
Evan Tarlton |
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Evan Tarlton wrote:Which book was that first scene at?I have my copy. It's a great book, answering a number of the questions I've had about the organization. The art remains great, and there's one particular piece I would like to highlight.
** spoiler omitted **
Lost Omens: Character Guide, pg. 64.

Aaron Shanks Director of Marketing |
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Preview! "First Look: Firebrands! (Pathfinder 2nd Edition)" from How It's Played.

Xenocrat |
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Also from Know Direction, "[t]hose with four marks are famous in their region" is either an error or a retcon from the Character Guide. In the Character Guide, First Marks were self-proclaimed, Second Marks were recognized by another Firebrand, Third Marks were locally famous, and Fourth Marks were world-famous.
As an American commercial company, Paizo is well aware that "World Famous!" does actually mean somewhat well known in their region.

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Preview! "First Look: Firebrands! (Pathfinder 2nd Edition)" from How It's Played.
I see Vyvienne's been retconned from bard in Legends to Vigilante here.

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I don't expect the Firebrands to be an on-the-nose analogue to the First International
For what it's worth, judging from the excerpts in "First Look: Firebrands," they have exceeded my expectations on this score. Abacoa's speech might have been delivered by Weitling or Bakunin. The method of vetting Second Marks, and "[r]ebellions, revolutions, and labor unions[!] claim[ing] affiliation to the Firebrands to earn the clout of the organization and to gain the aid of already established members," more or less reproduce the procedure and effect of points 8 and 9 of the Rules of the International. And the affiliate basis of the organization reflects point 11. There isn't an explicit instruction to form national affiliates a la point 6, but the most successful affiliates (the Silver Ravens and Salt Breakers), that have earned Fourth Marks, are national or bigger in scope.
Vyvienne's "gall" at "the impulse to forgive past supporters of the diabolist Cheliax and to find a way to assimilate them into the new state" and "utter impatience" with certain "former revolutionaries" is after my own heart.

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As possibly the only person to have played *multiple* Marishi worshippers, I would like to personally thank y'all for giving The Festival Queen a full-page writeup.
It may be time to recreate my PF1 Swashbuckler who had developed a (terrible) stand-up routine around Marishi...

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As possibly the only person to have played *multiple* Marishi worshippers, I would like to personally thank y'all for giving The Festival Queen a full-page writeup.
It may be time to recreate my PF1 Swashbuckler who had developed a (terrible) stand-up routine around Marishi...
I totally ship her with Kurgess (as gym buddies)!

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pH unbalanced wrote:I totally ship her with Kurgess (as gym buddies)!As possibly the only person to have played *multiple* Marishi worshippers, I would like to personally thank y'all for giving The Festival Queen a full-page writeup.
It may be time to recreate my PF1 Swashbuckler who had developed a (terrible) stand-up routine around Marishi...
Absolutely! Gym buddies...and friendly rivals.
Here's my Marishi/Kurgess joke (with the required two joke setup).
Knock Knock.
Who's there?
Marishi
Marishi Who?
What's black and blue and red all over?
Marishi and Kurgess are recovering from a friendly three-day race across Iobaria (Kurgess was victorious), when ALL OF A SUDDEN, they see a Spawn of Rovagug coming RIGHT FOR THEM.
They take off, Marishi slightly in the lead, but they're both pretty tired from their cross country match, and its clear that the Spawn of Rovagug is going to be able to catch up with them.
Then Marishi stops and starts stretching out her shoulders.
Kurgess says "What are you doing? We can't take the Spawn on in our current condition. We have to get help."
And Marishi says, "I just realized, I don't have to outrun the Spawn. I just have to...

Onkonk |
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What is preventing someone from using "Quick Spring" 3 times per turn, and thus just doubling their speed?
There is no use limit on Tumble Through to begin with. And this feat just allows you to stride at double speed.
"When you Tumble Through, you Stride up to twice your Speed."
Seems to be quite a few balance goofs in this book, PFS did ban a lot of options because of this over here

Grankless |

What is preventing someone from using "Quick Spring" 3 times per turn, and thus just doubling their speed?
There is no use limit on Tumble Through to begin with. And this feat just allows you to stride at double speed.
"When you Tumble Through, you Stride up to twice your Speed."
Honestly the real question is "why is actually Tumbling Through an optional part of the Tumble Through action"? This is a situation where it's the core activity that should probably be erratad, not the feat. (though both can be and have the same end result)

JackieLane |

Huh, I hadn't noticed I'd modified Tumble Through. In my groups, you can't claim to tumble through without actually going through an enemy's space, and if you can get the movement done with a standard step (adjacent square), it's not going "through". As long as I uphold that rule, I'll allow players to use Quick Spring. With that change, it's a very strong option, but not downright broken. I wonder if we will get official errata about Tumble Through at some point.

Squiggit |
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Armored Cloak is such a cool and dumb idea, it's a real shame that it ends up just being worse padded armor and basically a trap to try to use normally.
Christopher#2411504 wrote:Seems to be quite a few balance goofs in this book, PFS did ban a lot of options because of this over hereWhat is preventing someone from using "Quick Spring" 3 times per turn, and thus just doubling their speed?
There is no use limit on Tumble Through to begin with. And this feat just allows you to stride at double speed.
"When you Tumble Through, you Stride up to twice your Speed."
Man there are some really questionable decisions there. Makes you wonder about the PFS people.

Fumarole |
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What is preventing someone from using "Quick Spring" 3 times per turn, and thus just doubling their speed?
There is no use limit on Tumble Through to begin with. And this feat just allows you to stride at double speed.
"When you Tumble Through, you Stride up to twice your Speed."
The feat is uncommon and requires a skill check.

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Christopher#2411504 wrote:The feat is uncommon and requires a skill check.What is preventing someone from using "Quick Spring" 3 times per turn, and thus just doubling their speed?
There is no use limit on Tumble Through to begin with. And this feat just allows you to stride at double speed.
"When you Tumble Through, you Stride up to twice your Speed."
Nothing in the Stride part requires a skill check.
And nothing says you have to go through a unwilling creatures space.
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Christopher#2411504 wrote:Honestly the real question is "why is actually Tumbling Through an optional part of the Tumble Through action"? This is a situation where it's the core activity that should probably be erratad, not the feat. (though both can be and have the same end result)What is preventing someone from using "Quick Spring" 3 times per turn, and thus just doubling their speed?
There is no use limit on Tumble Through to begin with. And this feat just allows you to stride at double speed.
"When you Tumble Through, you Stride up to twice your Speed."
What would happen if you have to stride around a corner, before you can even see the obstacle you would tumble through?
What would happen if the obstacle was willing to let you pass? Would you rubber-band back to your start point because you no longer met the conditions for the move action you already took 15ft ago?

Fumarole |
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Fumarole wrote:And nothing says you have to go through a unwilling creatures space.Christopher#2411504 wrote:The feat is uncommon and requires a skill check.What is preventing someone from using "Quick Spring" 3 times per turn, and thus just doubling their speed?
There is no use limit on Tumble Through to begin with. And this feat just allows you to stride at double speed.
"When you Tumble Through, you Stride up to twice your Speed."
Well, sure, but that is the point of Tumble Through, isn't it? If a player of mine tried this cheese during a game I'd give them a look and tell them that they instead simply Stride, and the Quick Spring doesn't come into play.

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Well I do feel like mention of labor unions feels anachronistic since aren't they more of post industrial revolution thing and during this time they would have been called trade guilds?
Quite the opposite, trade unions developed in tandem with industrialization and the industrial proletariat rather than industrialization preceding them by some significant amount of time. And they have been in the Pathfinder Campaign Setting - never mind the Lost Omens Campaign Setting - from just about the very beginning, not least in Korvosa (where they are outlawed and underground) and Andoran. There are also surviving and/or thriving guilds (e.g., in Magnimar, Absalom, and Katapesh), and guilds and trade unions are not the same even if some trade unions appropriate the term "guild" for themselves. Guilds primarily restrict the labor supply long-term through exclusivity, while trade unions recruit broadly and use the threat of withholding labor to win higher wages proportional to labor time.

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Put a note right here in the product thread.
Paizo isn't likely to re-edit the book, but it at least gives future GMs and players a consolidated spot to look for errata.
Considering the following hasn't been answered, I have my doubts:
Is Yana Mashilene an elf arcanist (as on page 30), or a human storm singer (as on page 51)?

Aaron Shanks Director of Marketing |
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