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Eric is right. We are about to start the Savage Tide. My friends and I are big Warhammer 40k players and we wanted to play a D&D campaign.
So we decided to play a young Inquisitor and Retinue. So, each character is more pictured in our mind than making the best group. The Bard/seeker of the Song is the constant street preacher.
You were also right about Warmage and armor, but the fluff of the warmage fits better. I know we are mage short. I was hoping that the bard can pick up were the rogue left off. We may change some of the ranger to scouts instead.

We are only using books from the basic handbooks which is all we have.


I am a water-treatment operator for Mercruiser. I take the nasty chemicals out of our water supply before, we send it to the city. Plus small amounts of HAZMAT cleaning.


Just wondering how it is going for those add guns?


Thanks, Eric.
I am thinking of getting my friends to playing an all St. Cuthbert group. So far we have cleric/paladin/KotC, warmage/favored soul/mystic theurge, bard/Seeker of the song, ranger/cleric/KotC(TWO-WEAPON),and ranger/cleric/Kotc(ranged). The healing spells alone should get us through anything.


Thank you for all the help. I think that I am going to go with a 7th level Human Cleric of St. Cuthbert (Domains Law and Destruction)/3rd level paladin/10th Knight of the Chalice.
He carries a masterwork cold-iron Maul with the symbol of St.Cuthbert on the head.

I wanted to have some who had almost a fanatics view and single purpose toward his life,which is why I went with a cleric and paladin. The Legacy Holy Avenger is a great way for a character to start of with an Iconic weapon that fits the look of the character from the start.


I am running a militant paladin/cleric of St.Cuthbert who is focusing on demon hunting. I need some help with a prestige class and the feats list first-twenty. I am also going to ask our DM if I can have a Legacy Holy avenger.


The map of Jeklea Bay in the Bullywug Bay Adventure gives different dungeons that characters can use as side adventures. Can some one give me an idea where I can find these adventures are they in Dungeon or some classic and what the levels are for these.


What about running it through Planescape.


Has dragon thought about bringing a writer to write short stories that cover the AP and printing them in Dragon or publishing them as novels.


The core beliefs in the latest issue was excellent. Dragon is getting better with every issue. The only problem with the core beliefs article is the lean info for players who want to play Favored Souls and paladins or anti-paladins of that particular God. Will there ever be an article over becoming a God? Maybe like the old Golden box set.


add 1 to grayhawk, FR, Midnight, Iron Kingdoms, Ravenloft, Dark sun


I don't have a subscription but I am having a similar problem.
I help support my local game store by buying my dungeon and dragon from them. They have not received there issue while a local book and music has gotten and already sold out of issue 139. I don't understand why both stores didn't get them at the same time.


How about solo-adventures or a how to adventure for first time DMs?

Maybe a planescape or adventures set in darker settings Iuz or starting out as slaves?


We have a small platoon running.

Male Half-dragon Evoker
Male human Warlock/Master Adventurer
Male Elven Barbarian
Male Human Paladin of Pelor
Female Elven Swashbuckler/wizard
Female Elven Scout/Warmage
Male gnome Cleric of Heironeous(law and inquisition)

We are starting this Campaign by Running through Mad Gods Key.
We only get to play about every two weeks for about 4-5 hours.


Mine too. Mine was at yahoo, but since been closed. brent_norton@mercmarine.com


Have the winners of the survey been posted?


Ordered mine to.


Well, we decided to build characters. We have
Elven scout/warmage
Elven Swashbuckler/mage
Elven Barbarian
Human Paladin of Pelor
Human Warlock/rogue
Half-dragon evoker


I know this kinda off the subject, but why do Paladins have to be LG. Didn't they at one time have paladins for all Gods. I think they should be at least Lawful, but has to match their Gods alignment. Example, a paladin of Wee Jas must be LN.

But back to the thread. If you wanted to run a Paladin in STAP it actually should push his faith to the extreme. What great chances for role-playing. Should be a great experience.

If you have a character who is wanting to play this class, he should be a very experienced player and do not tell him about the road (demons) ahead. Tell him it will be challenging though.


When I first posted this thread, I was hoping that it had already been written. I had the idea for a paladin of Wee Jas and a favorered soul. I'm glad the article is coming out, but it will not help for the new STAP.

PS: If Dragon (when they get this through with the Grayhawk deities) puts all of Core Beliefs into a Compendium, I will buy it.


I may try what Markus is talking about instead.

I wish a players guide would come out about a month before the first adventure. I think this would help the DM's and players.


As a DM I have noticed (for me) it is a little easier to make pre-gen characters for the players of the AP's. Each concept has goals to accomplish and wants and dreams. This gives more life and less Munchkin. The characters are plotted out from 1st to 20th. Then the players get to pick. Does anyone else do this?

The characters I have come up with are:

Elven scout/warmage
Human rogue/scout
both are working together as Big Game hunters trying to get into the spell component market.

Female human Favored Soul of Wee Jas/Sorcerer/Mystic Thurge
Female human Paladin of Wee Jas

Favored Soul is believed to have been born as a living Avatar of Wee jas and is sent into the world as test. The paladin is a protector as well as an eye of the church.

Male human Warlock- His blood line is tainted by that of Demogorgon and he is fighting for his soul.

Male elven Swashbuckler- Trying to aquire his own ship.


Maybe they need to make a monster lore or Creature lore skill built around how rare something may be?


I believe so too. Core beliefs are much better, than article in the Complete Divine.


I am thinking of changing the way knowledges work for creatures. If a character has Knowledge Nature with a Rank of 2 then he should know or have heard of all Knowledge nature of CR2 creatures. The character must still role and the higher the role determines if you give him just the name of the creature role of 5 or if you just hand the character the MM role Nat.20. Will this over power the characters?


I was wondering if you have already printed a Core Beliefs article over Wee Jas, like the Pelor article in this months Dragon Magazine? I could use more information on Dogma and the best place to find it.

This months Dragon was very impressive. I do not usually buy it, but this one is a buyer.


The best christmas movie ever" The REF- The whole scene where they are unwrapping presents- I thought Grandma's are suppose to be nice and sweet, I know loan sharks nicer than you. Lady, your husbands not dead, he's in hiding.


I think everyone has named every movie I own. LOL


KnightErrantJR wrote:
Yeah, being inspired by current pop culture is fine as long as the storyline and the situations are original. I know when I first saw LOTR I was reinvigorated to make sure to portray orcs as nasty and brutal instead of just disposable cannon fodder. Even though I was inspired, I didn't exactly steal anything from the plotline except my muse.

Yeah, I just don't want to see a Giant Gorilla in any of the adventures. A tribe of awaken Apes I can live with.


What about Blazing Saddles? "For my next impression Jesse Owens"

Band of Brothers Guy, shooting the tank with the bazooka- Your gonna get me killed sarg.

Army of Darkness "this my boom-stick"

Battle in the chasm in King Kong with the bugs, and the 3 T-Rexs

Any of the large battle scenes in LotR-

All of Aliens, Saving Private Ryan, Zulu, And Star Wars.

When Data goes OH, S@*$.

History of World-It good to be the King

Neo from the Matrix "NO" and the burly Brawl, when the Sententials break through

Mallrats, Dogma, etc


Why not a Scout/warmage? good for ranged combat, ship to ship. Imagine the suprise when a ship thinks it is out of range of bows and crossbows only to learn "acceracy" was cast. A great support character. This what I'm going to play in our game.


What Mini's are people using for their characters?
I use mostly metal figs from Warhammer, Confrontation, and Warmachine. I get some at our store to paint them. WotC are good for cheap monsters.


Does anyone else think the Savage tide could be "Pirates of the Kong"?
With the last two summer movies being about an island with dinosaurs and pirates, it seems a little fishy.


Jason Sonia wrote:

If you want to add them, do this. Check out the Iron Kingdoms Character Guide by Privateer Press (I know Paizo sells their stuff). It's a bit pricey, but it has the absolute best treatment of guns I've seen in D&D since the d20 era has come full into its own.

~Jaye

I was thinking of running this new AP through Iron Kingdoms and it has a new pirate book coming out as well. The gun rules are very good and guns are very expensive.


Just Started AOW, so we are really behind-

Human Female Swashbuckler 1/Wizard 1 with Chanceborn Heroic path

Human female Cleric of Fire and Earth 1/ Warmage 1- Elementalist heroic path

Dwarven Fighter 1/Barbarian 1 Fights with Paired Spiked shield- iron born heroic path

Human Male scout 1/ fighter 1 - Paired double hand crossbows

Human Male Fighter 2- wields large sized warmace - Giant blooded


A friend of mine gave it to me because I use to spend my time at porn conventions in Vegas and strip clubs in my younger days.


The only problem I have is your EL3 group always runs into a EL3 monsters. How unrealistic is this.. Why is it only the EL1 Commoner has the bad day and stumbles upon the EL 13 dragon...poor commoners. Makes me Glad I am a 3 level fighter I don't have to run into the dragon for another 10 levels and if I don't want to I'll retire and open a Store and sell goods.


I have noticed that every few issues an NPC has their own page toward the back of the magazine. Can you make this an every issue occurance? I was wondering if we could send in our character concepts with stats and stories and you could use them? Just give us some rule to go by.
By the way, thank you again for printing my last question in issue 130.

Brent D. Norton


As a role-player of many role-playing systems, I tend to like the players to stay in character through the entire game more of a live-action style than a table top style. I was thinking about running a game to were no one actually sets at table until roles needed to be made. Has anyone ran a game like this? or have there own ideas about keeping them in character.


Ok, know that we have a pretty good list of places not to go on summer vacation, how about something new. Maybe we can start working on a list of modules that have all of these places and send it to Dungeon for the AP4 and Name it "Just hand in your character sheet now".


What is the shadowlands?


Midnight D20 is nasty place. There are no paladins or good clerics for that matter. PC demi-human races are hunted down on site. Wizards are outlawed. Magic, literacy, travel, weapons are illegal. Orcs are EL 1 and carry a 1d12 sword. The zombies are intelligent as long as the eat living flesh. People will sell each other out for food. The evil clerics get a creature that sences magic and they are used to track people. Humans are subjugated. Very intense world.


So what's worse Iuz or Ravensloft? This doesn't need be paladin specific just used that class example. Places were all players should stomp feet like five year olds going "No, No, No"


What D20 systems, realms, planes, or country would make a paladin soil his armor?


Is the land that Iuz controls worse than the Midnight D20 world?

Examples to compare?
In Midnight d20 weapons,travel,literacy are illegal. Wizards are put to death and magic anything can get you killed. Not to mention being anything but of human decent will get you killed on site. Intelligent zombies that as long as they consume living flesh they retain lively appearence as well. And no good cleric class.


I am looking for info on the Iuz... as a place to start a campaign. Can anyone give books, articles, adventures etc.. that take place there.

Also, what is the name or the books were Cyric firsts becomes a god?

Thank you


A friend called me that when I was in my Strip Club once week and Vegas three times a year phase. It stuck. He said, he got it from E-40, from the album "In a major way" year 93.

"Dancers" use it for guys who promise to get out of the clubs and give them better lives. A little street ed for the masses.


Yeah, my 4 year old has my crayons too. I have to say she is a much better artist than myself. Must be the daily allotment of fingerpaints. Lilith's artwork looks great. Can anyone post their characters so I may see them.


I am wanting to get our groups characters sketched? Does anyone know any sites I can go to?


We have been trying to come up with an elemental master character. You would think that there would be a class of sub-druid that would be less plant and animal and more for the mastery of the elements and elementals. Maybe a mixture of spells with just elemental descripters, summoning of elementals and energy resistance. Has there been any articles in the past on this subject?

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