The Terrible Iron Golem.


Maure Castle


Hello all,

I was wondering if the terrible iron golem has the same magic immunities as an ordinary iron golem and as such affected by rust and electricity and healed by fire. Does anyone know if this is the case?

One reason I ask is tTIG could be capable of using its fiery breath weapon to heal itself, making it even more ‘Terrible’.

Also, are any of the handouts or maps for Maure Caster, Dungeon 112, available for download?

Belial

Contributor

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I believe the special abilities and qualities listed are in addition to normal qualites of an iron golem, so yes, you could use a rusting grasp spell. Note, used in this way would deal the damage listed for a ferrous creature, since the Terrible Iron Golem is not an inanimate non-magical ferrous object. Dealing 3d6+X damage per casting of the spell while the golem wails on the spellcaster is obviously not worth it when you take its hp in to account.

This is, of course, my opinion. The Dungeon staff may have a different answer for you.


Steve Greer wrote:
I believe the special abilities and qualities listed are in addition to normal qualites of an iron golem, so yes, you could use a rusting grasp spell.

From comments in earlier Maure threads, it's apparent that they think it's treated as a standard Iron Golem for purposes of rust attacks. (Rusting Grasp is pointless, as noted; you should just Polymorph into a rust monster. Why Mordenkainen didn't think of this is beyond me).

I've changed my Iron Golem to Bronze to avoid such an Achilles Heel. Doesn't roll off the tongue, of course.

Contributor

Belial, I would be very hesitant to use the tactic you mentioned above (the golem breathing on itself), though it is very tempting. Remember that the golem, by virtue of its Wisdom score has a sense of self-preservation and the ability to perceive things around it that are a danger or threat to it.

It has no Intelligence score, though. This means it has no ability to make complex decisions, plans, or benefit from the thought process involved to realize, "Hey, I can just breathe on myself every other round or so and repair myself."

The TIG is bad ass enough to send your PCs running for their lives without using that particular tactic. And remember, the TIG was made by Eli Tomorast. If he gets word from his underlings that the golem is showing signs of damage, he can easily effect the repairs needed to return it to full hp again. This, of course, happening behind the scenes while the party is resting or getting party members raised/resurrected.


Steve Greer wrote:
Belial, I would be very hesitant to use the tactic you mentioned above <snip>

'tis okay, I wouldn't use such a tactic. 8¬)

I was asking the question as the TIG entry doesn't outright say that it has all the traditional IG magic immunities (or exceptions), but it does state it has ‘immunity to magic’. The general entry of ‘immunity to magic’ for Golems is broad, though the specific entries do give such information about certain spell effects. Given that the TIG can fly, breathes fire, has weapons, does TWF, DR of x/-, et al. it is clearly more than just a traditional IG, even an advanced one.

Given that it doesn’t say it’s either, I’ll most likely handle it as a separate case, whereby the usual SR rules for a spell’s effectiveness.

Belial.


Note that the description of the Golem includes a small bit of fire burning inside of its head. So it doesn't even have to breathe on itself to get the healing, as long as that flame is sufficent to deal a point of damage.

I've used something like this — not for in-combat healing, which would be so minor as to make almost no difference, but as a form of repair after combat. It also provides an explanation for why lightning wouldn't Slow the TIG as per a standard Iron Golem — it's constantly taking asmall amount of fire "damage", which cancels out the slow effect.

On the other hand, I did use the 3.5 SR rules for Golems — that is, spells that ignore SR will affect it.


Infomatic I like that explanation.

Belial.

Contributor

Nice.


infomatic wrote:


I've changed my Iron Golem to Bronze to avoid such an Achilles Heel. Doesn't roll off the tongue, of course.

I would still make it look like iron. Then when a rust monster attacks, the whole golems turns green. :)


jester47 wrote:
I would still make it look like iron. Then when a rust monster attacks, the whole golems turns green. :)

Problem is the Rust monster's 'Rust' ability affects metal, any metal. So changing the TIG to any other metal will still have the same Achilles heel.

Belial.

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