)
Troll, eventually rogue, eventually hulking hurler. (He finds the traps with his FACE!)

I love my players. *sigh* At least this isn't as bad as the Age of Worms party was. Who woulda thought starting out that Entropomancer would turn out to be the cheat code of the Adventure Path!?!

Liberty's Edge

R-type wrote:
DitheringFool wrote:
Keno wrote:

My group finally settled on their party:

Half-Drow Spellthief (works for the Vanderborens)
Elf Druid
Para-Genasi Cleric (addicted to the undead, which causes some interesting relationships with the above druid)
Tiefling Ninja
Tiefling Rogue
Half-Merrow Fighter.
"addicted to the undead" - what do you mean? It's sounds intriguing...
Negative energy para-genasi?

First, my appologies for any confusion.

The Para-Genasi Cleric is a Dust Para Genasi. As for the addicted to the undead comment; the player is in the mortuary business and tends to play/want to play characters strongly associated/interested in the undead. In this case, he's playing a CN Dust Para-Genasi whose family has long been involved with the disposal of the dead in Sasserine. Unlike his family, who are devout followers of Wee Jas, he's more interested in the living dead.

Of course, how I'm thinking of creating an "Addicted to the Undead" Feat, just for him.

Or a negative energy Para Genasi.


We'll be playing in Eberron, and the group is forming up like this:

-Quicksilver, a Warforged Scout... er, Scout (planning on multiclassing with Beguiler).
-Pharosche of the Kech Volaar, a Hobgoblin Wizard.
-Valienna Frostsong, a Feytouched Elf Druid with the Shapeshifting variant from PHBII.
-Kerrik d'Orien, aka "Scar-eater," a human Warmage (planning on multiclassing with Fighter and then Spellsword) with the Mark of Passage.

I've prepared +0 ECL versions of the races with level adjustments so that everyone is starting out at a legitimate 1st-level.

Lots of arcane magic, eventually, but healing is going to be a serious challenge for this group, with no Cleric and a Warforged Scout to contend with.


Sticking with Greyhawk. I've got a huge group of players this time, which means I'll need to do quite a bit of scaling, but I'm up to the task. This also means that I won't have to cancel a session when one or two folks can't make it, which is important, since we play every other week.

CG Human Swashbuckler
N Gray Elf Beguiler
N Human Spellthief
N 1/2 Orc Cleric of Xan Yae (war and celerity)
NG Grey Elf Wizard (Conjurer)
Undecided Cleric of Undecided
Undecided

I'm pretty happy with the party balance. I didn't push players toward roles that were lacking this campaign, as I felt that I'd rather have people playing classes they want to play rather than feel like they're "taking one for the team".

The beguiler and spell thief are playing similar character concepts. Both are charismatic skill-monkeys that would rather get someone to do something for them than do it themselves. The elf is from the Noble district, while the spellthief is from Shadowshore. The players have already agreed to roleplay a rivalry that on the surface is is confrontational, but both secretly like and respect the other.

We're still in the conceptualizing stage, as I've got 2 more sessions of Red Hand of Doom to run before this campaign kicks off. I've started dropping some foreshadowing tidbits of information to the players through emails, and have asked for narratives outlining a situation that would mark them as adventurers or heroes for the adventure hook for There is No Honor.


We have a small platoon running.

Male Half-dragon Evoker
Male human Warlock/Master Adventurer
Male Elven Barbarian
Male Human Paladin of Pelor
Female Elven Swashbuckler/wizard
Female Elven Scout/Warmage
Male gnome Cleric of Heironeous(law and inquisition)

We are starting this Campaign by Running through Mad Gods Key.
We only get to play about every two weeks for about 4-5 hours.

Grand Lodge

Sir Dave wrote:


How about a sorcerer/rogue/assassin with multiple personality disorder? A bard with amnesia? An OCD rogue? A paladin with ADD?
It’s the little quirks that make things interesting and often funny.

Of course they'll end up personalizing their characters more throughout the campaign. We're kinda new to 3.5 and the guys don't really grasp the whole prestige class thing yet. Thanks for the ideas though!

Sczarni

well, i've got 3 of the 6 pretty much finalized...(although with another couple of months before we start the AP, they may change entirely again)

Redgar, the dwarven monk, working towards Drunken Master. I plan on his going on his "walkabout" with the other drunken masters with Jackie Chan, Bruce Lee, Han Solo, and George Patton (fictionalized members, of course). can't wait to see what he does with the barrels of rum towards the end of "There is No Honor" (from the Champion's District)

Unknown, the Human ranger, with Hidden Talent (Control Flame), and altogether too much interest in fire. is carrying 10 lbs of oil, 3 lanterns, 12 torches, several tindertwigs, 12 candles, a bullseye lantern, and a handful of alchemist's fire. needless to say, he's shooting for Pyromancer. (from the Noble's District)

Z, the Changeling Rogue/Psion, going to Elocator. is spending most of her starting gold on drugs. which is good, since she's taking several low-fort-save classes, and is planning on playing a serious drug addict. will be the party's "shady-dealings" expert, and will likely avoid combat whenever possible. (from Shadowshore)

possible others include:

Female human warmage...with acid substitution, and a "have fireball, will travel" kind of attitude

Male human druid, going to Master of Many Forms. will probably be a bear, most of the time.

Male uber-turner-cleric. divine feats and extra turning, with disciple of the sun. if so, probably a follower of Pelor with Sun and Good (or Healing) and Augment Healing as a feat.

i just hope they don't listen to the ranger...his advice will ALWAYS be "burn it to the ground (or the waterline)". he should get along famously with Vanthus!

-the hamster


We haven't even started yet really, but I plan on restricting them to PHB for races and the DMG for prestige classes except for a few of the obvious ones for the high seas. (swashbuckler,Duelist,Etc...)

RPJ


We're playing STAP in Mystara, and it will be using gestalt characters. It looks like the party is going to be:

Human Paladin of Freedom/Bard, from Thyatis, going into Legendary Captain (from Stormwrack)

Half-orc Fighter/Druid from the Atraughin Clans

Human Fighter/Rogue, from Ierendi, going into Scarlet Corsair (also from Stormwrack)

Human Wizard/Cleric, from Thyatis, going into Initiate of the Seven-Fold Veil

Human Wizard/Cleric


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

I haven't had the group set up the party yet. After looking through the lists here, I worry a little. I am old-time DM, I learned before I turned 10 out of the little white box. I basically played 1st edition until a few years ago. I recently had a friend who was in the Army who played 2e and decided to start a game and invited me. As a long time DM, I jumped at the chance to play on the other side of the screen. Well, now 9 months later, they all want the old curmudgeon whose been running games for 30 years to take the other side of the table. Well, 1e is not 3e and I am still learning.

I was basically hoping the group would have a fighter, a rogue, a cleric and a wizard. This should be fine?

Kata


Kata. the ..... wrote:

I haven't had the group set up the party yet. After looking through the lists here, I worry a little. I am old-time DM, I learned before I turned 10 out of the little white box. I basically played 1st edition until a few years ago. I recently had a friend who was in the Army who played 2e and decided to start a game and invited me. As a long time DM, I jumped at the chance to play on the other side of the screen. Well, now 9 months later, they all want the old curmudgeon whose been running games for 30 years to take the other side of the table. Well, 1e is not 3e and I am still learning.

I was basically hoping the group would have a fighter, a rogue, a cleric and a wizard. This should be fine?

Kata

I'm an old 1e guy, too. I stared playing around 1984. When the group I'm playing with now got together I had no choice but to learn how to play 3e, none of the old 1e and 2e books were readily availible in our area and I didn't have enough to accommodate everone. I was resistant at first, but found 3e and the d20 system much easier to play.

Start off with what you know and work out form there. A half-elf ranger is still a great character. It's all in the personality you give him.


Kata. the ..... wrote:

I was basically hoping the group would have a fighter, a rogue, a cleric and a wizard. This should be fine?

Kata

Based on the 3.5 standards (4 players, evenly distriubuted money and class abilities) this party should be perfectly fine I'd think. Heck, probably will do better than some of the freaky stuff!

Dark Archive

Kata. the ..... wrote:

I haven't had the group set up the party yet. After looking through the lists here, I worry a little. I am old-time DM, I learned before I turned 10 out of the little white box. I basically played 1st edition until a few years ago. I recently had a friend who was in the Army who played 2e and decided to start a game and invited me. As a long time DM, I jumped at the chance to play on the other side of the screen. Well, now 9 months later, they all want the old curmudgeon whose been running games for 30 years to take the other side of the table. Well, 1e is not 3e and I am still learning.

I was basically hoping the group would have a fighter, a rogue, a cleric and a wizard. This should be fine?

Kata

I started playing the game in 1986. I have played first, second, and now third edition. The group you described defines the "iconic" party. The greatest thing about 3rd edition IMHO is how easy it is to learn how to play compared to the archaic and often esoteric 2nd edition rules set. All you need to play is the PHB, DMG, and MM. Anything that is in these adventures that isn't found in the 3 core books will be described in the magazine. If your characters want prestige classes, the ones in the DMG will give them plenty of options. Don't be intimidated by the variety of classes etc. that some of us have in our campaigns. There are a wealth of options in the various sourcebooks out there, but you can have just as much fun running a "standard" party as anything else.

This adventure path looks completely awesome from the first adventure, so dive right in. I think the group you are going to run will be more than fine.


It might be good advice to have characters with at least a couple of ranks in swim. ;)

Joking aside; there’s nothing to worry about: “a fighter, a rogue, a cleric and a wizard” would be more than fine – perfect even!
Sometimes I wish my players would elect to choose something a little more common, as the DM I have come to appreciate those times when a couple of players choose the regular ‘everyman’ type.

Not to mention the amount of space you will save at the games table! While all these new extra classes, races and options are fun to play, I hate having masses of books scattered around the place and my often absent minded players having to find feats, rules, spells or such in five different tomes. It’s so much easier when it’s just the PHB they need at the table.

Roleplay wise I find its easier for the story to flow (in a standard setting) when the party is playing a group of relatively ‘normal’ adventurers. Adventurers are often the freaks and outsiders on the fringes of society anyway, just because they are actually the nut-jobs who really do all those insane dungeon delving escapades that the common folk only ever hear about in stories!

Plain old ‘Bob the human fighter’ probably seems very intimidating, dangerous, exciting or even otherworldly to ‘Jeff the farmer’ so once your players add further non-standard elements (like being some sort of blue skinned half breed from island X) or choose to play an unusual ‘more supernatural’ class like: Warlock or Dragon Shaman it can create an awkward obstacle in that most common or garden NPCs might be afraid to even look these types straight in the eye, never mind pass on that valuable plot-hook the DM has them sitting on for a would be hero.

I do like the party to contain one of two ‘freaks’ though, it is nice to have a piece of exotica in the group an ‘outsider among the outsiders’ if you will, if your groups anything like mine: there’s always that player who wants to be the ‘special’ one and wear the freak badge proudly.

Also it’s a good challenge for a DM I guess, to come up with a broader range of ways NPCs can react to said ‘unusual’ characters; at the present time I am struggling with how the people of Sasserine would react to a Dragonborn PC, shock, awe, suspicion, etc… I mean just what does the average guy in the street/in the pub do when a 6’ 6’’ moon elven draconic creature with a powerful presence and strength of personality (dragon shaman) enter the town square/taproom/stable/temple?


R-Type wrote…
“…I mean just what does the average guy in the street/in the pub do when a 6’ 6’’ moon elven draconic creature with a powerful presence and strength of personality (dragon shaman) enter the town square/taproom/stable/temple?”

Answer: Evacuate his bowel.

But seriously folks.
Some of the best characters I’ve played in the last couple of yours have been the standards: barbarian, fighter, cleric and rogue. The old guys are still the best in my opinion. What’s better than a big burly human fighter with to much hair on his back diving into a fight for the last keg of ale while singing “Tim Finnegan's Wake”?

Sczarni

well, looks like they all finally settled on their characters:

Human Ranger/ Pyrokineticist from the Nobles District

Changeling Rogue/Psion//Elocator from Shadowshore

Dwarf Monk/Drunken Master from Champions District

Human Warmage from unknown district

Gnome Bard/Evangelist from Azure District

Human Cleric from unknown district.

so, 2 fighters, a rogue, a bard, a healer/turner-supreme, and plenty of fireballs. i think they should be ok.

-the hamster

Dark Archive

So far this is the current party make up

Tiefling (variant from beyond countless doorways) swashbuckler from the noble district

Human Fighter (ultimate archer) from the merchant district

Shifter druid from unknown district

Beguiler from unknown district

Deep Gnome Wizard from unknown district

Half Aventi psuedonatural from unknown district (the player says his character looks a lot like davy jones from Pirates 2)


Well We got a TPK in AGE of Worms today, thus ending the game for me to start STAP next week! Yay!

The players put the 4 main classes in a hat (cleric,wizard/sorc,Fighter type, and rogue) the drew from it to see who played what.

Now we have:

Human Paladin of St Cuthbert

Elf Rogue

Gnome Cleric of Garl Glittergold

Halfling sorcerer.

Perfect:)

RPJ

Dark Archive

So we just started the STAP, and my wife volunteered to run this time. We are a party of three at this time, though it may change.

We comprise of the following:

A halfling Rogue/Swashbuckler

An Aasimar Cleric of pelor soon to also be a sorcerer

and another Aasimar of the Ranger variety.

The backstory so far is the two Aasimar are cousins, decended from the Whirling fury. She is the pair's great grand mother. The Cleric is the Blacksheep of the family as he turned away from the old faith, thoug neither of them know the dirty truth.


We statrted last weekend and I ask my players to surprise me with new exciting characters! Boy was I!

A Barbarian Treant(Male)named BARK CN

A Female Flumph Rogue named Messy NE(Nobody knows this yet and she secretly worships Graz'zt)

A Aboleth male Ninja Named Swooshplash NE-"Swooshsplash gonna sneak attack"

A human male cleric named Tom LG-Worships st. cuthbert the player insisted he is blind!and uses a rather huge heavy ended cane

A troll male sorcerer named Quennarossussurrekoroluthorrinngorgag
CN he only speaks to those that call him by his full name and he specializing in fire magics


It looks like my party roster has been assembled. The only minor modifications left to do are pending the arrival of my Savage Tide Player's Guide and my subscription issue of Dragon (which shipped August 29 and still hasn't gotten here - I'm getting concerned...)

Anywhoo - here's the group I will be running (created using the Gestalt optional rule from UA):

- Half-Orc Fighter/Wereshark (going into Barbarian after savage progression is complete). Probably will have a pirate background - may take Dread Pirate later on;

- Tibbit (from Dragon Compendium) Thief/Fighter. He will be taking a custom-built Paragon Tibbit class before taking Fighter to enhance his scent ability and speed up his shapechanging;

- Halfling Wizard/Monk. He will be progressing through the Winged template before becoming a Monk (this guy frightens me);

- Surrian (sp?; from Mythic Races at any rate - a four-armed human basically) Cleric (Fharlanghn)/Quickling template (from Advanced Bestiary). This character's lifespan is 1/4 normal due to the template - part of our campaign will involve the rest of the party dealing with this character literally growing old before their eyes, and will (hopefully)spawn a side-adventure to prolong his life.

- Aquatic Elf (Amphibious template from Stormwrack) Druid/Beguiler. This character will be the child of an aquatic elf and a surface elf (thus the amphibious template). She will be the party leader and the "face" of the party - a diplomat between nature and civilization, the land and the seas.

Now all I have to do is start "Gestalt"-ing the main baddies in TINH - what to do, what to do? (insert Evil Grin here)

Your Friendly Neighborhood Dalesman
"Bringing Big D**n Justice to the Bad Guys Since 1369 DR"


The Dalesman wrote:
Anywhoo - here's the group I will be running (created using the Gestalt optional rule from UA)

You gestalted too, eh?

I only have three players this year, so I allowed them to gestalt, and we ended up with:

LN Hmn F Sorcerer/Favored Soul of Boccob; "Bellatrix" or "Uhm... yes, I... ah... I'm sure I remember reading something about that somewhere; give me a few weeks and I can figure it out, I'm sure... or reasonably sure...."

NG Hmn M Soulknife/Rogue; "Father Micah" or "Yes, I am a member of Pelor's clergy... so what if I don't have any ddivine spellcasting ability! Pelor works in mysterious ways, ya know..."

CG Dwr M Scout/Duskblade; "Oskaar" or "Point me at what needs breakin', and I'll break it for ye."


zombie-a-go-go wrote:
The Dalesman wrote:
Anywhoo - here's the group I will be running (created using the Gestalt optional rule from UA)

You gestalted too, eh?

Yeppers - call me crazy for wanting more workload as a DM, but I do like that character option.

I love the quotes for your party members - it sounds like fun will be had by all at your game table :)

Your Friendly Neighborhood Dalesman
"Bringing Big D**n Justice to the Bad Guys Since 1369 DR"


My party:

Aventi Swashbuckler1/Rogue1: Her name is Umi but she demands that people call her Captain Umi (all she owns shipwise is a rowboat).

Human Ninja2: Miyamoto Suguhara, a sneaky ninja with a thieflike thought pattern.

Killoren Druid2: Kayden is an explorer of human society sent by his race. He is confused by mannerisms and basic conversation. "That's cool!" "It is cold? I actually feel rather hot."


Capt. Sav-A-Hoe wrote:
We have a small platoon running.

You've got that right. I'd dread combat with your group.


oji040870 wrote:

We statrted last weekend and I ask my players to surprise me with new exciting characters! Boy was I!

A Barbarian Treant(Male)named BARK CN

A Female Flumph Rogue named Messy NE(Nobody knows this yet and she secretly worships Graz'zt)

A Aboleth male Ninja Named Swooshplash NE-"Swooshsplash gonna sneak attack"

A human male cleric named Tom LG-Worships st. cuthbert the player insisted he is blind!and uses a rather huge heavy ended cane

A troll male sorcerer named Quennarossussurrekoroluthorrinngorgag
CN he only speaks to those that call him by his full name and he specializing in fire magics

lol

You got to be joking right?


Tobus Neth wrote:
oji040870 wrote:

We statrted last weekend and I ask my players to surprise me with new exciting characters! Boy was I!

A Barbarian Treant(Male)named BARK CN

A Female Flumph Rogue named Messy NE(Nobody knows this yet and she secretly worships Graz'zt)

A Aboleth male Ninja Named Swooshplash NE-"Swooshsplash gonna sneak attack"

A human male cleric named Tom LG-Worships st. cuthbert the player insisted he is blind!and uses a rather huge heavy ended cane

A troll male sorcerer named Quennarossussurrekoroluthorrinngorgag
CN he only speaks to those that call him by his full name and he specializing in fire magics

lol

You got to be joking right?

Yeah, I was kind of wondering about that myself. Don't know what got me more, the flumph or the Aboleth...ninja..


My PCs:

1/2 elf (aquatic) bard (going to be multiclassing as a swashbuckler/duskblade/Bladesinger)

Halfling Druid

Human Binder

And a Rogue (can't remember the race)

Estimated chance of survival anyone?

Liberty's Edge

It seems that a lot of players are creating an "aventi something"...

Where can I find everything about that race ???


silenttimo wrote:

It seems that a lot of players are creating an "aventi something"...

Where can I find everything about that race ???

The Aventi are detailed in the book Stormwrack, which has quite a few things that would work nicely in this AP. Well worth adding to your library if you don't already have it. :)

Your Friendly Neighborhood Dalesman
"Bringing Big D**n Justice to the Bad Guys Since 1369 DR"

Scarab Sages

Adventure Path Charter Subscriber

Playing in Eberron

Warforged Fighter
Female Changeling Rogue
Male Kalashtar Psion (Kineticist)
Female Human Clerice (Silver Flame), Dragonmarked (Tarashk)

Dark Archive

Pathfinder Lost Omens, Rulebook Subscriber

The group's currently only 2 players, a DMPC, and one player's hireling, so I bumped the PCs to 2nd level. We're just about to go looking for Vanthus Vanderboren and get munched on by some nasty undead. Should be fun.

Faye'Dra "Darkfairy" Pike, female human swordsage 2 (PC): The missing daughter of the once-noble Pike family, she was kidnapped on a trip to Cauldron at age seven, then rescued two years later by a group of adventurers. Her hellish existence as a slave to inbred Amedi Suel caused her to have amnesia, so when the adventurers couldn't figure out where to bring her, they dropped her off at a local monastery run by kenku swordsages and Xan Yae-worshipping shugenja. After completing her training she was sent to live with the "nonfeathers" back in Sasserine. She's hoping to find out about who she was before living in the monastery.
Currently, she's working as a bouncer at the Sasserine Sleigh Ride, and when she literally threw a rowdy customer out of the brothel for trying to solicit her, she was noticed by a certain wizened halfling servant (and former Pike family nanny) named Kora.

Taiko Hadashi, male kenku shugenja 2 (PC): One of the kenku dwelling in the Spring Zephyr Monastery at the base of the Hellfurnace Mountains, Taiko was raised early in the religious duties of his people. When his well-meaning but dimwitted brother Kenso seriously messed up... something (we haven't worked out what he did, but it was prolly dumb and dangerous... and dumb), he took the blame and was exiled from the monastery until he brings back one of Pazuzu's feathers (without resorting to summoning him directly--essentially, banishment for life).
He's been living in Sasserine for about two years now, working at the Inner Labyrinth bookstore, and recently played an important part in shutting down an illegal book-smuggling ring. He has plans on becoming a Dawn Council noble.

Machu Manedo, male human warrior 1 (Hireling): Once a proud hunter of the Xamaclan Olman, he was taken from his people and sold into indentured servitude by the Scarlet Brotherhood. After several years of working on a Sasserine plantation, he was recently freed. Not wishing to go back to the fields, he hired himself out to a kenku named Taiko as a porter. Though technically a mercenary for hire, Machu Manedo is treated (and paid) well by his new master, and has a deep respect for the "little bird man".
Machu Manedo may eventually become a cohort.
Side note: The only attack he's ever made, a potshot at a fleeing Blue Nixie pirate with his master's crossbow, scored a vicious critical and dropped the thug to, like -12. It was awesome.

Gorn the Iron-Skinned, male dwarf ninja 2 (DMPC): One of the Mountain Ghosts of the Crystalmist mountains, Gorn was an experienced killer for hire until his beloved died in an act of random gang violence shortly after Sasserine's liberation from the Sea Princes' rule. He has since devoted himself to justice and protecting the common man... by sneaking through the shadows with a deadly cold iron ghost spike and slaying petty thieves, muggers, and pirates. He hopes to help bring down one of Sasserine's newly developed organized crime syndicates, but knows he lacks the knowledge, charisma, and social contacts to even know where to start.
Gorn met Darkfairy shortly after her incident with the rowdy patron and told her to look him up if she needed help in a "mission o' justice". He has since proved to be a deadly (if a bit reckless) member of the group.

I'm working on some adventure logs, but they may be a while coming. I'm really, really lazy.


N'wah wrote:
Faye'Dra "Darkfairy" Pike, female human swordsage 2 (PC): The missing daughter of the once-noble Pike family, she was kidnapped on a trip to Cauldron at age seven, then rescued two years later by a group of adventurers.

I am assuming this means that your players haven't played through Life's Bazaar?

Sean Mahoney


Hiya.

We played the first (or part of) adventure to this path last night. Not sure if we will continue it or not, but, what we have is...brace yourself for total, crazy, off the wall characters here!

Human Rogue
Human Monk
Human Paladin
Elf Wizard

Yeah, I know, TOTALLY wacked out party of such strange and unusual races and classes!


pming wrote:

(B)race yourself for total, crazy, off the wall characters here!

Human Rogue
Human Monk
Human Paladin
Elf Wizard

That's ... that's even less wacky than my group! (In my players' defense, we agreed to limit ourselves to the three core books; no half-celestial centaur warlocks or whatever you crazy kids play with these days; in my day, we had to walk uphill in the snow to find a game store, and, hey, get off my lawn....)


  • Harg, half-orc ranger (planning to take the archery track), a perpetual outsider who wants a place to fit in
  • Tholnak, dwarf rogue (planning to multiclass to become primarily a fighter), running from pirates after jumping ship, searching for a way to prove himself and convince his homeland to lift the exile on his family
  • Xinthia, human sorceress, blessed (or cursed) with glimpses of what her home island calls the Prophecy
  • Eberk, human cleric (perhaps of Osprem?), charged to guard Xinthia and the Prophecy, whatever the cost

Harg is from the Sasserine area; the others are new to Sasserine in the last month and a half, having sailed in on the same ship as Lavinia (returning from academy -- I compressed that part of the timeline to provide a better hook for those characters).

The group is pretty light in the bashing department, but that should match the players' inclinations pretty well.

Dark Archive

Pathfinder Lost Omens, Rulebook Subscriber
Sean Mahoney wrote:

I am assuming this means that your players haven't played through Life's Bazaar?

Sean Mahoney

Oh, we did, or at least I did. The two players I've got right now were involved in SCAP, but only from about halfway through "Flood Season" on, so I figured I could rewrite history a little bit if necessary. It makes a nice tie-in to the campaign for right now.


our group is :

human cleric of helm (should be cleric 20 at end of STAP)
human wizard (wizard 6/stormcaster 10/fatespinner 4 at end of STAP)
human rogue (shadow-walker rogue 10/nightsong enforcer 9 at end of STAP)
human druid (druid 20 at end of STAP)

RPG Superstar 2011 Top 16

We just started last night, created characters, and broke for next week just under Parrot Island. The party's current composition:

female human duskblade 2

female human swashbuckler 2

male human favored soul of Bahamut 2

male human gun mage 2 (Iron Kingdoms adapted material)

So, two fighter/arcane caster hybrids, a cleric type, and a fighter variant. Hopefully there'll be some... interesting traps in the coming installment (Mwa ha ha!)


My party look like this (all being at 1st level, some with EL3):

- male drow wizard (evoker) -> force missile adept/argent savant
- male githyanki fighter
- female fey'ri rogue
- male human cleric of Sharess (or Sune)
- male orog fighter

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