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![Othlo](http://cdn.paizo.com/image/avatar/Boatsman.jpg)
I was just curious how viable an all cleric party with perhaps a 1 or 2 level dip would be?
What gods and then Domains would you pick for say a 4 cleric party?
I was thinking if they were all pathfinder agents they would have a reason to adventure together , exploring cooperating and reporting, a "god squad'.
what combination do you think would work if this is a viable idea?
Thanks
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Lemmy |
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![Rogeif Yharloc](http://cdn.paizo.com/image/avatar/PZO9231-Rogeif.jpg)
4 full spell casters who can engage in melee and heal each other?
Yeah, I'm pretty sure they can do okay.
At least one of them should have the Conversion Inquisition. This allows Clerics to be good party face even if they dump Cha. (And honestly... Channel Energy is not all that useful)
It'd be funny if all of them had the Luck domain. After a while they would have dozens of rerolls per day... lol.
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![Owl](http://cdn.paizo.com/image/avatar/Plot-notAmused.jpg)
Another Gaming Comic* has a plot arc that revolves around a 4-cleric party; they've all got a different alignment, in order to access all aligned spells in the cleric list.
I think an all-cleric party is pretty viable; it'll be somewhat inflexible but not absurdly so, and it'll have lots of staying power. Expect a slow but inexorable march through the dungeon, grinding everything to powder. Not as fast as a mixed party with a heavy hitter, but it'll get there reliably.
* I'm too lazy to look up the specific story arc. But go and read the whole comic, it's entertaining.
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Mysterious Stranger |
![Market Patron](http://cdn.paizo.com/image/avatar/19OpenerHangingPlaza01a.jpg)
I would suggest an all divine party instead of all cleric. This would allow more classes so there would be less duplication. It would also allow for a single deity to minimize the religious conflicts. I could see a party worshiping Sarenrae having a cleric, paladin, inquisitor and a oracle of flame.
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Lemmy |
![Rogeif Yharloc](http://cdn.paizo.com/image/avatar/PZO9231-Rogeif.jpg)
Another Gaming Comic* has a plot arc that revolves around a 4-cleric party; they've all got a different alignment, in order to access all aligned spells in the cleric list.
I think that could be achieved by simply having a True Neutral Cleric.
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Furious Kender |
![Halfling](http://cdn.paizo.com/image/avatar/Zeech_final1.jpg)
I wouldn't want to play in such a party without a house rule bumping skill points to 4+int. In a group that ignores skills in favor acting and allows metagame knowledge to be used it would be more viable.
Yeah 4 oracles are probably better than 4 clerics in that regard. Both would work though if biilt and played appropriately.
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Adamantine Dragon |
![Marrowgarth](http://cdn.paizo.com/image/avatar/PZO9048_Marrowgarth.jpg)
Of the single class party options available an all-cleric party is one of the most survivable. There's plenty of variation in the cleric class and clerics can focus on different types of spells to provide individual flavor.
I still think the all druid party is the best overall single class party choice.
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Nicos |
I wouldn't want to play in such a party without a house rule bumping skill points to 4+int.
In a group of cleric not everyone have to be a battle cleric. with 14 in int, a human cleric could have 6 skill per level (8 if cloistered cleric). That is a very acceptable number.
If everyone maketheir skill choises so there is not overlaping i think they would do fine.
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Aldarionn |
![Zayifid](http://cdn.paizo.com/image/avatar/PF20-02.jpg)
It certainly works but alignment might play into it more than normal. Clerics of different gods will tend to be of different alignments and will tend to champion their gods beliefs more than most classes except Paladins. If the party has four Clerics of gods with vastly different alignments you will run into issues.
That said, Cleric is a very versatile class, and can play the part of a healer, a blaster, or a front line fighter very well. They do lack in the area of skill-monkey which will be the largest weakness the party might suffer, but it should not be hard to make a party of all Clerics and maintain individuality.
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Ashiel |
![Seoni](http://cdn.paizo.com/image/avatar/The-pharaoh-1.jpg)
I was just curious how viable an all cleric party with perhaps a 1 or 2 level dip would be?
What gods and then Domains would you pick for say a 4 cleric party?
I was thinking if they were all pathfinder agents they would have a reason to adventure together , exploring cooperating and reporting, a "god squad'.
what combination do you think would work if this is a viable idea?
Thanks
The most powerful party I have ever GMed for was a party of 4 clerics. They were hands down curbstomping The Red Hand of Doom, a 3.5 AP that had a reputation for being pretty harsh. Literally every member of the party had a potential of 4HD worth of undead minions per caster level, all capable of tanking, healing, and hurting. Strong enough in martial combat that they could generally conserve their spells and ration their good stuff. All could cast Summon Monster I-IX. All had solid Hp, and great saving throws (good Fort/Will), and lots of defensive spells.
Simple weapon selection is plenty as well. Longspears, maces, etc? All plenty for kicking butt and taking names.
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Ashiel |
![Seoni](http://cdn.paizo.com/image/avatar/The-pharaoh-1.jpg)
but four FAVORED SOULS (with much better saving throws and weapon choices) now THAT would have been scary.
I was never that impressed with favored souls. Split-ability casting and limited spells known generally made them rather unattractive. Our group plays standard point buys which means you don't just get high stats thrown into your lap. Same in 3.x where the PHB noted you as being expected to have stats like 15, 14, 13, 12, 10, and 8. So dual-stat casting is kind of a drag.
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DrDeth |
![Danse Macabre](http://cdn.paizo.com/image/avatar/A4_ballroom1.jpg)
Unless you ran into a Gygaxian dungeon full of traps, such a grouping would work very well. Yes, the cleric does suffer badly from lack of SkP, however.
They nerfed the Cloistered Cleric really hard in PF. Mind you, unless you wanted to play a tank cleric in 3.5, there was no reason NOT to play a CC, so it needed a nerf. But losing a Domain AND one spell a level hurts a LOT.
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rangerjeff |
Ha ha! Just played a PFS game last night that made me think of this thread. Tier 5-6, with a level 6 archer cleric of not much healing (me) who got lucky and critted twice for almost 50 damage each time to be the heavy hitter, a level 7 Kyra for the heals, a bad touch Oracle that provided us with a couple of skeleton meatshields after the first encounter, and a cleric 1 (Calistra for the whip)/magus 6 that also got in on the healing/blessing/know religion action. Not quite all cleric party, but kind of. And yeah, we rocked it. Bad guy throws a fireball? Kyra channels in response. I shield othered the bad touch Oracle so when the big elemental was crushing her 17 AC we split the damage, so Kyra's channels were twice as effective.
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Turin the Mad |
![Hala](http://cdn.paizo.com/image/avatar/Hala.jpg)
4 clerics - at least two with the Repose domain (all 4 would be better) = total curbstompage.
Channel Energy in this case becomes "heal the group" *check, still wounded* "heal the group" *check, no more wounds* "blast the undead", "blast the undead" ... That's pretty hard to stop. You can't interrupt it, you can't apply SR against it ... The clerics feel no pity, no remorse, and after 2nd level do not feel fatigue. They will not stop until you are DEAD!!
Spread the item creation feats amongst the four and you have clerics sporting every cleric-y piece of gear they could hope to need, such as phylacteries of channeling. It gets even uglier when they're snorting incense of medititation on a daily basis...
Sounds like fun to me! ^______^
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HL-Gwydion |
![Fire Giant Forgepriest](http://cdn.paizo.com/image/avatar/TSR95053-31.jpg)
A Sarenrae "Dawnflower" gets Fire bolt as an additional casting power several times a day.
Also, make sure the Dexterity is 15 so you can take the Two-Weapon Feat!
It might bode well for the 2nd Level to be added as a ROGUE to allow a LOT of Skill Points & the added Sneak Attacks; especially if you can get flanking position in battles.
Just some thoughts.
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Lazurin Arborlon |
![Kwava](http://cdn.paizo.com/image/avatar/A10-Kwava_final.jpg)
I would agree with most folks here and think this would work better than any other single class party. With Domains altering class skills. The ability to fight, heal and cast. Sprinkle in a few traits and archtypes you could really cover all the bases. You might want to consult each other on feat and spell selection but really thats about it.
Plus the RP could be really fun.
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Karjak Rustscale |
![Enga Keckvia](http://cdn.paizo.com/image/avatar/A14-Kobold-Ratcatcher_final.jpg)
We recently did a game with a 4 Cleric and 1 oracle party.
Got out of hand really fast.
Incense of Meditation is ridiculous in the hands of a Theologian with the Fire Domain.
helps that virtually nothing in the campaign was immune to fire.
plus we were all almost unkillable.
Shortly after we all got a Ring of freedom of movement, the campaign skyrocketed in the absurd department.
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![Alchemist](http://cdn.paizo.com/image/avatar/PZO1117-Alchemist_500.jpeg)
I think the effectiveness would come down to the campaign to be honest. If its homebrewsand, and the GM is pandering loot so that all those wis based clerics are getting he gear they need, then sure, you'll kick it.
If you run an AP as is though, most of them will be gasping for air rapidly, or fighting over who gets the sweet cleric pieces that drop.
The biggest danger is in the higher levels where spike damage can exceed that of the cleric, whereas it might actually not be enogh to kill a fighty type. We had this recently in a battle where the Barbarian got hit for 50 damage in the enemy turn. That was more hit points than anyone else in the party had at 4th level so that would be an insta kill in most situations.
It becomes very situational I guess. Given enough time to prepare and buff each other, clerics work really well as a party. But like all one class parties, they aren't as flexible as a multiclass party built to cover the main roles.
Cheers